I have copied the Parse Swift example for Subclassing:
class Armor : PFObject, PFSubclassing {
override class func load() {
self.registerSubclass()
}
class func parseClassName() -> String! {
return "Armor"
}
}
I get the following errors:
/Parse/Armor.swift:11:1: error: type 'Armor' does not conform to protocol 'PFSubclassing'
class Armor : PFObject, PFSubclassing {
^
__ObjC.PFSubclassing:15:28: note: protocol requires function 'object()' with type '() -> Self!'
#objc(object) class func object() -> Self!
^
__ObjC.PFSubclassing:23:52: note: protocol requires function 'objectWithoutDataWithObjectId' with type '(String!) -> Self!'
#objc(objectWithoutDataWithObjectId:) class func objectWithoutDataWithObjectId(objectId: String!) -> Self!
^
__ObjC.PFSubclassing:30:27: note: protocol requires function 'query()' with type '() -> PFQuery!'
#objc(query) class func query() -> PFQuery!
^
__ObjC.PFSubclassing:35:38: note: protocol requires function 'registerSubclass()' with type '() -> Void'
#objc(registerSubclass) class func registerSubclass()
^
/Parse/Armor.swift:14:9: error: 'Armor.Type' does not have a member named 'registerSubclass'
self.registerSubclass()
^ ~~~~~~~~~~~~~~~~
I saw this answer: https://stackoverflow.com/a/24899411/843151 and tried that solution with no luck, I get the same errors.
Any suggestions of why this is happening? Thanks in advance.
I needed to import the parse PFObject+Subclass.h in my Objective-C bridging header
#import <Parse/PFObject+Subclass.h>
With xCode 6.1.1 I was able to get this working without the bridging header. Just:
import Parse
at the top of the module. For the class declaration I did need to use #NSManaged for the variable types to get them to link to the Parse class variables successfully. Like this:
class PSCategory : PFObject, PFSubclassing {
override class func load() {
self.registerSubclass()
}
class func parseClassName() -> String! {
return "Category"
}
#NSManaged var Name: String
}
Then in my query all the names are dynamically linked:
var query = PSCategory.query() // PFQuery(className: "Category")
query.cachePolicy = kPFCachePolicyCacheElseNetwork // kPFCachePolicyNetworkElseCache
query.maxCacheAge = 60 * 60 * 24 // One day, in seconds.
query.findObjectsInBackgroundWithBlock {
(categories: [AnyObject]!, error: NSError!) -> Void in
if error == nil {
for abstractCategory in categories {
let category = abstractCategory as PSCategory
NSLog("Category Name: %#", category.Name)
}
} else {
NSLog("Unable to retrieve categories from local cache or network")
}
}
Parse recommends initialize() instead of load()
class Armor : PFObject, PFSubclassing {
override class func initialize() {
var onceToken : dispatch_once_t = 0;
dispatch_once(&onceToken) {
self.registerSubclass()
}
}
static func parseClassName() -> String! {
return "Armor"
}
}
It appears that PFSubclassing does not currently work correctly in Swift as is, as of v1.7.2, released April 27, 2015.
I was able to get it working by implementing custom getters and setters for properties as a temporary workaround--which somewhat defeats the purpose, but at least this approach will result in only minor refactoring once PFSubclassing is made ready for Swift.
It is not necessary to add #import <Parse/PFObject+Subclass.h> to the bridging header. But, as indicated in the PFSubclassing Protocol Reference, "Warning: This method must be called before [Parse setApplicationId:clientKey:]," you should register all PFObject custom subclasses before calling Parse.setApplicationId(_:, clientKey:).
Here's an example for a custom PFObject subclass called PFChatLOCMessage:
// In ProjectName-Bridging-Header.h
#import <Parse/Parse.h>
// In AppDelegate.swift
#UIApplicationMain
final class AppDelegate: UIResponder, UIApplicationDelegate {
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
configureParse()
return true
}
func configureParse() {
registerParseSubclasses()
Parse.setApplicationId("...", clientKey: "...")
