Use calibrated camera get matched points for 3D reconstruction - matlab

I am trying to compute the 3D coordinates from several pair of two view points.
First, I used the matlab function estimateFundamentalMatrix() to get the F of the matched points (Number > 8) which is:
F1 =[-0.000000221102386 0.000000127212463 -0.003908602702784
-0.000000703461004 -0.000000008125894 -0.010618266198273
0.003811584026121 0.012887141181108 0.999845683961494]
And my camera - taken these two pictures - was pre-calibrated with the intrinsic matrix:
K = [12636.6659110566, 0, 2541.60550098958
0, 12643.3249022486, 1952.06628069233
0, 0, 1]
From this information I then computed the essential matrix using:
E = K'*F*K
With the method of SVD, I finally got the projective transformation matrices:
P1 = K*[ I | 0 ]
and
P2 = K*[ R | t ]
Where R and t are:
R = [ 0.657061402787646 -0.419110137500056 -0.626591577992727
-0.352566614260743 -0.905543541110692 0.235982367268031
-0.666308558758964 0.0658603659069099 -0.742761951588233]
t = [-0.940150699101422
0.320030970080146
0.117033504470591]
I know there should be 4 possible solutions, however, my computed 3D coordinates seemed to be not correct.
I used the camera to take pictures of a FLAT object with marked points. I matched the points by hand (which means there should not be obvious mistake exists about the raw material). But the result turned out to be a surface with a little bit banding.
I guess this might be due to the reason pictures did not processed with distortions (but actually I remember I did).
I just want to know whether this method to solve the 3D reconstruction issue right? Especially when we already know the camera intrinsic matrix.
Edit by JCraft at Aug.4: I have redone the process and got some pictures showing the problem, I will write another question with detail then post the link.
Edit by JCraft at Aug.4: I have posted a new question: Calibrated camera get matched points for 3D reconstruction, ideal test failed. And #Schorsch really appreciate your help formatting my question. I will try to learn how to do inputs in SO and also try to improve my gramma. Thanks!

If you only have the fundamental matrix and the intrinsics, you can only get a reconstruction up to scale. That is your translation vector t is in some unknown units. You can get the 3D points in real units in several ways:
You need to have some reference points in the world with known distances between them. This way you can compute their coordinates in your unknown units and calculate the scale factor to convert your unknown units into real units.
You need to know the extrinsics of each camera relative to a common coordinate system. For example, you can have a checkerboard calibration pattern somewhere in your scene that you can detect and compute extrinsics from. See this example. By the way, if you know the extrinsics, you can compute the Fundamental matrix and the camera projection matrices directly, without having to match points.
You can do stereo calibration to estimate the R and the t between the cameras, which would also give you the Fundamental and the Essential matrices. See this example.

Flat objects are critical surfaces, not possible to achive your goal from them. try adding two (or more) points off the plane (see Hartley and Zisserman or other text on the matter if still interested)

Related

Measuring objects in a photo taken by calibrated cameras, knowing the size of a reference object in the photo

I am writing a program that captures real time images from a scene by two calibrated cameras (so the internal parameters of the cameras are known to us). Using two view geometry, I can find the essential matrix and use OpenCV or MATLAB to find the relative position and orientation of one camera with respect to another. Having the essential matrix, it is shown in Hartley and Zisserman's Multiple View Geometry that one can reconstruct the scene using triangulation up to scale. Now I want to use a reference length to determine the scale of reconstruction and resolve ambiguity.
I know the height of the front wall and I want to use it for determining the scale of reconstruction to measure other objects and their dimensions or their distance from the center of my first camera. How can it be done in practice?
Thanks in advance.
Edit: To add more information, I have already done linear trianglation (minimizing the algebraic error) but I am not sure if it is any useful because there is still a scale ambiguity that I don't know how to get rid of it. My ultimate goal is to recognize an object (like a Pepsi can) and separate it in a rectangular area (which is going to be written as a separate module by someone else) and then find the distance of each pixel in this rectangular area, i.e. the region of interest, to the camera. Then the distance from the camera to the object will be the minimum of the distances from the camera to the 3D coordinates of the pixels in the region of interest.
Might be a bit late, but at least for someone struggling with the same staff.
As far as I remember it is actually linear problem. You got essential matrix, which gives you rotation matrix and normalized translation vector specifying relative position of cameras. If you followed Hartley and Zissermanm you probably chose one of the cameras as origin of world coordinate system. Meaning all your triangulated points are in normalized distance from this origin. What is important is, that the direction of every triangulated point is correct.
If you have some reference in the scene (lets say height of the wall), then you just have to find this reference (2 points are enough - so opposite ends of the wall) and calculate "normalization coefficient" (sorry for terminology) as
coeff = realWorldDistanceOf2Points / distanceOfTriangulatedPoints
Once you have this coeff, just mulptiply all your triangulated points with it and you got real world points.
Example:
you know that opposite corners of the wall are 5m from each other. you find these corners in both images, triangulate them (lets call triangulated points c1 and c2), calculate their distance in the "normalized" world as ||c1 - c2|| and get the
coeff = 5 / ||c1 - c2||
and you get real 3d world points as triangulatedPoint*coeff.
Maybe easier option is to have both cameras in fixed relative position and calibrate them together by stereoCalibrate openCV/Matlab function (there is actually pretty nice GUI in Matlab for that) - it returns not just intrinsic params, but also extrinsic. But I don't know if this is your case.

