char * ptr = "String"; What encoding is used by default? - encoding

What is the encoding that is used here.
If I go peak at ptr[0] - will 'S' be encoded in ASCII/utf-8.
How do I know what is the encoding that is used ?
Please help

For the letter S, UTF-8 is ASCII. For the more general case, the ISO C standard (assuming you're talking C) does not mandate the encoding.
It merely states that a certain minimum number of source characters have to be made available, for both the source and execution environments (the first is where you develop your code, the second where you run it - they may be vastly different beasts).
That's all covered in, for C11, 5.2.1 Character sets, which specifies source and execution character sets. Later sections of 5.2 cover trigraphs, multibyte characters and so on.

Related

Why can't we store Unicode directly?

I read some article about Unicode and UTF-8.
The Unicode standard describes how characters are represented by code points. A code point is an integer value, usually denoted in base 16. In the standard, a code point is written using the notation U+12CA to mean the character with value 0x12ca (4,810 decimal). The Unicode standard contains a lot of tables listing characters and their corresponding code points:
Strictly, these definitions imply that it’s meaningless to say ‘this is character U+12CA‘. U+12CA is a code point, which represents some particular character; in this case, it represents the character ‘ETHIOPIC SYLLABLE WI’. In informal contexts, this distinction between code points and characters will sometimes be forgotten.
To summarize the previous section: a Unicode string is a sequence of code points, which are numbers from 0 through 0x10FFFF (1,114,111 decimal). This sequence needs to be represented as a set of bytes (meaning, values from 0 through 255) in memory. The rules for translating a Unicode string into a sequence of bytes are called an encoding.
I wonder why we have to encode U+12CA to UTF-8 or UTF-16 instead of saving the binary of 12CA in the disk directly. I think the reason is:
Unicode is not Self-synchronizing code, so if
10 represent A
110 represent B
10110 represent C
When I see 10110 in the disk we can't tell it's A and B or just C.
Unicode uses much more space instead of UTF-8 or UTF-16.
Am I right?
Read about Unicode, UTF-8 and the UTF-8 everywhere website.
There are more than a million Unicode code-points (you mentionned 1,114,111...). So you need at least 21 bits to be able to separate all of them (since 221 > 1114111).
So you can store Unicode characters directly, if you represent each of them by a wide enough integral type. In practice, that type would be some 32 bits integer (because it is not convenient to handle 3-bytes i.e. 24 bits integers). This is called UCS-4 and some systems or software do already handle their Unicode string in such a format.
Notice also that displaying Unicode strings is quite difficult, because of the variety of human languages (and also since Unicode has combining characters). Some need to be displayed right to left (Arabic, Hebrew, ....), others left to right (English, French, Spanish, German, Russian ...), and some top to down (Chinese, ...). A library displaying Unicode strings should be capable of displaying a string containing English, Chinese and Arabic words.... Then you see that decoding UTF-8 is the easy part of Unicode string displaying (and storing UCS-4 strings won't help much).
But, since English is the dominant language in IT technology (for economical reasons), it is very often cheaper to keep strings in UTF8 form. If most of the strings handled by your system are English (or in some other European language using the Latin alphabet), it is cheaper and it takes less space to keep them in UTF-8.
I guess than when China will become a dominant power in IT, things might change (or maybe not).
(I have no idea of the most common encoding used today on Chinese supercomputers or smartphones; I guess it is still UTF-8)
In practice, use a library (perhaps libunistring or Glib in C), to process UTF-8 strings and another one (e.g. pango and GTK in C) to display them. You'll find many Unicode related libraries in various programming languages.
I wonder why we have to encode U+12CA to UTF-8 or UTF-16 instead of saving the binary of 12CA in the disk directly.
How do you write 12CA to a disk directly? It is a bigger value than a byte can hold, so you need to write at least two bytes. Do you write 12 followed by CA? You just encoded it in UTF-16BE. That's what an encoding is...a definition of how to write an abstract number as bytes.
Other reading:
The Absolute Minimum Every Software Developer Absolutely, Positively Must Know About Unicode and Character Sets (No Excuses!)
Pragmatic Unicode
For good and specific reasons, Unicode doesn't specify any particular encoding. If it makes sense for your scenario, you can specify your own.
Because Unicode doesn't specify any serialization, there is no way to "directly" store Unicode, just like you can't "directly" store a mathematical number or a flow chart to implement a program you designed. The question isn't really well-defined.
There are a number of existing serialization formats (encodings) so it is very likely that it makes the most sense to use an existing one unless your requirements are significantly different than what any existing encoding provides; even then, is it really worth the cost?
A stream of bits is just a stream of bits. Conventionally, we chop them up into groups of 8 and call that a "byte" and the latter half of your question is really "if it's not a byte, how can you tell which bits belong to which symbol?" There are many ways to do that, but the common ones generally define a sequence of some particular length (8, 16, and 32 are often convenient for reasons of compatibility with bus width on modern computers etc) but again, if you really wanted to, you could come up with something different. Huffman trees come to mind as one way to implement a way to communicate a structure of variable length (and is used for precisely that in many compression algorithms).
Consider one situation, even if you can directly save unicode binary into disk and close the file, what happens when you open the file again? It's just a bunch of binary, you don't know how many bytes a char occupied right, which means, if '🥶'(U+129398) and 'A' are the content of your file, then if you take it 1 byte for a char, then '🥶' can't be decoded correctly, which takes 2 bytes, then instead 1 emoji you see, you get two, which is U+63862 and U+65536 unicode char.

