iOS 7’s Notes app paper texture/background [closed] - iphone

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Does anyone know where I can get a raw version of the Notes paper background? Preferably in PSD format?
In the past I’ve used a screenshot from my iPhone, however, now there’s an #3x version (and I have the 5s) the quality may be affected. I’ve tried making them myself in Photoshop but it’s nowhere near as good.
Alternatively, if anyone has an iPhone 6 or above and can send me an #3x version of the Notes background, it’d be much appreciated!
Thanks as always

Here You Go! The Paper backgrounds from iOS Notes App.

Maybe just get it from the macOS Notes app! Just go to it in Finder, right-click, then click "show package contents." Now go to the "resources" folder. The background image might be there!

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Read text from image iPhone SDK [closed]

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I have an image on my device which I capture from camera. The image has readable text. I want to convert that image into text i.e. get the text of image and display it.
I went through Tesseract demo, but not all the text of image is converted into text. I know that there are few paid SDK's like ABBY SDK available for this, but I was looking for some free source.
Are there other SDKs available for the same?
See this for how to do something quick on iOS with Tesseract. I doubt you will get the accuracy you want though. So far I haven't found a good opensource solution because the iPhone camera is not well suited to this problem. There are a few online API options that do better.
Oh and one word of advice, don't pay for anything without trying it in your situation :)

Best tool to use for creating images (png) needed for creating custom buttons [closed]

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I am working on iMac, thinking about creating a few images for customized UIButton on iPhone app, now I wonder what would be the best tool out there that I can use. It would also be better if it's free as I am on very low budget.
Best? Photoshop bar none. Or illustrator if you prefer vector.
Cheapest? PS trial or gimp.
I use photoshop or fireworks :)
as for free versions i'd use gimp - http://www.gimp.org/
HTH

Where to get previous versions of iOS disk image? [closed]

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I just became a member of iOS Developer Program and I'm reading the document iOS Developer Program User Guide. It says:
Download the iOS Disk Image (.dmg) from the iOS Dev Center for the Apple device you are using.
Well, in my Xcode Organizer, I can see two versions: 4.2.1(8C148) and 4.3.2(8H7). Suppose I want to test my application on previous version of iOS, say 4.0 or 3.x. Where can I find/download the iOS Disk Image(firmware) as the document says?
Thanks.
Apple has made it difficult to downgrade firmwares on iOS devices. Once you upgrade past 4.2.x (I think), you may not be able to go back. Nonetheless, you might go here for older firmwares.
you mean the firmware's IPSW ? Google has some good results:
http://www.iphoneheat.com/2009/03/download-iphone-firmware-files-all-at-one-place/

What percentage of iPhone users using each iOS version [closed]

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I am looking for up-to-date report of iOS versions deployment in percentage.
Something like Chitikia Report but up-to-date.
This info is extremely important for taking a decision of what iOS version to deploy my App...
Any idea where to find that? Is Apple publish such reports for its registered developers?
Many Thanks!
Back from the dead :)
Finally Apple provides this information on this page.
Example screenshot:
You might struggle to get these stats. As I understand it the latest Developer SDK T&C's prevent analytics software from collecting this sort of data. I know Flurry no longer collects
the iOS version (its just displayed as 'Unidentified' now).
I've never seen any data published by Apple to developers either.

2D Engine for iPhone OS [closed]

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I have a pretty simple 2D flash game. It's a jump n run sidescroller and I want to port it to the iPhone.
But what is the best way to do it? There is Adobe Flash Pro CS5 but I'd rather program it from the scratch in an iPhone environment.
Are there any top games done by open source framekworks? Which is the best way to go?
If your main concern is easily porting it, then I'd have a look at corona. Apparently porting from flash is very easy, and they have guides for ActionScript to Corona (Lua) conversions. It's not free or open source, but there is a 30 Day trial period available.
check cocos2d