Less than full screen launch image (Default.png) - iphone

I'm wondering, if you don't use a full screen image for your launch image (i.e. Default.png), will your image get stretched? For instance, I want to use a 320x460 image (reusing an image file that's already in my app), will that get stretched to fit 320x480?

I used a 320 x 460 launch image and Apple was fine with it. The binary passed validation and then the app was approved by the review team.

Related

iOS startup screen image zooming in?

I'm getting my app ready to submit to the app store and have been reading the guidelines on the startup screen. It seems apple prefer it to be something that makes it look like your app is already loaded even when it isn't.
I decided to use the background image of my app as the startup screen. That way the skeleton of the app will be there and the buttons and text will load in.
I used a copy of the image but renamed it to Default-568h#2x.png.
It works but when it launches, it has that default zoom affect but it seems to zoom in bigger than the actual image size and so doesn't transition nicely into the app.
Any ideas why this happens and what I can do?
Thanks
On the iPhone, the default.png image should contain the status bar (if it is visible in your app).
On the iPad, the status bar shall be left out.
Thus, the default image size should be (source):
This could be an issue with the status bar being included or excluded in the Default images. According to apple all the iPhone Default.pngs should have the status bars included while iPad should have the status bar left out. (Unless of course your application hides the status bar)
OK, I found a way around this.
I found out that the status bar at the top is 40 pixels for retina and 20 for non retina.
I then created a black background in the size of the full iphone 5 resolution. I then got my startup image (actually the background for my app) but resized it down 40 pixels vertically.
I then put this on top of the black background I created and lined up the bottom.
I then merged the layers and used this as the startup image. It worked perfectly, the startup image loads up and then my app opens up right on top of it perfectly aligned.

Dynamically change launch image in iOS

I have a sponsor logo on the launch image. Is there a way to dynamically change the launch image to rotate sponsor logos?
Thanks
The default image for an iphone app must be a fixed image file in your bundle. You cannot change it dynamically.
However, you can have a dynamic image that appears when the app loads after the launch image. You can set that up with animations or simply to select a random image each time.
According to Apple's HIG, Human Interface Guide, the splash screen is supposed to be used only as a placeholder to give the user the illusion the app is open while it completes it's startup process.
Apple will allow some use of the startup screen, but know they can and do have the right to reject your app solely on how you use it.
Like the previous answer stated, you could do anything you want after the initial startup screen has passed. Play a video, run an animation, or display a second view with your sponsored images.
And finally, I don't recommend doing this, but if you are determined to work something into the startup screen, you could try this.
The splash screen is hardcoded or set to 1 filename. Before your app closes, you could dynamically replace the hardcoded filename with a new file from a webservice or local storage, replacing the existing splash screen image. I haven't tried this, but it is more than likely possible. Just beware that it may not pass muster with Apple's approval process. Good luck.
As i needed different images on iPhone & iPad Splash screens, i followed below steps:
1. Add two UIImageViews
2. Set Width & Height constants for both UIImageViews as per your requirements.
3. Now select the iPhone UIImageView and set its Height Constraints Regular Regular (RR) height constant as 0.
4. Do the same for for iPad UIImageView and set its Height Regular Regular (RR) height constant as actual required height and set 0 to the Constant.
5. When you test it on iPhone the iPad ImageView will disappear and vice-versa will happen on iPad.

Wrong iPhone launch image displayed when iPhone app is launched on iPad

I have developed a straight iPhone/iPod Touch app.
A launch image is implemented for Retina displays as well as the lower resolution of the former generation devices.
Those images are displayed properly on the iPhone simulator as well as on several iPhone an iPod Touch devices.
However, since some days, when launched on an iPad (1) or iPad simulator one of the other images within the app is shown.
Apparently the image that is displayed wrongly, is one of two amongst ca. 70 images within the app. Those two images happen to be either
1. the first image in my xcode project groups hierarchy.
-or-
2. the first image in my project in alphabetical order.
I did not yet find a pattern of when 1. or 2. happens, so when the first image in the project's hierarchy of groups is taken or when the first in alphabetical order is taken. But it seems to be one of these two files only.
Any idea what I probably did wrong so that a wrong image is picked as launch image of this iPhone-only app whenever it is launched on an iPad?
Thanks in advance.
Cheers
Hermann
Try inserting an image named Default.png into Xcode. That's all, just drag it in. Xcode recognizes any picture named Default.png as the loading image. That should make it work.
To expand a little on Jack's answer - you can indeed use an image named Default.png which will automatically be used as a launch image for your app.
However,you can also customise the launch image for particular hardware and device orientations by using images of a particular size and name - for example, a 768x1004 pixel image named Default-Portrait~ipad.png added to your project will be automatically used as the launch image when you launch the app on an iPad in portrait orientation.
The use of these customised images is highly recommended, as it allows the launch image to be sized appropriately for the different shapes of screen (i.e. iPhone and iPad), and allows high resolution launch images to be used on Retina display devices.
For a list of these sizes and image names, see this page. The items of interest are the ones beginning with "Default"
All iPhone apps have a splash screen, or what Apple refers to as a “launch image”. It is the screen that is displayed immediately after you press your app’s icon on the home screen, while the app icons are sweeping away and your app is zooming into view.
Some apps opt not to display a splash screen and go for a black screen, which is the default behaviour when you create an app. Others display a wireframe of the app’s interface in order to look like it is loading faster. See Apple’s native apps such as Clock and Camera for good examples of this. The most common use of the splash screen (especially in games) is to present a company or game logo, as we do in Addicus:
Apple has made it so easy to set your splash screen that you don’t even need a single line of code to do it. Why, you don’t even need to change a setting. Here’s how to set your splash screen it in just 2 steps:
Add a file to your project’s Resource folder called Default.png.
There is no step 2. Take this time to reflect on how good life is.
And that’s it. Run your app and your splash screen will zoom into glorious view.
A couple of things to watch out for when working with splash screens:
Whatever image you give it will be scaled to fill the 320×480 resolution of the iPhone, so ideally you would use a 320×480-sized image.
If your iPhone app is running in landscape mode, you need to rotate the splash screen you use. For example, our splash screen is rotated 90 degrees to the right in the above image.
See more at: http://getsetgames.com/tag/launch-image/#sthash.GEXwuzsf.dpuf

iphone 4 high res startup image

I have a fullscreen iphone web app that has a startup screen that works. I am trying to figure out how to get this image looking better on the iP4, but if I change the size from 320x460 it simply will not load.
Anyone find a solution yet?
Thanks,
Peter
You need to have a second image with the ending #2x.
For example, if your startup image is named Default.png, your high-rest image should be named Default#2x.png

how to draw square after load the application in iphone(graphics)?

how to draw square after load the application in iphone(graphics) ?(I know how to draw shapes but i exactly want to show draw shape after my app. launch what can i do) and also want to fill color after app. launch ?
If I am understanding your question correctly then you are asking about splash screen of iPhone app, i.e. Loading screen, if so, then you can do it very easily.
You just need to prepare a 320x460 (if no status bar in the app then 320x480) image, save it with "Default.png" name, and include in project using Xcode(add in resource folder). This image will be shown on iPhone screen as soon as your app is launched and will remain in the screen until you get callback at "applicationDidFinishLaunching"
but if you were asking something different then please elaborate more about your question...