Swift - Turn Int to binary representations - swift

I receive an Int from my server which I’d like to explode in to an array of bit masks. So for example, if my server gives me the number 3, we get two values, a binary 1 and a binary 2.
How do I do this in Swift?

You could use:
let number = 3
//radix: 2 is binary, if you wanted hex you could do radix: 16
let str = String(number, radix: 2)
println(str)
prints "11"
let number = 79
//radix: 2 is binary, if you wanted hex you could do radix: 16
let str = String(number, radix: 16)
println(str)
prints "4f"

I am not aware of any nice built-in way, but you could use this:
var i = 3
let a = 0..<8
var b = a.map { Int(i & (1 << $0)) }
// b = [1, 2, 0, 0, 0, 0, 0, 0]

Here is a straightforward implementation:
func intToMasks(var n: Int) -> [Int] {
var masks = [Int]()
var mask = 1
while n > 0 {
if n & mask > 0 {
masks.append(mask)
n -= mask
}
mask <<= 1
}
return masks
}
println(intToMasks(3)) // prints "[1,2]"
println(intToMasks(1000)) // prints "[8,32,64,128,256,512]"

public extension UnsignedInteger {
/// The digits that make up this number.
/// - Parameter radix: The base the result will use.
func digits(radix: Self = 10) -> [Self] {
sequence(state: self) { quotient in
guard quotient > 0
else { return nil }
let division = quotient.quotientAndRemainder(dividingBy: radix)
quotient = division.quotient
return division.remainder
}
.reversed()
}
}
let digits = (6 as UInt).digits(radix: 0b10) // [1, 1, 0]
digits.reversed().enumerated().map { $1 << $0 } // [0, 2, 4]
Reverse the result too, if you need it.

Related

How can I write the code of Bessel function with 10 term in swift?

I hope you guys can check. when I use 5 as x it should be showing me -0.17749282815107623 but it returns -0.2792375. I couldn't where I have been doing the mistake.
var evenNumbers = [Int]()
for i in 2...10 {
if i % 2 == 0 {
evenNumbers.append(i)
}
}
func power(val: Float, power: Int)->Float{
var c:Float = 1
for i in 1...power {
c *= val
}
return c
}
func bessel(x: Float)->Float{
var j0:Float = 0
var counter = 1
var lastDetermVal:Float = 1
for eNumber in evenNumbers {
print(lastDetermVal)
if counter == 1 {
lastDetermVal *= power(val: Float(eNumber), power: 2)
j0 += (power(val: x, power: eNumber))/lastDetermVal
counter = -1
}else if counter == -1{
lastDetermVal *= power(val: Float(eNumber), power: 2)
j0 -= (power(val: x, power: eNumber))/lastDetermVal
counter = 1
}
}
return 1-j0
}
bessel(x: 5)
Function 1:
Your mistake seems to be that you didn't have enough even numbers.
var evenNumbers = [Int]()
for i in 2...10 {
if i % 2 == 0 {
evenNumbers.append(i)
}
}
After the above is run, evenNumbers will be populated with [2,4,6,8,10]. But to evaluate 10 terms, you need even numbers up to 18 or 20, depending on whether you count 1 as a "term". Therefore, you should loop up to 18 or 20:
var evenNumbers = [Int]()
for i in 2...18 { // I think the 1 at the beginning should count as a "term"
if i % 2 == 0 {
evenNumbers.append(i)
}
}
Alternatively, you can create this array like this:
let evenNumbers = (1..<10).map { $0 * 2 }
This means "for each number between 1 (inclusive) and 10 (exclusive), multiply each by 2".
Now your solution will give you an answer of -0.1776034.
Here's my (rather slow) solution:
func productOfFirstNEvenNumbers(_ n: Int) -> Float {
if n == 0 {
return 1
}
let firstNEvenNumbers = (1...n).map { Float($0) * 2.0 }
// ".reduce(1.0, *)" means "multiply everything"
return firstNEvenNumbers.reduce(1.0, *)
}
func nthTerm(_ n: Int, x: Float) -> Float {
let numerator = pow(x, Float(n) * 2)
// yes, this does recalculate the product of even numbers every time...
let product = productOfFirstNEvenNumbers(n)
let denominator = product * product
return numerator / (denominator) * pow(-1, Float(n))
}
func bessel10Terms(x: Float) -> Float {
// for each number n in the range 0..<10, get the nth term, add them together
(0..<10).map { nthTerm($0, x: x) }.reduce(0, +)
}
print(bessel10Terms(x: 5))
You code is a bit unreadable, however, I have written a simple solution so try to compare your intermediate results:
var terms: [Float] = []
let x: Float = 5
for index in 0 ..< 10 {
guard index > 0 else {
terms.append(1)
continue
}
// calculate only the multiplier for the previous term
// - (minus) to change the sign
// x * x to multiply nominator
// (Float(index * 2) * Float(index * 2) to multiply denominator
let termFactor = -(x * x) / (Float(index * 2) * Float(index * 2))
terms.append(terms[index - 1] * termFactor)
}
print(terms)
// sum the terms
let result = terms.reduce(0, +)
print(result)
One of the errors I see is the fact that you are actually calculating only 5 terms, not 10 (you iterate 1 to 10, but only even numbers).

