How can I calculate in MatLab similarity transformation between 4 points in 3D?
I can calculate transform matrix from
T*X = Xp,
but it will give me affine matrix due to small errors in points coordinates. How can I fit that matrix to similarity one? I need something like fitgeotrans, but in 3D
Thanks
If I am interpreting your question correctly, you seek to find all coefficients in a 3D transformation matrix that will best warp one point to another. All you really have to do is put this problem into a linear system and solve. Recall that warping one point to another in 3D is simply:
A*s = t
s = (x,y,z) is the source point, t = (x',y',z') is the target point and A would be the 3 x 3 transformation matrix that is formatted such that:
A = [a00 a01 a02]
[a10 a11 a12]
[a20 a21 a22]
Writing out the actual system of equations of A*s = t, we get:
a00*x + a01*y + a02*z = x'
a10*x + a11*y + a12*z = y'
a20*x + a21*y + a22*z = z'
The coefficients in A are what we need to solve for. Re-writing this in matrix form, we get:
[x y z 0 0 0 0 0 0] [a00] [x']
[0 0 0 x y z 0 0 0] * [a01] = [y']
[0 0 0 0 0 0 x y z] [a02] [z']
[a10]
[a11]
[a12]
[a20]
[a21]
[a22]
Given that you have four points, you would simply concatenate rows of the matrix on the left side and the vector on the right
[x1 y1 z1 0 0 0 0 0 0] [a00] [x1']
[0 0 0 x1 y1 z1 0 0 0] [a01] [y1']
[0 0 0 0 0 0 x1 y1 z1] [a02] [z1']
[x2 y2 z2 0 0 0 0 0 0] [a10] [x2']
[0 0 0 x2 y2 z2 0 0 0] [a11] [y2']
[0 0 0 0 0 0 x2 y2 z2] [a12] [z2']
[x3 y3 z3 0 0 0 0 0 0] * [a20] = [x3']
[0 0 0 x3 y3 z3 0 0 0] [a21] [y3']
[0 0 0 0 0 0 x3 y3 z3] [a22] [z3']
[x4 y4 z4 0 0 0 0 0 0] [x4']
[0 0 0 x4 y4 z4 0 0 0] [y4']
[0 0 0 0 0 0 x4 y4 z4] [z4']
S * a = T
S would now be a matrix that contains your four source points in the format shown above, a is now a vector of the transformation coefficients in the matrix you want to solve (ordered in row-major format), and T would be a vector of target points in the format shown above.
To solve for the parameters, you simply have to use the mldivide operator or \ in MATLAB, which will compute the least squares estimate for you. Therefore:
a = S^{-1} * T
As such, simply build your matrix like above, then use the \ operator to solve for your transformation parameters in your matrix. When you're done, reshape T into a 3 x 3 matrix. Therefore:
S = ... ; %// Enter in your source points here like above
T = ... ; %// Enter in your target points in a right hand side vector like above
a = S \ T;
similarity_matrix = reshape(a, 3, 3).';
With regards to your error in small perturbations of each of the co-ordinates, the more points you have the better. Using 4 will certainly give you a solution, but it isn't enough to mitigate any errors in my opinion.
Minor Note: This (more or less) is what fitgeotrans does under the hood. It computes the best homography given a bunch of source and target points, and determines this using least squares.
Hope this answered your question!
The answer by #rayryeng is correct, given that you have a set of up to 3 points in a 3-dimensional space. If you need to transform m points in n-dimensional space (m>n), then you first need to add m-n coordinates to these m points such that they exist in m-dimensional space (i.e. the a matrix in #rayryeng becomes a square matrix)... Then the procedure described by #rayryeng will give you the exact transformation of points, you then just need to select only the coordinates of the transformed points in the original n-dimensional space.
As an example, say you want to transform the points:
(2 -2 2) -> (-3 5 -4)
(2 3 0) -> (3 4 4)
(-4 -2 5) -> (-4 -1 -2)
(-3 4 1) -> (4 0 5)
(5 -4 0) -> (-3 -2 -3)
Notice that you have m=5 points which are n=3-dimensional. So you need to add coordinates to these points such that they are n=m=5-dimensional, and then apply the procedure described by #rayryeng.
I have implemented a function that does that (find it below). You just need to organize the points such that each of the source-points is a column in a matrix u, and each of the target points is a column in a matrix v. The matrices u and v are going to be, thus, 3 by 5 each.
WARNING:
the matrix A in the function may require A LOT of memory for moderately many points nP, because it has nP^4 elements.
To overcome this, for square matrices u and v, you can simply use T=v*inv(u) or T=v/u in MATLAB notation.
