DFP small business - video custom criteria - google-dfp

We're experiencing issues with custom criteria and video. The issue is simple, custom criteria just don't seem to work at all for video tags. Some details:
We've booked a test video on sponsorship 100% with custom criteria domaincode=nl and game-id=21485 in DFP small business.
Our video link http://pubads.g.doubleclick.net/gampad/ads?sz=640x480&iu=/1053551/Video-Preloader&ciu_szs&impl=s&gdfp_req=1&env=vp&output=xml_vast2&unviewed_position_start=1&url={url}&description_url={descriptionUrl}&correlator={timestamp}&cust_params=domaincode%3Dnl%26pagetype%3Dgame%26ingame-ad%3Dtrue%26categories%3D3%2C65%2C80%2C98%2C406%26game-id%3D21485%26
{url}, { descriptionUrl} and {timestamp} are correctly replaced.
The custom criteria are made according to: https://support.google.com/dfp_premium/answer/1080597
Decoded cust_params:
domaincode=nl&pagetype=game&ingame-ad=true&categories=3,65,80,98,406&game-id=21485&
Our google representative told us to look into our video player implementation, which I did and didn't find anything out of order. It uses the IMA3 SDK just like the video inspector from google, which I normally use for testing.
Video inspector: developers.google.com/interactive-media-ads/docs/vastinspector_dual?hl=nl
Does anybody have a system running with video + custom criteria and sees a flaw in our setup? Is this a DFP Premium only feature?
Thanks in advance,
Casper

Good news, the ima3 sdk is doing it's job just fine. For some reason the video inspector now shows the correct video with custom criteria, which means that I can fix it also on our sites. I can't explain why it took DFP more than 2 hours to activate the video, but I'm just glad that it works.
Conclusion, custom criteria for video on DFP small business works just fine. Use https://support.google.com/dfp_premium/answer/1080597 for implementation details.

Related

My clips never gets HD quality on Facebook

I have a problem uploading videos to Facebook and keep the original quality. I have tried every step and various solutions but it still never get HD (1080p) quality as the source file are. The highest I get is 720p.
I have Premiere Pro CC, the lastest version, and I have tried almost every codec settings there is. My file is in good quality 1080x1080 and when I export it the video looks great on the computer and even on Youtube.
Unfortunately with Facebook I can't get it to Work on my customers Facebook Page and the material looks crap.
There are other firms also uploading videos to the pages and theire content gets HD quality.
I have tried:
Alomost every codec setting recomended out there with h264.
I have checked the HD-box in Video Settings on my Facebook.
I have tried export it in Apple ProRes HQ and uploaded 1-2 GB files.
I have downloaded HD 1080p material from Youtube and uploaded to FB.
I have tried upload directly and even schedule it for weeks later.
Unfortunately there is still no luck.
Anyone out there having a solution I should try?
So I had the same problem for ages! and after a LOT of research, the only real answer I found is that Facebook gives different priorities to different users (ex: Verified and Not Verified).
So it has nothing to do with your rendering export settings...
It's all Facebook decisions...
It sounds like it may simply be a problem with the upload handling. You should be fine utilizing the native Facebook codec though it never hurts to rebuild it. There's explicit steps you can take here regarding Facebook codec standards: https://blog.pond5.com/12628-social-media-export-settings-in-adobe-premiere-pro-the-ultimate-guide/
Here's a few things I recommend for troubleshooting:
check that HD gear in the bottom right corner includes 1080. If it only goes up to
720, check to make sure your file is indeed 1080x1080.
make sure you are the one uploading directly into your customer's Facebook page.
after you've uploaded it, give it 10-20 minutes and check on it again. It's possible that they haven't finished converting the file to the proper quality if you immediately view it after upload.
I have the same issue. The best answer you have to speak someone with Technical support and this is only possible if you publish this question everywhere over the internet because the regular support are trained only to send you useless articles.
Secondly Youtube is the king of HD and 4K videos so far. Check out my 4K video. When i try to upload this 4K video on my facebook page. They simple create error. Then i downgrade it to 1080p and after upload it only watchable in 720p. Since, facebook do not care about real creator they will never reply your comments on time so get some real one from linkedin or nudge again and again their support by calling and emailing them back to back so they force to add a real technical guy in your discussion and he will solve your issue on your facebook page.
Drop me your page link on my Instagram Profile. i will add you in my discussion with facebook technical team.

Personalized Video / Facebook App - What is the best approach?

