Unity Scene does not load properly - unity3d

Last night I finished up on unity and saved my project and scene before closing unity.
This morning when I loaded up unity My Hierarchy, scene and game view are all empty, I don't even have a main camera. This has happened before so I closed off unity (Without Saving or anything) and opened it through the scene file, to my surprise again it does not work, Thinking it must have just not loaded the scene again I tried loading the scene in unity, again no result, now I've spent the last 2 hours browsing the internet trying to find the solution to the problem.
A few common answers I've seen for this problem that do not work for me:
Unity is not opening a new scene, it says at the top it is currently in the scene I want.
Pressing F does not fix anything since there is nothing in the hierarchy in the first place.
Also:
The project is saved in DropBox.
All the assets say they were last updated when I last saved and closed Unity.
Any help is greatly appreciated.

From my experience, Unity and Dropbox don't really get along, as one may lock files the other one wants to read/write, and that means sometimes files not saved properly.
If you want to share projects or just have an online backup, prefer other tools that don't scan the folder all the time, like Git.

open run prompt (windows+R)
%AppData% --> "Roaming" folder will open.
Search for Unity and delete this folder.
Go up one folder up (AppData) and do the same to Local/Unity and LocalLow/Unity

Related

Multiple plugins with the same name 'lz4x64plastic' (Unity)

I keep getting this error when switching to my game scene from my death scene, and I can't find a definitive answer online. It showed up after I added my volume controls, and I have no clue how to fix it because that path (Packages/com.unity.collab-proxy/Lib/Editor/PlasticSCM/lz4x64Plastic.dl) is not in the package manager (I'm pretty sure). I can still play when it happens, but the volume resets. I have never seen that file before, and haven't imported any new plugins since then. Any ideas?

Unity - Recover lost scene

I had been working on a scene for hours when mysteriously my computer completely crashes and needs to restart I remember having saved several times when working so I wasn't scared. As I thought I had lost only maybe just 1-5min of work, I re-open Unity and to my surprise, my scene seemed to have reverted to one of my first saves, and because I had re-opened the scene, the Temp/_BackupScenes folder was erased...
So I was wondering, is there any way to recover Unity Scenes that does not imply the _BackupScenes folder? I don't think there is, but just to be sure because I very much remember saving the scene before it crashes...
Thank you in advance,
See: https://docs.unity3d.com/Manual/UnityCollaborateRollback.html
And: https://www.youtube.com/watch?v=hBDflmDFAxI
These should give you all the info you need. I highly advise you to back up an export on a USB drive.

Marker not working properly in ARtoolkit in Unity

I am working on a simple AR project using Unity and ARToolkit. For testing purposes, I have created a test project to track the image and create a simple 3d sphere and it is working perfectly when I play it from inside the Unity editor. The problem is that when I create the build .exe of the project, the application does not augment the 3D model of the marker when I put the marker in front of Camera (it should work as it is working when playing from inside the editor). It is also showing two errors as I build the project. Note that I have included the .dll files in the folder where .exe file is located.
Also I see that after building the project, the UID of the marker disappears as well as it is showing perfectly when played from inside the Unity Editor.
Kindly guide me in this matter as I have to submit this project to the university final year project. ThankYou
several things on this:
the disappearing of the marker ID during the build of the APP is normal and does not affect your result
Please check if you have selected the correct scene when building your APP:
Build view
select the "Add open scenes" button and tick the scene(s) you would like to include in your APP.
(It happens quite often that the wrong scene is picked)
Also ensure that you are copying the correct versions of the dlls (32bit vs. 64bit) but if you copied the ones from the [appname]_data/Plugins directory you should be fine.
Let me know if that works for you.

Unity Interface select on Click in Scene View

Unity won't let me select objects on my scene without first selecting the object in the Hierarchy. This was all I could find on the issue.
However, it seems that they decided that closing and opening the scene window fixed the bug, but not so with me. Also note that I am on a blank project. Its been really difficult to work around this bug.
Edit:
I have even uninstalled Unity and reinstalled with the hopes that this would solve the problem, but unfortunately it did not. Thanks for any help ahead of time.
Honestly this is such an odd problem that I'm having difficulty knowing how to try and fix the problem. I also reported the bug as recommended below by NoƫlWidmer, but even the staff who was very kind had no idea how to deal with the problem, and the advice he gave also didn't change a thing. Truly, I don't even know what more information I can give you guys because as I said I literally opened a new Unity project for the first time after reinstalling and was unable to select without first clicking on the hierarchy. Is this just a special freak case that landed with me or has this happened to anyone else?? Also I'm using a two year old Windows 8 Laptop with literally nothing installed on it but the Adobe suite and a few other game developer necessities, so my computer most likely is not the source of the problem.
Edit: a Clue??
Well I was messing around with the scene and hierarchy view in full screen, and I noticed something interesting after clicking on the object in the hierarchy and moving the object in the scene view:
Unfortunately my PrintScreen doesnt show the actual mouse, but as you can see the scene view acts as though I'm clicking on the object, but here at the same time I saw my real mouse off down to the right! Also while I've selected an object on the scene editor and I move my mouse off the scene window things get a bit off and the mouse will pop up on other sides of the window and so on. I don't know if that's normal and its that way for everyone or if it's just me and it might help figure out what's going on.
Man I've really been liking Unity but if this keeps up I think I'll have to drop it and find another software, because I certainly will never be able to design anything worth while if I have to select the object on the hierarchy every time for every single object.
Some bug for me on Mac platform. I resolve just entering and exit from fullscreen mode.
Probably may also work change layout with top-right combo.
I had similar issue while using older versions of unity (in addition inspector window lost the focus repeatedly). In my case rearraging editor windows and saving custom window layout solved it. As far as I remember, I just moved scene view outside Unity window (on the second screen) as well as hierarchy view, and saved resulting position as a new window layout.
Not sure if there is anything else I can tell about it, it's pretty mysterious problem.
I'm overwhelmed with joy right now!! The problem was indeed a bug. I was working on a project and moving objects around (still using the hierarchy to select objects) and then a split second later for absolutely no reason Unity decided to start working the way it should've!!! I guess its just one of those issues where you just have to cross your fingers and hope it'll resolve itself. I'm so glad this dumb issue resolved itself because I was about to tear my hair out and succumb to using another computer for my unity design, or even worse another software. Thank you to everyone who helped!

Images and Caching - same image after name change

I've got a mysterious problem with images and caching. In my project I've got 20 photos that elegantly fade in and out with a random function that changes up the order a bit.
I found that I didn't like one image in particular, image_1.png and wanted to push it back in the rotation (each time the app starts the images start with image_1.png). So, I swapped the name of image_1.png with that of image_16.png. When I look at image in the project folder and in Resources indeed the images are as they should be but when I run the app its the same old image that starts things out.
I have reset the sim, deleted the app from my iPhone, removed the images from the project and reimported them and still the same image.
Even odder.. I have an image_0.png that is no longer in the project file at all ... its not even on my hard drive.... but it shows up as well.
Do I have a ghost in my Mac or is this just seriously persistent cache?
Clean All Targets
Sounds like a persistent cache.
Let me guess: you have your images in a directory that you add to your project as a reference?
Yeah, that stuff's weird and buggy. Even in the latest xcode. I find it helps to recreate the folder with the new contents in a different place, then remove the old one from the project and add the new one. Perhaps even closing the project before re-adding.
XCode sucks.