How to realize animation of the PhysX Cloth in UE4, like this https://youtu.be/dviWZcphcIQ?t=18s ?
Where I can find sources of the project with same animation?
Nvidia has a special clothing subcategory in physx. To use it in UE4 you have to download the APEX tool from Nvidia here: https://developer.nvidia.com/apex-clothing
You can find more information on how to import and use it in the Unreal Engine here: https://docs.unrealengine.com/latest/INT/Engine/Physics/Apex/index.html
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I am new to augmented reality.
I have been going through several tutorials, but I do not see them showing a way to create a side-by-side stereoscopic view for AR apps on android.
How can I implement it? Please help, let me know if there are any tutorials on this.
An implementation of SBS 3D
Hello augmented reality with unity can be done with ar foundation , here is a tutorial
https://www.youtube.com/watch?v=0mpsiO2lCx0
The side-by-side view is a virtual reality view which can be achieved with cardboard sdk. Here is a tutorial for that.
https://www.youtube.com/watch?v=qZzhXHqXM-g
Sorry for the crudely formulated question but can anyone recommend a good tutorial that helps achieve this. I'm working on a 2D game using Paper2D in Unreal and found some tutorials for 3D animations in blueprint but not for the Flipbook implementation. I was trying to rig the existing animation state machine in the template paper2d character to add a "punch" state but have no idea how to achieve this.
I have done a quickly searched in my bookmarks and I have found these tutorials, that I hope, they might be useful for your necessities.
Basic animation for a environment obstacle.
https://www.youtube.com/watch?v=lC4JGl1uU0I
Unreal Engine 4 Paper2D Advanced Flipbook Animation Tutorial
https://www.youtube.com/watch?v=oTRCe2wdfN4
Player controller and player character.
http://nerd-time.com/ue4-2d-platformer-player-controller/
I wish you the best of lucky in your project.
I was looking in to Photoshop cs6 extended recently, and I realized that 3D modeling can be done in there. Currently, I am trying to learn game design with unity3d and I was wondering if it is possible to import models from Photoshop into unity3d. Right now I do all of my 3D modeling work in blender. What are the capabilities of Photoshop and 3D modeling exactly? Would it be possible, or even smart, to import models made in Photoshop to Unity3d? If it is possible to make a 2d drawing into a 3d model using these tools would it be a smart thing to try to do? Or would it be better to just create a 3D model from scratch in blender. Sorry for all of these questions; I am new to Photoshop and would just like to know what is possible and if using it in this fashion would be a good idea. Would it be good to change my workflow to do modeling in Photoshop. If I am confused about anything, please correct me. I would also like to know if the meshes created in Photoshop are low-poly because I would like to use them in a mobile game. Would the model and all of it's parts created there import well into Unity3d?
I did a fast research on Photoshop's documentation and found that it support exporting to Collada(DAE) and Wavefront(OBJ) 3D formats so your answer could be YES, you can.
But, OBJ doesn't support animation (you can check the specification here if you want, it has a long time that I don't work with OBJ)
Despite Collada's .dae support animation it never worked properly when I tried to import on Unity.
You can also import your models and animate them into Unity itself but why don't choose for a professional 3D tool instead of a native 2D tool adapted to support 3D and still very limited on 3D features?
I would like to use my particle created with particle designer in my xcode project that is not a cocos 2D project.Can I use it ? And if yes how ?
Particle Designer was created by Michael Daley, author of Learning iOS Game Programming. Particle Designer was a tool that was developed over the course of the book to help implement Particle Effects. The details of particle usage in a regular project are in this book, which is about iOS game programming with regular OpenGL ES (no Cocos2D).
Michael also wrote several tutorials, one of which is about Particle Emitters. I'm not sure if it works with Particle Designer effects though.
I'm beginning in iPhone/iPad game dev and I'm searching to set up my learning path.
The basic features I would like to learn (after the basic SDK iphone components programming) are :
using a board like interface where I can move pawn with my fingers
detect where the pawn was moved and triggers events in the game
The board will be constitute by 6 tiles that may be organised randomly when starting the game : may i use an sdk component with a delegate and datasource to determine where the pawn was left and on which tile ?
need to use dices (which kind of library may I use ?)
...
Do you have any idea about where to start ? ;-)
Many thanks,
Tib.
Jens Alfke has provided the GeekGameBoard framework for building Mac or iPhone board and card games. He talks about it here. I'd highly recommend that as a starting point for an inexperienced developer looking to create a board game.
Additionally, you might look at the answers to the similar question "iPhone board game: OpenGL ES or CoreGraphics?". As I recommend there, read up on Core Animation (what GeekGameBoard uses for layout and animation) for providing your layered graphics and animation, rather than jumping straight into the more complex OpenGL ES.