I want to build a facebook app featuring a personalized video which imports content assets from the user's facebook profile and their extended social graph and integrates these assets within the timeline. I am thinking of using Flash however a key stipulation is that the app works on mobile - and so I would need to use HTML5. My question is: Can I use Flash to build the application and then compile the app as HTML5 - or is there an alternative solution in the form of a HTML5 video toolkit with a programming layer that would allow me to build a web app / access the Facebook API?
I have done this a few times over the years and yes flash was the easiest however there are a few options which you have available to you that I know of which will be purely HTML5 based, personally I'd stay away from flash here as it will end up just getting int he way:
1- The cleanest method is to use a video compositing tool on the server side which can be programmed to accept variables. Personally I have only ever done this using ffmpeg however there a couple of alternatives which are out there.
The basic process would be to grab the media from FB then to composite them at certain point on top/below/around a base video which is sitting on the server using a shell script which you then pass the media assets to as variables. There are so many options as to how you might want this to be done, probably best id to have a look at some of these examples:
http://broadcasterproject.wordpress.com/2010/05/18/how-to-layerremix-videos-with-free-command-line-tools/
http://graphcomp.com/ffmpeg/
ffmpeg watermark without vhook?
note that last time I did this I used vhooks and custom filters, vhooks are now deprecated
This method will mean a reasonably heavy server load if your app is popular but it's probably the most robust across devices etc.
2- Use Popcorn.js, and let the processing be done on the client side. you could hard code it using css/js/html but popcorn is pretty stable although I havent seen how it runs on devices but in theory it should work (all standardized technologies). Basically the process would be to use javascript to fire the display of images overlayed on the video base file at preset cue points. Popcorn has all of the methods and means for you to do this already.
Hope this helps a bit. Good luck, sounds fun.
we realised some interactive video apps and one recent project was quite like your question describes.
We used adobe flash to track the motion - and published the project via create.js. You could have an image sequence from within create.js or put a video in a layer behind. This video would then control the player head time of the create.js motion tracked sequence via jquery.
worked fine - here a link to a testsetup with an image sequence.
Video Integration would be the next step.
http://www.jungeroemer.net/projekte/testpersvid/elftest01.html
(German text, sorry but it's nothing important to read there.
Just click the images and go for it)
you can download the sources from the link, if you need i can also upload the flash file to show you the motion tracking.

iOS video player metadata

My question is if there is any built-in interpretation of metadata by the video player in iOS. I know one can add meta-data to a video and interpret it within a custom application as shown here.
In iOS on ipod or iphone, an HTML video is opened within the native player. I would like to display a message above or below the video for a short duration at the beginning. Since I cannot control the native player I thought there might be some built in metadata interpretation that could be used to perform this. I have not been able to find any information on this.
Any help is appreciated.
The blog you've posted includes details on using the native player MPMoviePlayerController to display meta data, which is pretty cool actually. You learn something new every day! If you're making a Phonegap App I suppose you could write a plugin to do this?
Or alternatively, have a look at this other OS question which appears to suggest that it is possible - though not seemingly with metadata embedded in the actual video. Apparently this works on iOS.
Reading metadata from the <track> of an HTML5 <video> using Captionator

iPhone User Interface steps online demo

I've designed the User Interface of an iPhone app and I wish to show an online demo of that consisting for the moment of a series of static images representing the main steps of the app.
According to you what is the best way to do this simulation?
You know, something like a series of single webpage, optimized for mobile, containing a single image linking to the next step, but I was wondering if exists a much elegant and sophisticated solution, with a transition effect for example or other features.
I hope I was clear enough :)
Any help will be sincerely appreciated.
Thanks in advance for your attention.
This sounds like a good use for Briefs Briefs App Website. This pretty much allows you to create an interface and step through it as if it were an application. I believe you'll need to have a developer account to run the app that will read the brief on your phone (since it wasn't able to be released in the app store).
An alternative to static images would be to make a video. I use the iShowU video screen capture tool and set it to record the iPhone/iPad simulator window. I then run through the screens, type inputs, etc. In addition to recording the video, the program records my voice as I narrate the app's features.
As to transition effects, the video will capture whatever transition animations are in your program.
In the end you have a video that you could give your user, put on YouTube, or whatever.
You can do this easily and for free on AppDemoStore. You just have to upload the app screenshots and then add hotspots which are used for the navigation through the demo.
AppDemoStore offers also the sophisticated features you are asking for:
iPhone specific transition effects such as slide up/down/left/right, fade and flip
gestures icons for the hotspots
text boxes and callouts
multiple hotspots on a screen in order to create a simulation of the app (and not just a linear demo)
Here's a sample demo: http://www.appdemostore.com/demo?id=1699008
Moreover, the demos created on AppDemoStore run in any browser and mobile device and can be embedded in your webpage or blog (like you do it with a YouTube video). With the FREE account, you can create up to 10 demos with unlimited screenshots and all the features specified above.
Regards,
Daniel

how would i implement the image processing technology within this iphone application?

Just a quick question on the iphone technology within this business card reader
http://www.youtube.com/watch?v=F8z6pcxdrPo
as we can see this video allows users to take a photo of a business card, i have an idea where i would take a photo of some text , and that photo could then be turned into text on the iphone. how would i be able to implement this using the iOS API ?
cheers guys
The camera stuff is all standard-- use the UIImagePickerController for this.
Text recognition (OCR) is not a built in part of the iOS API, though, so that part really isn't trivial. There are multiple open-source projects that can handle this sort of thing if you want to go after them.
Tesseract is an older but possibly viable one. Check out this post which has info on cross compiling it for iOS.
Other users here might have more current recommendations.