Web Sockets - Send messages to all clients - sockets

I am completely new to Web Sockets, I have applied them to my chat so now it looks something like this:
<script type='text/javascript'>
var connection = new WebSocket("ws://echo.websocket.org"); //"public" websocket server
connection.onopen = function () {
console.log('Connection: OK.');
};
connection.onerror = function (error) {
console.log(Error: ' + error);
};
connection.onmessage = function () {
$('#chatbox').load('/chatbox.php');
};
$(document).ready(function() {
$('#chatOK').click(function(event) {
//something
connection.send('Get new messages.');
});
});
</script>
It works well for one client, when I enter message it updates the chatbox but only mine, but I want to update it for everyone (=all users who have opened chat window). So how can I send with WebSockets message to all clients?

You cannot do this with the websocket.org echo server - this just echos whatever you send it back to the sender.
You need a server which handles the distribution to all clients. This is easiest done using the Publish & Subscribe messaging pattern:
All chat messages are published to a common topic, e.g. "myChatRoom_1".
All connected clients indicate to the server that they are interested in messages to "myChatRoom_1" (that's the subscription).
Now when the server receives a published event for "myChatRoom_1" it can distribute it to all subscribers.
Take a look at this demo to see this in action.
It's based on Crossbar.io, an open source application router, which does PubSub out of the box, without an additional backend. So if you used this, you'd need to implement just the changes to your browser chat clients.
If you want to integrate with your PHP backend (e.g. since this stores the chat messages somewhere), there is a PHP library for connecting to Crossbar.io as well.
Full disclosure: I work for Tavendo, who are the maintainers of the Crossbar.io project.

Related

What is the best Socket.IO design for my application?

Realising this is gonna be a very general question but I am gonna try to be as specific as possible:
What is the best way to design/structure an Socket.IO app?
I have a NodeJS backend with React frontend, with authentication (user must log in). I have several REST endpoints, for example /foo, /bar, /baz.
I know you can use rooms and namespaces, and I know you can add authentication to the connect as middleware, but I have no idea what the best solution is to glue this all together. I will be using this socket for multiple purposes. For each purpose I am curious what the best way to go is (flow).
General CRUD messages: When someone posts a "foo" on the server side, it needs to also send this to that particular user. WHen someone deletes a "foo", it also needs to send something to this user. So this CRUD messaging should only be for one specific user (based on logged in user ID). How would structure those messages? Namespace for "foo"? Multiple event listeners: on "foo create", on "foo delete", on "foo update?" How to make sure you only send to this user?
I have multiple pages on the client side, for the respective CRUD endpoint. So when I am on the "foo" page, I need to get updates on the "foo" backend object. How can I accomplish this?
General server side messages: I will be running long-running scripts on the server side, started by a user (or by a time trigger). If I go to that page in react and if there are long running scripts active that belong to me, I need to see those logging. (but again, they are personal so those messages are only for me).
Thanks in advance if you need more clarification just ask me and I will add this to my question.
EDIT:
I think the CRUD part can better be created as having only an "listener for updates" (like the firebase onSnapshot). So on page foo, I will listen to updates in the foo database, but the updates or creations are dont through normal REST API. Is that indeed the better way?
You can authenticate socket.io connection in 'connection' event or using middleware - doc.
Also you can use some package from npm, for example this
After authentication store user data in socket object or as separate object in 'connection' event scope.
io.on('connection', (socket) => {
const handshake = socket.handshake;
const user = // fetch user obj according data in handshake, for example, from jwt token in header
});
So after you can use user object in other events for this connection.
Private messages according to your task I implemented in my project using rooms. Here abstract example:
// this is just a helper to get room name according to userId
getUserRoomName(userId) {
return `user_${userId}`;
}
// function to send data to user
sendToUser(userId, event, data) {
io.to(getUserRoomName(userId)).emit(event, data);
}
// in 'connection' event add join to user room
io.on('connection', (socket) => {
const handshake = socket.handshake;
const user = // fetch user obj according data in handshake, for example, from jwt token in header
// join to private room
socket.join(getUserRoomName(user.userId), () => {
// some logic
});
});
So, when the user connected to socket.io we join his connection to private user room. And every connection of same user will be joined to same room, so we can isolate data sending messages to this room.
Using sendToUser method you can send any type of data to all user connections from any part of your application:
sendToUser(userId, 'foo_create', data);
OR
sendToUser(userId, 'foo', {
action: 'create',
// some other data
});

How to receive publish/message event from Sails server using Socket.io swift client

