I'm trying to conditionally execute a segue based on whether or not a users login information is correct.
I have a modal segue from my login View Controller to a new Navigation Controller.
I've tried pretty much every suggestion I've come across and nothing has seemed to work. Using Sift and Xcode 6.
import UIKit
import AudioToolbox
class ViewController: UIViewController {
#IBOutlet weak var usernameTextField: UITextField!
#IBOutlet weak var passwordTextField: UITextField!
#IBOutlet weak var incorrectCredentialLabel: UILabel!
#IBAction func loginAction(sender: UIButton) {
var username = "test"
var password = "code"
println("Username: " + usernameTextField.text)
println("Password: " + passwordTextField.text)
if usernameTextField.text == username &&
passwordTextField.text == password {
usernameTextField.resignFirstResponder()
passwordTextField.resignFirstResponder()
println("Login Status: success")
self.shouldPerformSegueWithIdentifier("loginSegue", sender: nil)
} else {
usernameTextField.resignFirstResponder()
passwordTextField.resignFirstResponder()
AudioServicesPlayAlertSound(1352)
/*AudioServicesPlayAlertSound(kSystemSoundID_Vibrate)*/
incorrectCredentialLabel.text = "username or password is incorrect"
incorrectCredentialLabel.textColor = UIColor.redColor()
println("Login Status: failed")
}
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
This worked for me. Two UITextFields and a UIButton along with a modal segue from VC to VC2:
import UIKit
class ViewController: UIViewController, UITextFieldDelegate {
let userName = "John"
let passCode = "123"
#IBOutlet weak var Name: UITextField!
#IBOutlet weak var Pass: UITextField!
#IBAction func tapButton(sender: UIButton) {
if self.Name.text == "John" && self.Pass.text == "123" {
performSegueWithIdentifier("nextView", sender: self)
}
}
//ViewController lifecycle
override func viewDidLoad() {
super.viewDidLoad()
self.Name.delegate = self
self.Pass.delegate = self
}
}
well this is my first time i hope it will help
i did an offline Signup metho for triyng but i think the objective is the same
my code for conditional segue was this
#IBAction func LoginPressed(sender: UIButton) {
/*previously assigned by the app owner for the customer it is saved in the app code so it is in the phone memory(?)*/
if RutField.text == "243338743" && CodigoField.text == "1104"{
/*i'm not sure what this but is kind of a dialogue of what came first and later, You must previously assign the ViewController Identity on the "StoryBoard ID" it will help any doubt or image help contact me*/
dispatch_async(dispatch_get_main_queue()){
var Storyboard = UIStoryboard(name: "Main", bundle: nil)
var PerfilUsuario : UIViewController = Storyboard.instantiateViewControllerWithIdentifier("PerfilUsuario") as! UIViewController
self.presentViewController(PerfilUsuario, animated: true, completion: nil)
}
}
else {
TrekLogo.hidden = true
}
}
well i hope it can't help you now i will try with the internet login
well the is the section of the "StoryBoard ID" on the top right, look for "UsuarioPerfil" There
well!!! i had done sorry for my english, but here is my final code with parse Login it always say " Variable "variableName" Was never mutated but it work if you could help me with that....
#IBAction func LoginPressed(sender: UIButton) {
var User = PFUser()
User.username = RutField.text
User.password = CodigoField.text
PFUser.logInWithUsernameInBackground(RutField.text!, password: CodigoField.text!, block:{(User : PFUser?, Error : NSError?) -> Void in
if Error == nil {
dispatch_async(dispatch_get_main_queue()){
var Storyboard = UIStoryboard(name: "Main", bundle: nil)
var PerfilUsuario : UIViewController = Storyboard.instantiateViewControllerWithIdentifier("PerfilUsuario") as! UIViewController
self.presentViewController(PerfilUsuario, animated: true, completion: nil)
}
}
else {
self.TrekLogo.hidden = true
}
})
}
i hope it could help
Related
i'm trying to access the emailAddress variable in a different view controller however its always not in scope.
i want to call something like
login.emailAddress
in a different vc.
heres my code for your refeerence, i understand that there are similar questions however i struggle to translate that into my code. .
