I have Mavericks installed and a lot of software which I am certain will probably not all still run correctly if I upgrade to Yosemite.
My game is set for release next month and I'm looking at making an App Preview video.
I understand that Yosemite has new features that allow for creation of an App Preview and seamlessly pushing it to the AppStore. I'm currently planning to use an ElGato capture device for that purpose and absolutely want to avoid upgrading to Yosemite, until I have to - especially in the middle of a release.
So given I have a video, can I just upload it using Mavericks? The message in iTunesConnect seems to imply that you do need Yosemite (10.10), but I'm wondering if its just a poorly worded message and they are just referring to the new capture features.
Thats a brilliant question! I am wondering myself how a company like Apple can make such bad decisions while making such a huge update!
no developer priority buying for the new devices (we really need these devices)
forcing 10.10 BETA UPDATE for video upload
updating the iTunes connect page with milky instructions before having the new devices
....
SKRWT is my App
You can upload a preview video without installing Yosemite. Following article contains complete steps to create and upload preview video using Mavericks OS X. How to create and submit a preview video for App Store apps using Mavericks and iOS 8
To answer your question:
Yes, you really need Yosemite in order to upload your videos. It's not about the video capture only. With Mavericks, you can't upload videos to iTunesConnect.
Related
This question already has answers here:
Closed 10 years ago.
Possible Duplicate:
How can I develop for iPhone using a Windows development machine?
I've read a lot of questions and answers about developing iOS apps on Windows:
iPhone development on Windows
How can I develop for iPhone using a Windows development machine?
But most of the ways to accomplish this is because the people with this problem (make ios apps on windows) want to make apps for themselves. Also, some of them suggest web apps.
I'm working for a company who needs to make a little App (later other companies will need more) and the person who is in charge of all about IT told us that we need some facts so we can demonstrate that we really need a Mac for developing apps for iOS legally.
First, I don't know if all that says on this page would be enough https://developer.apple.com/support/ios/ios-dev-center.html
To develop with the iOS SDK and Xcode, you must have an Intel-based Mac
running Mac OS X Snow Leopard or later and you must be registered as
an Apple Developer.
Now I have some questions:
Is there a legal way for a company to make iOS apps on Windows?
If one of those ways is running OS X under a Virtual Machine... Is it possible to do it with OS X Lion USB Thumb Drive?
I know there are some SDK such as Marmalade, Corona, DragonFire... and they give us licenses but are they 100% reliable? Would apple give us support if we use one of these SDK?
Does Apple check if the app was created over a legal OS X copy? I mean, when the code is compiled, is there a sign so Apple can check that the app was made without cheating?
Creating games on OS X (VM) would be hard?
In the case we get the Mac (mini)... Would we need the Magic Touch or Magic Trackpad to test multi-touch? Or is only possible doing it by pressing one of the keys plus the left click?
Creating Web Apps would be a solution? I know that we can't use the Camera of the device using Javascript but is the rest ok?.
Testing
Some of our co-workers have iTouchs but we don't know if the company should buy a new one. Also, Would you suggest to get the oldest generation of iPod Touch for testing purposes or only the 3rd and 4th generation?
I hope you could understand me. Thanks in advance!
Update:
I got this answers:
You will work over Windows with the respectively SDK
Me: I know there isn't an official SDK for developing iOS apps on Windows from Apple.
The programming language that we will use is the same it would be install on a PC or MAC.
Me: Impossible?
Update
We got the Mac. ":D"
While there are things like FlashBuilder, these solutions don't provide the performance or flexibility of an actual native application. As for virtualizing OS X, this is not an option. The EULA for all versions of OS X specifically prohibit hardware virtualization (though I believe Lion allows for it but only when running directly on genuine Apple hardware. In other words, there is no way to run OS X on any computer other than a Mac without violating the EULA.
I dont have a Mac, but i setup a hackintosh (MacOSX running in pc) by following guide from this blog http://tonymacx86.blogspot.com/. If your pc spec is compatible, the Mac OSX will running flawlessly, just like in normal Mac.
Since you ask this question, I assume you dont want to fork a money to buy Mac, so setup a hackintosh machine is the best option for you. You just need to spend some money for buying legal copy of Mac OSX. Yeah I also setup the hackintosh in order to develop iphone apps on a pc.
Although there are always hacks and work-arounds you'll need a Mac for any serious iOS development. You can pick up a Mac Mini for under $1000, I'd be surprised if you could setup a Windows machine that could build iOS Apps for fewer than $1000 worth of man-hours... plus you'd probably end up having to constantly tinker to keep it working.