MATLAB STL 3D modelling from IMU Data

I am trying to upload an STL file to MATLAB and be able to manipulate it but can't find the best way to do it.
What I am trying to do is import an STL a file of a hand tool and be able to rotate the 3D image by giving it roll, pitch and yaw angles. The whole system will involve a live read out from an IMU which calculates these angles (going to use a 9 axis IMU - 9250 and hope to incorporate space movement into this but that's progress for another day) which will feed into a function which alters the orientation of the model made from the STL to show in real time how the body is moving. Its important to note the body is fixed so no points can move relative to each other (simplifying the problem).
Currently I have not got far but have modeled the STL fixed in space:
model = createpde(3);
importGeometry(model,'Test_model.stl');
pdegplot(model);
This will plot the STL file. The model is made up of a certain number of faces and vertices which can be plotted but I cannot see a way of manipulating these. I figure that there should be some way of converting this to a 3D matrix of points in x,y,z which I can mulitply by a rotation vector to give a new position rotated by the three angles.
Rx = rotx(psi);
Ry = roty(theta);
Rz = rotz(phi);
R = Rx*Ry*Rz;
Then multiply the model by this and update the plot.
I will also need a way of offsetting all points by certain values to be able to change the point of rotation (where the IMU is placed). I figure once I get the coordinates in a matrix then I can offset them all by certain values in each direction x, y and z.
Can anyone help with this, I have been looking for similar projects but I have not been able to find anything with good code explanations as of yet. The way I am proposing is only my idea, if there is an easier method then please say. Thanks!
I do not have comment privileges so this may not seem like a complete answer.
I've done exactly this type of thin in MATLAB for other research but had to write my own data parsers as I do not have any tool boxes, or importGeometry() didn't exist at the time. The STL is structured as a list of triangles each with a normal and three vertices. I'd ask you, after importing STL what is the data format? An array of positions, a struct or object? Also, what s/w was used to make it. The gmsh format is easier to work with as it gives you a reduced list of points and lists of connections between them based on what simplex contains the points.
If the output of importGeometry is a struct with the full data set then you will have repeated data and need to (1) parse the struct, (2) delete duplicates, (3) stack the results in a 3-by-N or N-by-3 matrix, then operate on this result with the rotation matrix and update plots.
You haven't really asked a specific question but I hope that my comments were helpful.

Verify that camera calibration is still valid

How do you determine that the intrinsic and extrinsic parameters you have calculated for a camera at time X are still valid at time Y?
My idea would be
to use a known calibration object (a chessboard) and place it in the camera's field of view at time Y.
Calculate the chessboard corner points in the camera's image (at time Y).
Define one of the chessboard corner points as world origin and calculate the world coordinates of all remaining chessboard corners based on that origin.
Relate the coordinates of 3. with the camera coordinate system.
Use the parameters calculated at time X to calculate the image points of the points from 4.
Calculate distances between points from 2. with points from 5.
Is that a clever way to go about it? I'd eventually like to implement it in MATLAB and later possibly openCV. I think I'd know how to do steps 1)-2) and step 6). Maybe someone can give a rough implementation for steps 2)-5). Especially I'd be unsure how to relate the "chessboard-world-coordinate-system" with the "camera-world-coordinate-system", which I believe I would have to do.
Thanks!
If you have a single camera you can easily follow the steps from this article:
Evaluating the Accuracy of Single Camera Calibration
For achieving step 2, you can easily use detectCheckerboardPoints function from MATLAB.
[imagePoints, boardSize, imagesUsed] = detectCheckerboardPoints(imageFileNames);
Assuming that you are talking about stereo-cameras, for stereo pairs, imagePoints(:,:,:,1) are the points from the first set of images, and imagePoints(:,:,:,2) are the points from the second set of images. The output contains M number of [x y] coordinates. Each coordinate represents a point where square corners are detected on the checkerboard. The number of points the function returns depends on the value of boardSize, which indicates the number of squares detected. The function detects the points with sub-pixel accuracy.
As you can see in the following image the points are estimated relative to the first point that covers your third step.
[The image is from this page at MATHWORKS.]
You can consider point 1 as the origin of your coordinate system (0,0). The directions of the axes are shown on the image and you know the distance between each point (in the world coordinate), so it is just the matter of depth estimation.
To find a transformation matrix between the points in the world CS and the points in the camera CS, you should collect a set of points and perform an SVD to estimate the transformation matrix.
But,
I would estimate the parameters of the camera and compare them with the initial parameters at time X. This is easier, if you have saved the images that were used when calibrating the camera at time X. By repeating the calibrating process using those images you should get very similar results, if the camera calibration is still valid.
Edit: Why you need the set of images used in the calibration process at time X?
You have a set of images to do the calibrations for the first time, right? To recalibrate the camera you need to use a new set of images. But for checking the previous calibration, you can use the previous images. If the parameters of the camera are changes, there would be an error between the re-estimation and the first estimation. This can be used for evaluating the validity of the calibration not for recalibrating the camera.

