i'm tring to implement quickblox chat in my ios App but it doesn't work.
I'm using ionicframework
in my index i have:
<script src="/libs/jquery/1.11.2/jquery.min.js"></script>
<script src="/lib/quickblox/quickblox.js"></script>
<script src="/lib/quickblox/quickblox.chat.js"></script>
my controller is:
var params, chatUser, chatService;
params = {login: 'xxxxxx', password: 'xxxxxx'};
QBAPP = {
appID: xxxxxx,
authKey: 'xxxxxx',
authSecret: 'xxxxxx'
}
QB.init(QBAPP.appID, QBAPP.authKey, QBAPP.authSecret);
console.log('step1')
// QuickBlox session creation
QB.createSession(params, function(err, result) {
console.log('step2')
if (err) {
console.log(err.detail);
} else {
chatUser = {
id: result.user_id,
pass: params.password
};
connectChat();
}
});
function connectChat() {
chatService = new QBChat({onConnectFailed: onConnectFailed,
onConnectSuccess: onConnectSuccess,
onConnectClosed: onConnectClosed
});
// connect to QB chat service
chatService.connect(chatUser);
}
/* Callbacks
------------------------------------------------------*/
// Connection is failed
function onConnectFailed() {console.log('doh')}
// Connection is success
function onConnectSuccess() {console.log('happy')}
// Connection is closed
function onConnectClosed() {}
if i test this on browser everything is ok, but when I test on the ios simulator nothing work and the console doesn't show any error. It stop at step1. any Ideas? thanks
Related
I need to know how you can send data by post via inappbrowser to an external url that is a payment gateway
I am dealing with the property of ionic execute Script however I have not managed to pass the post data, I would like to see if there is another way but I need to use inappbrowser
let options: InAppBrowserOptions={
zoom:'no',clearcache:'yes',hidden:'yes',hidenavigationbuttons:'yes',hideurlbar:'yes'
};
let customheader= 'foo:123,bar:456';
const browser= this.iab.create('https://url_anyway','_blank',options);
browser.on('loadstop').subscribe( (ev: InAppBrowserEvent) => {
browser.executeScript({code: "(function() {const data = new FormData(document.getElementById('mp_account'));fetch('https://url_anyway', { method: 'POST', body: data}).then(function(response) { if(response.ok) { return response.text() } else { throw 'Error en la llamada Ajax';}}).then(function(texto) { console.log(texto);}).catch(function(err) { console.log(err);}); })()"}).then( function(){
setTimeout(function(){
browser.show();
;}, 1500);
});
});
when opening the url does not show anything by post method
I am using Protractor-Cucumber framework with protractor 5.2.2 and cucumber 3.2. I have a requirement of posting in no.of locations. So I have written a script in a loop for it. But it randomly fails before completing the loop. So when the script ends abnormally, is there like an exception handling section that gets control before exiting.The script can be fail due to any of the reasons like web driver issue,NoSuchElementError,ElementIsNotIntractable,ElementIsNotVisible etc.So whatever be the issue I have to handle that, and if it fails, I have to do an email notification. I have tried try catch, as given below, but it does not work for me.
When(/^I login$/, function () {
try{
element(by.css(".signin")).click();
var count=post_details.length ;
for (var i=0; i<count; i++){
post();
}
}
catch(e){
console.log("failed");
}
});
How we can do this in protractor-cucumber.Thanks in advance
For the exception problem you can try this. ignoreUncaughtException
For the email part create a hooks.js file. Here you can setup the After() function, to check your scenario fails or not. Cucumber Docs.
Example:
After(function (scenario) {
if (scenario.result.status === Status.FAILED)
{
failed = true;
const attach = this.attach;
//creates a screenshot for the report
return browser.takeScreenshot().then(function(png) {
return attach(new Buffer(png, "base64"), "image/png");
});
}
});
Then you can use nodemailer to send messages. Nodemailer
In your AfterAll() function you can handle the send part.
