NetLogo: create a dynamic number of breeds - netlogo

how can i create a dynamic number of breeds at runtime?
I want my user to be able to choose the amount of breeds.
I thought about something like
to setup_breeds
let j 1
while[j <= n_groups][
breed[j]
]
end
where n_groups is the number of breeds whick is taken from a slider.
But unfortunatly i cannot use breed inside a method...
Any ideas?
Thanks!

You need to explicitly declare each breed with the breed keyword, so the short answer is: no, you can't have a dynamic number of breeds.
But do you really need actual NetLogo breeds? The main purpose of having different breeds is to have different variables for each breed. If that is not case, perhaps you can get away with having a group-id turtle variable. To create a certain number of turtles for each of n_groups, you could just do something like:
turtles-own [ group-id ]
to setup
clear-all
let n_groups 10
let n-turtles-per-group 5
foreach n-values n_groups [ ? ] [
create-turtles 10 [ set group-id ? ]
]
ask turtles [ set label group-id ]
; do something with only turtles of, e.g., group 2:
ask turtles with [ group-id = 2 ] [
fd 5
]
end
If you think you really need breeds, edit your question to tell us why, and we'll see if we can find a solution for you.
Side note:
I used foreach n-values n_groups [ ? ] to loop through your n groups. That's the equivalent of:
let i 0
while [ i < n_groups ] [
set i i + 1
]
...but arguably more "NetLogo-ish".

Related

Netlogo: Making a turtle interact with anotherone after evaluating similarity in a given variable

I have several turtles each with three variables opinion1, opinion2 and opinion3. I need them to:
identify which of these three variables has the highest value
find another turtle in their network with a value at least as high
as the one found in 1.
update its own value found in 1. with
respect to that of the turtle found in 2.
What I have done doesn't really work because it only updates looking at o1 without really having a look at which of the tree (opinion1, opinion2 or opinion3) is the highest and THEN looking for a neighbour.
to update-opinion
ask turtles [
let my-nearby-turtles nw:turtles-in-radius 1
let my-opinion1 opinion1
set neighbour one-of my-nearby-turtles with [ opinion1 > my-opinion1 ]
if neighbour != nobody [
let opinion_n [opinion1] of neighbour
set opinion1 ((opinion1 + opinion_n) / (2))
]
]
end
I don't know a simple way to do this with unique variables like opinion1 etc, but maybe having a list of opinions instead of individual variables for each opinion will work. For example, with this setup:
extensions [ nw ]
turtles-own [
opinions
]
to setup
ca
resize-world -5 5 -5 5
set-patch-size 30
crt 30 [
set shape "dot"
set opinions n-values 3 [ precision random-float 10 2]
set color scale-color blue sum opinions -5 35
while [ any? other turtles-here ] [
move-to one-of neighbors4
]
]
ask turtles [
create-links-with turtles-on neighbors4
]
reset-ticks
end
You get something like this:
Where each turtle has an opinions list variable that is three items long. Now, you can have each turtle determine its highest opinion value using max, get that maximum values index position in the list using position, and then query that turtle's neighbors to see if any of them have a higher value in the same index position. If they do, modify your asking turtles opinions list using replace-item to be the average of the two values:
to go
ask turtles [
; Get adjacent turtles
let my-nearby-turtles nw:turtles-in-radius 1
; Identify the highest highest value variable of
; the current turtle, and get its list position
let my-opinion max opinions
let my-op-ind position my-opinion opinions
; Pick one of the turtles whose value in the same indexed
; position is higher than my-opinion
let influence one-of my-nearby-turtles with [
item my-op-ind opinions > my-opinion
]
; If that turtle exists, update my own opinions list as appropriate
if influence != nobody [
let new-opinion precision (
( [ item my-op-ind opinions ] of influence + my-opinion ) / 2
) 2
set opinions replace-item my-op-ind opinions new-opinion
]
set color scale-color blue sum opinions -5 35
]
tick
end
Hopefully that is sort of on the right track, not sure if a list will work for what you need. If you must have the variables as standalone values at each tick, I suppose you could convert them to a list then follow the procedure above. If you only need them for output, you could just update your unique variables as needed based on the values in the list (as long as you are consistent with the order).

