How to import a coded app directly onto my IPhone? - iphone

I have recently coded an IOS app on my windows PC using unity, I have exported it and set it to the right format, and I was just wondering wether there was a way to directly export it onto my IPhone without using the app store.

Assuming you have an .ipa file, with the correct provisioning profile for your device, you can open it with iTunes and then sync with your phone.

Related

how can I download my flutter app to my iPhone without using the App Store?

How can I download my flutter app to my iPhone without putting it in the App Store?
I can run my flutter app on my iPhone in debug mode via usb or wifi but I want to be able to use it without these restrictions. Is this possible?
Edit:
What are the steps to create a .ipa file to then be loaded onto my phone?
You have to create an archive and distribute the app then you will find app_name.ipa file then you are able to install the app using itune

Deploy iphone app to factory unlocked iphone

I have an iphone app which has some camera functionality which i want to check if it is working alright. I also have a factory unlocked iphone 3gs. Is there any way of deploying my app to the device without paying the $99 fee.
To generate an IPA file from source code you will need a valid certificate from Apple.
If you already have the IPA file and by "unlocked" iPhone you mean "jailbroken", then you can load the application in the iPhone using different methods the ones that come to my mind are:
iPhone Configuration Utility
Via SSH if you enable SSH functionality in your device.

Flash CS5.5 Iphone App OTA distribution and or sync without removing apps

I've been having some fun with Flash developing IOS apps. I currently have two devices provisioned but each device is synced with a different iTunes account. My work iPad and personal iPhone.
I'm currently using my work iPad as the testing device. Adding the .ipa to iTunes and syncing. It works great.
I would like to be able to add the .ipa file to my iPhone too, but iTunes will erase all my apps in order to sync and I don't want that.
Is there anyway to get around this?
Can I go about this using the over the air wireless distribution method? Flash has publish settings for adhoc deployment does this deal with OTA? Also don't you need a .plist file and to get OTA to work?
Any ideas or suggestions would be appreciated.
Thanks,
Tegan
It is possible to distribute flash created IPAs using adhoc OTA distribution. Apple has information on creating the necessary manifest plist here. You do not need an enterprise developer account for this to work but you will need access to a web server to host the files and talk to the apple servers (this can be hosted locally). Once everything is set up you can visit the web server from your iPhone and download the app. We distribute internal testing builds using this system and it functions very nicely.

iPhone/iPad - how to get custom .IPA file onto device that is synchronized with other iTunes?

I develop iPhone/iPad apps using the Adobe ADT tool. it compiles a .IPA file which needs to be loaded onto the device using iTunes.
Now - myself I own only a 3G iPhone. My friends sometimes lend me theyr devices for testing purposes.
For Apps developed with XCode, this is no problem. You just connect the device, add the provisioning profile to the device and load the app through XCode onto it.
But how to do it if I only have an .IPA file (plus provisioning profile of course). ITunes allows me only to load it to the device by synchronizing, but this will delete all the stuff my friends loaded onto theyr devices.
How can I test my IPA files and return the devices without any changes?
Thanks!
You should look into this: http://testflightapp.com/
You can upload IPA builds for ad-hoc distribution and beta testing. You only have to click an "Install" link on the phone and it takes care of the rest.
Read up on over-the-air (OTA) setup. No sync necessary, just delete the app and the profile afterwards. iOS 4 and higher required.
You can use the Iphone Configuration Utility from Apple to install and uninstall ipa files. It's available for Windows and MacOS.
windows link: http://support.apple.com/kb/dl926
mac: http://support.apple.com/kb/dl851

Is it possible to load a separate application into the iphone?

I am having a iphone and i have created an application using Xcode. Now i want to move this application into my iphone for my use. How can it be done?
I tried to copy my application to the iphone Applications folder using the phone view software, but i'm not able to open my application in the iphone. It shows the error
"Your Myapp.app cannot be open"
Is there any other way to install my application into the iphone? Please guide me regarding this.
Thanks
You'll need to register as an iPhone developer to get the correct keys for signing and loading an application onto an iPhone. If you are writing an application that you plan to sell via the AppStore then this is $99 to register, if it's for internal use only then $199.
First did you use the real SDK or the simulator?
The simulator SDK only hides some OS X calls that don't exist on iPhone, but is otherwise the normal OS X SDK. So first make sure you link against the (ARM) iPhone SDK.
Then comes the licensing bit. Afaik in a non jailbroken iPhone you can only load signed apps (via the AppStore, or using a license obtained from Apple to sign your own)
Xcode will automatically install and run an application on your iphone if you use the correct project setting.
Project -> Set Active SDK -> iPhone Device 3.0
Note that you will need a provisioning key before this becomes possible.
visit http://developer.apple.com/iphone to view some easy-to-understand tutorials on how to get one of these.
I assume you have signed up as an iPhone developer on that website (costs $99).