How to receive publish/message event from Sails server using Socket.io swift client - sockets

Currently i am building app using Sails server as a backend and iOS Swift as a client.
I am able to emit from iOS side to create user and receive data from server side, but i am not able to get PubSub methods(message, publishAdd, Update,etc) provided by sails.
Here is my server side code
User.subscribe(req, [userdata.id]);
Now when there is any update occurred on above User recored then i need to receive event like
socket.on("userupdate") { data in
print("user 1 ------------>", socket)
}
But i am not receiving any event on client side.
Any help will be appreciated :)
Thanks

Actually i am missing watch on server side also need to do changes on client side like below
socket.onAny({ data in
print("ANy event =====> \(data)" )
})
socket.on("user", callback: {
data,ack in
print("call back called \(data) \(ack)")
})
socket.OnAny user to trace which event being called while there is any event for publish, update,etc
Here are server side changes i have done
User.subscribe(req, newUser, ['message']);
User.watch(req);
User.publishCreate(newUser);
Hope this will be useful for developer looking to implemented socket with Sails server.

Related

What is the best Socket.IO design for my application?

Realising this is gonna be a very general question but I am gonna try to be as specific as possible:
What is the best way to design/structure an Socket.IO app?
I have a NodeJS backend with React frontend, with authentication (user must log in). I have several REST endpoints, for example /foo, /bar, /baz.
I know you can use rooms and namespaces, and I know you can add authentication to the connect as middleware, but I have no idea what the best solution is to glue this all together. I will be using this socket for multiple purposes. For each purpose I am curious what the best way to go is (flow).
General CRUD messages: When someone posts a "foo" on the server side, it needs to also send this to that particular user. WHen someone deletes a "foo", it also needs to send something to this user. So this CRUD messaging should only be for one specific user (based on logged in user ID). How would structure those messages? Namespace for "foo"? Multiple event listeners: on "foo create", on "foo delete", on "foo update?" How to make sure you only send to this user?
I have multiple pages on the client side, for the respective CRUD endpoint. So when I am on the "foo" page, I need to get updates on the "foo" backend object. How can I accomplish this?
General server side messages: I will be running long-running scripts on the server side, started by a user (or by a time trigger). If I go to that page in react and if there are long running scripts active that belong to me, I need to see those logging. (but again, they are personal so those messages are only for me).
Thanks in advance if you need more clarification just ask me and I will add this to my question.
EDIT:
I think the CRUD part can better be created as having only an "listener for updates" (like the firebase onSnapshot). So on page foo, I will listen to updates in the foo database, but the updates or creations are dont through normal REST API. Is that indeed the better way?
You can authenticate socket.io connection in 'connection' event or using middleware - doc.
Also you can use some package from npm, for example this
After authentication store user data in socket object or as separate object in 'connection' event scope.
io.on('connection', (socket) => {
const handshake = socket.handshake;
const user = // fetch user obj according data in handshake, for example, from jwt token in header
});
So after you can use user object in other events for this connection.
Private messages according to your task I implemented in my project using rooms. Here abstract example:
// this is just a helper to get room name according to userId
getUserRoomName(userId) {
return `user_${userId}`;
}
// function to send data to user
sendToUser(userId, event, data) {
io.to(getUserRoomName(userId)).emit(event, data);
}
// in 'connection' event add join to user room
io.on('connection', (socket) => {
const handshake = socket.handshake;
const user = // fetch user obj according data in handshake, for example, from jwt token in header
// join to private room
socket.join(getUserRoomName(user.userId), () => {
// some logic
});
});
So, when the user connected to socket.io we join his connection to private user room. And every connection of same user will be joined to same room, so we can isolate data sending messages to this room.
Using sendToUser method you can send any type of data to all user connections from any part of your application:
sendToUser(userId, 'foo_create', data);
OR
sendToUser(userId, 'foo', {
action: 'create',
// some other data
});

Is there a smart possibility to get API results without sending requests every second? [VueJS | Vuetify]

So I made a website to show which services on my server are running and which are offline.
The site is an Vuetify App running in a docker container. My services are monitored via UptimeRobot.
Currently I use:
created: function () {
this.interval = setInterval(() => this.getStatuses(), 1000);
},
To trigger my API request function every second to update the status of my services.
But is there some smarter possibility to only update on change and not request every second to see if something happened?
Like I send one request to get the status and then receive a message when something changed? I hope you can understand, whats my problem. It's hard to decribe.
Yes you can by firing an event. for example:
in your app.js
window.Fire = new Vue();
For example here you create a user then you want to update table after creating a new user, Follow these steps:
createUser(){
// FireUpdate is your fire name, you can give it any name you want!
// Call this after you post something to specific route.
Fire.$emit('FireUpadte');
}
Then you will load new users using this approach:
created(){
// Load new Users after created.
Fire.$on('FireUpadte', () => { this.createUser(); });
}
For more information check this video: https://www.youtube.com/watch?v=DHuTkJzH2jI&list=PLB4AdipoHpxaHDLIaMdtro1eXnQtl_UvE&index=20
What you're looking for are websockets. You establish a websocket connection and it stays open, allowing the server to notify the web app when something changes.
You can run your own socket.io server on a Node.js backend or use a service like Pusher.com (very cheap, free tier is pretty big).
I highly recommend going the Pusher.com route, they also have great tutorials ; )
https://pusher.com

How to get number of subscribers in a OpenTok session using REST API?