adding agentset from different agents togother into a let

my model is a network of agents connected to each other with links.
I try to create a agentset from the neighbors of an agents and their neigbors and so on (I need this to assign different values to it).
However when I create a let with the agentset in it. the agents asked to make this agentset all have their own, this is so far so good. But when I want the original agent to ask him his second line neighbors he just returns an agentset from one of this neighbors instead of the combined agentsets of all his second line neighbors
I want the neighbors to store their own neighbors into a agentset with all the neighbors from the different agents in that set.
I cant ask the let agentset to simple do turtleset current-agentset new-agentset since in a let you cant ask to let variable. So a code which would normally be set second-neighbors (turtle-set second-neighbors other-nieghbors doesnt work since I cant ask second-neighbors already in a let
I also cant make this a global or somethins since it is agent specific.
the code I have so far looks like this
ask companies [
let this-company self
let b link-neighbors
ask b [ let c link-neighbors with [self != this-company]
ask c [ let d link-neighbors with [not member? self b]
ask this-company [
set iburen b
set iiburen c
set iiiburen d
]
]
]
]
so what I want is that all the agents in the agentset c report their link-neighbors like they do now. But also store these link-neighbors into a new agentset which has all the link-neighbors of all the agents in c. like a simple i i + 1. but than with turtle-set (what I have) (what is new from the next agent asked)
the same goes for d
If I run the model now agents report different agentset almost every tick. They just pick one agentset from any of these agents instead of combining them all togother.
Here is what I think you need:
extensions [ nw ]
breed [ companies company ]
companies-own [
buren ; a list of agentsets, with one item for each "level" of neighbors
]
to setup
clear-all
; create a random network and lay it out:
create-companies 20 [ create-links-with n-of 3 other companies ]
repeat 30 [ layout-spring turtles links 0.2 5 1 ]
let num-levels 3
ask companies [
let all-neighbors other nw:turtles-in-radius num-levels
set buren (list) ; initialize to empty list
foreach range num-levels [ i ->
let neighbors-at-this-level all-neighbors with [
nw:distance-to myself = i + 1
]
set buren lput neighbors-at-this-level buren
]
]
; demonstrate how to access the levels (sorted only for display purposes)
ask one-of companies [
show sort item 0 buren ; first level neighbors
show sort item 1 buren ; second level neighbors
show sort item 2 buren ; third level neighbors
]
end
This might not be the most efficient code possible, because it goes through the list of all neighbors once for each level, but unless you have a humongous network, you should not notice.
If you really wanted to use variables like iburen, iiburen and iiiburen, you could always alias the items of the list:
set iburen item 0 buren
set iiburen item 1 buren
set iiiburen item 2 buren
...but I don't recommend it. Having your agentsets in a list should encourage you to think of your levels in a more general way.

Netlogo - identifying a subset of an agentset

I spent all afternoon trying to work out with a part of my code and I don't seem to be getting anywhere. Basically, I'm trying to create a social network on model setup. Each person in the model starts off with a set of people that are nearby to them people-nearby. It is from this set that people choose who to connect with:
create-people population-size
[
set people-nearby turtle-set other people in-radius neighborhood-radius
]
to create-network
let num-links round (average-node-degree * population-size) / 2
while [ count links < num-links and count people with [length sort people-nearby > 0] > 0 ]
[ ask one-of people
[ *... initiate probabilistic link creation process...*
create-unlink-with chosen-friend
Once person A has connected to someone (ie. person B), person B is removed from person A's people-nearby set. I'm having trouble with this portion of the code where the people-nearby set is updated by excluding all nearby people that are members of the unlink-neighbors set (i.e., those to whom person A is already connected - this set including person B):
ifelse count turtle-set people-nearby > 1
[ let nearby-people-not-linked-to-me ( turtle-set people-nearby with [ not member? self [ turtle-set unlink-neighbors ] of myself ] )
set people-nearby nearby-people-not-linked-to-me ]
[ set people-nearby [ ] ]
For some reason this error keeps popping up:
"WITH expected input to be an agentset but got the list [(person 0) (person 1) (person 3) (person 4)] instead." whenever
people-nearby with [ not member? self [ turtle-set unlink-neighbors ] of myself is called.
I looked up so many posts but can't seem to get the form of the argument right so that it stops showing this error.
Can anyone help me fix this please? (Oh and it's my first post so apologies if I haven't set up the issue properly)
When you submit code, try to submit what is needed to recreate your problem- check out the asking help page, and specifically the section on helping others reproduce your problem. As is, I think your problem comes from using turtle-set. That primitive is mostly used to combine agentsets, not to query them. So in your line:
( turtle-set people-nearby with [ not member? self [ turtle-set unlink-neighbors ] of myself ] )
there is an syntax issue related to turtle-set. The error itself is saying that you have not returned an agentset but a list of agents, which behave differently.
If I understand correctly, you want all people to have a variable that contains all people within a radius of themselves: "people-nearby". Then, you want the people to form a link with one of their "neighbor" turtles. Finally, you want the people to update their "people-nearby" variable to exclude the person to whom they just formed a link. Below is some code with comments where I tried to follow those steps- obviously your variables will be different, but it may get you started. Let me know if I need to clarify anything or if I missed a step.
breed [ people person ]
turtles-own [ people-nearby ]
to setup
ca
reset-ticks
create-people 70 [
setxy (random 30 - 15) (random 30 - 15)
]
; do this after all turtles have spawned
ask people [
set people-nearby other people in-radius 3
]
end
to create-links
let num-links 10
;; Create a temporary agentset out of turtles that have people nearby
let turtles-with-neighbors turtles with [ any? people-nearby ]
; ask some number of the temporary agentset:
ask n-of num-links turtles-with-neighbors [
;; This just makes it easy to identify the turtle that causes the link
ask patches in-radius 3 [
set pcolor white
]
; create a link to one of the nearby people
create-link-to one-of people-nearby
; newly set people-nearby to only include turtles in radius
; that are not linked-to from the currently acting turtle
set people-nearby other people in-radius 3 with [ not member? self [ out-link-neighbors ] of myself ]
ask people-nearby [ set size 0.5 ]
]
end

