Drawing 2D grid in matlab - matlab

I am trying to get a 2D grid using matlab with x >= -1 and y <= 1 with step size of 0.1
But I'm getting 3D grid with no proper step sizes. Any ideas?
My code:
[x, y] = meshgrid(-1:0.1:5, 0:0.1:1);
surf(x,y)

Do you just want to plot a bunch of 2D points? You use plot. Using your example, you would take your x,y points and simply put dot markers for each point. Convert them into 1D arrays first before you do this:
[X,Y] = meshgrid(-1:0.1:5, 0:0.1:1);
X = X(:);
Y = Y(:);
plot(X,Y,'b.');
xlabel('X'); % // Label the X and Y axes
ylabel('Y');
This is what I get:
Edit based on comments
If you want to rotate this grid by an angle, you would use a rotation matrix and multiply this with each pair of (x,y) co-ordinates. If you recall from linear algebra, to rotate a point counter-clockwise, you would perform the following matrix multiplication:
[x'] = [cos(theta) -sin(theta)][x]
[y'] [sin(theta) cos(theta)][y]
x,y are the original co-ordinates while x',y' are the output co-ordinates after rotation of an angle theta. If you want to rotate -30 degrees (which is 30 degrees clockwise), you would just specify theta = -30 degrees. Bear in mind that cos and sin take in their angles as radians, so this is actually -pi/6 in radians. What you need to do is place each of your points into a 2D matrix. You would then use the rotation matrix and apply it to each point. This way, you're vectorizing the solution instead of... say... using a for loop. Therefore, you would do this:
theta = -pi/6; % // Define rotation angle
rot = [cos(theta) -sin(theta); sin(theta) cos(theta)]; %// Define rotation matrix
rotate_val = rot*[X Y].'; %// Rotate each of the points
X_rotate = rotate_val(1,:); %// Separate each rotated dimension
Y_rotate = rotate_val(2,:);
plot(X_rotate, Y_rotate, 'b.'); %// Show the plot
xlabel('X');
ylabel('Y');
This is what I get:
If you wanted to perform other transformations, like scaling each axis, you would just multiply either the X or Y co-ordinates by an appropriate scale:
X_scaled = scale_x*X;
Y_scaled = scale_y*Y;
X_scaled and Y_scaled are the scaled versions of your co-ordinates, with scale_x and scale_y are the scales in each dimension you want. If you wanted to translate the co-ordinates, you would add or subtract each of the dimensions by some number:
X_translate = X + X_shift; %// Or -
Y_translate = Y + Y_shift; %// Or -
X_translate and Y_translate are the translated co-ordinates, while X_shift and Y_shift are the amount of shifts you want per dimension. Note that you either do + or -, depending on what you want.

Related

Rotating a matrix by different angles in 2d in matlab

I have a set of data points, and I would like to rotate each data counterclockwise in the plane by a random angle about different points in the same plane. In first try, I could rotate them counterclockwise in the plane by a certain angle about different points in the same plane:
x = 16:25;
y = 31:40;
% create a matrix of these points, which will be useful in future calculations
v = [x;y];
center = [6:15;1:10];
% define a 60 degree counter-clockwise rotation matrix
theta = pi/3; % pi/3 radians = 60 degrees
R = [cos(theta) -sin(theta); sin(theta) cos(theta)];
% do the rotation...
vo = R*(v - center) + center;
% pick out the vectors of rotated x- and y-data
x_rotated = vo(1,:);
y_rotated = vo(2,:);
% make a plot
plot(x, y, 'k-', x_rotated, y_rotated, 'r-');
Then I tried to generalize it to rotate by random angels, but there is a problem which I can not solve in second code:
x = 16:25;
y = 31:40;
% create a matrix of these points, which will be useful in future calculations
v = [x;y];
center = [6:15;1:10]; %center of rotation
% define random degree counter-clockwise rotation matrix
theta = pi/3*(rand(10,1)-0.5); % prandom angle
R = [cos(theta) -sin(theta); sin(theta) cos(theta)];
% do the rotation...
vo = R*(v - center) + center;
% pick out the vectors of rotated x- and y-data
x_rotated = vo(1,:);
y_rotated = vo(2,:);
% make a plot
plot(x, y, 'k-', x_rotated, y_rotated, 'r-');
The problem is, when I try to rotate the matrix, the rotation matrix dimension is not equal as it should. I don't know how should I create the rotation matrix in this case.
Could anyone suggest how to solve the problem? Any answer is highly appreciated.
Your problem is that you are creating a 20x2 matrix in R. To see why, consider
theta % is a 10x1 vector
cos(theta) % is also going to be a 10x1 vector
[cos(theta) -sin(theta);...
sin(theta) cos(theta)]; % is going to be a 2x2 matrix of 10x1 vectors, or a 20x2 matrix
What you want is to have access to every 2x2 rotation matrix. One way of doing it is
R1 = [cos(theta) -sin(theta)] % Create a 10x2 matrix
R2 = [sin(theta) cos(theta)] % Create a 10x2 matrix
R = cat(3,R1,R2) % Cocatenate ("paste") both matrix along the 3 dimension creating a 10x2x2 matrix
R = permute(R,[3,2,1]) % Shift dimensions so the matrix shape is 2x2x10, this will be helpful in the next step.
Now you need to multiply each data point by its corresponding rotation matrix. Multiplication is only defined for 2D matrices, so I don't know a better method to do this than to loop over each point.
for i = 1:length(v)
vo(:,i) = R(:,:,i)*(v(:,i) - center(:,i)) + center(:,i);
end
Why don't you simply rotate with imrotate.
For example, you want to rotate 30 degrees:
newmat = imrotate(mat, 30, 'crop')
will rotate 30 degrees clockwise and keep the dimension same. To increase the size you can use 'full' option in imresize
To input a random value in the rotation matrix
rn = rand*90; %0-90 degrees
newmat = imrotate(mat, rn, 'crop')