Swift - Using stride with an Int Array

I want to add the numbers together and print every 4 elements, however i cannot wrap my head around using the stride function, if i am using the wrong approach please explain a better method
var numbers = [1,2,3,4,5,6,7,8,9,10,11,12,13]
func addNumbersByStride(){
var output = Stride...
//first output = 1+2+3+4 = 10
//second output = 5+6+7+8 = 26 and so on
print(output)
}
It seems you would like to use stride ...
let arr = [1,2,3,4,5,6,7,8,9,10,11,12,13]
let by = 4
let i = stride(from: arr.startIndex, to: arr.endIndex, by: by)
var j = i.makeIterator()
while let n = j.next() {
let e = min(n.advanced(by: by), arr.endIndex)
let sum = arr[n..<e].reduce(0, +)
print("summ of arr[\(n)..<\(e)]", sum)
}
prints
summ of arr[0..<4] 10
summ of arr[4..<8] 26
summ of arr[8..<12] 42
summ of arr[12..<13] 13
You can first split the array into chunks, and then add the chunks up:
extension Array {
// split array into chunks of n
func chunked(into size: Int) -> [[Element]] {
return stride(from: 0, to: count, by: size).map {
Array(self[$0 ..< Swift.min($0 + size, count)])
}
}
}
// add each chunk up:
let results = numbers.chunked(into: 4).map { $0.reduce(0, +) }
If you would like to discard the last sum if the length of the original array is not divisible by 4, you can add an if statement like this:
let results: [Int]
if numbers.count % 4 != 0 {
results = Array(numbers.chunked(into: 4).map { $0.reduce(0, +) }.dropLast())
} else {
results = numbers.chunked(into: 4).map { $0.reduce(0, +) }
}
This is quite a basic solution and maybe not so elegant. First calculate and print sum of every group of 4 elements
var sum = 0
var count = 0
for n in stride(from: 4, to: numbers.count, by: 4) {
sum = 0
for i in n-4..<n {
sum += numbers[i]
}
count = n
print(sum)
}
Then calculate the sum of the remaining elements
sum = 0
for n in count..<numbers.count {
sum += numbers[n]
}
print(sum)

Calling different extent of randomness of arc4random in Swift?

