ofMucConversationLog only persists body of groupchat stanzas - xmpp

The ofMucConversationLog table is the persistence of MUC room messages that openfire uses to load MUC history from. This database table only stores the body portion of the groupchat stanza. I have extensions included in the groupchat message, these portions are lost when the Openfire server is restarted. Is there any solution.

That is a knowing issue by Openfire.
See here: https://igniterealtime.org/issues/browse/OF-817

Related

How can I get last message of each conversation(per JIDs) from openfire?

I'm developing an instant messaging app on android with SMACK library that uses OPENFIRE as a xmpp server. I want to get last message of each conversation from MessageArchiveManager in openfire server that was enabled by MONITORING SERVICE plugin(based on XEP-0313).
I know that mamManager.queryArchive() can gets the messages that related to specific jid or can get a specific number of messages that exists in server(with no custom sepration), but we suppose that smack doesn't knows which JIDs has conversation on server!
One solution is that send request per each ROSTER entry, but it has heavy cost when it contains numerous contacts and perhaps we have a conversation with anybody out of Roster. Is there any way or plugin or another extension to do this?

Strophe XMPP receiving only stanzas with full JID

I'm creating a web XMPP client to connect to an XMPP ejabberd server and I have the following problem:
My client can send messages just alright.
The problem is when I try to receive messages. I only receive stanzas directed to my full JID, that is including the resource I am using, so I don't receive stanzas directed to my user#domain but I do receive stanzas sent to my user#domain/resource.
This is not an ideal situation since the other clients I need to communicate with work with bare JIDs.
I have little experience with Strophe so maybe someone with more experience can illustrate what I'm doing wrong. Thanks in advance!
Have you checked if your xmpp server offers a setting to route messages to all resources?
OpenFire offers a property named route.all-resources which will forward messages to all resources for a person.
Also, you may want to adjust the priority of your resource, as only the resource with the highest priority will have the message sent to it (if the message does not specify a resource).
Here is an example of setting your resource priority to 10 with Strophe.js
connection.send($pres().c("priority").t("10"));
This article describes the intended behaviour, and also this answer from a related question may help you understand what's happening.

Delivering messages to offline users in a multi-user chat (ejabberd)

Actually we are using ejabberd server for one of our client's Chat application. Everything is working well except for Group chat.
We are using MUC for Group chat but it is not sending Messages to the member whenever uses is offline. Is there any alternative plugin or something where we can make that working?
Or any one can suggest about how to receive offline messages for that user from Group chat history.
Thanks in advance
That's because there's no such concept for multi-user chat rooms. In fact, if you'll think about this a bit more you'll understand why:
Potentially unbound number of participants might be present in a room at any given time.
So exactly for which users not currently present in the MUC room should the server store the messages in the offline storage? I mean, in the generic case, the server does not know all the users who could ever possibly chat in a given room it hosts.
(Well, if this would be the only problem, it could possibly work for members-only rooms, I must admit.)
MUC rooms are not "local server only": a potentially unbound number of users from any number of other servers might join the room, and messages to those users will be delivered by routing them via their respective servers.
Obviously, this is another reason why such an idea of "MUC room offline storage" has no sense.
MUC rooms are by definition transient: when a user is offline, they're not in any room— (re-)joninig a room is an explicit action.
This is in fact the most important reason for not supporting offline storage.
As you can see, XMPP MUC rooms are much like IRC chats on steroids.
So what you really want is "room history"—a part of the XMPP-0045 extension which allows the client to explicitly ask the room for the message history they missed. In a sense, instead of storing offline message for each user, the room might be configured to store just a certain number of the most recent messages sent to it (or all such messages for a given period of time). Then the room supports querying these messages by the joined users.
There's another possibility which you might explore: "multicast addressing" of XEP-0033 ("Extended stanza addressing"). Basically it allows a client to use a special multicast service to send their message to multiple recipients at once. The upside is that offline storage is there again. The downside is that I doubt such a multicast service is supported out of the box in ejabberd, and it seems like that extension leaves much details about how it could be implemented unspecified.
I faced your issue as I sought to implement groupchats for my chatting app. I faced the same problem of MUC not storing offline messages for each recipient. And I did not want to retrieve MUC history which requires the user to rejoin every MUC to update his messages database. What I wanted is for the server to save offline messages by recipient, and for the recipient to get all MUC messages when he gets online (without having to join each MUC).
The way I did it is through pubsub. Using pubsub will force the server to store offline message per recipient. When the user reconnects, he gets all the offline messages including the pubsub messages which are sent as normal messages - that is it. One issue I had with pubsub over MUC though is that it is hard to get the list of subscribers. So when my app creates a groupchat, it creates a pubsub node for messages, invite all participants to subscribe (including self) to the pubsub and my app also creates a MUC and makes every participant an owner of that MUC. This way the list of the groupchat participants can be retrieved by checking the list of owners of the MUC. The only purposes of the MUC are to hold the list of participants as well as the name of the groupchat. Everything else is handled by the pubsub node.
Anything unclear please let me know.
ADDITIONAL DETAILS:
Essentially when the user wants to create a groupchat, our app creates a pubsub node as well as a MUC. You need to be familiar with both concepts. For the pubsub node, you need to set an option to allow any subscriber to post. When a user sends a message, he actually publishes on the node, and ejabberd will send the message to all subscribers as if it were a regular message (except it comes from pubsub.yourdomain.com). Therefore if a recipient is offline, ejabberd will store this message as any other regular message.
This is not how ejabberd handles MUC messages. Those are only sent to people CURRENTLY in the chatroom. History of messages can be stored by ejabberd however, but for a recipient to get the history he will need to join the MUC. Which means that everytime the app reconnects, it would have to join all the user's existing MUCs. We found this was not practical.
We also use a MUC for the same groupchat, but this is only to store participants so that a user can get the list at any time (no way to do it with pubsub).
An additional benefit of using pubsub over MUC is that the way ejabberd stores pubsub data is way more efficient. I have not studied this in depth, but I expect much better performance from pubsub.
New ejabberd server at 16.09 version have improvements for multi-user chat - MUC Sub:
The goal of MUC Sub is to try to rely as much as possible on existing MUC specification, while making the smallest possible change that make mobile group conversation client easy.
The feature is enabled by default. To use it, just make sure you set the new parameter “Allow subscription” in the room on which you want to use it.
Here is link to documentation: https://docs.ejabberd.im/developer/proposed-extensions/muc-sub/
More info here: https://blog.process-one.net/xmpp-mobile-groupchat-introducing-muc-subscription/

