I'm attempting to follow these instructions to integrate the Bolt Mobile SDK into my Flutter project, where step 5a is, after opening my project in Android Studio:
Click File, select New, then select New Module.
However, I do not appear to have any such option:
Is there something I need to do to enable it? Was it moved somewhere else, or merged into another option (Import Module doesn't seem to cover it)? The Android web site confirms that it should be there, and that page was last updated 8 days ago as of this writing.
If you are trying to access the module into the main project than follow the instructions:
Move the module in your project directory.
Suppose if your module name is - library
In setting.gradle file add this lines
include ':library'
In build.gradle file, inside the dependencies block add this lines
implementation project (':library')
.........................................
Happy coding :)
Follow the instructions on image
After that you will find multiple options, go to new and then at the top you will find New Module option. From there you can create new module or you can import, do as per your requirement.
Happy coding :)
I give a solution for this issue,
Just follow my steps :
Step 1
Step 2
Step 3
Feel free to ask if any problem comes.
Happy coding :)
I think you have to check your flutter sdk set up because when you set up your flutter sdk it will be added automatically.
And If you done this.
Then check that did you add flutter plugin into android studio ? If not then follow this step.
Go to setings
Then search plugin
then search flutter into plugin
section.
Then click on install on install button into flutter plugin
Then restart your android studio
I hope this problem will be solved because this is probable solution for this problem .
Thank you .
Related
I'm new to programming so please be genetle. I'm handy with computers though and I've been sitting on this problem for a few weeks while learning flutter and dart
When I create a new flutter application in android studio, it does not create a main.dart file - the libs foder is empty, and I also see no IOS folder. In fact, what I see looks VERY different from any tutorials I've seen !!
What I do see is a bunh of .xml files, including one called activity main which runs a main activity function which almost seems like it is there instead of the main.dart file I'm looking for.
I have run flutter doctor, apparently everything is good.I have the dart and futter plugins installed. It is not a case of selecting "project" from the drop down menu instead of "Android" which is a common answer online. Not sure what I'm missing !!
Any help would be really really appreciated as I'm learning to code to open my next business and I am struggling to get over the first hurdle.... at leasr I am proficient wit dartpad now though :P
EDIT:
When I click on 'file > new > new flutter project', I don't see an option for "flutter application". This is what I see...
enter image description here
If I create a flutter project at this point, this is what Android Studio looks like for me...
enter image description here
If you have properly created a Flutter project in Android studio, main.dart file should be very easy to locate. It is located in project_name -> lib -> main.dart, as follows:
I am sharing steps to create flutter project in android studio :
Step 1: Open the IDE and select Start a new Flutter project.
Step 2: Select the Flutter Application as the project type. Then click Next.
Step 3: Verify the Flutter SDK path specifies the SDK’s location (select Install SDK… if the text field is blank).
Step 4: Enter a project name (for example, myapp). Then click Next.
Step 5: Click Finish.
Step 6: Wait for Android Studio to install the SDK and create the project.
Note: When creating a new Flutter app, some Flutter IDE plugins ask for a company domain name in reverse order, something like com.example. The company domain name and project name are used together as the package name for Android (the Bundle ID for iOS) when the app is released. If you think that the app might be released, it’s better to specify the package name now. The package name can’t be changed once the app is released, so make the name unique.
The above steps create a Flutter project directory called flutter_app that contains a simple demo app that uses Material Components.
Running the application:
Follow the below steps to run the flutter application that was structured above:
Step 1: Locate the main Android Studio toolbar:
Step 2: In the target selector, select an Android device for running the app. If none are listed as available, select Tools> Android > AVD Manager and create one there. For details, see Managing AVDs.
Step 3: Click the run icon in the toolbar, or invoke the menu item Run > Run.
After the app build completes, you’ll see the starter app on your device.
as per screen shot shared by you click on flutter , hopefully this will create a new flutter project.
I am starting to learn flutter & by extension, dart.
However! every time I follow a tutorial & start a new project in vs code I have to go to the file called gradle.properties and add org.gradle.java.home=C:/Program Files/Java/jdk-11.0.9 or else I won't be able to run/debug!
Because I get an error saying I need java 11 while I'm using 1.8 which is TOTALLY not true because my java_home (& path) variable is set to java 11, which is the directory i add through the previously mentioned line of code.
Please, I do not know what to do, and googling is no longer helping as no result I'm finding is working. I need someone to tell me what to do to solve this... issue because I am sure something can be done once instead of repeating this process every time.
Note: I found on google people saying stuff like:
Set Gradle jdk path to java 11 in android studio
but I do not have that option.
