The image you are trying to upload has invalid dimensions. Please change your image to match the required upload dimensions and try again - facebook

I am trying to upload an image in the "app icon" of facebooks developers page. I verified the images I was upload was within 1024 x 1024 and 5mb. I tried upload as jpg and png. Every time I try I am getting "The image you are trying to upload has invalid dimensions. Please change your image to match the required upload dimensions and try again." How can I fix this?

The picture has to be exactly 1024 x 1024 and under 5mb. Also see the guidelines here on the icon
https://developers.facebook.com/docs/games/appcenter/guidelines#icons

Your app icon has to be exactly 1024x1024 px. First export your icon (png or jpg) in high resolution and then open that file in paint. Select resize option in home tab and select pixel radio button then enter 1024px x 1024px and save it.
It will work.

Related

Less than full screen launch image (Default.png)

I'm wondering, if you don't use a full screen image for your launch image (i.e. Default.png), will your image get stretched? For instance, I want to use a 320x460 image (reusing an image file that's already in my app), will that get stretched to fit 320x480?
I used a 320 x 460 launch image and Apple was fine with it. The binary passed validation and then the app was approved by the review team.

Does anybody know the new dimensions for Timeline App icons?

I found dimensions of 107 x 70px on some support sites. However when I upload an image this size it appears cropped and squashed in the frame.
Does anybody know the dimensions or how to stop it from cropping?
If you look at the source code it says 111x74, but that also resizes your image.
It seems Facebook has not updated this yet (will probably do so on the 30th when they force everyone to use Timeline for Pages).
If you would like to make your icon the full size today... You have to manually do it from each page.
To do this: click on the down arrow near the tabs on your timeline enabled page. Then click on the pencil icon next to the icon you want to change to full size. Then it will load up a new page that allows you to upload the 111x74px icon. Then your icon will appear full-size.
its 200 X 200 ......with 12 pixel border cut on height and width
hence 188 x 188 pixels

what's the size and type for facebook profile picture?

I tried to upload a 512x512 PNG image for the profile picture of a page that we own on Facebook, but it failed w/o showing the image after I uploaded the image file. Could there be something wrong with the PNG image or the size of the image?
180 x 540 in jpg
is what I use for mine
There is a tutorial with sizes etc here :
http://www.clear-river.com/weblog/comments/making_the_most_of_your_facebook_page_profile_picture/
I think 512PX wide is way too wide, as the logo is only a thin strip.

iPhone 4 application "icon" appears Blurry and Small

I have created my iPhone .png application 'icon' (57x57 with 72 Resolution), however, when I test on my iPhone 4, the image does not appear to cover the entire icon space (a tad small in height) and is a little blurred when compared to the original. Is this because of the high resolution display offered on the iPhone 4? How should I edit my image, so that the device will display a clear and correctly sized icon?
Thanks in Advance,
Jeremy
Create a new icon at 114x114. Call it icon#2x.png and add it to your Resources.
This will use the higher resolution icon for Retina displays.
You can see the full list of recommended icon names and sizes here http://developer.apple.com/library/ios/#qa/qa1686/_index.html
Indeed, you'll have to double the amount of pixels you have: create a 114x114 image and name it Icon#2x.png.
You should have a high quality icon (512x512) already if you plan to release your app on the app store, reducing it's size should work just fine.

iPhone Image Resolution

I am creating an app that has images in a picker view, but I have noticed that these images appear pixelated. Currently, I have the resolution set at 72 pixels/inch. I have increased it to 300 pixels/inch, but have not noticed a change. Has anyone run into the issue?
If you are creating these images in Photoshop, changing the DPI won't change the image file. A 4x4 image will have 16 pixels. When you change the DPI, it simply changes how large those pixels are on your display. In the case of the retina display, You need to create an image that is double the size (e.g. 8x8).
YOu need to provide the same file as a "#2x" file with double the size. For example, if you have:
myImage.png #32x32
Then you also need:
myImage#2x.png #64x64
When calling the resource, you can use the same way and ignore the #2x part of the filename. IOS will do the right thing. On high density devices, it will choose the bigger file, otherwise it will choose the smaller one.
[UIImage imageNamed:#"myImage.png"]
You dont need the png, but it works with or without it. This code works on all OS's. If it is a retina display, it will use the big image, otherwise not try it.