}
func registerParseSubclasses() {
PFChatLOCMessage.registerSubclass()
}
}
// In PFChatLOCMessage.swift
private let PFChatLOCMessageClassName = "PFChatLOCMessage"
private let userKey = "user"
class PFChatLOCMessage: PFObject {
var user: PFUser! {
get { return self[userKey] as! PFUser }
set { self[userKey] = newValue }
}
override init() {
super.init()
}
override init(user: PFUser) {
super.init()
self.user = user
}
}
extension PFChatLOCMessage: PFSubclassing {
class func parseClassName() -> String {
return PFChatLOCMessageClassName
}
}
I got deadlocks / hangs using override class func initialize - even though that's recommended in the parse documentation.
Thinking about it, it's not a good idea to do threading in the init methods of classes - you never know when or in what context these might get called.
This worked for me - for all my custom subclasses, before I call the parse init methods, I explicitly register them as subclasses.
This way the order in which things get called is well defined. Also, it works for me ;)
MyPFObjectSubclass.registerSubclass()
MyPFObjectSubclass2.registerSubclass()
MyPFObjectSubclass3.registerSubclass()
// etc...
let configuration = ParseClientConfiguration {
$0.applicationId = "fooBar"
$0.server = "http://localhost:1337/parse"
}
Parse.initializeWithConfiguration(configuration)
Related
I am new to Swift, but I have plenty of experience in other languages like Java, Kotlin, Javascript, etc. It's possible that what I want to do is not supported by the language, and I've poured over the Swift Language Guide looking for the answer.
I want to implement the decorator pattern, using generics. I easily did this in Kotlin, and I'm porting the library to Swift.
class Result<T> {
let result: T?
let error: NSError?
init(result: T?, error: NSError?) {
self.result = result
self.error = error
}
}
protocol DoSomething {
associatedtype T
func doSomething() -> Result<T>
}
protocol StoreSomething {
associatedtype T
func storeSomething(thing: Result<T>)
}
/*
* DOES NOT COMPILE
*/
class StoringSomething<T> {
private let delegate: DoSomething
private let store: StoreSomething
init(delegate: DoSomething, store: StoreSomething) {
self.delegate = delegate
self.store = store
}
func doSomething() -> Result<T> {
let result = delegate.doSomething()
store.storeSomething(thing: result)
return result
}
}
I get a Protocol 'DoSomething' can only be used as a generic constraint because it has Self or associated type requirements error from the compiler. I've tried using a typealias and other ideas from SO and the Swift manual.
Thanks to #Sweeper's suggestion on associatedtype erasure you can implement the Decorator pattern with generics like so:
class AnyDoSomething<T>: DoSomething {
func doSomething() -> Result<T> {
fatalError("Must implement")
}
}
class AnyStoreSomething<T>: StoreSomething {
func storeSomething(thing: Result<T>) {
fatalError("Must implement")
}
}
class StoringSomething<T>: DoSomething {
private let delegate: AnyDoSomething<T>
private let store: AnyStoreSomething<T>
init(delegate: AnyDoSomething<T>, store: AnyStoreSomething<T>) {
self.delegate = delegate
self.store = store
}
func doSomething() -> Result<T> {
let result = delegate.doSomething()
store.storeSomething(thing: result)
return result
}
}
class DoSomethingNice<T>: AnyDoSomething<T> {
override func doSomething() -> Result<T> {
}
}
I have the following code in Playground -I'm learning delegation-...
import UIKit
protocol FollowThisProtocol {
func passingTheValue(aValue: String)
}
class IPassTheValues{
var aDelegate: FollowThisProtocol!
func runThisFunc(){
aDelegate.passingTheValue(aValue: "I like this game")
}
}
class IReceiveTheValues: FollowThisProtocol{
var localString: String!
var instanceOfClass: IPassTheValues!
func runReceivefunc(){
instanceOfClass.aDelegate = self
}
func passingTheValue(aValue: String) {
localString = aValue
}
}
When I attempt to
print(IReceiveTheValues().localString)
it's giving me nil
It also gives me nil if I run the following lines before attempting to print(IReceiveTheValues().localString)...
