How to invoke an interface method with Mono Embedding? - interface

I load an assembly and from that a class of the object I want to create. From that class I check for interfaces (mono_class_get_interfaces) and find the interface class I want (IDispose).
I create the object with mono_object_new and call mono_runtime_object_init directly afterward. I then call mono_object_castclass_mbyref to cast the object to an interface reference. Then I retrieve the interface method I want to call (Dispose) from the interface class with mono_class_get_method_from_name.
I call mono_object_get_virtual_method to make sure I have the correct implementation and then try to call it with mono_runtime_invoke using the interface MonoObject * reference and the interface virtual method MonoMethod * (args = NULL) -> which is unsuccessful.
I have also tried to call mono_method_get_unmanaged_thunk with the same parameter, that doesn't work either.
In both cases I get a value back for the exception argument. Problem is, I haven't found a way to look inside the exception...
Question is:
Is the sequence of calls correct to work with managed interfaces and call the correct (most specific) interface methods?
How to get more information on the MonoException (I assume the MonoObject * returned by invoke is a MonoException instance)?

There is no need to invoke any castclass function to cast a managed reference to an 'interface reference': the value is the same.
Once you have your IDispose MonoClass* pointer, you should get the MonoMethod* for the method you want to call and pass that to mono_object_get_virtual_method(). The result of this function is what you should pass to mono_runtime_invoke().
For the exception, you can invoke the get_Message method method, for example, or any of the methods you'd call to deal with it if you were in C# code.
Simple tested code below, str is a MonoString*:
icloneable_class = mono_class_from_name (mono_get_corlib (), "System", "ICloneable");
iface_method = mono_class_get_method_from_name (icloneable_class, "Clone", 0);
iface_impl_method = mono_object_get_virtual_method (str, iface_method);
exc = NULL;
obj = mono_runtime_invoke (iface_impl_method, str, NULL, &exc);
The method is correctly invoked and exc will be NULL.

Related

Non-static method cannot be called statically [duplicate]

Im trying to load my model in my controller and tried this:
return Post::getAll();
got the error Non-static method Post::getAll() should not be called statically, assuming $this from incompatible context
The function in the model looks like this:
public function getAll()
{
return $posts = $this->all()->take(2)->get();
}
What's the correct way to load the model in a controller and then return it's contents?
You defined your method as non-static and you are trying to invoke it as static. That said...
1.if you want to invoke a static method, you should use the :: and define your method as static.
// Defining a static method in a Foo class.
public static function getAll() { /* code */ }
// Invoking that static method
Foo::getAll();
2.otherwise, if you want to invoke an instance method you should instance your class, use ->.
// Defining a non-static method in a Foo class.
public function getAll() { /* code */ }
// Invoking that non-static method.
$foo = new Foo();
$foo->getAll();
Note: In Laravel, almost all Eloquent methods return an instance of your model, allowing you to chain methods as shown below:
$foos = Foo::all()->take(10)->get();
In that code we are statically calling the all method via Facade. After that, all other methods are being called as instance methods.
Why not try adding Scope? Scope is a very good feature of Eloquent.
class User extends Eloquent {
public function scopePopular($query)
{
return $query->where('votes', '>', 100);
}
public function scopeWomen($query)
{
return $query->whereGender('W');
}
}
$users = User::popular()->women()->orderBy('created_at')->get();
Eloquent #scopes in Laravel Docs
TL;DR. You can get around this by expressing your queries as MyModel::query()->find(10); instead of MyModel::find(10);.
To the best of my knowledge, starting PhpStorm 2017.2 code inspection fails for methods such as MyModel::where(), MyModel::find(), etc (check this thread), and this could get quite annoying.
One (elegant) way to get around this is to explicitly call ::query() wherever it makes sense to. This will let you benefit from free auto-completion and a nice formatting/indentating for your queries.
Examples
BAD
Snippet where inspection complains about static method calls
// static call complaint
$myModel = MyModel::find(10);
// another poorly formatted query with code inspection complaints
$myFilteredModels = MyModel::where('is_foo', true)
->where('is_bar', false)
->get();
GOOD
Well formatted code with no complaints
// no complaint
$myModel = MyModel::query()->find(10);
// a nicely formatted and indented query with no complaints
$myFilteredModels = MyModel::query()
->where('is_foo', true)
->where('is_bar', false)
->get();
Just in case this helps someone, I was getting this error because I completely missed the stated fact that the scope prefix must not be used when calling a local scope. So if you defined a local scope in your model like this:
public function scopeRecentFirst($query)
{
return $query->orderBy('updated_at', 'desc');
}
You should call it like:
$CurrentUsers = \App\Models\Users::recentFirst()->get();
Note that the prefix scope is not present in the call.
Solution to the original question
You called a non-static method statically. To make a public function static in the model, would look like this:
public static function {
}
In General:
Post::get()
In this particular instance:
Post::take(2)->get()
One thing to be careful of, when defining relationships and scope, that I had an issue with that caused a 'non-static method should not be called statically' error is when they are named the same, for example:
public function category(){
return $this->belongsTo('App\Category');
}
public function scopeCategory(){
return $query->where('category', 1);
}
When I do the following, I get the non-static error:
Event::category()->get();
The issue, is that Laravel is using my relationship method called category, rather than my category scope (scopeCategory). This can be resolved by renaming the scope or the relationship. I chose to rename the relationship:
public function cat(){
return $this->belongsTo('App\Category', 'category_id');
}
Please observe that I defined the foreign key (category_id) because otherwise Laravel would have looked for cat_id instead, and it wouldn't have found it, as I had defined it as category_id in the database.
You can give like this
public static function getAll()
{
return $posts = $this->all()->take(2)->get();
}
And when you call statically inside your controller function also..
I've literally just arrived at the answer in my case.
I'm creating a system that has implemented a create method, so I was getting this actual error because I was accessing the overridden version not the one from Eloquent.
Hope that help?
Check if you do not have declared the method getAll() in the model. That causes the controller to think that you are calling a non-static method.
For use the syntax like return Post::getAll(); you should have a magic function __callStatic in your class where handle all static calls:
public static function __callStatic($method, $parameters)
{
return (new static)->$method(...$parameters);
}

