Is it possible to apply Composer from java code?
As I know ZK have option to apply Composer from ZUL.
<window apply="foo.MyComposer">
But if we have some wizard that consists of multiple steps action handling can be a problem....
Yes it is possible:
Window window = new Window();
Composer composer = new MyComposer();
window.setApply(composer);
Related
I'm attempting to follow these instructions to integrate the Bolt Mobile SDK into my Flutter project, where step 5a is, after opening my project in Android Studio:
Click File, select New, then select New Module.
However, I do not appear to have any such option:
Is there something I need to do to enable it? Was it moved somewhere else, or merged into another option (Import Module doesn't seem to cover it)? The Android web site confirms that it should be there, and that page was last updated 8 days ago as of this writing.
If you are trying to access the module into the main project than follow the instructions:
Move the module in your project directory.
Suppose if your module name is - library
In setting.gradle file add this lines
include ':library'
In build.gradle file, inside the dependencies block add this lines
implementation project (':library')
.........................................
Happy coding :)
Follow the instructions on image
After that you will find multiple options, go to new and then at the top you will find New Module option. From there you can create new module or you can import, do as per your requirement.
Happy coding :)
I give a solution for this issue,
Just follow my steps :
Step 1
Step 2
Step 3
Feel free to ask if any problem comes.
Happy coding :)
I think you have to check your flutter sdk set up because when you set up your flutter sdk it will be added automatically.
And If you done this.
Then check that did you add flutter plugin into android studio ? If not then follow this step.
Go to setings
Then search plugin
then search flutter into plugin
section.
Then click on install on install button into flutter plugin
Then restart your android studio
I hope this problem will be solved because this is probable solution for this problem .
Thank you .
I've been having some issues with Unity so I installed the latest hub but now I can't create any new projects and I don't know what to do. Does anyone know how I can solve this?
Here is what happens when I try to create a new project
Check the version on the top, this happened to me when I uninstalled the editor and installed a previous version. There's a drop down menu where you can select the correct editor version.
This is a path issue. All paths should be select.
enter image description here
In macos it is for permissions, I solved it by following these two tutorials
Enable root user
https://www.maketecheasier.com/enable-root-user-mac/
Execute Unity Hub as root user
https://es.wikihow.com/abrir-aplicaciones-con-privilegios-de-ra%C3%ADz-en-una-Mac#:~:text=Es%20posible%20abrir%20cualquier%20aplicaci%C3%B3n,a%20la%20aplicaci%C3%B3n%20o%20computadora.
When the editor is installed in a non-C drive, the editor has no right to create objects in any path
Unistall Unity Editor and install it in C:*
https://forum.unity.com/threads/if-unity-hub-didnt-be-installed-in-c-you-cannot-create-project.1375554/
report bug
system configuration: Sublime text3 build 3065 + Ubuntu 14.04
I want to add preview in Browser and found that Siderbar Enhancement (SBE) is best plugin to do that. Below are the steps i have done
Folder added and project and work space created in ST3
Install [SBE], following the instructions. First removed previous instance of SBE and then install via via Package Control
Restart the ST3.
But still no menu in folder context menu?
Is that any issue with plugin/system or am I missing something? Please help me how to do it?
Exactly as posted above. The context menu is added to the folders section. So most probably you are trying to see it when you click on open files.
Here is what you do:
Close side-bar
File > Open Folder > (Open any folder)
View > Show Side Bar
This worked for me.
Sorry for the trouble, I got the answer:
SideBarEnhancements was added in ignored packages (Don't know Why and How)
So just remove SideBarEnhancements from Preferences.sublime-settings
"ignored_packages":
[
"JSLint",
"CSS3",
"SublimeLinter",
"Vintage",
"SublimeLinter-php",
"SideBarEnhancements", << remove this
"JavaScript"
],
Now everything is fine
How do I prevent Code Composer 4 (which is based on Eclipse) from generating its own makefile and use the one I provide instead?
Background:
I am starting a FreeRTOS project on a MSP430F5436 using Code Composer 4 and have a demo app with a supplied make file)
Thanks!
In the project property for CCS 4.0, you have an option about the makefile saying 'use custom makefile'. I knbow there is a lot of options there !
I don't have CCS 4.0 in front of me right now, but I will have a look to the right menu Tuesday.
Of course, you starting project must not use a DSP/BIOS template.
I've just started using Eclipse for Python development since we can make use of a lovely plugin I've found to enable distributed pair-programming. Anyway, the next step to getting Eclipse to integrate properly with our existing environment, would be finding a way to drive our current build tool (Waf) from within the IDE.
So the question is, is there a way I can set up Eclipse to drive Waf in a Make-like fashion? I see for Make it has some quite advanced functionality, such as being able to work out what targets are available etc. Bonus points for telling me if there is a way I could go as far as this! (I suspect the answer is that this is all built in to the Make plugin for Ecplipse).
In eclipse CDT I run waf by simply changing the build program in
ProjectPreferences->C/C++ Build->BuilderSettings
Choose External builder and then put in the path to waf
for example I use
/Users/mark/bin/waf -v -k -j2
Note that waf and make do not agree on the -j setting and you have to give i explicitly and not use the eclipse dialog.
You can use the Make targets view add the targets to call waf e.g. configure, build etc.
One issue I had is that Eclipse is hard coded to see the output from Make say Make when i changes directory so I had to patch waf
see waf issue
You could try and define a Custom builder, calling Waf with the appropriate options for the python compilation step.
(From eclipsejdt alcatel-lucent manual)
That picture (not related to Waf at all) illustrates the fact a builder can be defined as an external tool (meaning any .bat or shell you may want to call)
In that "eclipsejdt" example, the custom builder was configured like so:
To set up the builder, bring up the property dialog for project "jex1p" by selecting the project in the Package Explorer and selecting Project > Properties > Builders. Then click New..., select Program, and click OK.
Configure the builder Main tab using values:
Name : nmbldr_pre
Location : ${system_path:ksh}
Working Directory: ${build_project}
Arguments : nmbldr -p 2 -t ${build_type} -s jpre
As VonC says, the elegant way is to use a Custom builder.
Alternatively it is less work (in the short term) to hack together an ant script to do the heavy lifting and define an external builder to configure it onto the project. You may find the drawbacks of an external builder (e.g. no incremental support) mean it is worth investing the effort to do it "properly".