I have a problem uploading videos to Facebook and keep the original quality. I have tried every step and various solutions but it still never get HD (1080p) quality as the source file are. The highest I get is 720p.
I have Premiere Pro CC, the lastest version, and I have tried almost every codec settings there is. My file is in good quality 1080x1080 and when I export it the video looks great on the computer and even on Youtube.
Unfortunately with Facebook I can't get it to Work on my customers Facebook Page and the material looks crap.
There are other firms also uploading videos to the pages and theire content gets HD quality.
I have tried:
Alomost every codec setting recomended out there with h264.
I have checked the HD-box in Video Settings on my Facebook.
I have tried export it in Apple ProRes HQ and uploaded 1-2 GB files.
I have downloaded HD 1080p material from Youtube and uploaded to FB.
I have tried upload directly and even schedule it for weeks later.
Unfortunately there is still no luck.
Anyone out there having a solution I should try?
So I had the same problem for ages! and after a LOT of research, the only real answer I found is that Facebook gives different priorities to different users (ex: Verified and Not Verified).
So it has nothing to do with your rendering export settings...
It's all Facebook decisions...
It sounds like it may simply be a problem with the upload handling. You should be fine utilizing the native Facebook codec though it never hurts to rebuild it. There's explicit steps you can take here regarding Facebook codec standards: https://blog.pond5.com/12628-social-media-export-settings-in-adobe-premiere-pro-the-ultimate-guide/
Here's a few things I recommend for troubleshooting:
check that HD gear in the bottom right corner includes 1080. If it only goes up to
720, check to make sure your file is indeed 1080x1080.
make sure you are the one uploading directly into your customer's Facebook page.
after you've uploaded it, give it 10-20 minutes and check on it again. It's possible that they haven't finished converting the file to the proper quality if you immediately view it after upload.
I have the same issue. The best answer you have to speak someone with Technical support and this is only possible if you publish this question everywhere over the internet because the regular support are trained only to send you useless articles.
Secondly Youtube is the king of HD and 4K videos so far. Check out my 4K video. When i try to upload this 4K video on my facebook page. They simple create error. Then i downgrade it to 1080p and after upload it only watchable in 720p. Since, facebook do not care about real creator they will never reply your comments on time so get some real one from linkedin or nudge again and again their support by calling and emailing them back to back so they force to add a real technical guy in your discussion and he will solve your issue on your facebook page.
Drop me your page link on my Instagram Profile. i will add you in my discussion with facebook technical team.
Related
I want something similar to this:
https://itunes.apple.com/us/app/video-download-ibolt-downloader/id481606548?mt=8
I want to detect there is any video in web page and want to download that stream into iphone device.
In console media players tells that it is setting the movie path to some URL. There must be a way to download stream and save in local device.
P.S: I know how to download a video file. I want it using online streaming or from sites which does not provide a download link.
P.S++: Video download from HTML + UIWebView is not helpful.
Thanks.
The post is old but it might be worth to clear this
Those apps are probably using undocumented API. Apple doesn't accept private API when apps are submitted to the app store, however they might not be looking for usage of undocumented notifications
You can find more information in here and here
Those apps show you the download button after you click video, and after the video starts. So probably they are listening for media playback notifications and get the url from MPMoviePlayer instance.
By the way, apple doesn't allow apps that download videos from youtube. There might be some apps on the app store that does that, but I recently got rejected because of this. It might not be worth the hassle, as most big video streaming websites don't want people downloading their videos and work hard to make sure that they don't.
I want to build a facebook app featuring a personalized video which imports content assets from the user's facebook profile and their extended social graph and integrates these assets within the timeline. I am thinking of using Flash however a key stipulation is that the app works on mobile - and so I would need to use HTML5. My question is: Can I use Flash to build the application and then compile the app as HTML5 - or is there an alternative solution in the form of a HTML5 video toolkit with a programming layer that would allow me to build a web app / access the Facebook API?
I have done this a few times over the years and yes flash was the easiest however there are a few options which you have available to you that I know of which will be purely HTML5 based, personally I'd stay away from flash here as it will end up just getting int he way:
1- The cleanest method is to use a video compositing tool on the server side which can be programmed to accept variables. Personally I have only ever done this using ffmpeg however there a couple of alternatives which are out there.
The basic process would be to grab the media from FB then to composite them at certain point on top/below/around a base video which is sitting on the server using a shell script which you then pass the media assets to as variables. There are so many options as to how you might want this to be done, probably best id to have a look at some of these examples:
http://broadcasterproject.wordpress.com/2010/05/18/how-to-layerremix-videos-with-free-command-line-tools/
http://graphcomp.com/ffmpeg/
ffmpeg watermark without vhook?
note that last time I did this I used vhooks and custom filters, vhooks are now deprecated
This method will mean a reasonably heavy server load if your app is popular but it's probably the most robust across devices etc.
2- Use Popcorn.js, and let the processing be done on the client side. you could hard code it using css/js/html but popcorn is pretty stable although I havent seen how it runs on devices but in theory it should work (all standardized technologies). Basically the process would be to use javascript to fire the display of images overlayed on the video base file at preset cue points. Popcorn has all of the methods and means for you to do this already.
Hope this helps a bit. Good luck, sounds fun.
we realised some interactive video apps and one recent project was quite like your question describes.
