function of object in nested table syntax? - class

I got a table like this which is giving me
'(' expected near 't' at 'errorline'
Which means there must be an syntax error, but I can't detect one. Have you any idea what's wrong with the syntax?
t = {}
t[x] = {
some = "data",
foo = function() return "bar" end,
elements = { -- the class is working 100%, have used it for several projects.
mon = class:new(param),
tue = class:new(param2),
n = class:new(param3),
},
function t[x].elements.mon:clicked() -- <<< --- ERRORLINE
--dosomething
end,
}

Add the function t[x].elements.mon:clicked() after the table declaration i.e after the closing braces of the table .
t = {}
t[x] = {
some = "data",
foo = function() return "bar" end,
elements = { -- the class is working 100%, have used it for several projects.
mon = class:new(param),
tue = class:new(param2),
n = class:new(param3),
}
}
t[x].elements.mon.clicked = function(self)
--dosomething
end
EDIT :
As mentioned in the comments function t[x].elements.mon:clicked() wont work.
Function declaration should be t[x].elements.mon.clicked = function(self).
Note that the first parameter for the function would be self if you call a dot function using colon. i.e If you call the function as c = t[x].elements.mon:clicked(a,b) then the function should be
t[x].elements.mon.clicked = function(self,a,b)

Related

Swift: Create Array of Pointers For Calling a C Function

Context
From Swift, I am trying to call a specific function of the libxlsxwriter C library. The documentation is here: https://libxlsxwriter.github.io/worksheet_8h.html#a62bf44845ce9dcc505bf228999db5afa
The function assembles a "rich string" (the equivalent of an AttributedString, where different formats/styles apply to different ranges) and writes it to a specific cell in the Excel worksheet. In C, the function works like this:
lxw_format *bold = workbook_add_format(workbook);
format_set_bold(bold);
lxw_format *italic = workbook_add_format(workbook);
format_set_italic(italic);
lxw_rich_string_tuple fragment11 = {.format = NULL, .string = "This is " };
lxw_rich_string_tuple fragment12 = {.format = bold, .string = "bold" };
lxw_rich_string_tuple fragment13 = {.format = NULL, .string = " and this is "};
lxw_rich_string_tuple fragment14 = {.format = italic, .string = "italic" };
lxw_rich_string_tuple *rich_string1[] = {&fragment11, &fragment12,
&fragment13, &fragment14, NULL};
worksheet_write_rich_string(worksheet, CELL("A1"), rich_string1, NULL);
The Problem
I have an array of lxw_rich_string_tuple structs, but I'm unclear how to convert this into the array of pointers that worksheet_write_rich_string() accepts:
// The worksheet object and `lxw_format` objects are already existent.
// This array contains multiple well-formed `lxw_rich_string_tuple` structs, which I can see in the debugger.
//
var rawTuples: [lxw_rich_string_tuple] = ...
// Parameters:
// - the worksheet on which to write this string
// - the row of the cell in which to write
// - the column of the cell in which to write
// - a null-terminated array of pointers to `lxw_rich_string_tuple` structs
// - an optional format object to use, null in this case.
//
worksheet_write_rich_string(worksheet, 0, 1, ?, NULL);
The trouble is the ?. I've tried all sorts of withUnsafeBytes and withUnsafeMutableBytes and UnsafeMutableRawPointer().bindMemory(to:capacity:) and I cannot figure out the magic Swift gibberish to do what is such a SIMPLE thing in C. Thanks.
My Attempt
This gives no compiler errors, but crashes with a Bad Access exception:
let argsSize: Int = rawTuples.count
rawTuples.withUnsafeMutableBufferPointer { rawTuplesPointer in
let ptr = UnsafeMutableRawPointer(rawTuplesPointer.baseAddress!).bindMemory(to: lxw_rich_string_tuple.self, capacity: argsSize)
var tuplePointers: [UnsafeMutablePointer<lxw_rich_string_tuple>?] = []
for i in 0 ..< argsSize
{
let tp: UnsafeMutablePointer<lxw_rich_string_tuple>? = ptr + (i * MemoryLayout<lxw_rich_string_tuple>.stride)
tuplePointers.append(tp)
}
tuplePointers.append(nil)
tuplePointers.withUnsafeBufferPointer { tpPointer in
let m = UnsafeMutablePointer(mutating: tpPointer.baseAddress)
worksheet_write_rich_string(lxw_worksheet, cell.row, cell.col, m, nil)
}
}
Try this:
rawTuples.withUnsafeMutableBufferPointer { p in
guard let arrBaseAddress = p.baseAddress else { return }
var pointersToEachArrayElement: [UnsafeMutablePointer<_>?] =
Array(arrBaseAddress ..< arrBaseAddress.advanced(by: p.count))
pointersToEachArrayElement.append(nil)
pointersToEachArrayElement.withUnsafeMutableBufferPointer { q in
// use q.baseAddress in the call to worksheet_write_rich_string
}
}
The idea is similar to your attempt - to create an array of pointers to each of the array elements. But unlike your attempt, I avoided calling the initialisers of the pointer types (which I don't think you are supposed to do), and instead tried to use the withXXX functions as much as I could.
You should also consider just writing Objective-C wrappers around the C function and lxw_rich_string_tuple. Sometimes C functions are just not bridged into Swift in a very convenient way, and this is not the first time I've experienced something like this, unfortunately :(