The code may run very slowly...
In MATLAB:
u = [2 2 -4 -3 5;-2 3 -2 4 -4;2 0 5 1 0]; % setting the set of source points
v = [-3 3 -4 4 -3;5 4 -1 0 -2;-4 4 -2 5 -3]; % setting the set of target points
T = findLinearTransformation(u,v); % calculating the transformation
You can verify that T is correct by:
I = eye(5);
uu = [u;I((3+1):5,1:5)]; % filling-up the matrix of source points so that you have 5-d points
w = T*uu; % calculating target points
w = w(1:3,1:5); % recovering the 3-d points
w - v % w should match v ... notice that the error between w and v is really small
The function that calculates the transformation matrix:
function [T,A] = findLinearTransformation(u,v)
% finds a matrix T (nP X nP) such that T * u(:,i) = v(:,i)
% u(:,i) and v(:,i) are n-dim col vectors; the amount of col vectors in u and v must match (and are equal to nP)
%
if any(size(u) ~= size(v))
error('findLinearTransform:u','u and v must be the same shape and size n-dim vectors');
end
[n,nP] = size(u); % n -> dimensionality; nP -> number of points to be transformed
if nP > n % if the number of points to be transform exceeds the dimensionality of points
I = eye(nP);
u = [u;I((n+1):nP,1:nP)]; % then fill up the points to be transformed with the identity matrix
v = [v;I((n+1):nP,1:nP)]; % as well as the transformed points
[n,nP] = size(u);
end
A = zeros(nP*n,n*n);
for k = 1:nP
for i = ((k-1)*n+1):(k*n)
A(i,mod((((i-1)*n+1):(i*n))-1,n*n) + 1) = u(:,k)';
end
end
v = v(:);
T = reshape(A\v, n, n).';
end
Related
I am attempting to develop a Matlab program to balance chemical equations. I am able to balance them via solving a system of linear equations. Currently my output is a column vector with the coefficients.
My problem is that I need to return the smallest integer values of these coefficients. For example, if [10, 20, 30] was returned. I want [1, 2, 3] to be returned.
What is the best way to accomplish this?
I want this program to be fully autonomous once it is fed a matrix with the linear system. Thus I can not play around with the values, I need to automate this from the code. Thanks!
% Chemical Equation in Matrix Form
Chem = [1 0 0 -1 0 0 0; 1 0 1 0 0 -3 0; 0 2 0 0 -1 0 0; 0 10 0 0 0 -1 0; 0 35 4 -4 0 12 1; 0 0 2 -1 -3 0 2]
%set x4 = 1 then Chem(:, 4) = b and
b = Chem(:, 4); % Arbitrarily set x4 = 1 and set its column equal to b
Chem(:,4) = [] % Delete the x4 column from Chem and shift over
g = 1; % Initialize variable for LCM
x = Chem\b % This is equivalent to the reduced row echelon form of
% Chem | b
% Below is my sad attempt at factoring the values, I divide by the smallest decimal to raise all the values to numbers greater than or equal to 1
for n = 1:numel(x)
g = x(n)*g
M = -min(abs(x))
y = x./M
end
I want code that will take some vector with coefficients, and return an equivalent coefficient vector with the lowest possible integer coefficients. Thanks!
I was able to find a solution without using integer programming. I converted the non-integer values to rational expressions, and used a built-in matlab function to extract the denominator of each of these expressions. I then used a built in matlab function to find the least common multiples of these values. Finally, I multiplied the least common multiple by the matrix to find my answer coefficients.
% Chemical Equation in Matrix Form
clear, clc
% Enter chemical equation as a linear system in matrix form as Chem
Chem = [1 0 0 -1 0 0 0; 1 0 1 0 0 -3 0; 0 2 0 0 -1 0 0; 0 10 0 0 0 -1 0; 0 35 4 -4 0 -12 -1; 0 0 2 -1 -3 0 -2];
% row reduce the system
C = rref(Chem);
% parametrize the system by setting the last variable xend (e.g. x7) = 1
x = [C(:,end);1];
% extract numerator and denominator from the rational expressions of these
% values
[N,D] = rat(x);
% take the least common multiple of the first pair, set this to the
% variable least
least = lcm(D(1),D(2));
% loop through taking the lcm of the previous values with the next value
% through x
for n = 3:numel(x)
least = lcm(least,D(n));
end
% give answer as column vector with the coefficients (now factored to their
% lowest possible integers
coeff = abs(least.*x)
I have indices
I = [nGrid x 9] matrix % mesh on fine grid (9 point rectangle)
J = [nGrid x 4] matrix % mesh on coarse grid (4 point rectangle)
Here, nGrid is large number depending on the mesh (e.g. 1.e05)
Then I want to do like
R_ref = [4 x 9] matrix % reference restriction matrix from fine to coarse
P_ref = [9 x 4] matrix % reference prolongation matrix from coarse to fine
R = sparse(size) % n_Coarse x n_Fine
P = sparse(size) % n_Fine x n_Coarse
for k = 1 : nGrid % number of elements on coarse grid
R(I(k,:),J(k,:)) = R_ref;
P(J(k,:),I(k,:)) = P_ref;
end
size is predetermined number.