Example:
AfterAll(function(callback){
console.log("AfterAll");
if (failed)
{
var transporter = nodemailer.createTransport(
{
host: 'host.com',
port: xx,
secure: false,
//proxy: 'http://10.10.10.6:1098',
auth: {
user: userMail,
pass: pw
}
});
var mailOptions = {
from: 'xx', // sender address (who sends)
to: xxxxxx#mail.com',
subject: 'your subject', // Subject line
text: 'Your test failed....', // plaintext body
/*attachments: [
{
filename: 'report.html',
path: htmlReport,
}]*/
};
transporter.sendMail(mailOptions, function(error, info)
{
if(error)
{
return console.log(error);
}
console.log('Email sent: ' + info.response);
console.log(info);
});
} else {
//do your stuff
}
setTimeout(callback, 2000);
});
i want to get email after login with my cordova application
but when i added a permission with Graph API Explorer , i found this
message
yes i added permission :
in my controller :
.controller("LoginController", function($scope, $cordovaOauth, $localStorage, $location) {
$scope.login = function() {
$cordovaOauth.facebook("app-id", ["email", "user_birthday","user_website", "user_location", "user_relationships"]).then(function(result) {
$localStorage.accessToken = result.access_token;});
.controller("ProfileController", function($scope, $http, $localStorage, $location) {
$scope.init = function() {
if($localStorage.hasOwnProperty("accessToken") === true) {
$http.get("https://graph.facebook.com/v2.2/me", { params: { access_token: $localStorage.accessToken, fields: "id,email,name,gender,email,location,website,picture,relationship_status", format: "json" }}).then(function(result) {
$scope.profileData = result.data;
//alert(JSON.stringify(result.data));
}, function(error) {
//alert("There was a problem getting your profile. Check the logs for details.");
console.log(error);
});
i found this result :
[![enter image description here][4]][4]
Users don't need an email to use Facebook afaik, and it may not be confirmed yet. The debug message is very clear about that. There is no guarantee to always get the Email, even with the email permission.
Just to make sure, test this API call: https://developers.facebook.com/tools/explorer/?method=GET&path=me%3Ffields%3Demail&version=v2.5
I am working on a android phonegap application with facebook integration.
FB.login(function(response) function has a response handler it is being called when
user click on fb button, but its not getting into the function response
or alert('test') every time. it gets into this script only when i hit
around 5 or 6 times. wat i need is to fetch the access token the very first time i logged into facebook. i have gone through a lot of links regarding this but
cant find an exact solution for this...
FB login callback function not responding if user is already logged in facebook
Even this question seems to be same but i cant figure it out my solution.
this is the code am working :
<div id="data">Hello Facebooktesters, loading ...</div>
<button onclick="login()">Login</button>
<button onclick="me()">Me</button>
<button onclick="logout()">Logout</button>
<button onclick="Post()">facebookWallPost</button>
<script type="text/javascript">
document.addEventListener('deviceready', function() {
try {
alert('Device is ready! Make sure you set your app_id below this alert.');
FB.init({
appId : "xxxxxxxxxxxxxxx",
nativeInterface : CDV.FB,
useCachedDialogs : false
});
document.getElementById('data').innerHTML = "FB init executed";
} catch (e) {
alert(e);
}
}, false);
function me() {
FB.api('/me/friends', {
fields : 'id, name, picture'
}, function(response) {
if (response.error) {
alert(JSON.stringify(response.error));
} else {
var data = document.getElementById('data');
fdata = response.data;
console.log("fdata: " + fdata);
response.data.forEach(function(item) {
var d = document.createElement('div');
d.innerHTML = "<img src="+item.picture+"/>" + item.name;
data.appendChild(d);
});
}
var friends = response.data;
console.log(friends.length);
for ( var k = 0; k < friends.length && k < 200; k++) {
var friend = friends[k];
var index = 1;
friendIDs[k] = friend.id;
//friendsInfo[k] = friend;
}
console.log("friendId's: " + friendIDs);
});
}
function login() {
FB.login(function(response) {
alert('test');