Uncalibrated multi-view reconstruction depth estimation

I'm trying to make a 3D reconstruction from a set of uncalibrated photographs in MATLAB. I use SIFT to detect feature points and matches between images. I want to make a projective reconstruction first and then update this to a metric one using auto-calibration.
I know how to estimate the 3D points from 2 images by computing the fundamental matrix, camera matrices and triangulation. Now say I have 3 images, a, b and c. I compute the camera matrices and 3D points for image a and b. Now I want to update the structure by adding image c. I estimate the camera matrix by using known 3D points (calculated from a and b) that match with 2D points in image c, since:
However when I reconstruct the 3D points between b and c they don't add up with the existing 3D points from a and b. I'm assuming this is because I don't know the correct depth estimates of the points (depicted by s in above formula).
With the factorization method of Sturm and Triggs I can estimate the depths and find the structure and motion. However in order to do this, all points have to be visible in all views, which is not the case for my images. How can I estimate the depths for points not visible in all views?
This is not a question about Matlab. It is about an algorithm.
It is not mathematically possible to estimate the position of a 3D point in an image when you don't see an observation of the point in said image.
There are extensions for factorization to work with missing data. However, the field seems to have converged to Bundle Adjustment as the Gold Standard.
An excellent tutorial on how to achieve what you want can be found here, which is a culmination of several years of research into a working application. Starting from projective reconstruction up to the metric upgrade.

Understanding of openCV undistortion

I'm receiving depth images of a tof camera via MATLAB. the delivered drivers of the tof camera to compute x,y,z coordinates out of the depth image are using openCV function, which are implemented in MATLAB via mex-files.
But later on I can't use those drivers anymore nor use openCV functions, therefore I need to implement the 2d to 3d mapping on my own including the compensation of radial distortion. I already got hold of the camera parameters and the computation of the x,y,z coordinates of each pixel of the depth image is working. Until now I am solving the implicit equations of the undistortion via the newton method (which isn't really fast...). But I want to implement the undistortion of the openCV function.
... and there is my problem: I dont really understand it and I hope you can help me out there. how is it actually working? I tried to search through the forum, but havent found any useful threads concerning this case.
greetings!
The equations of the projection of a 3D point [X; Y; Z] to a 2D image point [u; v] are provided on the documentation page related to camera calibration :
(source: opencv.org)
In the case of lens distortion, the equations are non-linear and depend on 3 to 8 parameters (k1 to k6, p1 and p2). Hence, it would normally require a non-linear solving algorithm (e.g. Newton's method, Levenberg-Marquardt algorithm, etc) to inverse such a model and estimate the undistorted coordinates from the distorted ones. And this is what is used behind function undistortPoints, with tuned parameters making the optimization fast but a little inaccurate.
However, in the particular case of image lens correction (as opposed to point correction), there is a much more efficient approach based on a well-known image re-sampling trick. This trick is that, in order to obtain a valid intensity for each pixel of your destination image, you have to transform coordinates in the destination image into coordinates in the source image, and not the opposite as one would intuitively expect. In the case of lens distortion correction, this means that you actually do not have to inverse the non-linear model, but just apply it.
Basically, the algorithm behind function undistort is the following. For each pixel of the destination lens-corrected image do:
Convert the pixel coordinates (u_dst, v_dst) to normalized coordinates (x', y') using the inverse of the calibration matrix K,
Apply the lens-distortion model, as displayed above, to obtain the distorted normalized coordinates (x'', y''),
Convert (x'', y'') to distorted pixel coordinates (u_src, v_src) using the calibration matrix K,
Use the interpolation method of your choice to find the intensity/depth associated with the pixel coordinates (u_src, v_src) in the source image, and assign this intensity/depth to the current destination pixel.
Note that if you are interested in undistorting the depthmap image, you should use a nearest-neighbor interpolation, otherwise you will almost certainly interpolate depth values at object boundaries, resulting in unwanted artifacts.
The above answer is correct, but do note that UV coordinates are in screen space and centered around (0,0) instead of "real" UV coordinates.
Source: own re-implementation using Python/OpenGL. Code:
def correct_pt(uv, K, Kinv, ds):
uv_3=np.stack((uv[:,0],uv[:,1],np.ones(uv.shape[0]),),axis=-1)
xy_=uv_3#Kinv.T
r=np.linalg.norm(xy_,axis=-1)
coeff=(1+ds[0]*(r**2)+ds[1]*(r**4)+ds[4]*(r**6));
xy__=xy_*coeff[:,np.newaxis]
return (xy__#K.T)[:,0:2]