import UIKit
import GoogleSignIn
let login = LoginController()
class LoginController: UIViewController {
#IBOutlet weak var signInButton: GIDSignInButton!
let signInConfig = GIDConfiguration(clientID: "12345-abcdef.apps.googleusercontent.com")
#IBAction func signIn(_ sender: Any) {
GIDSignIn.sharedInstance.signIn(with: signInConfig, presenting: self) { user, error in
guard error == nil else { return }
guard let user = user else { return }
var emailAddress = user.profile?.email
var fullName = user.profile?.name
var givenName = user.profile?.givenName
var familyName = user.profile?.familyName
var profilePicUrl = user.profile?.imageURL(withDimension: 320)
let userProfile = (fullName, givenName, emailAddress, profilePicUrl)
print("Sign in Sucessfull")
print(fullName!)
print(givenName!)
print(familyName!)
print(emailAddress!)
print(profilePicUrl!)
// If sign in succeeded, display the app's main content View.
let vc = self.storyboard?.instantiateViewController(withIdentifier: "NavigationViewController") as! UINavigationController
self.navigationController?.pushViewController(vc, animated: true)
self.present(vc, animated: true, completion: nil)
}
}
}
An option would be storing the value in a class property:
class LoginController: UIViewController {
#IBOutlet weak var signInButton: GIDSignInButton!
private var userMail: String?
let signInConfig = GIDConfiguration(clientID: "12345-abcdef.apps.googleusercontent.com")
#IBAction func signIn(_ sender: Any) {
GIDSignIn.sharedInstance.signIn(with: signInConfig, presenting: self) { user, error in
guard error == nil else { return }
guard let user = user else { return }
self.userMail = user.profile?.email
[...]
}
}
}
Tried to send data from one view controller (from an alamofire request) to the next view controller in a navigation controller.
I tried to this with a delegate, but I do not get it working. I allready know this is not the way, but i need to find a solution to get it working.
See below for the code, from view controller that sends variabels:
protocol SendDataToScanInfo {
func sendData (vendorname01 : String, productname01: String, productstatus01: String, productdescription01: String)
}
class ScanController: UIViewController, AVCaptureMetadataOutputObjectsDelegate, CLLocationManagerDelegate{
var delegate:SendDataToScanInfo?
func captureOutput(_ captureOutput: AVCaptureOutput!, didOutputMetadataObjects metadataObjects: [Any]!, from connection: AVCaptureConnection!) {
Alamofire.request(URL_SCAN_ID, method: .post, parameters: ScanParameters, encoding: JSONEncoding.default) .responseJSON
{
response in
//printing response
print(response.request!)
print(response.response!)
print(response.data!)
print(response.result)
print(response.error)
//getting the json value from the server
let value = response.result.value
print(value!)
let json = JSON(value!)
let productdesc0:JSON = json["productdesc"]
let productdescString = productdesc0.string
let productname0:JSON = json["productname"]
let productnameString = productname0.string
let tagstate0:JSON = json["tagstate"]
let tagstateString = tagstate0.string
let vendorname0:JSON = json["vendorname"]
let vendornameString = vendorname0.string
//self.performSegue(withIdentifier: "ScanInfo", sender: productdescString)
self.delegate?.sendData(vendorname01: vendornameString!, productname01: productnameString!, productstatus01: tagstateString!, productdescription01: productdescString!)
print(vendornameString)
}
if code != nil
{
let mainStoryboard = UIStoryboard(name: "Main", bundle: nil)
let destination = mainStoryboard.instantiateViewController(withIdentifier: "ScanInfo")
navigationController?.pushViewController(destination, animated: true)
}
captureSession.stopRunning();
//self.dismiss(animated: true, completion: nil)
}
}
}
Next Viewcontroller should receive it:
class ScanInfoViewController: UIViewController, SendDataToScanInfo {
#IBOutlet weak var Vendor: UILabel!
#IBOutlet weak var VendorScan: UILabel!
#IBOutlet weak var Product: UILabel!
#IBOutlet weak var ProductScan: UILabel!
#IBOutlet weak var Status: UILabel!
#IBOutlet weak var DescriptionScan: UILabel!
#IBOutlet weak var Description: UILabel!
