how to get browser window resolution while loading Unity3D - unity3d

Really need your input. I have unity furniture configurator and client decided he wants make it fully adjustable depending on browser window. Would be perfect if unity can get resolution while loading.
I found this http://helloracer.com/unity/ - it is exactly same thing i need.
I cannot figure out how to achieve this result
Thanks!!!

Having in mind you tagged your question with php - you can not do that using it. You need to do it with javascript:
window.screen.availHeight
window.screen.availWidth
and somehow transfer it to your php code, which later decides what to do based on that. You can achieve it using 2 http calls in the same page.

Related

determining vertical vs horizontal photo in Zapier

I am receiving iPhone photos from the Sendblue messaging service and need to determine if they’re vertical or horizontal. This seems like it should be really easy but is giving me trouble. They’re in a CDN (link to example photo).
Any solution would be good, ideally it's something simple and doesn't require another app. Seems like this should be much easier than it is not sure what I'm missing.
So far I’ve tried this post and the CLI that resulted from it, but when I try to add it doesn’t show up in my apps.
I also tried the “mallabe” Zapier app, but it’s saying the photo isn't “publicly accessible”. This confuses me as the photo seems accessible to anybody I send it to.
AirEXIF is another solution I am looking into, I just applied to use their app so waiting to hear back on that front (not much activity from them recently so hoping they're still around).

Getting a page curl effect with Unity / Flutter, doable?

I've got an application built in flutter where we have a page transition that currently just sticks to pretty out of the box stack/slide.
We're trying to create a page curl effect similar to https://www.youtube.com/watch?v=e1znh05-iXY on the transition but not having much luck faking it with 2D animation/clip-path coupled with the gesture controlling the path similarly to the video being extremely difficult, almost impossible
Until we have some sort of 3D support within Flutter - the only way to do it that I can think of is using Unity3D via https://pub.dartlang.org/packages/flutter_unity_widget
But I don't know how this will work when we need it for every page?
OR
Going the other way and importing our Flutter app as a library in Unity to render every page within Unity.
Could I please gets some thoughts on whether either approach will work and any advice on a potential path forward?
Thanks in advance guys.
see this plugin, it's close to what you need you can take inspiration :)
https://pub.dartlang.org/packages/flip_card

Live reload/refresh for HTML/CSS & Javascript across 2 monitors?

Any help/advice on this would be greatly appreciated.
I'm looking for what I would consider a standard setup for modern day web design/development. Basically I have a dual monitor setup and I would like to code on one screen and have the changes displayed in real-time on the other screen.
Up until yesterday I was using jsbin in this way and it was working great. I had one browser setup with the coding stuff (HTML/CSS/jQuery) and I then had another separate browser open on the second monitor which updated instantly as I typed. So if I changed a CSS rule for example it was shown in real-time on the second monitor without me having to do ANYTHING. No saving, no refreshing, no switching tabs - NOTHING.
However, for whatever reason jsbin now refuses to update in real-time and it will only show the code changes if I manually refresh the browser. I've emailed jsbin about this but they can't diagnose the issue.
So what I'm looking for is either an online alternative, or a local alternative. However, everything (and I mean EVERYTHING) that I've tried so far can't do what jsbin did.
dabblet.com, jsFiddle.net, liveweave.com, codepen.io, cssdeck.com etc
But all of the above don't offer a second tab/browser that I can move to the second monitor to show the code updates in real-time which is the most important thing.
Surely there must be an easy solution to this? Is it not common to code in this way on 2 monitors whilst developing a website? I'd really appreciate any help on this.
Many thanks
Ben
For local option, Brackets has Live Preview mode.
After you open your project or file for editing, select File -> Live Preview
It launches a browser window, then your changes are reflected as you type, no save or browser refresh needed.
I use Liveweave with my dual monitor setup. I keep the HTML/CSS in my left window/monitor and the JS/Preview in my right monitor. Works great!

Auto form filling

I have a requirement like I need to fill an online form automatically. (Auto form filling).
Means I need to create an application in which clicking on the "Auto fill” button it will open the form in browser (form is another website page) and fill the data automatically.
The data (which may change each time) I will supply from my application. So first I thought of implementing the functionality using iMacro.
But later I realized I can’t call this imacro from an application if it is free version. So please suggest me some idea to achieve this functionality.
Thanks.
as far as i under stand your problem i would say try sikuli ..it just a simple you can say a compiler and a language which uses image recognition and you can make autobot through this and a very easy to learn ..

WebGL framework - what's the best choice? X3DOM?

I'm about to start a Web application that will use interactive generated 3D content. Aim is to let it run natively in the browser, i.e. no Flash is allowed, only JavaScript + HTML5.
Apart from using pure WebGL it's better to use a lib that will offer a more high level interface.
The approach of X3DOM looks great for me - and it looks like it's supposed to become native in the browser and the lib will pave the road.
But after my first impressions I'm not sure if it's lightweight enough. Apart from the 400kb JS-File it slows down Firefox.
The features I need are not many. The whole scene set up could be easily done by "hand". But I need user interaction including to figure out where the user clicks. And later I want to be able to load and insert 3D objects in a common file format.
PS: Browsers of choice are Firefox and Webkit based ones. Desktop and Mobile ones. I don't care about IE.
PPS: Yes, I know the question: WebGL Framework
X3DOM is great when you come from an X3D background (and developed by great people), but if you have no preference watsoever, Three.JS would be my pick.
I looked at most WebGL frameworks just last week, and it indeed seems almost every one of them is in the 300kB range. That's too heavy for me, too. Luckily I found lightgl.js which has everything you need to get started in 28kB, MIT license.
The main thing for me is just abstracting canvas, shader and texture initialization. But lightgl.js does also have some mouse handling and model loading etc.
i think the decision boils down to:
do you want to have a more design or programmer approach.
x3dom: its leveraging of x3d for describing the scene lends itself to a more designer approach, with just the adding of the x3dom css and js one can do this :
<X3D><Scene><Shape><Box/></Shape</Scene></X3d>
three.js: only allows for scene generation through javascript, and a lot of additional code is necessary just to set up the canvas. view the source of this simple box example: http://stemkoski.github.com/Three.js/Template.html
neither way is wrong, i prefer designing the scene and then using js when needed for any computations.