I wish to start building apps for wearable smart tech like Moto 360 but considering my experience in tech. ( next to zero ) I am having difficulties in going about it.
Please consider to answer this question and help.
How should I start going about it ? Are there guides available? What language must be used ?
Related
I want to design a VR shopping app using unreal engine. In this app, you're in a virtual mall and you can choose which store you want to go to. If you find something you like and checkout then the bill will be on your credit card and the items will actually be shipped to your address just like a normal shopping app.
Can this be done? If yes, is 6 months enough time for me to learn how to do this from scratch?
Is unreal engine the best choice to create this app with?
Can I create this app without needing controllers? My Samsung Gear VR doesn’t have any controllers and it only has a click as well as forward and backward buttons.
Alright, I will make the answer clear as possible .
Can this be done? , yes it can be done and quite straight forward to anyone who have enough experience with unreal engine.
6 Months? , it depends on how dedicated are you to learn the engine, but I would say its possible if you are talking care of learning unreal engine as its your full time job , bec I've build my main building for my university within only 8 days .
Here is the link you can start Unreal engine Acadamey, look for beginner courses before started something higher.
Is unreal engine the best choice to create this app with?, unreal engine and unity both are awesome to deliver such product, but learning unity without programming skills could be quite annoying for beginner like you .
Can I create this app without needing controllers? , You can develop the idea without controller, but since its VR based, you should develop it while using the full set bec VR is quite expensive and you need to optimize everything to run smoothly, so developing it without VR kit you will have much troubles when you convert your final product to VR support if your game is not optimized from beginning for VR.
Hope that clear some points for you, keep in mind there is no highway to learn something, if you love what you doing you will spend all your time enjoying learning it.
Best of luck
I need to work on Unity in order to create an Android Application with a map like in the game Pokemon Go. The player will be geolocated and will have some geolocated challenge to succeed. Except that I'm a beginner with Unity and I wondered which asset should I use to build this app.
I took a look at Go Map : https://www.assetstore.unity3d.com/en/#!/content/68889, which seems to be very great for what I want to do (I don't mind the price).
There is also WRLD Unity SDK : https://www.assetstore.unity3d.com/en/#!/content/86284, that came out on July 5th. It is free but all areas are not implemented yet, like the one where I live. On their website, they inform their users that it will be implemented within a month. Should I wait?
I tried to use the mapbox SDK : https://www.mapbox.com/unity-sdk/, but I can't find the information I want in their documentation, and there are not a lot of tutorials on their website (some of them are incomplete, like this one that would have been really helpful for me : https://www.mapbox.com/help/unity-mesh-pt-1/).
In the end, I'm kind of lost and I don't know where to start and how to start. Could someone give me some advices about which asset to use?
I would recommend google maps API if you want something very professional. You'll have to code for it outside of unity's ecosystem, but you'll get a very refined product. It has built in android and IOS support too.
https://developers.google.com/maps/faq#whatis
Hi Good day I am currently working on my thesis and one of my objective is to show the power consumption of a running application.
Here's the scenario for example I'm playing angry birds and what my thesis should do is to show the power consumption ON THE SAME SCREEN (while PLAYING the said application) Is that possible? Can anyone help me on how to develop such application? If its not can you please give me a link that would explain that it is impossible? Because my professor would only believe my claim if I got an answer from a credible and reliable source.
I hope you guys can help me with this. I'm a newbie in android programming and I really need your help so bad..
Thank you so much XoXo :)
Here's a similar question already answered: Is it possible to run (and view) two apps simultaneously?
It doesn't appear so. This third-party software is the closest I've seen to something like that, but it will likely affect your power consumption data.
Does anyone know of another good game SDK/Engine for the ipad or iphone other than CORONA?
Have a look at Cocos2d
Well since you didn't mention you need it to be free, I'd cast unity into consideration.
It's as powerful as it is expensive ;)
The above answers are great possibilities. I highly recommend unity as it just came out with its newest release that offers a gajillion wonderful features like batch rendering, beast lighting, etc. Its also ridiculously easy to program (im surprised there isn't a 'make this game for me' button in it). The price is worth it. By clicking a button, you can publish your game to pc, Mac, web, iPhone, iPad, xbox, wii, ps3, or android, depending on whether you purchased the license for each. It' bloody magic. Keep in mind that you need to buy the unity pro license before you buy the iOS license. One does not work without the other. It'll be a total of around 3 grand USD, but again totally worth it. Community is rad and helpful too.
If you're going the free route and have some coding chops, I'd run with openFrameworks. It's a c++ wrapper of the iphone sdk and has a very low learning curve. OpenFrameworks was created for artists who wanted to make interactive installations and art games but couldn't get really deep into objective c. Check out zach gage's work (stfj). He made bit pilot, unify, synthpond, and sonic wire sculptor all in open frameworks. He's also releasing his best yet very soon for the iPad. My own company is using oF (openFrameworks) for it's new game releasing this coming Saturday. Try it out. I guarantee you'll find something you love about it.
Good question. For very specific gaming needs, PhoneGap is worth a look. But considering it's JavaScript/ HTML/ CSS, it will not be as fast as the (IMO terrific) Corona. But if your game is in any way more page-related than sprite-animation related, give it a look. I created most of the games at VersusPad.com using PhoneGap, but now switched to Corona.
I have a Flash game that I'd like to port over to the iPhone but I don't have the time nor the patience to do it myself, I also have a limited budget.
Can anyone recommend a place to put out a tender for an iPhone developer to port my game?
You could wait for the beta of Flash CS 5, and use that to compile your Flash straight to iPhone....
If your game has an existing community and content around it, try to partner with an experienced iPhone developer. They would port the game, you would provide the content and the community, and the revenue gets split. I am in the middle of this process with my online game (http://robozzle.com).
Alternatively, you could try to contract the job to a developer you found on a site like http://elance.com/ or http://rentacoder.com/. But, iPhone games aren't quick to develop, so you'll be looking to spend a considerable amount of money that way.
I would recommend trying one of the many freelancer sites out there such as http://www.ifreelance.com/
They tend to be able to hook you up with relatively low cost developers. A google search for 'freelance software' will give you numerous good results.
You can post job offers right here on SO: http://jobs.stackoverflow.com/
Furthermore, you could take a look at http://www.mobileorchard.com (free)
You might want to try Game Salad, a game construction kit. It looks similar to Flash game creation.