Shade a subset of a sphere's surface in MATLAB

I'm attempting to generate a plot of a hemisphere with a shaded area on the surface bound by max/min values of elevation and azimuth. Essentially I'm trying to reproduce this:
Generating the hemisphere is easy enough, but past that I'm stumped. Any ideas?
Here's the code I used to generate this sphere:
[x,y,z] = sphere;
x = x(11:end,:);
y = y(11:end,:);
z = z(11:end,:);
r = 90;
surf(r.*x,r.*y,r.*z,'FaceColor','yellow','FaceAlpha',0.5);
axis equal;
If you want to highlight a certain area of your hemisphere, first you decide the minimum and maximum azimuth (horizontal sweep) and elevation (vertical sweep) angles. Once you do this, take your x,y,z co-ordinates and convert them into their corresponding angles in spherical co-ordinates. Once you do that, you can then subset your x,y,z co-ordinates based on these angles. To convert from Cartesian to spherical, you would thus do:
Source: Wikipedia
theta is your elevation while phi is your azimuth. r would be the radius of the sphere. Because sphere generates co-ordinates for a unit sphere, r = 1. Therefore, to calculate the angles, we simply need to do:
theta = acosd(z);
phi = atan2d(y, x);
Take note that the elevation / theta is restricted 0 to 180 degrees, while the azimuth / phi is restricted between -180 to 180 degrees. Because you're only creating half of a sphere, the elevation should simply vary from 0 to 90 degrees. Also note that acosd and atan2d return the result in degrees. Now that we're here, you just have to subset what part of the sphere you want to draw. For example, let's say we wanted to restrict the sphere such that the min. and max. azimuth span from -90 to 90 degrees while the elevation only spans from 0 to 45 degrees. As such, let's find those x,y,z co-ordinates that satisfy these constraints, and ensure that anything outside of this range is set to NaN so that these points aren't drawn on the sphere. As such:
%// Change your ranges here
minAzimuth = -90;
maxAzimuth = 90;
minElevation = 0;
maxElevation = 45;
%// Compute angles - assuming that you have already run the code for sphere
%// [x,y,z] = sphere;
%// x = x(11:end,:);
%// y = y(11:end,:);
%// z = z(11:end,:);
theta = acosd(z);
phi = atan2d(y, x);
%%%%%// Begin highlighting logic
ind = (phi >= minAzimuth & phi <= maxAzimuth) & ...
(theta >= minElevation & theta <= maxElevation); % // Find those indices
x2 = x; y2 = y; z2 = z; %// Make a copy of the sphere co-ordinates
x2(~ind) = NaN; y2(~ind) = NaN; z2(~ind) = NaN; %// Set those out of bounds to NaN
%%%%%// Draw our original sphere and then the region we want on top
r = 90;
surf(r.*x,r.*y,r.*z,'FaceColor','white','FaceAlpha',0.5); %// Base sphere
hold on;
surf(r.*x2,r.*y2,r.*z2,'FaceColor','red'); %// Highlighted portion
axis equal;
view(40,40); %// Adjust viewing angle for better view
... and this is what I get:
I've made the code modular so that all you have to do is change the four variables that are defined at the beginning of the code, and the output will highlight that desired part of the hemisphere that are bounded by those min and max ranges.
Hope this helps!
One option is to create an array with the corresponding color you want to attribute to each point.
A minimal example (use trigonometry to convert your azimuth and elevation to logical conditions on x, y, and z):
c=(y>0).*(x>0).*(z>0.1).*(z<0.5);
c(c==0)=NaN;
surf(r.*x,r.*y,r.*z,c ,'FaceAlpha',0.5); axis equal;
yields this:
Note: this only works with the resolution of the grid. (i.e each 'patch' of the surface can have a different color). To exactly reproduce your plot, you might want to superpose the grid sphere with another one that has a much larger number of grid points on which you apply the above code.

