Installing MonoGame_3.0.1.mpack in XamarinStudio in Mac OS x I got this error "The Packacge 'Core v4.0' could not be found in any repository" - iphone

I'm trying to configure my development environment in my Mac with Xamarin and MonoGame but when I tried to add "MonoGame_3.0.1.mpack" in the Add-in Manager I got this error:
The Packacge 'Core v4.0' could not be found in any repository
The Packacge 'Ide v4.0' could not be found in any repository
This what I have installed on my Mac with no errors:
-Installed XamarinStudio
-Installed MonoFramework-MDK-3.8.0.macos10.xamarin.x86.pkg
-Installed MonoFramework-MRE-3.8.0.macos10.xamarin.x86.pkg
I'll really appreciate if any of you knows how can install MonoGame_3.0.1.mpack in Xamarin on Mac OS x

The issue is that that version of the template is not compatible with the version of Xamarian Studio you have installed. Until the newest version of Xamarian Studio is released for Mac, you won't be able to install that template.
However, you can download the template from here. It is compatible with the Mac OS X build version 5.5.2 of Xamarian Studio.

Related

Omnisharp error about dotnet version - Unity

at VSCode launch today I'm receiving this error:
Starting OmniSharp server at 27/5/2022, 12:37:25
Target: f:\UnityProjects\MyGame.sln
[ERROR] Error: Found dotnet version 5.0.407. Minimum required version is 6.0.100.
I read that there have been updates in omnisharp but I really don't know how to fix the issue.
I've installed dotnet 6.0 TLS through a new visual studio installation... is there anything else I can do to bring dotnet working with my Unity project?
If you're using C# extension 1.25.0 they announced a change in the extension's details page:
.NET Framework builds of OmniSharp no longer ship with Mono or the
MSBuild tooling (See announcement omnisharp-roslyn#2339). To ensure
that the C# extension remains usable out of the box for .NET SDK
projects, we have changed the default value of omnisharp.useModernNet
to true.
If you still need Unity or .NET Framework support, you can set
omnisharp.useModernNet to false in your VS Code settings and restart
OmniSharp.
Changing that omnisharp.useModernNet setting to false worked for me.
If you use vscode for web development and your installed dotnet SDK version is < 6, this answer might be useful.
After quite some time I spotted an Ominisharp Log warning this.
[ERROR] Error: Found dotnet version 3.1.419. Minimum required version is 6.0.100.
Solution
Install dotnet SDK 6 alongside or by replacing your current version.
I recommend you install it by using the dotnet-install.{sh | ps1} script.
By running the command below it will install the latest version alongside your current one.
sudo ./dotnet-install.sh -c 6.0 --install-dir /usr/share/dotnet
~ ยป dotnet --list-sdks
3.1.419 [/usr/share/dotnet/sdk]
6.0.300 [/usr/share/dotnet/sdk]

UWP Deployment Microsoft.NET.Native.Runtime.1.7 not found error

I have recently installed a few updates to windows / visual studio 2017, and now when I create a package of my UWP app and try deploying it to any of the machine where it used to work just fine - installation fails and there is this error message in windows error log:
AppX Deployment operation failed for package 92211ab1-5481-4a1a-9111-a3dd87b81b72_1.0.26.0_neutral_~_n78qa84z3g9aj with error 0x80073CF3. The specific error text for this failure is: Windows cannot install package 92211ab1-5481-4a1a-9111-a3dd87b81b72_1.0.26.0_x86__n78qa84z3g9aj because this package depends on a framework that could not be found. Provide the framework "Microsoft.NET.Native.Runtime.1.7" published by "CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US", with neutral or x86 processor architecture and minimum version 1.7.25531.0, along with this package to install. The frameworks with name "Microsoft.NET.Native.Runtime.1.7" currently installed are: {}
I can not find any reference on the web for this package.
The package installs just fine on the developement machine.
Any help would be greatly appreciated.
EDIT 1:
Screenshot of my dependencies folder below:
UWP Deployment Microsoft.NET.Native.Runtime.1.7 not found
The problem is that there is no Microsoft.NET.Native.Runtime.1.7 dependence in current OS system. And you could install Microsoft.NET.Native.Runtime.1.7 dependence manually.
The Microsoft.NET.Native.Runtime.1.7 dependence will be stored in the Dependencies folder where under the appx folder.
Update1
I have checked your screenshot. It seems that you generate your package in debug mode and I can reproduce the same dependency in this way. The .NET Native tool chain is checked by default in the release mode. So you could regenerate your package in release mode to get files above.
Looks like these dependencies only appear on a Release build, and not in Debug.

Visual Studio in OSX: Installing Android SDK Platform-Tools v26.0.0 failed

I'm trying to compile to Android using Unity3D. The normal procedure is installing Android Studio. However I want to use Visual Studio Community (Preferences -> SDK Locations -> Android) to avoid downloading Android Studio because I do not plan to use it:
The rest of components seems to be installed well. However the Android SDK Platform-Tools installation outputs the following error:
Installing Android SDK Platform-Tools v26.0.0 failed
Could not find a
part of the path
"/Users/username/Library/Developer/Xamarin/android-sdk-macosx/platform-tools/package.xml".
I have been able to install it after creating an empty folder named platform-tools manually. Unfortunately it seems it has not been installed correctly because the folder only contains one file named: package.xml of much less than 7 Mb. Unity also output the following error:
Android SDK is outdated
SDK Tools version 0.0.0 < 24.0.0.
Workarounds seem easy (both can be downloaded from here: https://developer.android.com/studio/index.html):
Install Android Studio: it seems the easier and quick way, but >500Mb HardDisk space
Install only command line tools: not so easy and quick
However I guess I'm very stubborn and curious: why could it be failing?
Hey mate for me it worked to create the missing folder manually.
So this folder:
/Users/username/Library/Developer/Xamarin/android-sdk-macosx/platform-tools/
Is actually missing so if you do this:
$ cd /Users/username/Library/Developer/Xamarin/android-sdk-macosx/
$ mkdir platform-tools
And try to run the installer from VS UI
it should install the platform-tools package.
Complement from #benjamingranados:
Also check that the destiny folder in the "Locations" Tab is the same.

Qt 5.6 on windows compilier error

I'm starting out with QT creator
My objective is to use it to create a Application using Qt3D and QT quick Ui
When I try to create a project it shows me I don't have a compiler yet: (screenshot on link)
QT new project, no compiler error
If I try to build an example it shows me the following error:
16:35:11: Configuration is faulty. Check the Issues view for details.
Error while building/deploying project shadow-map-qml (kit: Desktop Qt 5.6.0 MSVC2015 64bit)
When executing step "Make"
Did I do something wrong on the installation or Do I need to download and install a separate compiler? If so for Qt 5.6 on windows 10 which should I download?

Install4j installer fails with internal error for Mac OS

I have built an installer using the latest Install4J. On the Mac OS, it fails to install with the following message: "An internal error has occuerred (error code: launch path not accessible)".
The same installer for other platforms (Windows 32/64, and Linux) work fine. Has anyone else seen this and know how to fix it?
It turns out, this error was caused by the OpenJDK JRE version i was using. It works fine with the Installed version of the JRE on my Mac.