JavaFX Virtual Keyboard doesn't show - javafx-8

I'm new to javafx. I made a simple app form.
It has
Anchor Pane
Pane
Text field
I run that app on touch screen device, but the virtual keyboard doesn't show up. The textfield already focused.
I'm using JDK 8u25, scene builder 2.0.
According to what I read, http://docs.oracle.com/javase/8/javafx/user-interface-tutorial/embed.htm
The virtual keyboard is shown automatically when a text input field is in focus. Note that the control that is associated with the keyboard remains visible when the keyboard is displayed. There is no need to push the parent stage up.
What should I do? Thanks in advance.

Adding the following arguments to your VM Options should allow the virtual keyboard to pop up:
-Dcom.sun.javafx.isEmbedded=true -Dcom.sun.javafx.virtualKeyboard=javafx
After that, you can specify the keyboard format as indicated in the JavaFX: Working with JavaFX UI Components document.
For example, on a TextField named textField, use the following:
textField.getProperties().put("vkType", "numeric");

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I am working on an app for iOS Platform. i have a Input Field available in the new UI System , but every time the White Classic keyboard comes out to take input. I want to display the keyboard with a black semi-transparent background. Can anyone help me out with this?
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TouchScreenKeyboard.Open("", TouchScreenKeyboardType.Default, false, false, true, true); T
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Thank You for helping.
Finally i got the answer to my own question.
Open your project in Xcode.
Open the Classes Folder.
Inside it open the UI Folder.
Inside it open the file Keyboard.mm
Classes>UI Folder>Keyboard.mm
[we can see the UIKeyboardAppearance selection]
http://i.stack.imgur.com/yKr7n.png
In here we can see two type of keyboards
1.UIKeyboardAppearanceDefault
2.UIKeyboardAppearanceAlert
and below there is a line that decides which type of keyboard should appear
keyboardAppearances[alert ? 1 : 0],
Just change the order of the keyboard appearance according to your convenience
This is a cheap solution.
Actually you should change the value of the alert bool from wherever this method is being called
[see the UnityKeyboard_Show Method]
http://i.stack.imgur.com/kJNL6.png

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