D: Delegates or callbacks?

I found conception of Delegates pretty hard for me. I really do not understand why I can't simply pass one function to another and need to wrap it to Delegate. I read in docs that there is some cases when I do not know it's name and Delegate is only way to call it.
But now I have trouble in understanding conception of callbacks. I tried to find more information, but I can't understand is it's simply call of other function or what is it.
Could you show examples of D callbacks and explain where they can be helpful?
import vibe.d;
shared static this()
{
auto settings = new HTTPServerSettings;
settings.port = 8080;
listenHTTP(settings, &handleRequest);
}
void handleRequest(HTTPServerRequest req,
HTTPServerResponse res)
{
if (req.path == "/")
res.writeBody("Hello, World!", "text/plain");
}
&handleRequest is it callback? How it's work and at what moment it's start?
So within memory a function is just a pile of bytes. Like an array, you can take a pointer to it. This is a function pointer. It has a type of RETT function(ARGST) in D. Where RETT is the return type and ARGST are the argument types. Of course attributes can be applied like any function declaration.
Now delegates are a function pointer with a context pointer. A context pointer can be anything from a single integer (argument), call frame (function inside of another) or lastly a class/struct.
A delegate is very similar to a function pointer type at RETT delegate(ARGST). They are not interchangeable, but you can turn a function pointer into a delegate pointer pretty easily.
The concept of a callback is to say, hey I know you will know about X so when that happens please tell me about X by calling this function/delegate.
To answer your question about &handleRequest, yes it is a callback.
You can pass functions to other functions to later be called.
void test(){}
void receiver(void function() fn){
// call it like a normal function with 'fn()'
// or pass it around, save it, or ignore it
}
// main
receiver(&test); // 'test' will be available as 'fn' in 'receiver'
You need to prepend the function name as argument with & to clarify you want to pass a function pointer. If you don't do that, it will instead call that function due to UFCS (calling without braces). It is not a delegate yet.
The function that receives your callable may do whatever it wants with it. A common example is in your question, a web service callback. First you tell the framework what should be done in case a request is received (by defining actions in a function and making that function available for the framework), and in your example enter a loop with listenHTTP which calls your code when it receives a request. If you want to read more on this topic: https://en.wikipedia.org/wiki/Event_(computing)#Event_handler
Delegates are function pointers with context information attached. Say you want to add handlers that act on other elements available in the current context. Like a button that turns an indicator red. Example:
class BuildGui {
Indicator indicator;
Button button;
this(){
... init
button.clickHandler({ // curly braces: implicit delegate in this case
indicator.color = "red"; // notice access of BuildGui member
});
button.clickHandler(&otherClickHandler); // methods of instances can be delegates too
}
void otherClickHandler(){
writeln("other click handler");
}
}
In this imaginary Button class all click handlers are saved to a list and called when it is clicked.
There were several questions in the OP. I am going to try to answer the following two:
Q: Could you show examples of D callbacks and explain where they can be helpful?
A: They are commonly used in all languages that support delegates (C# for an example) as event handlers. - You give a delegate to be called whenever an event is triggered. Languages that do not support delegates use either classes, or callback functions for this purpose. Example how to use callbacks in C++ using the FLTK 2.0 library: http://www.fltk.org/doc-2.0/html/group__example2.html. Delegates are perfect for this as they can directly access the context. When you use callbacks for this purpose you have to pass along all the objects you want to modify in the callback... Check the mentioned FLTK link as an example - there we have to pass a pointer to the fltk::Window object to the window_callback function in order to manipulate it. (The reason why FLTK does this is that back FLTK was born C++ did not have lambdas, otherwise they would use them instead of callbacks)
Example D use: http://dlang.org/phobos/std_signals.html
Q: Why I can't simply pass one function to another and need to wrap it to Delegate?
A: You do not have to wrap to delegates - it depends what you want to accomplish... Sometimes passing callbacks will just work for you. You can't access context in which you may want to call the callback, but delegates can. You can, however pass the context along (and that is what some C/C++ libraries do).
I think what you are asking is explained in the D language reference
Quote 1:
A function pointer can point to a static nested function
Quote 2:
A delegate can be set to a non-static nested function
Take a look at the last example in that section and notice how a delegate can be a method:
struct Foo
{
int a = 7;
int bar() { return a; }
}
int foo(int delegate() dg)
{
return dg() + 1;
}
void test()
{
int x = 27;
int abc() { return x; }
Foo f;
int i;
i = foo(&abc); // i is set to 28
i = foo(&f.bar); // i is set to 8
}
There are already excellent answers. I just want to try to make simple summary.
Simply: delegate allows you to use methods as callbacks.
In C, you do the same by explicitly passing the object (many times named context) as void* and cast it to (hopefully) right type:
void callback(void *context, ...) {
/* Do operations with context, which is usually a struct */
doSomething((struct DATA*)context, ...);
doSomethingElse((struct DATA*)context, ...);
}
In C++, you do the same when wanting to use method as callback. You make a function taking the object pointer explicitly as void*, cast it to (hopefully) right type, and call method:
void callback(void* object, ...) {
((MyObject*)object)->method(...);
}
Delegate makes this all implicitly.