ASCII - (encoded) character set or character encoding

is ASCII a (encoded) character set or an encoding? Some sources say its an (7-Bit) encoding others say its a character set.
Whats correct?
It's an encoding, that only supports a certain set of characters.
Once upon a time, when computers or operating systems would often only support a single encoding it was sensible to refer to the set of characters it supported as a character set for obvious enough reasons.
From 1963 on, ASCII was a commonly-supported character set, and many other character sets where either variations on it, or 8-bit extensions of it.
But as well as defining a set of characters, it also assigned numerical values, so it was a coded character set.
And since it provides a number to each character it also provides a way to store those characters in sequences of bytes, as long as the byte-size is 7-bits or higher, it hence also defined an encoding.
So ASCII was used both to refer to the set of characters it supported, and the encoding rules by which those characters would be stored digitally.
These days most computers use the Universal Character Set. While there are encodings (UTF-8 and UTF-16 being the most prevalent) that can encode the entire UCS, there remain some uses for legacy encodings like ASCII that can only encode a small number.
So, ASCII can refer both to an encoding and the set of characters it supports, but in remaining modern use (especially in cases where an escape mechanism allows for other characters to be indirectly represented, such as character entity references) it's mostly referred to as an encoding. Conversely though character set (or the abbreviation charset) is sometimes still used to refer to encodings. So in common parlance the two are synonyms, as unfortunate (as technically inaccurate) as that may be.
You could say that ASCII is a character set that has two encodings: a 7-bit one called ASCII and an 8-bit one called ASCII.
The 7-bit one was sometimes paired with a parity bit scheme when text was sent over unreliable transports. Today, error detection and correction is handled on a separate layer so only the 8-bit encoding is used.
Terms change over time as concepts evolve and convolve. "Character" is currently a very ambiguous term. People often mean grapheme when they say character. Or they mean a particular data type in a specific language.
"ASCII" is a genericized brand and leads to a lot of confusion. The ASCII that I've described above is only used in very specialized contexts.
It looks like your question can currently not be answered correctly as "character set" is not defined properly.
https://en.wikipedia.org/wiki/Category:Character_sets
The category of character sets includes articles on specific character encodings (see the article for a precise definition, and for why the term "character set" should not be used).
Edit: in my opintion ascii can only bee seen as an encoding, or better code-page. see for example microsoft listing of codepages:
20127 us-ascii
65001 utf-8

What's the difference between an "encoding," a "character set," and a "code page"?