AFAIK, Mac OS X doesn't reliably run in a VM on a Windows Machine, but that could have changed since I last checked.
Most of the cross-platform development tools fall back to HTML/Javascript-based technology that is run in an embedded browser and packaged with a custom tool, I'd tend to avoid those as the Apps that they produce will not feel native.
I don't believe that Apple checks to see where the code was built. Adobe's FlashBuilder can export to an iOS binary, those Apps are accepted by Apple.
Creating them shouldn't be hard... testing them may be a little slow, but you'll definitely want to test on real hardware early and often.
If you get the Mac Mini you may hold option and click to simulate a dual touch in the iPhone simulator, but for more significant multi-touch testing you'll need to target a real device.
Depending on your goals, a web app may be a good solution. You'll potentially lose some performance, and some control, but you may not need all that much to accomplish your task.
My personal experience with IT has always been like pulling teeth to get them to allow/support any Apple product. Don't let them talk you into some patch work alternate system for making apps. Straight up OSX is far and away the best way to go, especially since you guys are talking about doing more later. Do it right from the start.
Now with adobe flashbuilder you can make iphone apps through windows http://www.adobe.com/devnet/air/articles/packaging-air-apps-ios.html it would all be coded in actionscript just like flash however looks pretty much alike. Personally I have never used it, i own a mac, but my school does cheers
Also I know you can put apps from this builder right into the app store just like the OS X process
You cant put it directly on a thumbdrive because OS X boots differently, you would need to install a new boot loader on you computer, but it can be done, look up Hackintosh
Finally , you do not need the magic touch pad, it is not possible to do multitouch while running on the simulator via OS X, you must put the app on your phone to test multitouch
Is there a legal way for a company to make iOS apps on Windows?
My advice is to try as hard as possible to get an Mac.
But just to provide another alternative :
Try Phonegap. It's basically a HTML5 wrapper, mainly used by app that needs to be published in multiple type of devices. However it also able to access native resource like camera and storage, which you can see in their feature page.
If your concern is more into development machine, by using Phonegap you can develop an app in any OS. You don't need to buy multiple mac for all the developer.
PhoneGap also have a service called PhoneGap build which is actually a cloud service that able to build your code to multiple platforms, including Iphone. This is legal and you can publish it App store.
If one of those ways is running OS X under a Virtual Machine... Is
it possible to do it with OS X Lion USB Thumb Drive?
No, You can only run OSX virtual Machine in OSX also.
Creating games on OS X (VM) would be hard?
It depends on the developer. But since the game should be tested in emulator, your question is not that relevant.
In the case we get the Mac (mini)... Would we need the Magic Touch or Magic Trackpad to test multi-touch? Or is only possible doing it by pressing one of the keys plus the left click?
Xcode Emulator able to simulate that. Read this blog
Creating Web Apps would be a solution? I know that we can't use the
Camera of the device using Javascript but is the rest ok?
If you are using PhoneGap, it's basically web apps wrapped by native. It's still give you access to resource like Camera, Compass, Storage etc.
Would you suggest to get the oldest generation of iPod Touch for
testing purposes or only the 3rd and 4th generation?
The iOS 5 SDK has many new features that make app development easier. By the time your app is ready for release, most users will have moved on to iOS 5. It is my understanding that iOS 5 does not support 3rd-gen devices, so there's no point in obtaining those if you're going to use SDK 5.
We're talking about making the minimum iOS version of our consumer facing app 5.0+. We have a few questions, and I was unable to find a great resource for the answers:
For existing users with 4.xx, when the next update is released, will they just not see the update in the App Store? IE, until they update their iOS version to our new minimum version, they will never see the most recent update and will be "stuck" on the previous version?
For new customers with 4.xx, when they search for our app on the App Store, will it show up in search results? If so, what will be displayed when they click Install ?
Thank you for your help. I found lots of information on specifically 3.xx to 4.xx, but wanted to get a more detailed explanation for the scenarios explained above. If there is Apple developer documentation for this, please point me in the right direction.:)
Thanks!
Yes.
If you specify the deployment target for your app as iOS 5.x, your customers running iOS 4.x won't see an update on the app store and will be stuck at the previous versions of your app.
New customers running iOS 4.x will be able to see the app but won't be able to install it. They'll get a system error message that iOS 5 is required to install this app.
Hope that helps.
The App store on the device will filter out apps and updates that are inappropriate for the current iOS device OS version. The user won't see them (or if they see them on some devices, won't be able to download or install them).
However, the iTunes App Store on the customer's Mac or PC will not filter by OS version. iTunes will download apps that the user can't install on their devices running older iOS versions, and, far worse, will put any working app versions in the trash after downloading their useless updates.
