Related to the default iOS Keyboard that comes out in Input Filed(available in UI System) - unity3d

I am working on an app for iOS Platform. i have a Input Field available in the new UI System , but every time the White Classic keyboard comes out to take input. I want to display the keyboard with a black semi-transparent background. Can anyone help me out with this?
I tried
TouchScreenKeyboard.Open("", TouchScreenKeyboardType.Default, false, false, true, true); T
his opens the black semi-transparent background keyboard but when i hit the input field again then the classic white keyboard comes.
I want the black semi-transparent background keyboard as my default keyboard.
Thank You for helping.

Finally i got the answer to my own question.
Open your project in Xcode.
Open the Classes Folder.
Inside it open the UI Folder.
Inside it open the file Keyboard.mm
Classes>UI Folder>Keyboard.mm
[we can see the UIKeyboardAppearance selection]
http://i.stack.imgur.com/yKr7n.png
In here we can see two type of keyboards
1.UIKeyboardAppearanceDefault
2.UIKeyboardAppearanceAlert
and below there is a line that decides which type of keyboard should appear
keyboardAppearances[alert ? 1 : 0],
Just change the order of the keyboard appearance according to your convenience
This is a cheap solution.
Actually you should change the value of the alert bool from wherever this method is being called
[see the UnityKeyboard_Show Method]
http://i.stack.imgur.com/kJNL6.png

Related

How can I implement the native macOS screenshot mouse behavior?

I'm implementing a screenshotting app that captures a portion of the screen. I'm currently:
listening for a keyboard shortcut
drawing a transparent view on top of the entire screen
having the user click and drag to select an area inside of that view
screenshotting the coordinates inside of that bounding area.
Here's an example of what it looks like (the transparent view is tinted blue):
This works, but it causes the mouse to stop focusing on whatever it was previously focusing on. In other words, if I'm hovering over a tooltip and I hit the screenshot shortcut, the tooltip vanishes before I have a chance to screenshot it.
It looks like macOS's own screenshot command does not have this problem. If I hover over a date in StackOverflow in order to see the time tooltip, I can press Cmd+Shift+4 and screenshot it pretty easily:
If I try and do the same thing with my own code, the tooltip vanishes after I render my transparent view, even if I haven't moved my mouse.
Is Apple doing something specific to maintain the focus state of the mouse that I could be doing? Alternatively, should I somehow take advantage of Apple's own screenshotting flow myself inside of this app? If it helps, I'm currently using CGWindowListCreateImage to actually take the screenshot.

when UITextField is focused and scribble is on,keyboard don't show

there
I'm making drawing app on iPad with iOS14.
this app enables to use apple pencil.
I'm facing a problem.
when i try to write a text on UITextField by scribble hand write,keyboard don't showing.
my client said it can be enabled keyboard writing when scribble hand write is on.
is it possible?
I'm seeing this quite late but I'll still try to give you (or people looking for the same answer lates) some useful information:
I don't think that you can use "normal" keyboard with pencil (although it will appear immediately after you touch text field with your finger)
You can use pencil to show small screen keyboard by tapping the Scribble toolbar (usually bottom left corner, small icon of pencil tip) and then keyboard button, see here
Hope it will be helpful :)

White background shows when keyboard closes on Android

I am testing my app on HTC One M8 running Android version 5.0.2. When an input field in the app loses focus, a white background is shown after the keyboard closes.
My background image is set on .scroll-content, so I don't understand why it acts like this on Android.
Check your ionic pane colour and view colour. You have different background colour so in the keyboard adjust pane mode the view gets resized (height-keyboard height) so when the keyboard goes off it shows the ionic-pane colour. So override the '.pane' background colour and see will it make any difference.
keyboard adjustment will work only if '.scroll-content' is present. By default ionic-content will enable this
The issue is that when we open a keyboard in our current application the app gets resized to the area that is left after opening the keyboard and the Cordova webview is too slow in resizing the app back to its normal size after the user closes the keyboard. There is no proper solution to this problem.
The most elegant working workaround for is to stop resizing the application on keyboard open. The keyboard will just slide up and down on the form as an overlay and there will be no resizing required.
In AndroidManifest.xml file try to set windowSoftInputMode attribute to adjustNothing:
android:windowSoftInputMode="adjustPan"
This is not a solution and can be considered as an option for small forms but it is not suitable for big forms.

Get small keyboard on iOS8?

So, I got the following image from graphic designer.
On the right is keyboard popping in our application, on the left is keyboard he sees everywhere else on his phone (iPhone 6), apparently. He wants the keyboard on the left to appear in our application too. This looks like standard iOS keyboard, only smaller, but I don't see any option to get it. How do I get it? Or is it just particularly popular custom keyboard/extension? Or maybe it's really easy to do custom keyboard/extension (note, I don't know a thing about custom keyboards/extensions in iOS)?
The keyboard is adjusted when you have inputAccessoryView assigned for active field.
check: https://developer.apple.com/library/ios/documentation/StringsTextFonts/Conceptual/TextAndWebiPhoneOS/InputViews/InputViews.html

Button below the soft key of iPhone

Question is, Whether a button can be placed below the software keyboard that comes in the iPhone when we tap to enter some text.
The soft keyboard comes from the very bottom of the screen , can it be made to move little up and a button can be placed ??
No, this is impossible with public APIs. Your only other option would be to use a completely custom input view.