This might be rather stupid question. I would like to know if different nuances/extent of randomness would be possible using arc4random_uniform in Swift. Here's an example:
let number = arc4random_uniform(10) + 1
print(number)
In this case, a number will be printed randomly from 1 to 10. But is there a way that I can repeat the random result, 2 to 3 times? The result would be something like this:
1, 1, 6, 6, 6, 3, 3, 8, 8, 9, 9, 9 ...
// 1) Randomly selected and 2) repeated 2 to 3 times randomly.
Perhaps I might use two arc4random_uniform functions together, but cannot express them properly. Would be much appreciated if you could give me some suggestions. <3
In order to do this, you will need to generate two values: your random value and a repeatCount. Also, you'll need to remember both of those values so that you can repeat the value. You can do this with a custom class:
class RandomWithRepeats {
var range: ClosedRange<Int>
var repeatRange: ClosedRange<Int>
var repeatCount = 0
var value = 0
init(range: ClosedRange<Int>, repeatRange: ClosedRange<Int>) {
self.range = range
self.repeatRange = repeatRange
}
// generate a random number in a range
// Just use Int.random(in:) with Swift 4.2 and later
func random(in range: ClosedRange<Int>) -> Int {
return Int(arc4random_uniform(UInt32(range.upperBound - range.lowerBound + 1))) + range.lowerBound
}
func nextValue() -> Int {
// if repeatCount is 0, its time to generate a new value and
// a new repeatCount
if repeatCount == 0 {
// For Swift 4.2, just use Int.random(in:) instead
value = self.random(in: range)
repeatCount = self.random(in: repeatRange)
}
repeatCount -= 1
return value
}
}
Example:
let rand = RandomWithRepeats(range: 1...10, repeatRange: 2...3)
// generate 20 random repeated numbers
for _ in 1...20
{
print(rand.nextValue(), terminator: " ")
}
6 6 6 8 8 8 10 10 10 2 2 9 9 5 5 8 8 8 5 5
With regards to the nuances of random number generators: have a look at GKRandomSource.
What you're doing here is not really making something less random, or modifying the parameters in the random number generator. You're simply applying an operation (with one random parameter) to a collection of random integers.
extension Collection {
func duplicateItemsRandomly(range: CountableClosedRange<Int>) -> [Element] {
return self.reduce(into: [Element](), { (acc, element) in
let distance = UInt32(range.upperBound - range.lowerBound + 1)
let count = Int(arc4random_uniform(distance) + UInt32(range.lowerBound))
let result = Array.init(repeating: element, count: count)
acc.append(contentsOf: result)
})
}
}
let sequence = [1, 6, 3, 8, 9]
sequence.duplicateItemsRandomly(range: 2...3)
// [1, 1, 6, 6, 6, 3, 3, 3, 8, 8, 8, 9, 9, 9]
P.S: If you're writing this code in Swift 4.2, please use Int.random(in:).
I'd suggest a custom Sequence:
class RepeatingRandomSequence : Sequence {
let rangeLow, rangeSpan : UInt32
let repeatLow, repeatSpan : UInt32
init(range:Range<UInt32>, count:Range<UInt32>) {
rangeLow = range.lowerBound
rangeSpan = range.upperBound - range.lowerBound + 1
repeatLow = count.lowerBound
repeatSpan = count.upperBound - count.lowerBound + 1
}
func makeIterator() -> AnyIterator<UInt32> {
var count : UInt32 = 0
var value : UInt32 = 0
return AnyIterator {
if(count <= 0) {
count = arc4random_uniform(self.repeatSpan) + self.repeatLow
value = arc4random_uniform(self.rangeSpan) + self.rangeLow
}
defer { count = count - 1 }
return value
}
}
}
let sequence = RepeatingRandomSequence(range: 0..<10, count: 2..<3)
let randoms = sequence.makeIterator()
Note that the iterator, randoms now generates an endless sequence of random numbers using randoms.next() Since the sequence is endless, many things aren't particularly useful, like sort, map, etc. You could however use it like:
for value in random {
print(value)
if(value == 9) { // or any other termination condition
break
}
}
Or more conventionally, as:
(0..<10).forEach { _ in
print(String(describing: random.next()))
}

Swift 4 - Accurately getting large factorials in playgrounds [duplicate]