How do I rotate a cylinder in matlab using matrices?

So, I'm really new to MatLab, and I was trying to make a cylinder using [X Y Z] = cylinder;.Then I got these 3 matrices: X Y and Z that generate an actual cylinder if I mesh them. Now, what I need help to do is rotate this [X Y Z] cylinder 90 degrees clockwise in the y axis. I know there is this command called rotate but my teacher wants me to use rotation and translation matrices explicitly. How could I create these matrices and multiply them to the cylinder?Is there a better way to make the cylinder? I'm really not used to matlab, if you could explain in a detailed form, I would be very thankful.
You should use a rotation matrix for the R^3 which serves as a linear map. There are built in fucntions in MATLAB for that but I guess you are not allowed to use them.
Here is a quick and dirty solution:
[X Y Z] = cylinder;
figure;
surf(X,Y,Z);
% set up rotation matrix:
angle_in_degrees = 90;
angle_in_rad = angle_in_degrees* pi/180;
rotationMatrix = [cos(angle_in_rad) 0 sin(angle_in_rad); 0 1 0; -sin(angle_in_rad) 0 cos(angle_in_rad)];
% get points at the two rings and rotate them separately:
positionOld1 = [X(1,:)',Y(1,:)',Z(1,:)'];
positionOld2 = [X(2,:)',Y(2,:)',Z(2,:)'];
positionNew1 = positionOld1*rotationMatrix;
positionNew2 = positionOld2*rotationMatrix;
% reassemble the two sets of points into X Y Z format:
X = [positionNew1(:,1),positionNew2(:,1)];
Y = [positionNew1(:,2),positionNew2(:,2)];
Z = [positionNew1(:,3),positionNew2(:,3)];
figure;
surf(X,Y,Z);

examples to convert image to polar coordinates do it explicitly - want a slick matrix method

I am trying to convert an image from cartesian to polar coordinates.
I know how to do it explicitly using for loops, but I am looking for something more compact.
I want to do something like:
[x y] = size(CartImage);
minr = floor(min(x,y)/2);
r = linspace(0,minr,minr);
phi = linspace(0,2*pi,minr);
[r, phi] = ndgrid(r,phi);
PolarImage = CartImage(floor(r.*cos(phi)) + minr, floor(r.sin(phi)) + minr);
But this obviously doesn't work.
Basically I want to be able to index the CartImage on a grid.
The polar image would then be defined on the grid.
given a matrix M (just a 2d Gaussian for this example), and a known origin point (X0,Y0) from which the polar transform takes place, we expect that iso-intensity circles will transform to iso-intensity lines:
M=fspecial('gaussian',256,32); % generate fake image
X0=size(M,1)/2; Y0=size(M,2)/2;
[Y X z]=find(M);
X=X-X0; Y=Y-Y0;
theta = atan2(Y,X);
rho = sqrt(X.^2+Y.^2);
% Determine the minimum and the maximum x and y values:
rmin = min(rho); tmin = min(theta);
rmax = max(rho); tmax = max(theta);
% Define the resolution of the grid:
rres=128; % # of grid points for R coordinate. (change to needed binning)
tres=128; % # of grid points for theta coordinate (change to needed binning)
F = TriScatteredInterp(rho,theta,z,'natural');
%Evaluate the interpolant at the locations (rhoi, thetai).
%The corresponding value at these locations is Zinterp:
[rhoi,thetai] = meshgrid(linspace(rmin,rmax,rres),linspace(tmin,tmax,tres));
Zinterp = F(rhoi,thetai);
subplot(1,2,1); imagesc(M) ; axis square
subplot(1,2,2); imagesc(Zinterp) ; axis square
getting the wrong (X0,Y0) will show up as deformations in the transform, so be careful and check that.
I notice that the answer from bla is from polar to cartesian coordinates.
However the question is in the opposite direction.
I=imread('output.png'); %read image
I1=flipud(I);
A=imresize(I1,[1024 1024]);
A1=double(A(:,:,1));
A2=double(A(:,:,2));
A3=double(A(:,:,3)); %rgb3 channel to double
[m n]=size(A1);
[t r]=meshgrid(linspace(-pi,pi,n),1:m); %Original coordinate
M=2*m;
N=2*n;
[NN MM]=meshgrid((1:N)-n-0.5,(1:M)-m-0.5);
T=atan2(NN,MM);
R=sqrt(MM.^2+NN.^2);
B1=interp2(t,r,A1,T,R,'linear',0);
B2=interp2(t,r,A2,T,R,'linear',0);
B3=interp2(t,r,A3,T,R,'linear',0); %rgb3 channel Interpolation
B=uint8(cat(3,B1,B2,B3));
subplot(211),imshow(I); %draw the Original Picture
subplot(212),imshow(B); %draw the result