if (response.authResponse) {
alert('logged in');
var access_token = FB.getAuthResponse()['accessToken'];
alert(access_token);
window.location = "test.html"
} else {
alert('not logged in');
}
}, {
scope : "email"
});
}
function logout() {
alert('test');
FB.logout(function(response) {
alert('logged out');
//window.location.reload();
});
}
function Post(ele) {
var domain = 'http://192.168.0.46:8082/';
console.log('Debug 1');
var params = {
method: 'feed',
name: 'test - test',
link: domain+'test/test/showproddetails.action?product.productId=1',
picture: 'http://www.careersolutions.com/test.png',
caption: 'test',
description: 'test'
};
console.log(params);
FB.ui(params, function(obj) { console.log(obj);});
}
</script>
Thank you,
raj
You are missing semicolon in this line :
window.location = "test.html"
This question was posted a while ago but I would like to point out something. FB.login function opens a popup dialog asking if the user would like to log in to your app using Facebook. It is generally recommended that it be run after clicking a button as most browsers would block popup dialogs when a page loads. If the user had previously authorized your app then the popup dialog redirects back to your app and closes the dialog box (assuming your app is a website).
If what you intended to do was to check whether a user is logged in to your app upon page load, then it's recommended that you instead use FB.getLoginStatus method like so
function checkLoginState() {
FB.getLoginStatus(function(response) {
// Check response.status to see if user is logged in
alert(response.status);
});
}
Refer to this extensive documentation on facebook
I have a some god idea, but I have some problems... how to connect facebook user to node app - socket.io
I was created an socket.io chat but now want to allow facebook users to come to chat to create something like facebook group CHAT. I think that idea is fine?
Here is my code for chat:
server side file - app.js
var app = require('express').createServer()
var io = require('socket.io').listen(app);
app.listen(8080);
// routing
app.get('/', function (req, res) {
res.sendfile(__dirname + '/index.html');
});
// usernames which are currently connected to the chat
var usernames = {};
// rooms which are currently available in chat
var rooms = ['room1','room2','room3'];
io.sockets.on('connection', function (socket) {
// when the client emits 'adduser', this listens and executes
socket.on('adduser', function(username){
// store the username in the socket session for this client
socket.username = username;
// store the room name in the socket session for this client
socket.room = 'room1';
// add the client's username to the global list
usernames[username] = username;
// send client to room 1
socket.join('room1');
// echo to client they've connected
socket.emit('updatechat', 'SERVER', 'you have connected to room1');
// echo to room 1 that a person has connected to their room
socket.broadcast.to('room1').emit('updatechat', 'SERVER', username + ' has connected to this room');
socket.emit('updaterooms', rooms, 'room1');
});
// when the client emits 'sendchat', this listens and executes
socket.on('sendchat', function (data) {
// we tell the client to execute 'updatechat' with 2 parameters
io.sockets.in(socket.room).emit('updatechat', socket.username, data);
});
socket.on('switchRoom', function(newroom){
// leave the current room (stored in session)
socket.leave(socket.room);
// join new room, received as function parameter
socket.join(newroom);
socket.emit('updatechat', 'SERVER', 'you have connected to '+ newroom);
// sent message to OLD room
socket.broadcast.to(socket.room).emit('updatechat', 'SERVER', socket.username+' has left this room');
// update socket session room title
socket.room = newroom;
socket.broadcast.to(newroom).emit('updatechat', 'SERVER', socket.username+' has joined this room');
socket.emit('updaterooms', rooms, newroom);
});
// when the user disconnects.. perform this
socket.on('disconnect', function(){
// remove the username from global usernames list
delete usernames[socket.username];
// update list of users in chat, client-side
io.sockets.emit('updateusers', usernames);
// echo globally that this client has left