#IBOutlet weak var StatusScan: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
DescriptionScan.text = descriptionBLA
print("jddjd", descriptionBLA)
let URL_SCAN_INFO = "http://makeitrain.get-legit.com:8998/checktag"
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func sendData(vendorname01: String, productname01: String, productstatus01: String, productdescription01: String) {
VendorScan.text = vendorname01
ProductScan.text = productname01
DescriptionScan.text = productdescription01
StatusScan.text = productstatus01
print("MMMM", StatusScan.text)
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "ScanInfo" {
let sendingVC: ScanController = segue.destination as! ScanController
sendingVC.delegate = self
}
}
}
I hope some one can help me!
To pass data forward, like williej926 said, segues are the way to go. To pass data forward from one viewcontroller to another, you need to create a segue between these two viewcontrollers, and give the segue an identifier if there is more than one segue in your project that you are using to pass data, then this is a must. In your first view controller's class you should create a prepareForSegue method by using the one built-in. In that prepareForSegue method, you write if the segue's identifier is equal to the one that you have set in your storyboard. In that if statement, you need to tell this viewcontroller what your segue's destination is. To do that write let destination = segue.destination as! nextViewControllerClass. To access variables and set them in your second viewcontroller, write destination.variableName = thisVariableName. Here is an example showing you what this looks like purely in code.
In First View Controller's class
class FirstViewController: UIViewController {
var thisString: String?
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if let identifier = segue.identifier {
if(identifier == "secondViewController") {
let destination = segue.destination as! SecondViewController//SecondViewController is second view controller's class
destination.myString = thisString
}
}
}
}
Second View Controller's Class
class SecondViewController: UIViewController {
var myString: String?//this will equal to thisString in FirstViewController
}
I wrote an answer about this not too long ago :
One the simpler way to pass info from one VC to another is either through an initiliazer, or through a variable that you set before presenting the second VC.
The secone method would have you go through a delegate, mainly when passing data BACK to the initial VC. Either way, you'd need a setup similar to this:
class LoggedInVCViewController : UIViewController {
var info : String? {
didSet {
if let newInfo = self.info {
//do what ever you need to do here
}
}
}
override viewDidLoad() {
super.viewDidLoad()
}
}
func presentLoggedInScreen(yourInfo: String) {
let stroyboard:UIStoryboard = UIStoryboard(name: "Main", bundle: nil)
let loggedInVC:LoggedInVCViewController =
storyboard.instantiateViewController(withIdentifier: "loggedInVC") as!
LoggedInVCViewController
loggedInVC.info = yourInfo
self.present(loggedInVC, animated: true, completion: nil)
}
class LoggedInVCViewController : UIViewController {
var info : Any? {
get {
if let this = self.info {
return this
} else {
return nil
}
} set {
if let new = newValue {
//
}
}
}
init(info: Any?) {
//This first line is key, it also calls viewDidLoad() internally, so don't re-write viewDidLoad() here!!
super.init(nibName: nil, bundle: nil)
if let newInfo = info {
//here we check info for whatever you pass to it
self.info = newInfo
}
}
override func viewDidLoad() {
super.viewDidLoad()
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
Which is then used :
func presentLoggedInScreen(yourInfo: String) {
let loggedInVC = LoggedInVCViewController(info: yourInfo)
self.present(loggedInVC, animated: true, completion: nil)
}
Or if you're using the variable approach:
func presentLoggedInScreen(yourInfo: String) {
let loggedInVC = LoggedInVCViewController()
loggedInVC.info = yourInfo
self.present(loggedInVC, animated: true, completion: nil)
}
I also go over, and link to other post which talk about the caveats of using Storyboards, and custom initializers to pass on data. I'd read over them as well!
The best way to do this is by using a segue. Connect a segue between the controllers and in the prepareForSegue you add a variable that represents the controller you are segueing to like so: let viewController = segue.destination as! viewController. Now you can access and change variables inside viewController using viewController.variable.
Im developing a quiz app and there is a second view controller that appears after the initial view controller where you are asked to answer a question. On the second view controller you the user must press a button to return to the initial view controller to be asked another question. However when I segue back from the second view controller I believe a new instance of the initial view controller is being created and the user is asked questions they have already answered. The code in the swift file for my initial view controller is constructed that when once a user is asked a question once that question is removed from an array by it's index. How could I make it to where a new instance of the initial view controller isn't created from segueing from the second view controller? Or is there a way the second view controller can access the same methods as the initial view controller?