How to return a variable in a function in kotlin

I created a function that recieves input and compare it to a list, when find a match it return the match, in this case this match is the attribute of a class that i created.
I understand that the problem is with the return statement, so in the beginning of the function I declare the return as "Any", further more than that I'm kinda lost.
The error is this: A 'return' expression required in a function with a block body ('{...}')
class Class1(var self: String)
var test_class = Class1("")
fun giver(){
test_class.self = "Anything"
}
class Funciones(){
fun match_finder(texto: String): Any{
var lista = listOf<String>(test_class.self)
var lista_de_listas = listOf<String>("test_class.self")
var count = -1
for (i in lista_de_listas){
count = count + 1
if (texto == i){
lista_de_listas = lista
var variable = lista_de_listas[count]
return variable
}
}
}
}
fun main(){
giver()
var x = "test_class.self"
var funcion = Funciones()
var y = funcion.match_finder(x)
println(y)
}
To explain you what the problem is, let's consider the following code:
class MyClass {
fun doSomething(): String {
val numbers = listOf(1, 2, 3)
for (number in numbers) {
if (number % 2 == 0) {
return "There is at least one even number in the list"
}
}
}
}
If you try compiling it you'll get the same error message as in your question: A 'return' expression required in a function with a block body ('{...}'). Why is that?
Well, we defined a function doSomething returning a String (it could be any other type) but we're returning a result only if the list of numbers contains at least one even number. What should it return if there's no even number? The compiler doesn't know that (how could it know?), so it prompts us that message. We can fix the code by returning a value or by throwing an exception:
class MyClass {
fun doSomething(): String {
val numbers = listOf(1, 2, 3)
for (number in numbers) {
if (number % 2 == 0) {
return "There is at least one even number in the list"
}
}
// return something if the list doesn't contain any even number
return "There is no even number in the list"
}
}
The same logic applies to your original code: what should the function return if there is no i such that texto == i?
Please also note that the solution you proposed may be syntactically correct - meaning it compiles correctly - but will probably do something unexpected. The for loop is useless since the if/else statement will always cause the function to return during the first iteration, so the value "There is no match" could be returned even if a match actually exists later in the list.
I searched online, if someone has the same problem, the correct code is as follows:
class Funciones(){
fun match_finder(texto: String): Any{
var lista = listOf<String>(test_class.self)
var lista_de_listas = listOf<String>("test_class.self")
var count = -1
var variable = " "
for (i in lista_de_listas){
count = count + 1
if (texto == i){
lista_de_listas = lista
var variable = lista_de_listas[count]
return variable
} else {
return "There is no match"
}
}
return variable
}
}

Optional function arguments with no default value possible?