Currently i am building app using Sails server as a backend and iOS Swift as a client.
I am able to emit from iOS side to create user and receive data from server side, but i am not able to get PubSub methods(message, publishAdd, Update,etc) provided by sails.
Here is my server side code
User.subscribe(req, [userdata.id]);
Now when there is any update occurred on above User recored then i need to receive event like
socket.on("userupdate") { data in
print("user 1 ------------>", socket)
}
But i am not receiving any event on client side.
Any help will be appreciated :)
Thanks
Actually i am missing watch on server side also need to do changes on client side like below
socket.onAny({ data in
print("ANy event =====> \(data)" )
})
socket.on("user", callback: {
data,ack in
print("call back called \(data) \(ack)")
})
socket.OnAny user to trace which event being called while there is any event for publish, update,etc
Here are server side changes i have done
User.subscribe(req, newUser, ['message']);
User.watch(req);
User.publishCreate(newUser);
Hope this will be useful for developer looking to implemented socket with Sails server.

How to replace auto generated easyrtc id with your applications username in easyrtc application

I am developing one application using easyrtc tool with wavemaker tool.For a new user easy rtc provides automatically created easyrtc id.
In the chat window the random id are shown..i want to replace these ids with applications username..
I have find one solution where we have to set easyrtc.setUsername("") in client js file before calling easyrtc.connect function..
But this not solves the problem...
any help would be appriciated
Now, you can do it easyer, use this function:
easyrtc.idToName(easyrtcid)
Their is no easy way to solve this. However, it is possible using a mixture of server-side and client-side events to pass/receive user metadata when connected/disconnected. Here is a simple way to achieve this:
When a client connects to the server send user metadata via sendServerMessage on the connected event listener via client-side library. The server then receives the message from the client and stores the metadata about the user with that particular easyrtcid in a central location (ex. redis). The message sent to the server can be a json object with user metadata in a structured format. See details on connecting and sending a message to the server here: easyRTC Client-Side Documentation
When a client disconnects from the server remove their information from the data store using the onDisconnect event on the server side. This event provides a connectionObj which includes the easyrtcid of the user who disconnected. Use this identifier to remove the user from the datastore. You could also call generateRoomList() on the connectionObj to remove the user by easyrtcid and room from your datastore. You can read about the connection object here: connectionObj easyRTC documentation
Here is some example code of how to do this:
// Client-Side Javascript Code (Step 1)
easyrtc.connect('easyrtc.appname', function(easyrtcid){
// When we are connected we tell the server who we are by sending a message
// with our user metadata. This way we can store it so other users can
// access it.
easyrtc.sendServerMessage('newConnection', {name: 'John Smith'},
function(type, data){
// Message Was Successfully Sent to Server and a response was received
// with a the data available in the (data) variable.
}, function(code, message) {
// Something went wrong with sending the message... To be safe you
// could disconnect the client so you don't end up with an orphaned
// user with no metadata.
}
}, function(code, message) {
// Unable to connect! Notify the user something went wrong...
}
Here is how things would work on the server-side (node.js)
// Server-Side Javascript Code (Step 2)
easyrtc.events.on('disconnect', function(connectionObj, next){
connectionObj.generateRoomList(function(err, rooms){
for (room in rooms) {
// Remove the client from any data storage by room if needed
// Use "room" for room identifier and connectionObj.getEasyrtcid() to
// get the easyrtcid for the disconnected user.
}
});
// Send all other message types to the default handler. DO NOT SKIP THIS!
// If this is not in place then no other handlers will be called for the
// event. The client-side occupancy changed event depends on this.
easyrtc.events.emitDefault("disconnect", connectionObj, next);
});
Redis is a great way to keep track of the users connected if using rooms. You can use an hash style object with the first key being the room and each sub key/value being the users easyrtcid with a JSON hash of the metadata stored as it's value. It would have to be serialized to a string FYI and de-serialized on the lookup but this is simple using Javascript using the JSON.stringify and JSON.parse methods.
To detect occupancy changes in your application you could add a event listener to the easyrtc.setRoomOccupantListener method on the client-side and then when this event is fired send another message to the server to get all the users connected to it from the datastore.You would have to listen for a separate message on the server-side and return the users in the store deserialized back to the client. However, depending on your application this may or may not be needed.

Is it possible to have Lync communicate with a REST API?