Here is my code for the initial view controller:
import UIKit
class ViewController: UIViewController {
var questionList = [String]()
func updateCounter() {
counter -= 1
questionTimer.text = String(counter)
if counter == 0 {
timer.invalidate()
wrongSeg()
counter = 15
}
}
func randomQuestion() {
//random question
if questionList.isEmpty {
questionList = Array(QADictionary.keys)
questionTimer.text = String(counter)
}
let rand = Int(arc4random_uniform(UInt32(questionList.count)))
questionLabel.text = questionList[rand]
//matching answer values to go with question keys
var choices = QADictionary[questionList[rand]]!
questionList.remove(at: rand)
//create button
var button:UIButton = UIButton()
//variables
var x = 1
rightAnswerBox = arc4random_uniform(4)+1
for index in 1...4
{
button = view.viewWithTag(index) as! UIButton
if (index == Int(rightAnswerBox))
{
button.setTitle(choices[0], for: .normal)
}
else {
button.setTitle(choices[x], for: .normal)
x += 1
}
randomImage()
}
}
let QADictionary = ["Who is Thor's brother?" : ["Atum", "Loki", "Red Norvell", "Kevin Masterson"], "What is the name of Thor's hammer?" : ["Mjolinr", "Uru", "Stormbreaker", "Thundara"], "Who is the father of Thor?" : ["Odin", "Sif", "Heimdall", "Balder"]]
//wrong view segue
func wrongSeg() {
performSegue(withIdentifier: "incorrectSeg", sender: self)
}
//proceed screen
func rightSeg() {
performSegue(withIdentifier: "correctSeg", sender: self)
}
//variables
var rightAnswerBox:UInt32 = 0
var index = 0
//Question Label
#IBOutlet weak var questionLabel: UILabel!
//Answer Button
#IBAction func buttonAction(_ sender: AnyObject) {
if (sender.tag == Int(rightAnswerBox))
{
rightSeg()
print ("Correct!")
}
if counter != 0 {
counter = 15
questionTimer.text = String(counter)
}
else if (sender.tag != Int(rightAnswerBox)) {
wrongSeg()
print ("Wrong!")
timer.invalidate()
questionList = []
}
randomQuestion()
}
override func viewDidAppear(_ animated: Bool)
{
randomQuestion()
}
//variables
var counter = 15
var timer = Timer()
#IBOutlet weak var questionTimer: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
timer = Timer.scheduledTimer(timeInterval: 1, target:self, selector: #selector(ViewController.updateCounter), userInfo: nil, repeats: true)
}
Here's the code to the second view controller:
import UIKit
class ContinueScreen: UIViewController {
//correct answer label
#IBOutlet weak var correctLbl: UILabel!
//background photo
#IBOutlet weak var backgroundImage: UIImageView!
func backToQuiz() {
if let nav = self.navigationController {
nav.popViewController(animated: true)
}
else {
self.dismiss(animated: true, completion: nil)
}
}
#IBAction func `continue`(_ sender: Any) {
backToQuiz()
}
What you need, sir is a delegate or an unwind segue. I far prefer delegates because they're easier to understand and I think a bit more powerful.
In your ContinueScreen view controller define a protocol similar to this:
protocol QuizCompletedDelegate {
func completedQuiz()
func canceledQuiz()
}
Also in your ContinueScreen view controller you need to declare an optional delegate of type QuizCompletedDelegate
var delegate: QuizCompletedDelegate?
... and use that delegate to call the functions when appropriate:
#IBAction func didPressContinue(_ sender: Any) {
if allQuestionsAnswered == true {
delegate.completedQuiz()
} else {
delegate.cancelledQuiz()
}
}
In your initial view controller is where you implement the functions for the protocol:
extension ViewController: QuizCompletedDelegate {
func completedQuiz() {
//Handle quiz complete
}
func cancelledQuiz() {
//Handle quiz cancelled
}
}
Then the last thing you need to do is set the delegate of your ContinueScreen view controller in the prepareForSegue function of your initial view controller.