How to add a call to a non-static class member function to the threadpool?

I'm looking for this stackoverflow: How to get Windows thread pool to call class member function? for C++/CLI:
I have a ref class with a member function (a copy of that function is static for testing purposes):
ref class CTest
{
public:
static void testFuncStatic( System::Object^ stateInfo )
{
// do work;
}
void testFunction( System::Object^ stateInfo )
{
// do work;
}
};
From main() I can easily add a call to the static function to the threadpool:
System::Threading::ThreadPool::QueueUserWorkItem (gcnew System::Threading::WaitCallback (&CTest::testFuncStatic));
But I don't want to call the static function (which is more or less an object-independent global function), I want to call the member function testFunction() for several instances of the class CTest.
How can I achieve that?
In C++/CLI, you need to explicitly specify the object you want the delegate to call the function on.
ThreadPool::QueueUserWorkItem(gcnew WaitCallback(this, &CTest::testFunction));
^^^^
You should not use thread pools in .NET. You should consider to use System::Threading::Tasks. This is an even more efficient way to use multiple "Tasks"...
Also be aware of the new "async" keyword in C#4.5. This helps a lot! So you should really consider to put the .NET part of your application into C#... and only use C++/CLI for InterOp scenarios.
Try this:
CTest ^ ctest = gcnew CTest;
ThreadPool::QueueUserWorkItem(gcnew WaitCallback(ctest, &CTest::testFunction));
^^^^^
WaitCallback(ctest provides memory context to allocated object of CTest
&CTest::testFunction)); provides memory shift to actual allocated function memory address of testFunction.
'Dynamic' functions are part of 'dynamic' class object.
This must be like that because of garbage collector.

How to stub a super() call with Sinon

I am using Coffeescript and I'm testing using Sinon.js. When testing a method that invokes the method it overwrites, how can I stub the call to super()?
E.g., the method I want to test (a backbone.js model):
class Whatever extends Model
validate: (attributes) ->
validationErrors = super(attributes)
...
validationErrors
In the example, I want to make sure that super() is invoked with the given attributes and that validate returns the validation errors super() returns.
Like this:
it 'calls super and returns its result', ->
whatever = new Whatever()
attributes = sinon.stub()
superValidateStub = sinon.mock(Whatever.__super__)
superValidateStub.expects('validate').withExactArgs(attributes).returns('VALIDATION_RESULT')
expect(whatever.validate(attributes)).to.eql('VALIDATION_RESULT')
superValidateStub.verify()
Hope this helps anyone.

How do I mock a Where clause in EF4

I am re-writing this question to make it clearer what I need to do. I am trying to use Rhino-Mock to test:
public IQueryable<TxRxMode> GetAllModes()
{
return m_context.TxRxModes.Where(txRxMode => txRxMode.Active);
}
Here's the code:
var context = MockRepository.GenerateStub<IProjectContext>();
//Returns an empty list
context.Expect(c => c.TxRxModes.Where(Arg<Func<TxRxMode, bool>>.Is.Anything)).Return(new List<TxRxMode>().AsQueryable());
TxRxModes in an IObjectSet property on the context and I want it to return an empty IQueryable<TxRxMode> object when the return m_context.TxRxModes.Where(txRxMode => txRxMode.Active); code is called.
When I run this, the Expect method call throws the an ArgumentNullException:
Value cannot be null.
Parameter name: predicate
I have tried the simpler:
IObjectSet<TxRxMode> modes = MockRepository.GenerateStub<IObjectSet<TxRxMode>>();
context.Expect(c => c.TxRxModes).Return(modes);
but this throws a null reference exception when I call
return m_context.TxRxModes.Where(txRxMode => txRxMode.Active);
Basically, this is part of the method I am trying to mock, so the key question is how do I mock this Where statement?
Where is actually a global static method and you shouldn't be mocking it. It operates on an IEnumerable however and you could just mock that.
Its kind of a hassle doing it with rhino mocks however. I would recommend doing the mock manually (if you need to do it at all).