I have created a basic REST API where a user can ask for an acronym, and the web-page will return the meaning of the acronym via a POST call.
The majority of my end-users don't use the Internet as much as they use the Microsoft Lync application.
Is it possible for me to create a Lync account, and have it pass questions to my API, and return the answers to the user? Meaning the user just needs to open a new chat in Lync rather than a new web-page.
I'm sure this is possible, but I can't find any information on Google or on the web. How can this be accomplished?
Thanks very much.
Edit :
Adding a bounty in the hopes of someone creating a simple example as I believe it would be very useful for a large number of devs :).
Yep, absolutely. UCMA (the Unified Communications Managed API) would be my choice of API to use here, and a good place to start - UCMA apps are "normal" .net applications, but also expose an application endpoint, which can be added to a user's contact list. When users send messages, that can trigger events in your application so you can take the incoming IM, do the acronym translation and return the full wording.
I have a bunch of blog posts about UCMA, but as of yet no defined collection of "useful" posts to work through, but coming soon! In the meantime, feel free to browse the list.
-tom
To elaborate on Tom Morgan's answer, it would be easy to create an UCMA application for this.
Create an UCMA application
Now this doesn't have to be complicated. Since all you want is to receive an InstantMessage and reply to it, you don't need the full power of a trusted application. My choice would be to use a simple UserEndpoint. As luck would have it, Tom has a good example of that online: Simplest example using UCMA UserEndpoint to send an IM.
Make it listen to incoming messages
Whereas the sample app sends a message when it is connected, we need to listen to messages. On the UserEndpoint, set a message handler for instant messages:
endpoint.RegisterForIncomingCall<InstantMessagingCall>(HandleInstantMessagingCall);
private void HandleInstantMessagingCall(object sender, CallReceivedEventArgs<InstantMessagingCall> e)
{
// We need the flow to be able to send/receive messages.
e.Call.InstantMessagingFlowConfigurationRequested += HandleInstantMessagingFlowConfigurationRequested;
// And the message should be accepted.
e.Call.BeginAccept(ar => {
e.Call.EndAccept(ar);
// Grab and handle the toast message here.
}, null);
}
Process the message
There is a little complication here, your first message can be in the 'toast' of the new message argument, or arrive later on the message stream (the flow).
Dealing with the Toast message
The toast message is part of the conversation setup, but it can be null or not a text message.
if (e.ToastMessage != null && e.ToastMessage.HasTextMessage)
{
var message = e.ToastMessage.Message;
// Here message is whatever initial text the
// other party send you.
// Send it to your Acronym webservice and
// respond on the message flow, see the flow
// handler below.
}
Dealing with the flow
Your message flow is where the actual data is passed around. Get a handle on the flow and store it, because it's needed later to send messages.
private void HandleHandleInstantMessagingFlowConfigurationRequested(object sender, InstantMessagingFlowConfigurationRequestedEventArgs e)
{
// Grab your flow here, and store it somewhere.
var flow = e.Flow;
// Handle incoming messages
flow.MessageReceived += HandleMessageReceived;
}
And create a message handler to deal with incoming messages:
private void HandleMessageReceived(object sender, InstantMessageReceivedEventArgs e)
{
if (e.HasTextBody)
{
var message = e.TextBody;
// Send it to your Acronym webservice and respond
// on the message flow.
flow.BeginSendInstantMessage(
"Your response",
ar => { flow.EndSendInstantMessage(ar); },
null);
}
}
That would about sum it up for the most basic example of sending/receiving messages. Let me know if any parts of this need more clarification, I can add to the answer where needed.
I created a Gist with a full solution. Sadly it is not tested because I'm currently not near a Lync development environment. See UCMA UserEndpoint replying to IM Example.cs.
I never used Lync but while I was looking at the dev doc, I stumble upon a sample which could be what you're looking for.
Lync 2013: Filter room messages before they are posted
Once you have filtered the messages, you just need to catch the acronym and call your custom code that calls your API.
Unless I'm missing something, I think you could do it with a simple GET request as well. Just call your API like this yoursite.com/api/acronym/[the_acronym_here].
You can use UCWA (Microsoft Unified Communications Web API),is a REST API.For detail , can reference as the following..
https://ucwa.lync.com/documentation/what-is-lync-ucwa-api

openfire get online users

I'm using OpenFire server for instant messaging and JSJaC JavaScript library on the client. I'm new in XMPP technology.
What I want is on load I want to send a list of users and receive status for each. Something like
$(function(){
var UserList = ["Isis", "Jackob", "Oybek"];
con.send(UserList, OnComplete);
});
function OnComplete(myList){
for (el in myList)
if (el.IsOnline) {
// Do DOM Stuff
}
}
Is it possible?
I've been looking for the documentation, examples and other similar responses but didn't find anyting.
You can't query for presence. You can subscribe to presence. If you send your own presence in, the server will send you the current presence of everyone you have subscribed to, as well as every change they make to their presence from there on in. There's no way to tell when you're "done" getting presence, because you're never done. Just set up a callback to do something interesting whenever you get a presence change from the person you are subscribed to, and you'll be in good shape:
con.registerHandler('presence_in', function(p) {
var from = p.getFromJID()
// do something interesting with p, from, etc.
});