I'm really trying to get better with this stuff. I'm pretty functional with internationalization concepts like this, but I need to get a better background on the theory behind it.
I've read Spolsky's article, but I'm still unclear because these three terms get used interchangeably a LOT -- even in that article. I think at least two of them are talking about the same thing.
I suspect a high percentage of developers flub their way through this stuff on a daily basis. I don't want to be one of those developers anymore.
A ‘character set’ is just what it says: a properly-specified list of distinct characters.
An ‘encoding’ is a mapping between a character set (typically Unicode today) and a (usually byte-based) technical representation of the characters.
UTF-8 is an encoding, but not a character set. It is an encoding of the Unicode character set(*).
The confusion comes about because most other well-known encodings (eg.: ISO-8859-1) started out as separate character sets. Then when Unicode came along as a superset of most of these character sets, it became possible to think of them as different (but partial) encodings of the same (Unicode) character set, rather than just isolated character sets. Looking at them this way allows you to convert between them through Unicode easily, which would not be possible if they were merely isolated character sets. But it still makes sense to refer to them as character sets, so either term could be used.
A ‘code page’ is a term stemming from IBM, where it chose which set of symbols would be displayed. The term continued to be used by DOS and then Windows, through to Unicode-aware Windows where it just acts as an encoding with a numbered identifier. Whilst a numbered ‘code page’ is an idea not inherently limited to Microsoft, today the term would almost always just mean an encoding that Windows knows about.
When one is talking of code page ‹some number› one is typically talking about a Windows-specific encoding, as distinct from an encoding devised by a standards body. For example code page 28591 would not normally be referred to under that name, but simply ‘ISO-8859-1’. The Windows-specific Western European encoding based on ISO-8859-1 (with a few extra characters replacing some of its control codes) would normally be referred to as ‘code page 1252’.
[*: All the UTFs are encodings not character sets, but this kind of thing isn't exclusive to Unicode. For example the Japanese standard JIS X 0208 defines a character set and two different byte encodings for it: the somewhat unpleasant high-byte-based encoding (‘Shift-JIS’), and the deeply horrific escape-switching-based encoding (‘JIS’).]
A Character Set is just that, a set of characters that can be used.
Each of these characters is mapped to an integer called code point.
How these code points are represented in memory is the encoding. An encoding is just a method to transform a code-point (U+0041 - Unicode code-point for the character 'A') into raw data (bits and bytes).
I thought Joel's article was pretty much spot on - it is the history behind the evolution of character sets and storage which has brought this about.
FWIW, in my oversimplistic view
Character Sets (ASCII, EBCDIC, UNICODE) would be the numeric representation of characters, independent of storage considerations
Encoding would relate to the efficient storage of characters, ANSI, UTF-7, UTF-8 etc, for file, across the wire etc
Code Page would be the 'kluge' needed when the demand for the addition of new characters (without wanting to increase storage capacity) meant that (certain) characters were only knowable in the additional context of a code page.
IMHO Wikipedia currently doesn't help things by defining code page as 'another name for character encoding'
and redirecting 'character set' to 'character encoding'
A character set is a set of characters, i.e. "glyphs" i.e. visual symbols representing units of communication. The letter a is a glyph and so is € (euro sign). Character sets usually map integers (codepoints) to each character, but it's the encoding that dictates the binary/byte-level representation of the character.
I'm a ruby programmer, so here are some examples to help you understand the concepts.
This reveals how the Unicode character set maps codepoints to characters, but not how each byte is stored. (ruby 1.9 defaults to Unicode strings.)
>> 'a'.codepoints.to_a
=> [97]
>> '€'.codepoints.to_a
=> [8364]
Since 8364 (base 10) is too large to fit in one byte, various encoding strategies exist to specify a translation from Unicode codepoints into one or many bytes. The UTF-8 encoding is probably the most popular of these encodings. (Wikipedia shows the UTF-8 encoding algorithm, if you want to delve into the implementation.) Note that the UTF-8 encoding only makes sense in the context of the Unicode character set.
The following reveals how the UTF-8 encoding stores each Unicode character as bytes (0 thru 255 in base-10). (Ruby 1.9's default encoding is UTF-8.)
>> 'a'.bytes.to_a
=> [97]
>> '€'.bytes.to_a
=> [226, 130, 172]
Here's the same thing in ISO-8859-15 character set:
>> 'a'.encode('iso-8859-15').codepoints.to_a
=> [97]
>> '€'.encode('iso-8859-15').codepoints.to_a
=> [164]
And the ISO-8859-15 encoding:
>> 'a'.encode('iso-8859-15').bytes.to_a
=> [97]
>> '€'.encode('iso-8859-15').bytes.to_a
=> [164]
Notice that the ISO-8859-15 codepoints match the byte representation.
Here's a blog entry that might be helpful: http://graysoftinc.com/character-encodings/what-is-a-character-encoding. Entries 1 thru 3 are good if you don't want to get too ruby-specific.
The chapter on Unicode in this book, Advanced Perl Programming contains the best description of encoding, character sets and the other entities of unicode that I've come across. Unfortunately I don't think its available for free on line.

