Is there a way to record video on Unity using native features while running? - unity3d

I've been searching on web ways to record a video on Unity, but I only have found using assets store packages and just works well for editor mode. I want to record a video and export while running the application.

You could use the official Unity Recorder.

Related

How do I play video in my Flutter Desktop Application

I want to play video files (stored in my local machine) in a desktop application developed by flutter. But unfortunately I couldn't do it. Most popular video player packages do not support windows platform. I tried with dart_vlc but it's not working as documented. I followed the exact example given there.
Now I really need to play video files in my application but can't find a way to do it. Does anyone has any idea how to do it?
This dart_vlc works perfectly on windows platform. All I needed to do is go through the instructions mentioned in Readme section and change in my windows/runner/main.cpp file as mentioned here.
Note: Previously I mistakenly followed the older version of dart_vlc package.

Streaming from Vimeo using Unity SDK works from editor, but won't load video in a build

I've downloaded the Unity Vimeo SDK and gotten a video to stream in the editor without a problem. But in a build (I've tried both Android and Windows) the video player screen remains grey and the video never loads. This happens even with the example scenes. Any suggestions?
Thanks for the feedback! Are you saving the scene and adding it to build settings before trying to build? would also recommend toggling Development Build and Script Debugging on so you can see console errors in Unity during runtime

Unity - Uploading and downloading files in a game using a GUI

Is it possible in Unity to upload and download files while in a game? I want to make a minecraft-style building game and allow the user to import and use their own models (.obj files, etc), while in the game. I've been using Playfab for a backend and Photon for online cabilities, but as far as I can tell it will only work with image files (in Playfab). Is there a way to accomplish this and what would I need to use?
Yes, the way to go is to use Asset Bundles
Asset Bundles are platform specific assets that you create in Unity, but that you don't put in your build. Instead you can download them later, just as you want.
The process is a bit long, but not that difficult. The unity manual is actually really good and it should be easy to follow. Here is the link:
Asset Bundles documentation

How do i play video in mobile using intex xdk?

I need to play a video in android/ios, dont know what plugin to add and how do all stuffs.
so for i refereed this below link
link
But i could not find the cordova plugin - player as mention in the link.
Any other ideas or plugins are appreciated.
At last, i just fixed my problem by using cordova plugin,tested in android it works fine,it creates a video player(as well as we can create audio player) itself instead of using native player. Here is the full source and reference from github link.

play external video using unity and vuforia

I am developing an android app using Vuforia SDK and unity. When an image is scanned, I need to display the video from an external source like our own server. How will I do that?
You can do so using the Cloud Reco feature on Vuforia.
To get you started on Cloud Reco, refer this video
Upload a target into Vuforia Database (Database should be for cloud reco. If not, create a new database for it) and get the Client Keys.
Now integrate the desired API of your external source and voila you've got your app.