IPassTheValues()
IReceiveTheValues()
could you please help me understand why the value is not being passed from the 1st class to the 2nd..?
Or if you can spot something in my code that is contradicting itself, could you please point it out..?
Appreciate your time and help.
You need to create the IPassTheValues object before assigning yourself as the delegate, and then call runThisFunc() on the instance:
func runReceivefunc(){
instanceOfClass = IPassTheValues()
instanceOfClass.aDelegate = self
instanceOfClass.runThisFunc()
}
Then test:
// Create the `IReceiveTheValues` object
let irtv = IReceiveTheValues()
// Run the method
irtv.runReceivefunc()
// Get the resulting string
print(irtv.localString)
I suggest 2 other changes. Make your delegate weak so that you don't get a retain cycle which makes it impossible to delete either object. In order to do that, you will need to add : class to your protocol declaration because only reference objects (instances of a class) can be weak.
Here's the modified code. Try it and see what happens when you delete weak.
protocol FollowThisProtocol: class {
func passingTheValue(aValue: String)
}
class IPassTheValues{
weak var aDelegate: FollowThisProtocol!
func runThisFunc(){
print("Calling delegate...")
aDelegate.passingTheValue(aValue: "I like this game")
}
deinit {
print("IPassTheValues deinitialized")
}
}
class IReceiveTheValues: FollowThisProtocol{
var localString: String!
var instanceOfClass: IPassTheValues!
func runReceivefunc(){
instanceOfClass = IPassTheValues()
instanceOfClass.aDelegate = self
instanceOfClass.runThisFunc()
}
func passingTheValue(aValue: String) {
print("Receiving value from helper object...")
localString = aValue
}
deinit {
print("IReceiveTheValues deinitialized")
}
}
func test() {
let irtv = IReceiveTheValues()
irtv.runReceivefunc()
print(irtv.localString)
}
test()
I want to implement something like "registerClassForAction".
For that purpose, I have defined a protocol:
#objc protocol TestProt {
func testMe() -> String
}
Let's do a class declaration:
class TestClass: NSObject, TestProt {
func testMe() -> String {
return "test"
}
}
I define the function to register the object in another class:
func registerClassForAction(aClass: AnyClass) { ... }
Switching to the REPL, I'd simulate the register method:
let aClass: AnyClass = TestClass.classForCoder() //or .self
let tClass = aClass as NSObject.Type
let tInst = tClass() as TestProt
tInst.testMe()
This currently works but is there another way to instantiate tClass, other than with
let tClass = aClass as NSObject.Type
Reason for asking, I'd like to explore the chance of getting rid of the NSObject so my TestClass does not to inherit from NSObject. Delegation was considered, but I'd like to control the lifetime of tInst and be able to dealloc it at a specific point in time.
thanks for helping
Ron
This is possible in Swift 2.0 without requiring #objc or subclassing NSObject:
protocol TestProt {
func testMe() -> String
}
class TestClass: TestProt {
// This init is required in order
// to construct an instance with
// a metatype value (class.init())
required init() {
}
func testMe() -> String {
return "Hello from TestClass"
}
}
let theClass = TestClass.self
let tInst: TestProt = theClass.init()
tInst.testMe()
I have a class that needs to call out to a delegate when one of its properties changes. Here are the simplified class and protocol for the delegate:
protocol MyClassDelegate: class {
func valueChanged(myClass: MyClass)
}
class MyClass {
weak var delegate: MyClassDelegate?
var currentValue: Int {
didSet {
if let actualDelegate = delegate {
actualDelegate.valueChanged(self)
}
}
}
init(initialValue: Int) {
currentValue = initialValue
}
}
This all works just fine. But, I want to make this class generic. So, I tried this:
protocol MyClassDelegate: class {
func valueChanged(genericClass: MyClass)
}
class MyClass<T> {
weak var delegate: MyClassDelegate?
var currentValue: T {
didSet {
if let actualDelegate = delegate {
actualDelegate.valueChanged(self)
}
}
}
init(initialValue: T) {
currentValue = initialValue
}
}
This throws two compiler errors. First, the line declaring valueChanged in the protocol gives: Reference to generic type 'MyClass' requires arguments in <...>. Second, the call to valueChanged in the didSet watcher throws: 'MyClassDelegate' does not have a member named 'valueChanged'.