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "showContinueScreen" {
let continueVC = segue.destination as! ContinueScreen
continueVC.delegate = self
}
}
Remove the call to randomQuestion() on your initial view controller's ViewDidAppear, and you're in business!
It shouldn't create a new View Controller when you go back. If it does - it's very bad - and you should re-architect the flow of your app... To pass data forward, we should use Dependency Injection. To pass data to the previous view controller - use the iOS Delegation Pattern. I recommend to spend 30-40 mins to read (and understand this article), and it will make things more clear for you in the future: http://matteomanferdini.com/how-ios-view-controllers-communicate-with-each-other/.
I am really struggling to pass the contents of one array from a view controller to another to set up the contents of a nscombobox. I have tried everything I can think of, prepare for segue, init; but nothing seems to work.
the program flow is as follows: the user enter a number into a text field and based on it an array with the size of the number is created. Once the user presses a button the next VC appears that has a combo box and inside that combo box those numbers need to appear. All my attempts result in an empty array being passed. Could someone please take a bit of time and help me out. Im sure I'm doing a silly mistake but cannot figure out what.
Code listing below:
Class that take the user input. At this stage I'm trying to pass the contents of the array in the next class as I gave up on prepare for segue because that one crashes because of nil error. Please note that prepare for segue is uncommented in the code listing just for formatting purposes here. Im my program it is commented out as I am using perform segue at the moment.
Any solution would be nice please. Thank you.
import Cocoa
class SetNumberOfFloorsVC: NSViewController {
//MARK: - Properties
#IBOutlet internal weak var declaredNumber: NSTextField!
internal var declaredFloorsArray = [String]()
private var floorValue: Int {
get {
return Int(declaredNumber.stringValue)!
}
}
//MARK: - Actions
override func viewDidLoad() {
super.viewDidLoad()
}
#IBAction private func setNumberOfFloors(_ sender: NSButton) {
if declaredNumber.stringValue.isEmpty {
let screenAlert = NSAlert.init()
screenAlert.messageText = "Please specify the number of floors!"
screenAlert.addButton(withTitle: "Got it!")
screenAlert.runModal()
} else if floorValue == 0 || floorValue < 0 {
let screenAlert = NSAlert.init()
screenAlert.messageText = "Please input a correct number of floors!"
screenAlert.addButton(withTitle: "Got it!")
screenAlert.runModal()
} else {
for i in 0...floorValue - 1 {
declaredFloorsArray.append(String(i))
}
print("\(declaredFloorsArray)")
let declareNumberOfRoomsVC = SetNumberOfRoomsForFloorVC(boxData: declaredFloorsArray)
declareNumberOfRoomsVC.boxData = declaredFloorsArray
performSegue(withIdentifier: "set number of rooms", sender: self)
}
}
override func prepare(for segue: NSStoryboardSegue, sender: Any?) {
if segue.identifier == "set number of rooms" {
if let addRoomsVC = segue.destinationController as? SetNumberOfRoomsForFloorVC {
addRoomsVC.floorBox.addItems(withObjectValues: declaredFloorsArray)
}
}
}
}
this is the class for the next VC with the combo box:
import Cocoa
class SetNumberOfRoomsForFloorVC: NSViewController, NSComboBoxDelegate, NSComboBoxDataSource {
//MARK: - Properties
#IBOutlet internal weak var floorBox: NSComboBox!
#IBOutlet private weak var numberOfRoomsTxtField: NSTextField!
internal var boxData = [String]()
//MARK: - Init
convenience init(boxData: [String]) {
self.init()
self.boxData = boxData
}
//MARK: - Actions
override func viewDidLoad() {
super.viewDidLoad()
floorBox.usesDataSource = true
floorBox.dataSource = self
floorBox.delegate = self
print("\(boxData)")
}
#IBAction private func setRoomsForFloor(_ sender: NSButton) {
}
//MARK: - Delegates
func numberOfItems(in comboBox: NSComboBox) -> Int {
return boxData.count
}
func comboBox(_ comboBox: NSComboBox, objectValueForItemAt index: Int) -> Any? {
return boxData[index]
}
}
First you should remove the following code.
let declareNumberOfRoomsVC = SetNumberOfRoomsForFloorVC(boxData: declaredFloorsArray)
declareNumberOfRoomsVC.boxData = declaredFloorsArray
I assume you think that the viewController you created here is passed to prepareForSegue. However the storyboard instantiates a new viewController for you.