In Chapel, we can set the default value of function formal arguments easily, for example,
proc test( a = 1, b = 2.0, c = "hi" ) {
...
}
and call the function by using keywords also:
test( 10 ); // a = 10, b = 2.0, c = "hi"
test( b = 3.14 ); // a = 1, b = 3.14, c = "hi"
test( c = "yo" ); // a = 1, b = 2.0, c = "yo"
Here, I am wondering if it is possible to define a keyword argument that does not require a predefined default value. More specifically, I would like to write a function that can optionally receive an array depending on cases (e.g., to save intermediate data). Here, the only requirement is that I can check whether the actual argument is passed or not, and there is no need to give the default array value. I imagined something like
proc test( ..., optional d: [] real ) {
if present( d ) then ...;
}
or
proc test( ..., d: [] real = None ) {
if present( d ) then ...;
}
but was not able to find similar things. At the moment, my workaround is to give some dummy default value and check their properties to determine whether an actual argument is passed.
proc test( arr = empty2Dreal ) { ... } // where "empty2Dreal" is a pre-defined global array
or
proc test( arr = reshape( [0.0], {1..1,1..1} ) ) { ... } // some dummy array
}
However, I am wondering whether there might be a more elegant(?) or idiomatic(?) approach...
Edit
As suggested in the comment, it is also convenient to overload several functions to get different interfaces, but at some point I guess I need to pass some "dummy" object to the final (full-fledged) routine and ask the latter to see if the passed object is "dummy" or not... MWE is something like this:
const empty1Dint: [1..0] int;
proc test( x: real, arr: [] int )
{
writeln("test() with 2 args");
writeln(( x, arr ));
// here, I need to check whether the passed object is
// an actual array or not by some predefined rule
if arr.size > 0 then writeln("got a non-empty array");
}
proc test( x: real )
{
writeln("test() with 1 arg");
test( x = x, arr = empty1Dint );
}
var work = [1,2,3,4,5];
test( x = 1.0 );
writeln();
test( x = 1.0, arr = work );
which gives
test() with 1 arg
test() with 2 args
(1.0, )
test() with 2 args
(1.0, 1 2 3 4 5)
got a non-empty array
The corresponding default-value version is
const empty1Dint: [1..0] int;
proc test( x: real, arr: [] int = empty1Dint )
{
writeln("test() with 2 args");
writeln(( x, arr ));
if arr.size > 0 then writeln("got a non-empty array");
}
var work = [1,2,3,4,5];
test( x = 1.0 );
writeln();
test( x = 1.0, arr = work );
which gives
test() with 2 args
(1.0, )
test() with 2 args
(1.0, 1 2 3 4 5)
got a non-empty array
Although the above approach works for arrays, the rule needs to change depending on the type of objects used. So, I was wondering if there is some systematic way, e.g., to pass a "null pointer" or some unique global object to tell the final routine about the presence of the actual data. (But, as noted above, the above approach works for arrays).
Edit 2
Another approach may be simply to pass an additional flag for using the passed array (then there is no need to think much about the nature of the default object, so may be overall simpler...)
const empty1Dint: [1..0] int;
proc test( x: real, arr: [] int = empty1Dint, use_arr = false )
{
writeln( "x= ", x );
if use_arr {
writeln("working with the passed array...");
for i in 1..arr.size do arr[ i ] = i * 10;
}
}
test( x = 1.0 );
writeln();
var work: [1..5] int;
test( x = 2.0, arr = work, use_arr = true );
writeln( "work = ", work );
Edit 3
Following Option 3 in the answer, here is a modified version of my code using _void and void:
proc test( x: real, arr: ?T = _void )
{
writeln( "\ntest():" );
writeln( "x = ", x );
writeln( "arr = ", arr );
writeln( "arr.type = ", arr.type:string );
writeln( "T = ", T:string );
if arr.type != void {
writeln( "doing some checks" );
assert( isArray( arr ) );
}
if arr.type != void {
writeln( "writing arr" );
for i in 1..arr.size do arr[ i ] = i * 10;
}
}
// no optional arg
test( x = 1.0 );
// use an optional arg
var work: [1..5] int;
test( x = 2.0, arr = work );
writeln( "\nmain> work = ", work );
Result:
test():
x = 1.0
arr =
arr.type = void
T = void
test():
x = 2.0
arr = 0 0 0 0 0
arr.type = [domain(1,int(64),false)] int(64)
T = [domain(1,int(64),false)] int(64)
doing some checks
writing arr
main> work = 10 20 30 40 50
This answer discusses 3 answers:
The strategy discussed in the edit of the question.
A strategy using a Box type
A strategy using a generic function with a void default value
My favorite of these options is Option 3.
Option 1
proc test( x: real, arr: [] int = empty1Dint, use_arr = false ) strategy described in the question is reasonable, if a little verbose. The main drawback here is that you'd need more overloads of test if you didn't want the call sites to have to pass use_arr=true or use_arr=false. Here is a simple program that does that:
proc test(optional, hasOptional:bool) {
writeln("in test");
writeln(" optional is ", optional);
if hasOptional == false then
writeln(" note: default was used for optional");
}
proc test(optional) {
test(optional, hasOptional=true);
}
proc test() {
var emptyArray:[1..0] int;
test(emptyArray, hasOptional=false);
}
test();
test([1, 2, 3]);
Option 2
Another alternative is to create a class to store the optional argument data, and pass nil by default.
class Box {
var contents;
}
proc makeArray() {
var A:[1..2] int;
return A;
}
proc emptyBox() {
var A:[1..0] int;
var ret: owned Box(A.type) = nil;
return ret;
}
proc test( optional=emptyBox() ) {
writeln("in test with optional=", optional);
}
test();
test(new owned Box(makeArray()));
Here the main tricky part is that the array type returned by makeArray() and emptyBox() have to match. It'd be possible to use a type alias to have them refer to the same array type, but how exactly that would fit in depends on your application. Another problem with this approach is that it causes the array to be copied in the process of passing such an argument. And, one has to think about where the Box will be destroyed. Is test to hang on to the array value (e.g. storing it in a data structure) or just going to use it temporarily? This is set by the type returned by emptyBox in my example.
It's probably reasonable for the standard library to gain such a Box type but it doesn't have one now.
Option 3
My favorite solution to this problem is a third strategy altogether.
Chapel includes a value of void type called _void. The key is the declaration proc test( optional:?t=_void ). Here test is a generic function - the syntax argument:?t indicates that the argument can have a varied type (which will be available as t within the function). This is necessary to get a generic argument that also has a default value (otherwise the argument will have only the type inferred from the default value).
If no optional argument is provided, it will instantiate with optional having type void. Which makes sense as a way to not pass something. Technically it's not the same as checking if the default value was provided, but I think a call site like test(optional=_void) is reasonably clear at communicating that the value of optional should be ignored (since it's void).
Anyway here is the code:
proc test( optional:?t=_void ) {
writeln("in test");
writeln(" optional is ", optional);
if optional.type == void then
writeln(" note: default was used for optional");
}
test();
test([1, 2, 3]);

