How do I create a custom scala library using sbt? - scala

Like it says on the tin, how would I go by creating a library using sbt?
I have a set of utilities and convenience functions that I want to be easily distributed between my projects. The easiest way to do this of course, is by having them compile to a library, that I can then include in the build path of any given project that'll use it.
Libraries are often much easier to include in multiple projects than having multiple copies of the same classes. So how would I do this?

Just create a project with the library code, and use the publishLocal command to put it in your local Ivy repo. Then you can include it in other projects.
This next bit may be overkill for your case, but I have this blog post outlining how to do all of this for an open source project. Perhaps you'll use it as inspiration to make it available for us all to enjoy. :)

Related

Assemble transitive closure of a main file in scala sbt project

I'm working on a scala sbt project, and I am at a point where I want to assemble the whole thing to share a .jar-file with others, so that they can use it on their side. For my local testing, I'm doing so using the sbt-assembly plugin, that works nicely.
When sharing, I would though prefer to only share the parts that are important for the other party (the project has huge components that irrelevant at the current point, and I'd prefer not to share these for various reasons). Concretely, they will be executing one particular main file, so it would be enough to pack everything that this file depends on.
Is there a way to accomplish this? I'd also be interested in doing this on the code level (i.e., create a copy of the project that only contains dependencies of that main file), but also while assembling or even modifying the jar file after assembly is okay. I did not find the tools to achieve any of these.
As I said, I'm dealing with a scala sbt project, and I'm working with IntelliJ IDEA; I'd also be happy with an IDE tool that does the job.

How to create several flash application sharing common codebase in FlashDevelop/ActionScript 3.0?

Situation:
I need several swf/exe output files compiled in FlashDevelop from several projects. More than 60% of ActionScript 3.0 source is common for all project, rest are project-specific. How can I organize that in FlashDevelop? I want to have "one-click-to-build all" setting without duplicating common codebase (so when I need to fix something I do not need to copy-paste solution into several files).
All sources are under develeopment and will change very often.
A straightforward solution is to make an external classpath, for instance:
c:\dev\shared_src\
c:\dev\project1\
c:\dev\project2\
Then configure each project:
Project Properties > Classpath
Add Classpath > select '../shared_src'
PS: of course you should keep everything under source control.
Using svn:externals you could structure your repository in such a way that the commom parts are stored just once in the source control system, so changes made can be synchronised with just a single commit and update cycle.
For example, imagine that you have ^/ProjectA and ^/ProjectB, each of with require ^/Common as a sub directory.
Using svn:externals, pull ^/Common into both projects.
The exact nature of doing this will depend on the version of svn you use, and any client you use (such as TortoiseSvn). Refer to the relevant edition of the svn book for specifics.
The ease of implementing this will depend quite a lot on how separate the common code currently is in your application; and pulling in directories as directories is much more practical than trying to pull them into an existing directory; and unfortunately wildcards for filepaths are not supported.
However, based on your description of your aim; this is the most straight-forward solution I can imagine.
Hope this helps.

How best to structure and build Clojure apps with plugins?

I think (see below) that I would like to structure a Clojure project as multiple modules, with ordered dependencies - just like Maven lets me do with multi-modules projects.
But I can't see how to do this with Leiningen - all I can see is the checkouts fix described in the FAQ which doesn't seem to be as powerful.
Will lein do this? Should I be using Gradle instead? Or is this kind of thing not needed?
Some more context: I am wondering how to architect a modular application that supports plugins (which I imagine means jars dumped on the classpath). And am wondering to what extent I can structure that as a core + plugins (I am thinking I should be able to do something with Clojure's dynamic code loading and not have to go with Java/OSGi). So I guess the driving motivation for a single project comes from wanting some way of packaging everything (the core + default plugins) as a single blob that is easy for the end user, but which can also be divided up (and which is built and tested in fragments, testing the logical independence of each module). More general advice about this is welcome
Update
A possible solution that wasn't mentioned below is using a Maven plugin - I assume that supports everything Maven does, but compiles Clojure, so will work with nested modules, etc.
First, it does not seem like Leiningen supports a module hierarchy like Maven does. The checkouts are the next closest thing it has. It should be sufficient though to develop a modular application in Clojure though.
For the project structure, I would have an API project, a "core" project, the plugins themselves, and a separate packaging project. The core and the plugins should only depend on the API. Which build tool you use to create the packaging project is up to you. Gradle would probably be more effective at handling the packaging, however having the "checkout" functionality Leiningen offers could make development of the system as a whole easier.
I would take a look at the code for Leiningen and Noir to figure out how to effectively handle this.
For dynamically loading the plugins, I would start with looking how Noir handles it in two of their files:
server.clj has namespace loading for all files under a particular namespace. Under the hood it uses tools.namespace, but you can easily see how it's used to require every namespace under a particular base. This is how Leiningen handles custom tasks as well - the base definition for the task should be in the leiningen.$task namespace.
core.clj has what I would use for plugin registration. In summary, use a map under an atom and add plugins to that map. I would advice wrapping the registration with a macro to keep your code cleaner.
What I listed above should be sufficient if you don't need to handle adding plugins at run time. If you don't have every plugin on the classpath during start-up, I would recommend utilizing pomegranite to add entries to the classpath. You can see an example in classpath.clj.

Generating a list of include directories, and project files from a CMakeLists.txt

I'd like to use emacs to work on my project that is built using CMake, while this generally works fine, I'd like to implement better project management commands. Is there a simple way to generate some sort of file that acts as a listing of the project files.
It seems that the best way may just be some set of CMake macros that do a custom write to a file, is there perhaps any better solutions?
I have no direct experience with CMake. But there are a couple of approaches to solving this.
The canonical way is to generate a TAGS table as a part of your buid process. You will get symbol completion/navigation on top of easy access to file-list. And ctags is hyper fast. I'll leave you to google how to do that specifically, hint: wiki.
Alternatively, you can get a Emacs project management package like EDE, eproject, mk-project that defines the concept of a project. See wiki.
You can look onto CEDET mailing list - CMake support was discussed not so long time ago, and at least one person is actively working on CMake support in EDE (CEDET's project management)

How to create .jar from specific package (without main) in Netbeans?

There are a lot of similar questions, but none for this specifically. I have a Netbeans project with a bunch of packages. Only one has Main. I'd like to be able to create a .jar from just one of the packages (and all the classes it contains, of course), which doesn't have main.
Is this feasible without having to put that package in another project or without having to screw around with build.xml? If the latter, any easy way or good rtfm links?
The point is i'm developing part of an application for college, each group member is developing a module of sorts. If each could provide their .jar the main project can just include jars and use them. I'm guessing all the mains in the jars wouldn't really hurt? But still...
You can use the project properties to customize your project's jar file content. This screenshot shows what it looks like for a Java Class Library project.