how to sprout around a turtle in netlogo?

I have been looking to spread around turtles and I don't get it.
The idea is that I have an insect population (a type of turtle) and this insect population check around if there's a nesting patch available. If there's one and there's no other insect population I would like this patch to generate a new insect population. So far I have come with this idea :
ask insect-populations
[
ask patches in-radius 2
[
if lay? = 1
[
if not any? insect-populations [ask self [sprout-insect-populations 1]]
]
]
]
Thanks in advance for any tip
ask insect-populations
[
ask patches in-radius 2 with [lay? = 1 and not any? insect-populations-here]
[sprout-insect-populations 1]
]
should be what you want if I understand your intent correctly.
The trick is in the [with]. It takes a true/false block. So any agent for which the boolean statement inside the square brackets is included in the set.

NW: extension turtle-in-radius

I have created a graph to mirror that of a road network (i.e. G = (V, E)). This comprises a number of junction, terminus and intermediate nodes (V). Terminus nodes have 1 link (E), intermediate nodes 2 and junction nodes more than 2.
What I am trying to do is identify the separate parts of the graph that form connections between either terminus-junction or junction-junction nodes. I was thinking of using nw:turtles-in-radius to do this, but this requires a fixed search range to be specified. I was wondering does anyone
have an idea how to identify how far other junction/terminus node are
away from the searching node, such that i can specify it in the turtles-in-radius function?
or have an idea for a better way of identifying the network sections?
Once I have identified these sections I will then store the turtles located along them in a list for later operations.
I don't think nw:turtles-in-radius will help you much, here. It's not a simple problem. I found a fairly convoluted way of doing it. Perhaps someone else will come up with something simpler.
The setup is just there for testing:
extensions [ nw ]
to setup
clear-all
; generate a simple network for testing
nw:generate-ring turtles links 5
ask n-of 2 turtles [
hatch 1 [
create-link-with myself
hatch 1 [ create-link-with myself ]
]
]
ask turtles [ set label who ]
repeat 1000 [ layout-spring turtles links 0.2 5 1 ]
end
The rest is made from a bunch of reporters that compose in a fairly functional way:
to go
let nodes [ self ] of turtles with [ not is-intermediate? ]
let sections unique-sections reduce sentence map my-sections nodes
foreach sections print
end
to-report my-sections [ node ]
report map [ section-from node ? ] [ sort link-neighbors ] of node
end
to-report section-from [ n1 n2 ]
report ifelse-value [ is-intermediate? ] of n2 [
fput n1 section-from n2
[ one-of link-neighbors with [ self != n1 ] ] of n2
] [
list n1 n2
]
end
to-report is-intermediate?
report count my-links = 2
end
to-report unique-sections [ all-sections ]
let sections []
foreach all-sections [
if not member? reverse ? sections [
set sections lput ? sections
]
]
report sections
end
You can drop the call to unique-sections if you don't need them to be unique.
First thanks to Nicolas.
In the end, after looking at graph theory a bit more, I decided to use the weak component cluster route. To identify clusters i set the context as only nodes with two connections. So removing junctions and terminus nodes. I then used nw:weak-component-clusters. This gave me a list of turtles present in each component. I then iterated over this list and gave each turtle-set a unique identifier. I now have a list of nodes which knows who else it links with.