socket.broadcast.emit('updatechat', 'SERVER', socket.username + ' has disconnected');
socket.leave(socket.room);
});
});
and index.html
<script src="/socket.io/socket.io.js"></script>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.6.4/jquery.min.js"></script>
<script>
var socket = io.connect('http://localhost:8080');
// on connection to server, ask for user's name with an anonymous callback
socket.on('connect', function(){
// call the server-side function 'adduser' and send one parameter (value of prompt)
socket.emit('adduser', prompt("What's your name?"));
});
// listener, whenever the server emits 'updatechat', this updates the chat body
socket.on('updatechat', function (username, data) {
$('#conversation').append('<b>'+username + ':</b> ' + data + '<br>');
});
// listener, whenever the server emits 'updaterooms', this updates the room the client is in
socket.on('updaterooms', function(rooms, current_room) {
$('#rooms').empty();
$.each(rooms, function(key, value) {
if(value == current_room){
$('#rooms').append('<div>' + value + '</div>');
}
else {
$('#rooms').append('<div>' + value + '</div>');
}
});
});
function switchRoom(room){
socket.emit('switchRoom', room);
}
// on load of page
$(function(){
// when the client clicks SEND
$('#datasend').click( function() {
var message = $('#data').val();
$('#data').val('');
// tell server to execute 'sendchat' and send along one parameter
socket.emit('sendchat', message);
});
// when the client hits ENTER on their keyboard
$('#data').keypress(function(e) {
if(e.which == 13) {
$(this).blur();
$('#datasend').focus().click();
}
});
});
</script>
<div style="float:left;width:100px;border-right:1px solid black;height:300px;padding:10px;overflow:scroll-y;">
<b>ROOMS</b>
<div id="rooms"></div>
</div>
<div style="float:left;width:300px;height:250px;overflow:scroll-y;padding:10px;">
<div id="conversation"></div>
<input id="data" style="width:200px;" />
<input type="button" id="datasend" value="send" />
</div>
and how to allow users to come to chta with their facebook account via fbLogin button:
Here is fb login code, but HOW to implemet this code to my chat script to allow users to come with facebook accounts.
<button id="fb-auth">Login</button>
<script>
function updateButton(response) {
Log.info('Updating Button', response);
var button = document.getElementById('fb-auth');
if (response.status === 'connected') {
button.innerHTML = 'Logout';
button.onclick = function() {
FB.logout(function(response) {
Log.info('FB.logout callback', response);
});
};
} else {
button.innerHTML = 'Login';
button.onclick = function() {
FB.login(function(response) {
Log.info('FB.login callback', response);
if (response.status === 'connected') {
Log.info('User is logged in');
} else {
Log.info('User is logged out');
}
});
};
}
}
I have done a similar thing in my app Snakes-n-Ladders multiplayer (https://apps.facebook.com/snakes-n-ladders/). You need to authenticate user at server to.
Library I am using : facebook-node-sdk.
You need to put cookie : true while initializing JavaScript SDK. So that the user authenticated at client will be authenticate at server.
FB.init({
appId : 'YOUR_APP_ID', // App ID
channelUrl : '//WWW.YOUR_DOMAIN.COM/channel.html', // Channel File
status : true, // check login status
cookie : true, // enable cookies to allow the server to access the session
});
Read the documentation for facebook-node-sdk, you will all user info at server. You can attach data to a socket session.
I have done something similar to this:http://codemygenes.appspot.com/nodejs/fbchat/fbchat.html. But its too complicated to understand. I have deployed a socket.io chat(node.js App) on Heroku. Also I have used Facebook authentication. For that I have followed below points:
Go to http://developers.facebook.com/docs/reference/api/. And they have a neat document about Graph API.
You have to deploy the app on server(like Heroku or even you localhost!).
Register App on facebook. http://developers.facebook.com/apps
Facebook will give ur app an ID & Client_secret code. And you have to authenticate the app every time with that ID & Secret code.
Briefly, Go to facebook graph API documentations and you have all there...
View demo here