Note that even if there is same index in (I,J), I do not want to accumulate. I just want to put stencils Rref and Pref at each indices respectively.
I know that this is very slow due to the data structure of sparse.
Usually, I use
sparse(row,col,entry,n_row,n_col)
I can use this by manipulate I, J, R_ref, P_ref by bsxfun and repmat.
However, this cannot be done because of the accumulation of sparse function
(if there exists (i,j) such that [row(i),col(i)]==[row(j),col(j)], then R(row(i),row(j)) = entry(i)+entry(j))
Is there any suggestion for this kind of assembly procedure?
Sample code
%% INPUTS
% N and M could be much larger
N = 2^5+1; % number of fine grid in x direction
M = 2^5+1; % number of fine grid in y direction
% [nOx * nOy] == nGrid
nOx = floor((M)/2)+1; % number of coarse grid on x direction
nOy = floor((N)/2)+1; % number of coarse grid on y direction
Rref = [4 4 -1 4 -2 0 -1 0 0
-1 -1 -2 4 4 4 -1 4 4
-1 -1 4 -2 4 -2 4 4 -1
0 4 4 0 0 4 -1 -2 -1]/8;
Pref = [2 1 0 1 0 0 0 0 0
0 0 0 1 1 1 0 1 2
0 0 1 0 1 0 2 1 0
0 2 1 0 0 1 0 0 0]'/2;
%% INDEX GENERATION
tri_ref = reshape(bsxfun(#plus,[0,1,2]',[0,N,2*N]),[],1)';
TRI_ref = reshape(bsxfun(#plus,[0,1]',[0,nOy]),[],1)';
I = reshape(bsxfun(#plus,(1:2:N-2)',0:2*N:(M-2)*N),[],1);
J = reshape(bsxfun(#plus,(1:nOy-1)',0:nOy:(nOx-2)*nOy),[],1);
I = bsxfun(#plus,I,tri_ref);
J = bsxfun(#plus,J,TRI_ref);
%% THIS PART IS WHAT I WANT TO CHANGE
R = sparse(nOx*nOy,N*M);
P = R';
for k = 1 : size(I,1)
R(J(k,:),I(k,:)) = Rref;
P(I(k,:),J(k,:)) = Pref;
end
I have the defination of Truncated gaussian kernel as:
So I confuse which is correct implementation of truncated gaussian kernel. Let see two case and let me know, thank you so much
Case 1:
G_truncated=fspecial('gaussian',round(2*sigma)*2 + 1,sigma); % kernel
Case 2:
G=fspecial('gaussian',round(2*sigma)*2 + 1,sigma); % normal distribution kernel
B = ones(round(2*sigma)*2 + 1,round(2*sigma)*2 + 1);
G_truncated=G.*B;
G_truncated = G_truncated/sum(G_truncated(:)); %normalized for sum=1
To add on to the previous post, there is a question of how to implement the kernel. You could use fspecial, truncate the kernel so that anything outside of the radius is zero, then renormalize it, but I'm assuming you'll want to do this from first principles.... so let's figure that out then. First, you need to generate a spatial map of distances from the centre of the mask. In conjunction, you use this to figure out what the Gaussian values (un-normalized) would be. You filter out those values in the un-normalized mask based on the spatial map of distances, then normalize that. As such, given your standard deviation tau, and your radius rho, you can do this:
%// Find grid of points
[X,Y] = meshgrid(-rho : rho, -rho : rho)
dists = (X.^2 + Y.^2); %// Find distances from the centre (Euclidean distance squared)
gaussVal = exp(-dists / (2*tau*tau)); %// Find unnormalized Gaussian values
%// Filter out those locations that are outside radius and set to 0
gaussVal(dists > rho^2) = 0;
%// Now normalize
gaussMask = gaussVal / (sum(gaussVal(:)));
Here is an example with using rho = 2 and tau = 2 with the outputs at each stage:
Stage #1 - Find grid co-ordinates
>> X
X =
-2 -1 0 1 2
-2 -1 0 1 2
-2 -1 0 1 2
-2 -1 0 1 2
-2 -1 0 1 2
>> Y
Y =
-2 -2 -2 -2 -2
-1 -1 -1 -1 -1
0 0 0 0 0
1 1 1 1 1
2 2 2 2 2
Step #2 - Find distances from centre and unnormalized Gaussian values
>> dists
dists =
8 5 4 5 8
5 2 1 2 5
4 1 0 1 4
5 2 1 2 5
8 5 4 5 8
>> gaussVal
gaussVal =
0.3679 0.5353 0.6065 0.5353 0.3679
0.5353 0.7788 0.8825 0.7788 0.5353
0.6065 0.8825 1.0000 0.8825 0.6065
0.5353 0.7788 0.8825 0.7788 0.5353
0.3679 0.5353 0.6065 0.5353 0.3679
Step #3 - Filter out locations that don't belong within the radius and set to 0