How can I unroll callbacks in Coffeescript?

Normally in Javascript I can do something like this:
var step;
determineStep();
function determineStep() {
step = 'A';
asyncCallbackA(function(result)) {
if (result.testForB) performB();
});
}
function performB() {
step = 'B';
asyncCallbackB(function(result)) {
if (result.testForC) performC();
});
}
function performC() {
step = 'C';
...
}
However Coffeescript does not allow named functions that get hoisted so I would have to define a function before calling it. This would result in them being out of order (very confusing). And if any of them have circular dependencies then it is not possible at all.
In Coffeescript I am forced to do:
step = null
determineStep =
step = 'A'
asyncCallbackA (result) ->
if result.testForB
step = 'B'
asyncCallbackB (result) ->
if result.testForC
step = 'C'
asyncCallbackC (result) ->
...
determineStep()
If you have multiple steps this can quickly get out of hand.
Is it possible to implement the Javascript pattern in Cofffeescript? If not, what is the best way to handle this scenario?
I think you're a little confused. When you say:
f = -> ...
the var f is (of course) hoisted to the top of the scope but the f = function() { ... } definition is left where it is. This means that the only order that matters is that you need to define all your functions before you determineStep().
For example, this works just fine:
f = -> g()
g = -> h()
h = -> console.log('h')
f()
In your case:
step = null
determineStep = ->
step = 'A'
asyncCallbackA (result) -> performB() if(result.testForB)
performB = ->
step = 'B'
asyncCallbackB (result) -> performC() if(result.testForC)
performC = ->
step = 'C'
...
determineStep()
should be fine. determineStep can call performB before performB is defined (in source order) because:
The var performB is hoisted.
By the time determineStep executes, the performB = function() { ... } will have been done.
Similarly for the other functions so you don't have to worry about interdependencies amongst your functions.

Closures over not yet defined variables in CoffeeScript

For the following code:
inc = -> value = (value ? 0) + 1
dec = -> value = (value ? 0) - 1
print = -> console.log value ? 0
How can you make this work properly, so inc and dec close upon value instead of creating separate function-local variables, in the way other than explicitly assigning something to value?
In plain Javascript, you would just declare var value at outer scope:
var value;
function inc() { value = (value || 0) + 1; };
function dec() { value = (value || 0) - 1; };
function print() { console.log(value || 0); };
What is CoffeeScript way for exactly the same thing?
In CoffeeScript, the way to introduce a local variable is to assign to the variable in the appropriate scope.
This is simply the way that CoffeeScript was defined and as such is similar to Python or Ruby, which do not require a "variable declaration", except CoffeeScript also allows forward access. A side-effect is that one cannot shadow a lexical variable.
Just as with the placement of var in JavaScript, where this assignment is done (as long as it is in the correct scope) does not affect the scope of the variable.
Given
x = undefined
f = -> x
// JS
var f, x;
x = void 0;
f = function() {
return x;
};
Given
f = -> x
x = undefined
// JS
var f, x;
f = function() {
return x;
};
x = void 0;