I thought using a typealias would solve the problem:
protocol MyClassDelegate: class {
typealias MyClassValueType
func valueChanged(genericClass: MyClass<MyClassValueType>)
}
class MyClass<T> {
weak var delegate: MyClassDelegate?
var currentValue: T {
didSet {
if let actualDelegate = delegate {
actualDelegate.valueChanged(self)
}
}
}
init(initialValue: T) {
currentValue = initialValue
}
}
I seem to be on the right path, but I still have two compiler errors. The second error from above remains, as well as a new one on the line declaring the delegate property of MyClass: Protocol 'MyClassDelegate' can only be used as a generic constraint because it has Self or associated type requirements.
Is there any way to accomplish this?
It is hard to know what the best solution is to your problem without having more information, but one possible solution is to change your protocol declaration to this:
protocol MyClassDelegate: class {
func valueChanged<T>(genericClass: MyClass<T>)
}
That removes the need for a typealias in the protocol and should resolve the error messages that you've been getting.
Part of the reason why I'm not sure if this is the best solution for you is because I don't know how or where the valueChanged function is called, and so I don't know if it is practical to add a generic parameter to that function. If this solution doesn't work, post a comment.
You can use templates methods with type erasure...
protocol HeavyDelegate : class {
func heavy<P, R>(heavy: Heavy<P, R>, shouldReturn: P) -> R
}
class Heavy<P, R> {
typealias Param = P
typealias Return = R
weak var delegate : HeavyDelegate?
func inject(p : P) -> R? {
if delegate != nil {
return delegate?.heavy(self, shouldReturn: p)
}
return nil
}
func callMe(r : Return) {
}
}
class Delegate : HeavyDelegate {
typealias H = Heavy<(Int, String), String>
func heavy<P, R>(heavy: Heavy<P, R>, shouldReturn: P) -> R {
let h = heavy as! H // Compile gives warning but still works!
h.callMe("Hello")
print("Invoked")
return "Hello" as! R
}
}
let heavy = Heavy<(Int, String), String>()
let delegate = Delegate()
heavy.delegate = delegate
heavy.inject((5, "alive"))
Protocols can have type requirements but cannot be generic; and protocols with type requirements can be used as generic constraints, but they cannot be used to type values. Because of this, you won't be able to reference your protocol type from your generic class if you go this path.
If your delegation protocol is very simple (like one or two methods), you can accept closures instead of a protocol object:
class MyClass<T> {
var valueChanged: (MyClass<T>) -> Void
}
class Delegate {
func valueChanged(obj: MyClass<Int>) {
print("object changed")
}
}
let d = Delegate()
let x = MyClass<Int>()
x.valueChanged = d.valueChanged
You can extend the concept to a struct holding a bunch of closures:
class MyClass<T> {
var delegate: PseudoProtocol<T>
}
struct PseudoProtocol<T> {
var valueWillChange: (MyClass<T>) -> Bool
var valueDidChange: (MyClass<T>) -> Void
}
Be extra careful with memory management, though, because blocks have a strong reference to the object that they refer to. In contrast, delegates are typically weak references to avoid cycles.
Is there a standard way to make a "pure virtual function" in Swift, ie. one that must be overridden by every subclass, and which, if it is not, causes a compile time error?