After that you need to set your declaredFloorsArray as the the boxData of the new viewController in prepareForSegue and you should be good to go.
I installed FacebookSDK using Cocoapods, according to Terminal, I have installed FacebookSDK 4.8.0 (CoreKit, ShareKit and LoginKit), I imported the .h files in my BH-File.h, and already initialized everything in my AppDelegate.
For some reason, when trying to log in using a custom button, when I initialize FBLoginManager, I get an error Use of undeclared type "FBLoginManager".
this is my code
if (FBSDKAccessToken.currentAccessToken() == nil)
{
let fbLoginManager : FBSDKLoginManager =
fbLoginManager.logInWithReadPermissions(["public_profile", "email"], fromViewController: self, handler: { (loginResult, error) -> Void in
if error == nil {
print (FBSDKAccessToken.currentAccessToken().tokenString)
}
else {
print ("ERROR*****: \(error)")
}
})
}
What fixed to me was adding import FBSDKCoreKit and FBSDKLoginKit to my class, for some reason is not enough adding it in the BH-file.h
Try something like this, I just checked the code and it works (it's not exactly what you're looking for but I'm sure you can modify it as needed)
import UIKit
import FBSDKCoreKit
import FBSDKLoginKit
class ProfileViewController: UIViewController,FBSDKLoginButtonDelegate {
// #IBOutlet weak var nameLabel: UILabel!
#IBOutlet weak var nameLabel: UILabel!
#IBOutlet weak var imageView: UIImageView!
#IBOutlet weak var nextButton: UIButton!
#IBOutlet weak var fbLoginButton: FBSDKLoginButton!
override func viewDidLoad() {
super.viewDidLoad()
self.fbLoginButton.delegate = self
self.fbLoginButton.readPermissions = ["public_profile"]
self.fbLoginButton.publishPermissions = ["publish_actions"]
NSNotificationCenter.defaultCenter().addObserver(
self,
selector: "fbProfileChanged:",
name: FBSDKProfileDidChangeNotification,
object: nil)
FBSDKProfile.enableUpdatesOnAccessTokenChange(true)
// If we have a current Facebook access token, force the profile change handler
if ((FBSDKAccessToken.currentAccessToken()) != nil)
{
self.fbProfileChanged(self)
} }
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
override func prefersStatusBarHidden() -> Bool {
return true
}
//facebooks functions
func loginButton(loginButton: FBSDKLoginButton!, didCompleteWithResult result: FBSDKLoginManagerLoginResult!, error: NSError!) {
if (error != nil)
{
print( "\(error.localizedDescription)" )
}
else if (result.isCancelled)
{
// Logged out?
print( "Login Cancelled")
}
else
{
// Logged in?
print( "Logged in, segue now")
self.performSegueWithIdentifier("showHome", sender: self)
}
}
func loginButtonDidLogOut(loginButton: FBSDKLoginButton!) {
}
//see bitfountain
func fbProfileChanged(sender: AnyObject!) {
let fbProfile = FBSDKProfile.currentProfile()
if (fbProfile != nil)
{
// Fetch & format the profile picture
let strProfilePicURL = fbProfile.imagePathForPictureMode(FBSDKProfilePictureMode.Square, size: imageView.frame.size)
let url = NSURL(string: strProfilePicURL, relativeToURL: NSURL(string: "http://graph.facebook.com/"))
let imageData = NSData(contentsOfURL: url!)
let image = UIImage(data: imageData!)
self.nameLabel.text = fbProfile.name
self.imageView.image = image
self.nameLabel.hidden = false
self.imageView.hidden = false
self.nextButton.hidden = false
}
else
{
self.nameLabel.text = ""
self.imageView.image = UIImage(named: "")
self.nameLabel.hidden = true
self.imageView.hidden = true
}
}
#IBAction func nextButtonPressed(sender: UIButton) {
self.performSegueWithIdentifier("showHome", sender: self)
}
}