My question is simple:
1- For a Multitouch table interface, with html5 on a web browser (chrome, firefox, ...)
2- I am using Hammer.js
3- I added a container (div) that you can move, drag, expand (resize)
4- Inside this "div" I added an image slider (like royalslider)
The Problem is:
When rotate this "div", I want to slide this image slider, the browser only recognize left, right, up, down. ¿But what about diagonal gesture or another one?
---> Check this example image here <----
Please Help!
Related
I am trying to build an image slider for my app.
Unfortunately all the images are shown and not only the four images between the two arrows
In picture 2 you can see my hierarchy and in picture 3 you can see my settings for the sldImage GameObject
picture 2
picture 3
what do I have to do, that the images slide in from the right and disappear left?
unfortunately I couldn't find a solution for that so far.
EDIT:
There is no ScrollView in my components.
and if I add a Mask it is still the same.
You need to add a Mask.
If you add a ScrollView to your UI instead of a basic ScrollRect, you get a Mask for free.
Add it using the right-click menu in the Hierarchy Window, by choosing UI->ScrollView
I want to do just that on the flutter, can anyone help me?
Clickable Marked points on an Image
Hello, I need to show an image with clickable dots on the screen and trigger an action when the user clicks on these dots. I heard that it is made with SVG, I've searched in several places but I find no solution in the flutter.
I was struggling with a similar situation.
Slah's solution --- put a operational layer on top of the background image --- works if you don't need pinch to zoom the image, but in my case the positioned widgets get invalid when zooming in the image.
My solution is embedding the image into a webview, you may use webview_flutter because it can be easily plugged onto your widget tree, but I think in your case flutter_webview_plugin works too since you just need to listen to some click events. Add hyperlinks to the elements to be clicked, then play with the click event by webviewcontroller(webview_flutter) or onUrlChanged Stream(flutter_webview_plugin).
One benefit you can get immediately is the ability to use .svg without any other packages by Uri.dataFromString('<html><svg>some svg codes</svg></html>', mimeType: 'text/html').toString()
Then you have full control of the appearance(via css) and the behavior(via javascript). e.g.You may define irregular areas to be clickable, and responsive to clicks.
I am working on a project in unity5, while I am making a menu contain buttons, I need button to make glowing outline, need help in this regard.enter image description here
same in the picture, I need button like this in my Unity 5
if you are using canvas you can do that without using any functions or events it can be easily done select button in inspector you will see button (script) component set transition to sprite swap and drop the desired sprite in pressed sprite box.
In my Unity project I have a canvas with a button and an image inside. I have noticed that even though they don't overlap (they are quite distance) they cover each other. So when the button is below the image in the Hierarchy panel the image is not shown. Meanwhile when the image is below the button I cannot view the image attached to button. Nevertheless I can see the button text...
I have basic DOM menu that has sprite background images for the first level of "LI"s.
It works just fine, but I guess there is some problem and instead of switching the image right away on hover it goes blank and after about a second the hover image "appears" (shifts).
That happens only on first hovering. After that it's smooth like it's supposed to be.
Refresh the page and there it is again...
Frustrating...
Here is a link to check it out: http://goo.gl/6FAM
The problem exist on Firefox v3.6.3.
Chrome 5.0.375 and IE 8.0.7600 don't have this issue.
Any ideas?
It's because the hover background image is not loaded until you pass the mouse on the button.
An easy solution is to use CSS sprites, so you will only have 1 image to deal with.