>> gaussVal =
0 0 0.6065 0 0
0 0.7788 0.8825 0.7788 0
0.6065 0.8825 1.0000 0.8825 0.6065
0 0.7788 0.8825 0.7788 0
0 0 0.6065 0 0
Step #4 - Normalize so sum is equal to 1
>> gaussMask =
0 0 0.0602 0 0
0 0.0773 0.0876 0.0773 0
0.0602 0.0876 0.0993 0.0876 0.0602
0 0.0773 0.0876 0.0773 0
0 0 0.0602 0 0
To verify that the mask sums to 1, just do sum(gaussMask(:)) and you'll see it's equal to 1... more or less :)
Your definition of truncated gaussian kernel is different than how MATLAB truncates filter kernels, though it generally won't matter in practice for sizable d.
fspecial already returns truncated AND normalized filter, so the second case is redundant, because it generates exactly the same result as case 1.
From MATLAB help:
H = fspecial('gaussian',HSIZE,SIGMA) returns a rotationally
symmetric Gaussian lowpass filter of size HSIZE with standard
deviation SIGMA (positive). HSIZE can be a vector specifying the
number of rows and columns in H or a scalar, in which case H is a
square matrix.
The default HSIZE is [3 3], the default SIGMA is 0.5.
You can use fspecial('gaussian',1,sigma) to generate a 1x1 filter and see that it is indeed normalized.
To generate a filter kernel that fits your definition, you need to make B in your second case a matrix that has ones in a circular area. A less strict (but nonetheless redundant in practice) solution is to use fspecial('disk',size) to truncate your gaussian kernel. Don't forget to normalize it in either case.
The answer of rayryeng is very useful for me. I only extend the gaussian kernel to ball kernel. The ball kernel is defined :
So based on answer of rayryeng. We can do it by
sigma=2;
rho=sigma;
tau=sigma;
%// Find grid of points
[X,Y] = meshgrid(-rho : rho, -rho : rho)
dists = (X.^2 + Y.^2); %// Find distances from the centre (Euclidean distance squared)
ballVal=dists;
ballVal(dists>sigma)=0;
ballVal(dists<=sigma)=1;
%// Now normalize
ballMask = ballVal / (sum(ballVal(:)));
Let me know, if it has any error or problem. Thank you
Suppose I have matrix, where each cell of this matrix describes a location (e.g. a bin of a histogram) in a two dimensional space. Lets say, some of these cells contain a '1' and some a '2', indicating where object number 1 and 2 are located, respectively.
I now want to find those cells that describe the "touching points" between the two objects. How do I do that efficiently?
Here is a naive solution:
X = locations of object number 1 (x,y)
Y = locations of object number 2 (x,y)
distances = pdist2(X,Y,'cityblock');
Locations (x,y) and (u,v) touch, iff the respective entry in distances is 1. I believe that should work, however does not seem very clever and efficient.
Does anyone have a better solution? :)
Thank you!
Use morphological operations.
Let M be your matrix with zeros (no object) ones and twos indicating the locations of different objects.
M1 = M == 1; % create a logical mask of the first object
M2 = M == 2; % logical mask of second object
dM1 = imdilate( M1, [0 1 0; 1 1 1; 0 1 0] ); % "expand" the mask to the neighboring pixels
[touchesY touchesX] =...
find( dM1 & M2 ); % locations where the expansion of first object overlap with second one
Code
%%// Label matrix
L = [
0 0 2 0 0;
2 2 2 1 1;
2 2 1 1 0
0 1 1 1 1]
[X_row,X_col] = find(L==1);
[Y_row,Y_col] = find(L==2);
X = [X_row X_col];
Y = [Y_row Y_col];
%%// You code works till this point to get X and Y
%%// Peform subtractions so that later on could be used to detect
%%// where Y has any index that touches X
%%// Subtract all Y from all X. This can be done by getting one
%%//of them and in this case Y into the third dimension and then subtracting
%%// from all X using bsxfun. The output would be used to index into Y.