XMPP receive history without rejoining the MUC

Suppose A has already joined into the MUC. At the time of join A will receive complete history. But after that is there any way for A to receive the complete history any number of times by doing some query to MUC.
Leaving and Rejoining the MUC is not acceptable. :(
I have seen How to re-request room roster and history from a muc in ejabberd
But the last comment with is not working for me.
Please help me, if this is even possible or not. If yes can you give me the stanza that needs to be sent to muc. BTW I am using smack API and openfire
Thanks,
Nitiraj

Send XMPP message without starting a chat

I am basically writing a XMPP client to automatically reply to "specific" chat messages.
My setup is like this:
I have pidgin running on my machine configured to run with an account x#xyz.com.
I have my own jabber client configured to run with the same account x#xyz.com.
There could be other XMPP clients .
Here is my requirement:
I am trying to automate certain kind of messages that I receive on gtalk. So whenever I receive a specific message eg: "How are you" , my own XMPP client should reply automatically with say "fine". How are you". All messages sent (before and after my client replies) to x#xyz.com but should be received by all clients (my own client does not have a UI and can only respond to specific messages.).
Now I have already coded my client to reply automatically. This works fine. But the problem I am facing is that as soon as I reply (I use the smack library), all subsequent messages that are sent to x#xyz.com are received only by my XMPP client. This is obviously a problem as my own client is quite dump and does not have a UI, so I don't get to see the rest of the messages sent to me, thereby making me "lose" messages.
I have observed the same behavior with other XMPP clients as well. Now the question is, is this is a requirement of XMPP (I am sorry but I haven't read XMPP protocol too well). Is it possible to code an XMPP client to send a reply to a user and still be able to receive all subsequent messages in all clients currently listening for messages? Making my client a full fledged XMPP client is a solution, but I don't want to go that route.
I hope my question is clear.
You may have to set a negative presence priority for your bot..
First thing to know is that in XMPP protocol every client is supposed to have a full JID. This is a bare JID - in your case x#xyz.com with a resource in the end e.g. x#xyz.com/pidgin or x#xyz.com/home (where /pidgin and /home are the resource). This is a part of how routing messages to different clients is supposed to be achieved.
Then there are the presence stanzas. When going online a client usually sends a presence stanza to the server. This informs about e.g. if the client is available for chat or away for lunch. Along with this information can be sent a priority. When there are more than one clients connected the one with the highest priority will receive the messages sent to the bare JID (e.g. ClientA(prio=50) and ClientB(prio=60) -> ClientB receives the messages sent to x#xyz.com). But there are also negative priorities. A priority less than 0 states that this client should never be sent any messages. Such a stanza might look like this
<presence from="x#xyz.com/bot">
<priority>-1</priority>
</presence>
This may fit your case. Please keep in mind it also depends on the XMPP server where your account is located, which may or may have not fully implemented this part of the protocol.
So to summarize: I recommend you to look through the Smack API how to set a presence and set the priority to <0 for your bot client right after it connected.