Is it possible to downgrad migrated projectfile from version 6.0.1 down to version 5.1.15? How much effort would it take it it would be possible?
Thanks in advance
You can change the version number in the config element of the project file to "5.1.15", then install4j 5 should be able to open it. As for the changes in the project file format, you can have a look config/transforms/transform5.xsl to see which elements have been affected by changes. You would have to check all those elements in your project since they may have lost some of their configuration.
Related
I am trying to figure out what "version": 1 or "version": 2 at the end of a Package.resolved file generated by Swift Package Manager stands for. I have two workspaces and sometimes the Package.resolved files have both version 1 or 2, sometimes different versions.
What kind of impact has having different versions and what is causing the version change? Is it possible to have the same versions for both?
I've done a bit of research and it seems Apple changed the format of the Package.resolved file with version 5.6 of the Swift tools. Any version of the toolchain can work with version 1 but you need >= 5.6 to work with version 2. See this forum conversation
https://forums.swift.org/t/using-swiftpm-5-6-and-supporting-older-versions/55708/9
As I said in my comment, it's probably best to ignore what's in that file and not commit it to your source code control. One of the comments in the above forum thread mentions that you might want to commit it to ensure repeatability of builds, but that is a fragile solution and if you want to build with exact versions, you should do this in the Package.swift file.
Addendum
You'll get mixed versions because, if resolving a package means no changes, spm will not overwrite the old Package.resolved.
I want to install a previous, specific version of k8slens (https://k8slens.dev/) but impossible for me to find this (neither for mac nor windows !) Do I have to download the source code and rebuild it? Even with this there is no "install" section in the makefile !
Why is it so difficult to find a specific version?
Yes, you can easily download the source code for a specific version tag and the compile and use it. The list of tags is here.
Once you get the source code of your desired version you can generate the binary with :
make build
And then simply run that binary to get your required version. Just know that install simply means copying a compiled binary in a known Path of the system so it can be executed. There is nothing special about it.
The question was made some time ago but just in case you haven't reached the answer yet, One thing I did to solve this problem was that i went to the lens repo : https://github.com/lensapp/lens/releases and search through the old release versions seeking for a binary asset (.exe) (the news version provide the source code but not the binary) then i managed to find the binary of the version 4.2.3. ( release in Apr 26, 2021)
Worked perfectly for me. Hope it helps
I'm currently ugrading all my projects that use Schemacrawler. The last version I used was 15.06.01 and I'm upgrading to 16.9.4.
A lot of changes were done, I'm looking for the object that replace LintedCatalog.java.
The aim is to get the list of lints detected during a db analaysis.
The project I'm currently working on is : https://github.com/adriens/schemacrawler-additional-command-lints-as-csv.git, if you want to have a look.
Thanks in advance
Michèle,
Instead of code like createLintedCatalog, you could use a lint collector.
Sualeh, SchemaCrawler
i'm having some issues getting modules to work on my app - I keep on getting told that the requested module cannot be found.
It is entirely possible that i'm not installing the modules correctly - so, for the purposes of this question:
Once i've downloaded the zip file from git hub using the green "download" button, what do i do to import the module into my project? Not how do i tell tiapp.xml to use the module - just what do i do to install it?
Can you please run through using the facebook module found at https://github.com/appcelerator-modules/ti.facebook
thanks!
Inside the zip file of the download you'll see there is a folder called modules. This is the same folder that is in your root of the project.
So, an iOS module should be installed in the /modules/iphone folder. Once added, you can add Facebook to your app like this:
<module platform="iphone">facebook</module>
If you want to specify a version you can do so like this:
<module platform="iphone" version="1.1.0>facebook</module>
note: I made up the version number
You can also add it through the tiapp editor in Appcelerator studio, although it doesn't always seem to find the module. This might be a bug in studio though, usually it works great.
HMMMM
Two main issues here, one directly relating, the other less so.
Issue 1
The link i gave to get the codebase from github is wrong - well, it gets the codebase, but not in a form that can be used as a module. It is, in fact, the uncompiled version.
Versions for download can be found here.
So that takes care of issue one, what about
Issue 2
The latest version for use is a bit broken. Seems someone (from the appcelerator team???) decided to make the latest 6.0.1 release have a minsdk of the (at this time) as-yet-unreleased version 6.0.0, and sets the apiversion to 3.
This breaks the current release of 5.5.1, so for anyone reading this prior to 6.0.0 for appcelerator, you will want to use this release version.
I'm trying to get VSCode working with my Unity projects, and every time I select the Project icon (the little fire at the bottom) I get the following error:
Error: Failed to connect to OmniSharp
Is anyone else getting this?
You need to download the most recent version of "mono". Open up terminal and pass in brew install mono. Then "Pick a project" and select the ..-csharp.sln file and you should be up and running.
Ok, made some progress and gotten a few Unity projects working. It seems that you need some prerequisites installed, a clean up of your Unity project folder, and possibly some hand editing of your .sln and .csproj files.
I posted a (possibly) better answer over on Reddit. Hope that's not breaking stack etiquitte.
http://www.reddit.com/r/Unity3D/comments/34d6gc/visual_studio_for_mac_help_us_vote_for_unity/
i get this on windows when my project directory has a space in it
i removed the space and removed the error
i expect it will be fixed soom
I have a completely different answer: it's the runtime that VSCode is using. It doesn't match up with what it thinks it needs. I have to remember that we're still in beta and that things are changing rapidly. I had my dnvm running beta 7, but VSCode (and OmniSharp, by extension) is looking for beta 6, so it was failing. I updated my runtime using this this post as a clue. Now I have VSCode 0.7.0 using the beta 6 runtime. I have no idea how to tell what it's looking for...I just guessed based on when they were both released. HTH