The App store does not filter apps based on the operating system of your device. It will show iOS 5 apps even if your device is iOS 4. The update will definitely appear in iTunes. I don't know about whether it shows up in the updates in the app itself.
I would like to minimize the number of devices I would have to purchase to do iPad development so it would be nice if it did :)
I suspect the answer is no because I really doubt apple was kind enough to put an objective c compiler on the device. I guess an alternate question would be what is the cheapest apple platform I could use to build apps?
You are correct. Apple wants you to develop your apps on a Mac.
Here is a link to Apple's site describing what you need. A mac with xcode is a requirement.
No, there is neither a compiler nor and IDE available for the iPad. You need a Mac to do iOS development, but even a cheap used Mac Mini will do (and no, you cannot do iOS development on Windows, I'm afraid).
First to answer your "subject question": As far as I know, NO you cannot install Xcode development kit on an iPad and thereby producing new iPad software... Apple also would like you to buy a real Apple computer if you want to do real business with the platform.
BUT
With some effort and research, you can just buy an orignal Mac OSX 10.6 or newer. Then with some tweaking and fixes, you install this on ordinary PC hardware. This is because the Apple computers today also are running on Intel CPU's and PC motherboards.
Its not officially supported nor "okay" from Apple's licensing point of view, but once you get it running the computer / OS thinks its a real Mac and then you can run and compile Mac software as its running 100% as a Mac.
I've seen tests where the owner connected iPod and iPhones to iTunes and AppStore which didnt see anything unusual, so the owner was able to buy movies and music and applications as normally.
Same goes for installing pure Apple software such as Xcode and other Mac-Only software.
You can even install some boot-manager and be able to run Windows 7 and Mac OSX on a partioned harddrive I've been told.
The "thing" is called a Hackintosh. But I was warned that it is far from every piece of PC hardware that you can make run with Mac OSX, so a lot of studying is needed before succeeding I guess.
I am not sure if this app is compatible with ipad, but it can certainly MAKE your app. You still need the SDK to compile the code it generates, and you still need to purchase the dev program to release your app to the store.
Not to mention the functionality you can add is very limited, but it is the closest to developing on the device itself that you can get.
You could use the Notes app on an iPad, or a Javascript editing app, or a cloud hosted text editor from iPad Safari, to write HTML5/CSS/Javascript for a web app. Upload the resulting web app source text plus a manifest to some web server, go to it in Safari with your iPad, test it, and save it as a web clipping web app.
That's for a web app.
If you want to build native iOS/iPad apps you need an Intel Mac running OS X 10.6.x (but even a cheaper old used Mini or iMac will do, as long as it can run Snow Leopard 10.6).
Or at least fast network access to a Mac. You could remote access a Mac using one of the many VNC or other remote viewing apps for the iPad, and develop native iPad apps from an iPad that way, but it would still involve a Mac.
I'm looking to develop an iphone app using flash. I understand Apple are allowing apps made using flash into the appstore...
I don't own a mac, I'd be doing this on Windows. But to get it to the appstore, I'd need to enroll as a registered developer.
Before I spend money to do this, can I a) upload test apps via Windows? b) submit to apple from windows?
Thanks
James.
No to both of those (AFAIK). I think you will need a mac to upload your app to itunes connect.
I'm also pretty sure that the toolkits that build flash iPhone apps will use the command line compiler from a mac as well to build the final binary so I'm not sure that you can even develop the app without a mac.
Sorry for the bad news :(
PS I'd love someone to correct my answer - I'd like people to be able to build on any platform they wanted but I can also see why apple don't want this :)
I have an application that supports iOS 2.x.
I am about to revamp this app, but I need to make it at least 3.x.
What will happen to old customers? I mean, suppose a guy is using an old 2.x device and I release a 3.x app. Will this guy receive an alert on his iphone that a update is available?
I know that iTunes is blind and allows one to download and buy anything, even if you don't have any iphone or iPad. Is that same guy be able to download the newest version even if it is not compatible with his iphone? and what happens to the old version? I mean, once the newest version is downloaded by itunes, it will overwrite the old version that iTunes was storing. So, when the guy tries to sync, not only he will lose the version he had, but also will not be able to upload the new one to his device.
I don't know if this line of thinking is correct.
Do you guys have experience with this?
Please tell me what happens.
thanks.
The person will get an error along the lines of "This app is not supported on your device" if they try to download/install it.
Edit: not sure what happens if they try it on iTunes though.
Itunes won't warn you as it doesn't know what OS you iDevice has. But there will basically noone on less than OS3