I have written this function to return the factorial of a given number
func factorial(_ n: Int) -> Int {
if n == 0 {
return 1
}
else {
return n * factorial(n - 1)
}
}
print( factorial(20) ) // 2432902008176640000
Works as it should, as long the given number does not exceed 20, because then the result becomes too high!
How can I circumvent this limit and thus calculate the factorial of higher numbers?
I have searched around and found some bignum libraries for Swift. I'm doing this to learn and be familiar with Swift, therefore I want to figure this out on my own.
Here's an approach that will let you find very large factorials.
Represent large numbers as an array of digits. For instance 987 would be [9, 8, 7]. Multiplying that number by an integer n would require two steps.
Multiply each value in that array by n.
Perform a carry operation to return a result that is again single digits.
For example 987 * 2:
let arr = [9, 8, 7]
let arr2 = arr.map { $0 * 2 }
print(arr2) // [18, 16, 14]
Now, perform the carry operation. Starting at the one's digit, 14 is too big, so keep the 4 and carry the 1. Add the 1 to 16 to get 17.
[18, 17, 4]
Repeat with the ten's place:
[19, 7, 4]
And then with the hundred's place:
[1, 9, 7, 4]
Finally, for printing, you could convert this back to a string:
let arr = [1, 9, 7, 4]
print(arr.map(String.init).joined())
1974
Applying that technique, here is a carryAll function that performs the carry operation, and a factorial that uses it to calculate very large factorials:
func carryAll(_ arr: [Int]) -> [Int] {
var result = [Int]()
var carry = 0
for val in arr.reversed() {
let total = val + carry
let digit = total % 10
carry = total / 10
result.append(digit)
}
while carry > 0 {
let digit = carry % 10
carry = carry / 10
result.append(digit)
}
return result.reversed()
}
func factorial(_ n: Int) -> String {
var result = [1]
for i in 2...n {
result = result.map { $0 * i }
result = carryAll(result)
}
return result.map(String.init).joined()
}
print(factorial(1000))
402387260077093773543702433923003985719374864210714632543799910429938512398629020592044208486969404800479988610197196058631666872994808558901323829669944590997424504087073759918823627727188732519779505950995276120874975462497043601418278094646496291056393887437886487337119181045825783647849977012476632889835955735432513185323958463075557409114262417474349347553428646576611667797396668820291207379143853719588249808126867838374559731746136085379534524221586593201928090878297308431392844403281231558611036976801357304216168747609675871348312025478589320767169132448426236131412508780208000261683151027341827977704784635868170164365024153691398281264810213092761244896359928705114964975419909342221566832572080821333186116811553615836546984046708975602900950537616475847728421889679646244945160765353408198901385442487984959953319101723355556602139450399736280750137837615307127761926849034352625200015888535147331611702103968175921510907788019393178114194545257223865541461062892187960223838971476088506276862967146674697562911234082439208160153780889893964518263243671616762179168909779911903754031274622289988005195444414282012187361745992642956581746628302955570299024324153181617210465832036786906117260158783520751516284225540265170483304226143974286933061690897968482590125458327168226458066526769958652682272807075781391858178889652208164348344825993266043367660176999612831860788386150279465955131156552036093988180612138558600301435694527224206344631797460594682573103790084024432438465657245014402821885252470935190620929023136493273497565513958720559654228749774011413346962715422845862377387538230483865688976461927383814900140767310446640259899490222221765904339901886018566526485061799702356193897017860040811889729918311021171229845901641921068884387121855646124960798722908519296819372388642614839657382291123125024186649353143970137428531926649875337218940694281434118520158014123344828015051399694290153483077644569099073152433278288269864602789864321139083506217095002597389863554277196742822248757586765752344220207573630569498825087968928162753848863396909959826280956121450994871701244516461260379029309120889086942028510640182154399457156805941872748998094254742173582401063677404595741785160829230135358081840096996372524230560855903700624271243416909004153690105933983835777939410970027753472000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
You can use this library:
BigInt
Install it using CocoaPods:
pod 'BigInt'
Then you can use it like this:
import BigInt
func factorial(_ n: Int) -> BigInt {
if n == 0 {
return 1
}
else {
return BigInt(n) * factorial(n - 1)
}
}
print( factorial(50) ) // 30414093201713378043612608166064768844377641568960512000000000000