Dummy's guide to Unicode

Could anyone give me a concise definitions of
Unicode
UTF7
UTF8
UTF16
UTF32
Codepages
How they differ from Ascii/Ansi/Windows 1252
I'm not after wikipedia links or incredible detail, just some brief information on how and why the huge variations in Unicode have come about and why you should care as a programmer.
This is a good start: The Absolute Minimum Every Software Developer Absolutely, Positively Must Know About Unicode and Character Sets (No Excuses!)
If you want a really brief introduction:
Unicode in 5 Minutes
Or if you are after one-liners:
Unicode: a mapping of characters to integers ("code points") in the range 0 through 1,114,111; covers pretty much all written languages in use
UTF7: an encoding of code points into a byte stream with the high bit clear; in general do not use
UTF8: an encoding of code points into a byte stream where each character may take one, two, three or four bytes to represent; should be your primary choice of encoding
UTF16: an encoding of code points into a word stream (16-bit units) where each character may take one or two words (two or four bytes) to represent
UTF32: an encoding of code points into a stream of 32-bit units where each character takes exactly one unit (four bytes); sometimes used for internal representation
Codepages: a system in DOS and Windows whereby characters are assigned to integers, and an associated encoding; each covers only a subset of languages. Note that these assignments are generally different than the Unicode assignments
ASCII: a very common assignment of characters to integers, and the direct encoding into bytes (all high bit clear); the assignment is a subset of Unicode, and the encoding a subset of UTF-8
ANSI: a standards body
Windows 1252: A commonly used codepage; it is similar to ISO-8859-1, or Latin-1, but not the same, and the two are often confused
Why do you care? Because without knowing the character set and encoding in use, you don't really know what characters a given byte stream represents. For example, the byte 0xDE could encode
Þ (LATIN CAPITAL LETTER THORN)
fi (LATIN SMALL LIGATURE FI)
ή (GREEK SMALL LETTER ETA WITH TONOS)
or 13 other characters, depending on the encoding and character set used.
As well as the oft-referenced Joel one, I have my own article which looks at it from a .NET-centric viewpoint, just for variety...
Yea I got some insight but it might be wrong, however it's helped me to understand it.
Let's just take some text. It's stored in the computers ram as a series of bytes, the codepage is simply the mapping table between the bytes and characters you and i read. So something like notepad comes along with its codepage and translates the bytes to your screen and you see a bunch of garbage, upside down question marks etc. This does not mean your data is garbled only that the application reading the bytes is not using the correct codepage. Some applications are smarter at detecting the correct codepage to use than others and some streams of bytes in memory contain a BOM which stands for a Byte Order Mark and this can declare the correct codepage to use.
UTF7, 8 16 etc are all just different codepages using different formats.
The same file stored as bytes using different codepages will be of a different filesize because the bytes are stored differently.
They also don't really differ from windows 1252 as that's just another codepage.
For a better smarter answer try one of the links.
Here, read this wonderful explanation from the Joel himself.
The Absolute Minimum Every Software Developer Absolutely, Positively Must Know About Unicode and Character Sets (No Excuses!)
Others have already pointed out good enough references to begin with. I'm not listing a true Dummy's guide, but rather some pointers from the Unicode Consortium page. You'll find some more nitty-gritty reasons for the usage of different encodings at the Unicode Consortium pages.
The Unicode FAQ is a good enough place to answer some (not all) of your queries.
A more succinct answer on why Unicode exists, is present in the Newcomer's section of the Unicode website itself:
Unicode provides a unique number for
every character, no matter what the
platform, no matter what the program,
no matter what the language.
As far as the technical reasons for usage of UTF-8, UTF-16 or UTF-32 are concerned, the answer lies in the Technical Introduction to Unicode:
UTF-8 is popular for HTML and similar
protocols. UTF-8 is a way of
transforming all Unicode characters
into a variable length encoding of
bytes. It has the advantages that the
Unicode characters corresponding to
the familiar ASCII set have the same
byte values as ASCII, and that Unicode
characters transformed into UTF-8 can
be used with much existing software
without extensive software rewrites.
UTF-16 is popular in many environments
that need to balance efficient access
to characters with economical use of
storage. It is reasonably compact and
all the heavily used characters fit
into a single 16-bit code unit, while
all other characters are accessible
via pairs of 16-bit code units.
UTF-32 is popular where memory space
is no concern, but fixed width, single
code unit access to characters is
desired. Each Unicode character is
encoded in a single 32-bit code unit
when using UTF-32.
All three encoding forms need at most
4 bytes (or 32-bits) of data for each
character.
A general thumb rule is to use UTF-8 when the predominant languages supported by your application are spoken west of the Indus river, UTF-16 for the opposite (east of the Indus), and UTF-32 when you are concerned about utilizing characters with uniform storage.
By the way UTF-7 is not a Unicode standard and was designed primarily for use in mail applications.
I'm not after wikipedia links or incredible detail, just some brief information on how and why the huge variations in Unicode have come about and why you should care as a programmer.
First of all, there aren't "variations of unicode". Unicode is a standard, the standard, to assign code points (integers) to characters. UTF8 is the most popular way to represent those integers as bytes!
Why should you care as a programmer?
It's fun to understand this!
If you don't have basic understanding of encodings, you can easily produce buggy code.
Example: You receive a ByteArray myByteArray from somewhere and you know it represents characters. You then run myByteArray.toString() and you get the string Hello. Your program works! One day after shiping your code your german customer calls: "We have a problem, äöü are not displayed correctly!". You start debugging the code, feeling pretty lost without a basic understanding of encodings. However, with the understanding of encodings you know that the error probably was this: When running myByteArray.toString(), your program assumed the string was encoded with the default system encoding. But maybe it wasn't! Maybe it was UTF8 and your system is LATIN-SOMETHING and so you should have ran myByteArray.toString("UTF8") instead!
Resources:
I would NOT recommend Joel's article as suggested by others. It's a long article with a lot of irrelevant information. I read it a couple of years back and the essence of it didn't stick to my brain since there are so many unimportant details.
As already mentioned http://wiki.secondlife.com/wiki/Unicode_In_5_Minutes is a great place to go for to grasp the essence of unicode.
If you want to actually understand variable length encodings like UTF8 I'd recommend https://www.tsmean.com/articles/encoding/unicode-and-utf-8-tutorial-for-dummies/.

