GitHub Sencha Touch project clones blank - github

Recently I been learning Sencha Touch and cloning example projects such as this one from GitHub.
However, when I have followed the steps at the bottom of that page to completion my cloned project just shows a blank white screen.
I've tried this some months back and it worked. The link above is to the second project in as many weeks that I have tried cloning.
I have been cloning onto a Linux Ubuntu LAMP server. My locally developed Sencha Touch projects work so it's not that my server discriminates against Sencha.

When you have a look at the console, you'll see, that the Sencha Touch source file is missing.
You have to manually download Sencha Touch and copy sencha-touch-debug.js in the Tabs-and-Toolbars/touch folder.
You also have to copy all content of the Sencha Touch src folder (including files like AbstractComponent.js) in the Tabs-and-Toolbars/touch/src folder.
I think this is described in
https://github.com/senchalearn/Tabs-and-Toolbars/tree/master/touch too.
After adding the file and the content of the src, it was able to see the page.

Related

Unity Prefabs missing after pulling project from GitHub

I started to make a project on a Windows computer and uploaded it via GitHub. Later I wanted to download it on my Mac. But when I start the project on MacOS Unity the scene is empty and all prefabs are missing. Every time when I check GitHub it is deleting a lots of meta.files. When I discard the deletion, all meta.files are deleted again as soon as I start the project on my Mac.
Getting back to Windows GitHub says that everything is pushed. Referring to that article (https://medium.com/codex/solving-the-missing-prefab-issue-in-unity3d-ae5ba0a15ee9) the problem appears similar. But the solution does not help.
What is the problem to get my project from Windows to Mac via GitHub?
"Unity deletes .meta files":
After some research the answer to this seems to be - Unity removes .meta files when the corresponding object is missing.
"Prefabs are missing":
GitHub on my windows computer did not commit the .obj files. It took me a while to figure out that somehow a "gitignore_global.txt" was installed from somewhere (maybe GitHub Desktop?). .obj files were included to be ignored. That "gitignore_global.txt" is located in:[x:/User/Documents]
If you face the same problem - check the gitignore-file in your Unity project too. If certain file types are prohibited via one of these 2 files - no chance!
Cheers

How can I upload a webpack project ot the GitHub

I Have a problem with GitHub. When I try to publish a project, built with SCSS and Webpack, Github doesn't connect styles to the page, although on my computer it works properly and there are no errors.
It looks like GitHub doesn't connect any of the stylesheets.
Here is an example.
https://zubnoifey.github.io/webpack-example/
I didn't create a big file, just added a couple of strings to show what I am talking about.
I connected the reset.css to the project, and when I run npm run start on my computer, it looks properly.
But when I push the repository to Github it looks like there are no styles at all. The same with images, they don't load, only the alteration.
Ths is how it looks locally
I got it. If I add to address /build it works
https://zubnoifey.github.io/cloudbudget-with-webpack/build/

Unity Project not loading up

A couple of hours ago I turned off my computer and I just recently came back to work on my project
and this has been stuck on my screen for hours
I tried restarting my computer that didn't work and I tried to reopen the project like 10 times and it just stays stuck on ("Initialize Asset Database")
A Solution
Do a backup of your Projects (use Google Drive, Dropbox or Localstorage)
Deinstall the complete Unity Hub with the version
Install the Unity Hub including your favorite version
This also happens if the file name is wrong.
I made the mistake of putting the "\" character in the png file name. After renaming the file, the project loaded normally.

Cannot Clone EGit Repo on Eclipse

everyone. I've been struggling with this for a long time now. So I started an Android application using the Android Development Tools (ADT) on my computer and now I want to move this project into a repository on my Ubuntu Desktop 12.04 server, so I can work on it with a friend without constantly overwriting one another. I zipped the project on my computer, extracted and imported it on the server (using Eclipse on both ends) and created a git repository on the server by right clicking and going to Team -> Share Project
Now when I try to clone it from my (Windows) computer, I can't seem to connect properly no matter what protocol I use, be it git, SSH, FTP or HTTP. I want to try HTTP since it's the easiest (or am I totally wrong?)
The server has a static IP address, namely 192.168.1.42 (it also has a WAN address which I'll give my friend once this gets sorted out), and the project, along with the .git folder inside it, are under var/www/git/Eclipse Workspace/Musica
I can browse to that folder on Chrome from my computer, and to the hidden .git folder as well, but whenever I try to connect on Eclipse it says:
[address]/info/refs?service=git-upload-pack not found
And I can't seem to get around that. I've also tried using SSH, but the first time I connect it asks me to add a key, then fails loading the files, and every attempt thereafter fails to connect in the first place. FTP isn't cooperating either, nor is git nor file.
I'm out of ideas. I would really appreciate any guidance. Thanks!

Appcelerator Titanium Mobile: app.js not found

I created an app with Appcelerator's Titanium Mobile on my home machine. The path was /Users/[myusername]/Projects/ProjectName.
I checked my code into Mercurial.
The next day, at my office computer, I cloned the Mercurial repo, and then added the existing app. I tried to run it in the simulator and received the error:
could not find the file app.js.
I looked at the log and noticed that the path it was looking for was the path on my home computer, not the path on my office computer.
What can I do to make my app run on two different computers? I imagine that if I created a new app and then copied my code into it, it would probably work on the office machine. But if I checked my code in, and got latest at home it would probably be broken there.
Open tiapp.xml
Remove the line. f01a795a-46e7-4627-8558-465e5998c99d
Do a full rebuild
Bring guid tag back (just to make sure you still have it on tiapp.xml)
Do a full rebuild again.
Here's the source:
http://www.limechalk.com/blog/fix-runtime-error-when-running-appcelerator-app-on-android-emulator/
Can you re-create a new project? copy your files tiapp.xml as well as folder Resources to your new project and build again.
This issue mainly caused by JavaScript minification,either you have syntax error in one or more js files or which is hard to predict may you have some other files in you project that are not js files and cause this failure to build and then this common error .
my two cents open up you project files and look carefully for any file or files that are not supposed to be in it.