Generate random number of certain amount of digits

Hy,
I have a very Basic Question which is :
How can i create a random number with 20 digits no floats no negatives (basically an Int) in Swift ?
Thanks for all answers XD
Step 1
First of all we need an extension of Int to generate a random number in a range.
extension Int {
init(_ range: Range<Int> ) {
let delta = range.startIndex < 0 ? abs(range.startIndex) : 0
let min = UInt32(range.startIndex + delta)
let max = UInt32(range.endIndex + delta)
self.init(Int(min + arc4random_uniform(max - min)) - delta)
}
}
This can be used this way:
Int(0...9) // 4 or 1 or 1...
Int(10...99) // 90 or 33 or 11
Int(100...999) // 200 or 333 or 893
Step 2
Now we need a function that receive the number of digits requested, calculates the range of the random number and finally does invoke the new initializer of Int.
func random(digits:Int) -> Int {
let min = Int(pow(Double(10), Double(digits-1))) - 1
let max = Int(pow(Double(10), Double(digits))) - 1
return Int(min...max)
}
Test
random(1) // 8
random(2) // 12
random(3) // 829
random(4) // 2374
Swift 5: Simple Solution
func random(digits:Int) -> String {
var number = String()
for _ in 1...digits {
number += "\(Int.random(in: 1...9))"
}
return number
}
print(random(digits: 1)) //3
print(random(digits: 2)) //59
print(random(digits: 3)) //926
Note It will return value in String, if you need Int value then you can do like this
let number = Int(random(digits: 1)) ?? 0
Here is some pseudocode that should do what you want.
generateRandomNumber(20)
func generateRandomNumber(int numDigits){
var place = 1
var finalNumber = 0;
for(int i = 0; i < numDigits; i++){
place *= 10
var randomNumber = arc4random_uniform(10)
finalNumber += randomNumber * place
}
return finalNumber
}
Its pretty simple. You generate 20 random numbers, and multiply them by the respective tens, hundredths, thousands... place that they should be on. This way you will guarantee a number of the correct size, but will randomly generate the number that will be used in each place.
Update
As said in the comments you will most likely get an overflow exception with a number this long, so you'll have to be creative in how you'd like to store the number (String, ect...) but I merely wanted to show you a simple way to generate a number with a guaranteed digit length. Also, given the current code there is a small chance your leading number could be 0 so you should protect against that as well.
you can create a string number then convert the number to your required number.
func generateRandomDigits(_ digitNumber: Int) -> String {
var number = ""
for i in 0..<digitNumber {
var randomNumber = arc4random_uniform(10)
while randomNumber == 0 && i == 0 {
randomNumber = arc4random_uniform(10)
}
number += "\(randomNumber)"
}
return number
}
print(Int(generateRandomDigits(3)))
for 20 digit you can use Double instead of Int
Here is 18 decimal digits in a UInt64:
(Swift 3)
let sz: UInt32 = 1000000000
let ms: UInt64 = UInt64(arc4random_uniform(sz))
let ls: UInt64 = UInt64(arc4random_uniform(sz))
let digits: UInt64 = ms * UInt64(sz) + ls
print(String(format:"18 digits: %018llu", digits)) // Print with leading 0s.
16 decimal digits with leading digit 1..9 in a UInt64:
let sz: UInt64 = 100000000
let ld: UInt64 = UInt64(arc4random_uniform(9)+1)
let ms: UInt64 = UInt64(arc4random_uniform(UInt32(sz/10)))
let ls: UInt64 = UInt64(arc4random_uniform(UInt32(sz)))
let digits: UInt64 = ld * (sz*sz/10) + (ms * sz) + ls
print(String(format:"16 digits: %llu", digits))
Swift 3
appzyourlifz's answer updated to Swift 3
Step 1:
extension Int {
init(_ range: Range<Int> ) {
let delta = range.lowerBound < 0 ? abs(range.lowerBound) : 0
let min = UInt32(range.lowerBound + delta)
let max = UInt32(range.upperBound + delta)
self.init(Int(min + arc4random_uniform(max - min)) - delta)
}
}
Step 2:
func randomNumberWith(digits:Int) -> Int {
let min = Int(pow(Double(10), Double(digits-1))) - 1
let max = Int(pow(Double(10), Double(digits))) - 1
return Int(Range(uncheckedBounds: (min, max)))
}
Usage:
randomNumberWith(digits:4) // 2271
randomNumberWith(digits:8) // 65273410
Swift 4 version of Unome's validate response plus :
Guard it against overflow and 0 digit number
Adding support for Linux's device because "arc4random*" functions don't exit
With linux device don't forgot to do
#if os(Linux)
srandom(UInt32(time(nil)))
#endif
only once before calling random.
/// This function generate a random number of type Int with the given digits number
///
/// - Parameter digit: the number of digit
/// - Returns: the ramdom generate number or nil if wrong parameter
func randomNumber(with digit: Int) -> Int? {
guard 0 < digit, digit < 20 else { // 0 digit number don't exist and 20 digit Int are to big
return nil
}
/// The final ramdom generate Int
var finalNumber : Int = 0;
for i in 1...digit {
/// The new generated number which will be add to the final number
var randomOperator : Int = 0
repeat {
#if os(Linux)
randomOperator = Int(random() % 9) * Int(powf(10, Float(i - 1)))
#else
randomOperator = Int(arc4random_uniform(9)) * Int(powf(10, Float(i - 1)))
#endif
} while Double(randomOperator + finalNumber) > Double(Int.max) // Verification to be sure to don't overflow Int max size
finalNumber += randomOperator
}
return finalNumber
}