How can I (or is there a way) get the number of subscribers connected and watching a publisher's stream, using OpenTok's REST API?
I know that I can count the connections on the server side by listening respective event, but if there is a REST API that I can query session information including the connected subscribers, I prefer to use it.
OpenTok QA staff here.
As Carlos says, the answer is simple. You can't. There is no API to get the number of subscribers that are actually connected to a session. You have to handle it by yourself, using the events that the platform provides.
Check the official API docs: https://tokbox.com/developer/sdks/js/reference/ConnectionEvent.html, the session object dispatches some events that tell you when some one connects or disconnects from your session:
...
var session = OT.initSession(apiKey, sessionID);
session.on('connectionCreated', function(e) {
connectionCount++;
...
});
session.on('connectionDestroyed', function(e) {
connectionCount--;
...
});

How to replace auto generated easyrtc id with your applications username in easyrtc application

I am developing one application using easyrtc tool with wavemaker tool.For a new user easy rtc provides automatically created easyrtc id.
In the chat window the random id are shown..i want to replace these ids with applications username..
I have find one solution where we have to set easyrtc.setUsername("") in client js file before calling easyrtc.connect function..
But this not solves the problem...
any help would be appriciated
Now, you can do it easyer, use this function:
easyrtc.idToName(easyrtcid)
Their is no easy way to solve this. However, it is possible using a mixture of server-side and client-side events to pass/receive user metadata when connected/disconnected. Here is a simple way to achieve this:
When a client connects to the server send user metadata via sendServerMessage on the connected event listener via client-side library. The server then receives the message from the client and stores the metadata about the user with that particular easyrtcid in a central location (ex. redis). The message sent to the server can be a json object with user metadata in a structured format. See details on connecting and sending a message to the server here: easyRTC Client-Side Documentation
When a client disconnects from the server remove their information from the data store using the onDisconnect event on the server side. This event provides a connectionObj which includes the easyrtcid of the user who disconnected. Use this identifier to remove the user from the datastore. You could also call generateRoomList() on the connectionObj to remove the user by easyrtcid and room from your datastore. You can read about the connection object here: connectionObj easyRTC documentation
Here is some example code of how to do this:
// Client-Side Javascript Code (Step 1)
easyrtc.connect('easyrtc.appname', function(easyrtcid){
// When we are connected we tell the server who we are by sending a message
// with our user metadata. This way we can store it so other users can
// access it.
easyrtc.sendServerMessage('newConnection', {name: 'John Smith'},
function(type, data){
// Message Was Successfully Sent to Server and a response was received
// with a the data available in the (data) variable.
}, function(code, message) {
// Something went wrong with sending the message... To be safe you
// could disconnect the client so you don't end up with an orphaned
// user with no metadata.
}
}, function(code, message) {
// Unable to connect! Notify the user something went wrong...
}
Here is how things would work on the server-side (node.js)
// Server-Side Javascript Code (Step 2)
easyrtc.events.on('disconnect', function(connectionObj, next){
connectionObj.generateRoomList(function(err, rooms){
for (room in rooms) {
// Remove the client from any data storage by room if needed
// Use "room" for room identifier and connectionObj.getEasyrtcid() to
// get the easyrtcid for the disconnected user.
}
});
// Send all other message types to the default handler. DO NOT SKIP THIS!
// If this is not in place then no other handlers will be called for the
// event. The client-side occupancy changed event depends on this.
easyrtc.events.emitDefault("disconnect", connectionObj, next);
});
Redis is a great way to keep track of the users connected if using rooms. You can use an hash style object with the first key being the room and each sub key/value being the users easyrtcid with a JSON hash of the metadata stored as it's value. It would have to be serialized to a string FYI and de-serialized on the lookup but this is simple using Javascript using the JSON.stringify and JSON.parse methods.
To detect occupancy changes in your application you could add a event listener to the easyrtc.setRoomOccupantListener method on the client-side and then when this event is fired send another message to the server to get all the users connected to it from the datastore.You would have to listen for a separate message on the server-side and return the users in the store deserialized back to the client. However, depending on your application this may or may not be needed.

Web Sockets - Send messages to all clients

I am completely new to Web Sockets, I have applied them to my chat so now it looks something like this:
<script type='text/javascript'>
var connection = new WebSocket("ws://echo.websocket.org"); //"public" websocket server
connection.onopen = function () {
console.log('Connection: OK.');
};
connection.onerror = function (error) {
console.log(Error: ' + error);
};
connection.onmessage = function () {
$('#chatbox').load('/chatbox.php');
};
$(document).ready(function() {
$('#chatOK').click(function(event) {
//something
connection.send('Get new messages.');
});
});
</script>
It works well for one client, when I enter message it updates the chatbox but only mine, but I want to update it for everyone (=all users who have opened chat window). So how can I send with WebSockets message to all clients?
You cannot do this with the websocket.org echo server - this just echos whatever you send it back to the sender.
You need a server which handles the distribution to all clients. This is easiest done using the Publish & Subscribe messaging pattern:
All chat messages are published to a common topic, e.g. "myChatRoom_1".
All connected clients indicate to the server that they are interested in messages to "myChatRoom_1" (that's the subscription).
Now when the server receives a published event for "myChatRoom_1" it can distribute it to all subscribers.
Take a look at this demo to see this in action.
It's based on Crossbar.io, an open source application router, which does PubSub out of the box, without an additional backend. So if you used this, you'd need to implement just the changes to your browser chat clients.
If you want to integrate with your PHP backend (e.g. since this stores the chat messages somewhere), there is a PHP library for connecting to Crossbar.io as well.
Full disclosure: I work for Tavendo, who are the maintainers of the Crossbar.io project.