Unicode, UTF, ASCII, ANSI format differences

What is the difference between the Unicode, UTF8, UTF7, UTF16, UTF32, ASCII, and ANSI encodings?
In what way are these helpful for programmers?
Going down your list:
"Unicode" isn't an encoding, although unfortunately, a lot of documentation imprecisely uses it to refer to whichever Unicode encoding that particular system uses by default. On Windows and Java, this often means UTF-16; in many other places, it means UTF-8. Properly, Unicode refers to the abstract character set itself, not to any particular encoding.
UTF-16: 2 bytes per "code unit". This is the native format of strings in .NET, and generally in Windows and Java. Values outside the Basic Multilingual Plane (BMP) are encoded as surrogate pairs. These used to be relatively rarely used, but now many consumer applications will need to be aware of non-BMP characters in order to support emojis.
UTF-8: Variable length encoding, 1-4 bytes per code point. ASCII values are encoded as ASCII using 1 byte.
UTF-7: Usually used for mail encoding. Chances are if you think you need it and you're not doing mail, you're wrong. (That's just my experience of people posting in newsgroups etc - outside mail, it's really not widely used at all.)
UTF-32: Fixed width encoding using 4 bytes per code point. This isn't very efficient, but makes life easier outside the BMP. I have a .NET Utf32String class as part of my MiscUtil library, should you ever want it. (It's not been very thoroughly tested, mind you.)
ASCII: Single byte encoding only using the bottom 7 bits. (Unicode code points 0-127.) No accents etc.
ANSI: There's no one fixed ANSI encoding - there are lots of them. Usually when people say "ANSI" they mean "the default locale/codepage for my system" which is obtained via Encoding.Default, and is often Windows-1252 but can be other locales.
There's more on my Unicode page and tips for debugging Unicode problems.
The other big resource of code is unicode.org which contains more information than you'll ever be able to work your way through - possibly the most useful bit is the code charts.
Some reading to get you started on character encodings: Joel on Software:
The Absolute Minimum Every Software Developer Absolutely, Positively Must Know About Unicode and Character Sets (No Excuses!)
By the way - ASP.NET has nothing to do with it. Encodings are universal.