play external video using unity and vuforia - unity3d

I am developing an android app using Vuforia SDK and unity. When an image is scanned, I need to display the video from an external source like our own server. How will I do that?

You can do so using the Cloud Reco feature on Vuforia.
To get you started on Cloud Reco, refer this video
Upload a target into Vuforia Database (Database should be for cloud reco. If not, create a new database for it) and get the Client Keys.
Now integrate the desired API of your external source and voila you've got your app.

Related

Is there a way to record video on Unity using native features while running?

I've been searching on web ways to record a video on Unity, but I only have found using assets store packages and just works well for editor mode. I want to record a video and export while running the application.
You could use the official Unity Recorder.

Is the cloud save game created using unity and google play games plugin removed when uninstalling an app?

This is my first time asking a question here since I can't find any confirmation if the cloud save game is deleted/removed when uninstalling an app. I can definitely save the game and retrieve it but when I uninstall the app there is no save game retrieved.
What I'm trying to do is consolidate my local saved games to the cloud saved game then save the consolidated data locally and on the cloud.
I'm using Unity 5.6.0 and Google Play Games plugin 0.9.38.
I hope someone can confirm this or point me in the right direction on where I can find an answer. Thanks!

Firebase for Unity – Offline Persistence

I'm using the brand new Firebase SDK for Unity for an Augmented Reality application that I'd like to function offline. I've used the following statement for offline persistence on iOS before but don't see anything in the docs for Unity.
FIRDatabase.database().persistenceEnabled = true
// Keeps a specific location synced.
scenesRef.keepSynced(true)
So for Unity, is there anything I can do to make Firebase keep all of its state even after an app restart? Keep a reference synced?
It's currently not supported. I think that the plugin is open source so you can add it yourself. In the end, a unity app is compiled to each platform natively so you can just add the relevant lines in the modified plugin.

Firebase for Unity3d Windows App

I have been trying to figure out the best way to implement dynamic photos and voice notes into my Unity3d app, and am looking for guidance about the correct backend/database to use. There would be two apps, one that a user would login to and upload content: I am working with someone that can build an Android app that allows for a user to login with Google, Facebook, etc and upload content (images, messages, etc) to their profile using Firebase. The other half would be the Windows Oculus Rift app.
I am building a Unity VR experience for Oculus Rift that needs to use this user content dynamically during runtime, but I am not sure the best way to connect Unity with Firebase. I am aware of the recent Firebase SDK for Unity, but the examples show use cases for Android and IOS builds from Unity, whereas I would need to build to Windows for use with the Oculus Rift. Will the Unity Firebase SDK work for Windows and if not, are there any suggestions about the best way to accomplish my goal?
Thank you,
Jacob
The current version of the Firebase Unity SDK only works on Android and iOS. There is nothing on the road map to implement desktop apps in Unity at present.
Note that you can still interact with the Firebase Database using the REST API.

how to get my app to recognize images from the cloud?

I can't figure out how to get my Unity app to recognize images from the cloud using the Metaio SDK. Could anyone point me to the method, API or tutorial to allow this on Unity/Metaio?
For example, I've got my Unity app working with Metaio to recognize a local image, that is, an image that I've placed in the Resources folder. I would like to build an app that can recognize images in the cloud (metaio servers) such that no image file would need to be bundled into the application itself.
Some details: I'm using Unity Pro 4.5.5 with Metaio SDK 6.0, trying to build an app for Android
The Metaio SDK installer includes example of Cloud based image recognition a.k.a. Visual Search. Please refer to the Visual Search scene in the Unity example. More information can be found here: https://dev.metaio.com/visual-search/general-information/