Visualizing a toroidal surface in Matlab

I have a problem which is twofold:
How do I plot a toroidal surface in MATLAB, given a major radius R and a minor radius a? To avoid confusion, it is the toroidal/poloidal coordinate system, illustrated in the picture below, that I'm talking about.
Now, in any point (phi, theta) on this surface, the minor radius will be distorted by some value that I have stored in a matrix. How do I plot this distorted surface? This might be easy once I have the answer to part 1, but this is my actual goal, so any solution to part 1 that cannot handle this is pretty useless to me.
If anyone can tell me how to make the image appear smaller here, please do =)
Addressing your first question: first you will need to define the coordinates of your torus in toroidal coordinates (seems natural!) and then convert to Cartesian coordinates, which is how MATLAB expects all plots to be constructed (unless you are making a polar plot, of course). So we start of by defining our toroidal coordinates:
aminor = 1.; % Torus minor radius
Rmajor = 3.; % Torus major radius
theta = linspace(-pi, pi, 64) ; % Poloidal angle
phi = linspace(0., 2.*pi, 64) ; % Toroidal angle
We just want a single surface of the torus, so the minor radius is a scalar. We now make a 2D mesh of these coordinates:
[t, p] = meshgrid(phi, theta);
and convert to 3D Cartesian coordinates using the formulas given on the Wikipedia page linked to in the question:
x = (Rmajor + aminor.*cos(p)) .* cos(t);
y = (Rmajor + aminor.*cos(p)) .* sin(t);
z = aminor.*sin(p);
Now we have our torus defined in 3D, we can plot it using surf:
surf(x, y, z)
axis equal
Edit: To address your second question, it depends how you have your distortions stored, but say you have a matrix defined at each toroidal and poloidal point, you will just have to multiply the constant that is the minor radius by the distortion. In the following I create a distortion matrix that is the same dimensions as my toroidal and poloidal angle coordinate matrices and that is normally distributed about a mean of 1 with a FWHM of 0.1:
distortion = 1. + 0.1 * randn(64, 64);
x = (Rmajor + aminor .* distortion .*cos(p)) .* cos(t);
y = (Rmajor + aminor .* distortion .* cos(p)) .* sin(t);
z = aminor.* distortion .* sin(p);
surf(x, y, z)
The result of which is:
You can do this with surf - just create matrices with the x,y,z coordinates. The page you linked to has the trig equations to do this (they are exactly what you'd come up with on your own - I wrote the code below before checking your link).
R = 10;
a = 3;
tx=nan(41,21);
ty=nan(41,21);
tz=nan(41,21);
for j=1:21
for i=1:41
phi = (i-1)*2*pi/40;
theta = (j-1)*2*pi/20;
tx(i,j)= cos(phi) * (R+cos(theta)*a);
ty(i,j)= sin(phi) * (R+cos(theta)*a);
tz(i,j)= sin(theta)*a;
end
end
figure
surf(tx,ty,tz)
axis equal
To distort the surface, replace the constant a with a matrix of the desired minor radius values, and index into that matrix - i.e. tz(i,j) = sin(theta)*distortion(i,j) (but in all dimensions, obviously).