You have two options:
1. Use a Protocol
Define the superclass as a Protocol instead of a Class
Pro: Compile time check for if each "subclass" (not an actual subclass) implements the required method(s)
Con: The "superclass" (protocol) cannot implement methods or properties
2. Assert in the super version of the method
Example:
class SuperClass {
func someFunc() {
fatalError("Must Override")
}
}
class Subclass : SuperClass {
override func someFunc() {
}
}
Pro: Can implement methods and properties in superclass
Con: No compile time check
The following allows to inherit from a class and also to have the protocol's compile time check :)
protocol ViewControllerProtocol {
func setupViews()
func setupConstraints()
}
typealias ViewController = ViewControllerClass & ViewControllerProtocol
class ViewControllerClass : UIViewController {
override func viewDidLoad() {
self.setup()
}
func setup() {
guard let controller = self as? ViewController else {
return
}
controller.setupViews()
controller.setupConstraints()
}
//.... and implement methods related to UIViewController at will
}
class SubClass : ViewController {
//-- in case these aren't here... an error will be presented
func setupViews() { ... }
func setupConstraints() { ... }
}
There isn't any support for abstract class/ virtual functions, but you could probably use a protocol for most cases:
protocol SomeProtocol {
func someMethod()
}
class SomeClass: SomeProtocol {
func someMethod() {}
}
If SomeClass doesn't implement someMethod, you'll get this compile time error:
error: type 'SomeClass' does not conform to protocol 'SomeProtocol'
Another workaround, if you don't have too many "virtual" methods, is to have the subclass pass the "implementations" into the base class constructor as function objects:
class MyVirtual {
// 'Implementation' provided by subclass
let fooImpl: (() -> String)
// Delegates to 'implementation' provided by subclass
func foo() -> String {
return fooImpl()
}
init(fooImpl: (() -> String)) {
self.fooImpl = fooImpl
}
}
class MyImpl: MyVirtual {
// 'Implementation' for super.foo()
func myFoo() -> String {
return "I am foo"
}
init() {
// pass the 'implementation' to the superclass
super.init(myFoo)
}
}
You can use protocol vs assertion as suggested in answer here by drewag.
However, example for the protocol is missing. I am covering here,
Protocol
protocol SomeProtocol {
func someMethod()
}
class SomeClass: SomeProtocol {
func someMethod() {}
}
Now every subclasses are required to implement the protocol which is checked in compile time. If SomeClass doesn't implement someMethod, you'll get this compile time error:
error: type 'SomeClass' does not conform to protocol 'SomeProtocol'
Note: this only works for the topmost class that implements the protocol. Any subclasses can blithely ignore the protocol requirements. – as commented by memmons
Assertion
class SuperClass {
func someFunc() {
fatalError("Must Override")
}
}
class Subclass : SuperClass {
override func someFunc() {
}
}
However, assertion will work only in runtime.
This is what I usually do, to causes the compile-time error :
class SuperClass {}
protocol SuperClassProtocol {
func someFunc()
}
typealias SuperClassType = SuperClass & SuperClassProtocol
class Subclass: SuperClassType {
func someFunc() {
// ...
}
}
You can achieve it by passing function into initializer.
For example
open class SuperClass {
private let abstractFunction: () -> Void
public init(abstractFunction: #escaping () -> Void) {
self.abstractFunction = abstractFunction
}
public func foo() {
// ...
abstractFunction()
}
}
public class SubClass: SuperClass {
public init() {
super.init(
abstractFunction: {
print("my implementation")
}
)
}
}
You can extend it by passing self as the parameter:
open class SuperClass {
private let abstractFunction: (SuperClass) -> Void
public init(abstractFunction: #escaping (SuperClass) -> Void) {
self.abstractFunction = abstractFunction
}
public func foo() {
// ...
abstractFunction(self)
}
}
public class SubClass: SuperClass {
public init() {
super.init(
abstractFunction: {
(_self: SuperClass) in
let _self: SubClass = _self as! SubClass
print("my implementation")
}
)
}
}
Pro:
Compile time check for if each subclassimplements the required method(s)
Can implement methods and properties in superclass
Note that you can't pass self to the function so you won't get memory leak.
Con:
It's not the prettiest code
You can't use it for the classes with required init
Being new to iOS development, I'm not entirely sure when this was implemented, but one way to get the best of both worlds is to implement an extension for a protocol:
protocol ThingsToDo {
func doThingOne()
}
extension ThingsToDo {
func doThingTwo() { /* Define code here */}
}
class Person: ThingsToDo {
func doThingOne() {
// Already defined in extension
doThingTwo()
// Rest of code
}
}
The extension is what allows you to have the default value for a function while the function in the regular protocol still provides a compile time error if not defined