Also, please note that I am still a beginner-level developer with little practical experience - Sorry if my question is, well, stupid.
attached images:
Gradle Error if gradle.properties not modified
gradle.properties file
my Android Studio settings
Android Studio settings found on the internet
~Have a nice day.
I had same problem after updating Flutter. Try to check your JAVA version java -version (update it, if it less than 8).
Then update Android SDK: https://stackoverflow.com/a/61434900/13506243
This helped me.
I'm new to android, the last few days I've been struggling with eclipse, sdk. My friend sent me a code and I want to run it in my mac computer. Please can you tell me what software I have to use and how. I'm struggling with app compat error. Please can you tell me the step by step process to run the code in eclipse, like which versions I have to use. Please help me.
First of all go to the properties-android - and remove redcrossed appcompact library and just download appcompact library and import it in your worspace ;
then add it in your project. then refresh the project clean it and it will work
I'm following this:
http://docs.gstreamer.com/display/GstSDK/Installing+for+Android+development
I'm using the Windows x86 ADT bundle, the Windows x86 r9d NDK, and the Gstreamer SDK linked to in the guide.
I was able to get the first tutorial to add native support, build, and run. Then I tried the 3rd tutorial, and Eclipse becomes unresponsive. Same thing happened with the 2nd tutorial. I left it to do it over the weekend in case it just took a long time. When I change anything for another attempt I delete the tutorial folder completely and use a fresh copy from the zip file. I have also remove the ADT bundle completely and started over from scratch.
If I cancel, I have the expected build errors of missing import com.gstreamer.GStreamer;
The GSTREAMER_SDK_ROOT_ANDROID value is set to C:/gstreamer
The NDK Location is C:\android-ndk-r8d
I switched to using r8d as recommended in: Adding Gstreamer support to an android NDK project
One comment also suggests adding to the gstreamer.mk file:
ifndef SYSROOT
SYSROOT := $(NDK_PLATFORMS_ROOT)/$(TARGET_PLATFORM)/arch-$(TARGET_ARCH)
endif
I attempted this but there is a gstreamer_prebuilt.mk file it may be using instead.
My only clue is that Tutorial 1 does not use gstreamer plugins and the tutorials that do not work use plugins.
Thank you for any help you can give.
Edit: I tried using android-ndk-r7c also.
Then I deleted the ADT bundle and tried going the "Use an existing IDE" route, same result.
I'm going to try a different machine, and also see if I can compile it without eclipse, but I would love to hear any guess on what's going on.
Edit2: I watched a youtube video of someone setting this up (as far as I can tell he adds the NDK manually adding a build program and pointing to the ndk-build.cmd file):
https://www.youtube.com/watch?v=nKfAELFdf9A
This seemed to work but I was still missing import com.gstreamer.GStreamer; so I closed the tutorial 2 project, built and ran tutorial 1, opened tutorial 2 again, cleaned, built, and it ran.
Problem solved.
I watched a youtube video of someone setting this up (as far as I can tell he adds the NDK manually adding a build program and pointing to the ndk-build.cmd file):
https://www.youtube.com/watch?v=nKfAELFdf9A
This seemed to work but I was still missing import com.gstreamer.GStreamer; so I closed the tutorial 2 project, built and ran tutorial 1, opened tutorial 2 again, cleaned, built, and it ran.
Problem solved.
I am trying to create a blackberry10 project with phonegap cordova command line tool. I am following through the phonegap document (http://cordova.apache.org/docs/en/2.9.0/guide_cli_index.md.html#The%20Cordova%20Command-line%20Interface) but keep running into the same problem.
When I run "cordova platform add blackberry10" in the terminal, it returns [Error: blackberry-nativepackager cannot be found on the path. Aborting]
Does anyone know why and what am I missing? Why is it trying to locate the blackberry-nativepackager, instead of the webwork sdk?
All I want to do its just loading up an external url in bb10. Any better suggestion? Does anyone has any good tutorial/walkthrough on how to create a blackberry10 project?
I'm pretty sure the nativepackager thing is needed to create a package, even with WebWorks. You'll find it in $BBNDK/host_10_x_xx_xxxx/linux/x86/usr/bin/blackberry-nativepackager (adapt to your OS). You'll need to add this folder to your path. Doing this depends on your OS.
The easiest way to do this is to run the bbndk-env script, located in your NDK root directory.
Here's some updated documentation to align with Cordova 3.0. It will cover all the steps needed (including the NDK setup, which seems to be currently missing in your environment).
http://cordova.apache.org/docs/en/3.0.0/guide_platforms_blackberry10_index.md.html#BlackBerry%2010%20Platform%20Guide