We used adobe flash to track the motion - and published the project via create.js. You could have an image sequence from within create.js or put a video in a layer behind. This video would then control the player head time of the create.js motion tracked sequence via jquery.
worked fine - here a link to a testsetup with an image sequence.
Video Integration would be the next step.
http://www.jungeroemer.net/projekte/testpersvid/elftest01.html
(German text, sorry but it's nothing important to read there.
Just click the images and go for it)
you can download the sources from the link, if you need i can also upload the flash file to show you the motion tracking.
I'm getting a weird problem when embedding an mp4 onto a webpage in iOS Safari. I am embedding it with a video tag:
<video src='gizmo.mp4' width=560 height=320></video>
However, on the page, I'm getting the 'video not available' placeholder graphic (play button with a slash through it)
However, when I go to the direct video on my server (http://www.example.com/gizmo.mp4), the video works perfectly.
I am using the video from here to test this out, I don't have the final video files yet. I have also replaced the gizmo.mp4 file with a gizmo.m4v file that Quicktime generated when I hit "Export for Web." I get the same result.
I am only interested in targeting iOS, so specific solutions for iPhone/iPad are welcome (even if they wouldn't work in the web at large)
Thanks in advance!
-Esa
EDIT: Did a bit more testing. Since this is an offline app that I am working on, I was completely offline for this, relying on the manifest. However, the videos worked once I took the manifest out and was working completely online again. So it looks like something up with iOS not caching video resources? The video in question is 748kB, so it's not a cache size issue (though, when I tries with a 13MB movie online, Safari automatically asked to cache the content)
Videos are regarded by the browser as a streaming resource and are not cached - even when referenced directly in the .appcache manifest file. I think the only way you could get this to work is to package the HTML 5 application up as a native app, using one of the many available tools for this (https://trigger.io, Accelerator etc).
I making an application to view videos form youtube, and I think it is very easy to write a code to make the user be able download the videos and save it in the documents folder of the application, my questions are:
1) is it legal to do this, and is there any concern of the application being rejected?
2) is it possible to make the user watch the video and when he finish (watched all the video) get this data and save it, (not to download it again since he already watched the video and downloaded it).
I believe that this is a grey area. In general, you are not allowed to download copyrighted videos without paying for them. The official YouTube stance is rather interesting. This link tells you http://support.google.com/youtube/bin/answer.py?hl=en&answer=56100 that it is not supported except in one instance, that is, if you are downloading your own videos.
It then goes on to list various restrictions and policies on downloading your own videos. Note however, that not supported does not mean debarred. For further reading, please visit this link: http://news.cnet.com/8301-13739_3-9936833-46.html which is more readable for the general audience than a litany of policies. Therefore, in response to your questions:
This is in a grey area. Your application may or may not be rejected. Organizations are cracking down on copyrighted videos up on websites like YouTube. However, YouTube does not explicitly debar your application. A cursory Google search will reveal that there are many applications which allow you to download YouTube videos. For ethical concerns, I will not post any here.
What do you mean when you say "this data"? If all you are interested in are usage and view statistics of users on YouTube then I urge you to look at the YouTube API where you can do all this fun stuff without resorting to downloading a whole bunch of videos in your application.
1) Depends on luck. but, may be rejectd. Is far more likely to be rejected.
becauseof following Youtbe TOS. My app had been rejected by Apple.
For the following reasons:
22.4
We found that your app contains information that may allow its users to download YouTube content, which is not in compliance with the YouTube Terms of Service.
"...You shall not download any Content unless you see a "download" or similar link displayed by YouTube on the Service for that Content. You shall not copy, reproduce, distribute, transmit, broadcast, display, sell, license, or otherwise exploit any Content for any other purposes without the prior written consent of YouTube or the respective licensors of the Content. YouTube and its licensors reserve all rights not expressly granted in and to the Service and the Content."
also refer following site question. that's very important. you will definitely need to read.
http://www.iphonedevsdk.com/forum/business-legal-app-store/88260-youtube-downloader.html
2) Available. But, like I said above, to download YouTube video have a potential risk.
1) is it legal to do this, and is there any concern of the application
being rejected?
I'm not sure it's illegal; but it's definitely against YouTube's TOS. And, if you plan on getting your app approved in the App Store, then trust me : forget it.
2) is it possible to make the user watch the video and when he finish
(watched all the video) get this data and save it, (not to download it
again since he already watched the video and downloaded it).
Yep, that's doable.
I am having a problem with sharing/liking links with Open Graph Protocol data for audio/mp3 files. They look OK on Facebook news feed/timeline, but when you click play button, it won't play. It says: undefined (see screenshot).
So I tried playing some older posts of links with OG meta data about audio/mp3 files, and they don't play either.
EDIT
I did some firebug inspection and the audio player is Flash based. I think the problem is in the flashvars part of the embed code. There is a flashvar for src but its value appears to be a SHA256 checksum instead of the URL of the mp3 file.
I got the same problem and I do not really understand what is the cause of this!!
I have tried the meta tags setting as provided here.
https://developers.facebook.com/docs/opengraph/music/
Give them a try also(if you have not yet) and see if they work for you.
Facebook has apparently removed the player. Their help file suggests making a music video. Very irritating.
seems to be a current bug:
http://developers.facebook.com/bugs/165246693563413
It seems like Facebook have finally fixed it - at least, the audio players on my page have started working again. Hopefully that means you should see it fixed relatively soon, depending on how this is rolled out.