Y_touch = abs(bsxfun(#minus,X,permute(Y,[3 2 1])));
%%// Perform similar subtractions, but this time subtracting all X from Y
%%// by putting X into the third dimension. The idea this time is to index
%%// into X.
X_touch = abs(bsxfun(#minus,Y,permute(X,[3 2 1]))); %%// for X too
%%// Find all touching indices for X, which would be [1 1] from X_touch.
%%// Thus, their row-sum would be 2, which can then detected and using `all`
%%// command. The output from that can be "squeezed" into a 2D matrix using
%%// `squeeze` command and then the touching indices would be any `ones`
%%// columnwise.
ind_X = any(squeeze(all(X_touch==1,2)),1)
%%// Similarly for Y
ind_Y = any(squeeze(all(Y_touch==1,2)),1)
%%// Get the touching locations for X and Y
touching_loc = [X(ind_X,:) ; Y(ind_Y,:)]
%%// To verify, let us make the touching indices 10
L(sub2ind(size(L),touching_loc(:,1),touching_loc(:,2)))=10
Output
L =
0 0 2 0 0
2 2 2 1 1
2 2 1 1 0
0 1 1 1 1
L =
0 0 10 0 0
2 10 10 10 1
10 10 10 10 0
0 10 10 1 1
I have an intensity/greyscale image, and I have chosen a pixel inside this image. I want to send vectors starting from this pixel in all directions/angles, and I want to sum all the intensities of the pixels touching one vector, for all vectors.
After this step I would like to plot a histogram with the intensities on one axis and the angle on the other axis. I think I can do this last step on my own, but I don't know how to create these vectors inside my greyscale image and how to get the coordinates of the pixels a vector touches.
I previously did this in C++, which required a lot of code. I am sure this can be done with less effort in MATLAB, but I am quite new to MATLAB, so any help would be appreciated, since I haven't found anything helpful in the documentation.
It might not be the best way to solve it, but you can do it using a bit of algebra, heres how...
We know the Point-Slope formula of a line passing through point (a,b) with angle theta is:
y = tan(theta) * (x-a) + b
Therefore a simple idea is to compute the intersection of this line with y=const for all const, and read the intensity values at the intersection. You would repeat this for all angles...
A sample code to illustrate the concept:
%% input
point = [128 128]; % pixel location
I = imread('cameraman.tif'); % sample grayscale image
%% calculations
[r c] = size(I);
angles = linspace(0, 2*pi, 4) + rand;
angles(end) = [];
clr = lines( length(angles) ); % get some colors
figure(1), imshow(I), hold on
figure(2), hold on
for i=1:length(angles)
% line equation
f = #(x) tan(angles(i))*(x-point(1)) + point(2);
% get intensities along line
x = 1:c;
y = round(f(x));
idx = ( y<1 | y>r ); % indices of outside intersections
vals = diag(I(x(~idx), y(~idx)));
figure(1), plot(x, y, 'Color', clr(i,:)) % plot line
figure(2), plot(vals, 'Color', clr(i,:)) % plot profile
end
hold off
This example will be similar to Amro's, but it is a slightly different implementation that should work for an arbitrary coordinate system assigned to the image...
Let's assume that you have matrices of regularly-spaced x and y coordinates that are the same size as your image, such that the coordinates of pixel (i,j) are given by (x(i,j),y(i,j)). As an example, I'll create a sample 5-by-5 set of integer coordinates using MESHGRID:
>> [xGrid,yGrid] = meshgrid(1:5)
xGrid =
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
yGrid =
1 1 1 1 1
2 2 2 2 2
3 3 3 3 3
4 4 4 4 4
5 5 5 5 5
Next we can define a line y = m*(x - a) + b passing through the coordinate system by selecting some values for the constants and computing y using the x coordinates of the grid:
>> a = 0;
>> b = 1;
>> m = rand
m =
0.5469
>> y = m.*(xGrid(1,:)-a)+b
y =
1.5469 2.0938 2.6406 3.1875 3.7344
Finally, we find the y points in the grid that differ from the points computed above by less than the grid size:
>> index = abs(yGrid-repmat(y,size(yGrid,1),1)) <= yGrid(2,1)-yGrid(1,1)
index =
1 0 0 0 0
1 1 1 0 0
0 1 1 1 1
0 0 0 1 1
0 0 0 0 0
and use this index matrix to get the x and y coordinates for the pixels crossed by the line:
>> xCrossed = xGrid(index);
>> yCrossed = yGrid(index);