Best way to avoid capturing a copy of the value in closure - swift

struct Foo {
var i = 0 { didSet { println("Current i: \(i)") } }
func delayedPrint() {
dispatch_async(dispatch_get_main_queue(), { _ in
println("Closure i: \(self.i)")
})
}
mutating func foo() {
delayedPrint()
i++
}
}
Now the output of
var a = Foo()
a.foo()
is
Current i: 1
Closure i: 0 // I want current value here.
I'm wondering what is the best way here to avoid capturing a copy of an ivar.
EDIT 1
Yes, moving to class was the first and only thing I've thought of but... this one fooled me to think it can be done somehow with struct... Why it works?
mutating func foo() {
delayedPrint()
dispatch_async(dispatch_get_main_queue(), { _ in
println("From foo: \(self.i)")
})
delayedPrint()
i++
}
Output:
Current i: 1
Closure i: 0
From foo: 1
Closure i: 0

I think you have to use class instead of structure here, because structs are passed by copy and classes by reference

I'm wondering what is the best way here to avoid capturing a copy of an ivar.
That is a misconception. You cannot "capture an ivar" in this way. What you are capturing is self! That is exactly why Swift forces you to say self, so that you understand this fact. Thus, it makes a difference what kind of thing self is. And that is why it matters whether self is a struct or a class. The class instance is mutable in place; the struct instance is not, so a copy is taken at the time of capture and that copy persists independently.
However, you can capture a simple Int (i.e. not an ivar), and when you do, you get the result you expect:
var i = 0
struct Foo {
func delayedPrint() {
dispatch_async(dispatch_get_main_queue(), {
println(i) // 1
})
}
func foo() {
delayedPrint()
i++
}
}
Now let's talk about the second puzzle that you pose. Here's a rewrite, to clarify what the puzzle is:
func delay(delay:Double, closure:()->()) {
dispatch_after(
dispatch_time(
DISPATCH_TIME_NOW,
Int64(delay * Double(NSEC_PER_SEC))
),
dispatch_get_main_queue(), closure)
}
struct Foo {
var i = 0
mutating func foo() {
delay(0.5) {
println("From foo: \(self.i)") // 1
}
bar(2)
i++
}
func bar(d:Double) {
delay(d) {
println("from bar: \(self.i)") // 0
}
}
}
I'll test it like this:
var a = Foo()
a.foo()
a.bar(1)
The console shows:
From foo: 1 [after half a second]
from bar: 1 [after 1 second]
from bar: 0 [after 2 seconds]
So how can bar be called the second time 1 second later, yet show a value of self.i that is earlier? And why does foo behave differently?
The answer has to do with the fact that everything is happening inside functions - including the definitions of the anonymous functions. The code has to run at some point. Until then, the anonymous function is not defined.
First let's consider a.bar(1). This causes bar to run and to define the anonymous function which will capture self. But this happens after we have called foo and incremented i. Thus, the self captured at this time has an incremented i.
Next let's consider what happens when foo calls bar. It does this before incrementing i. So now bar runs and the anonymous function is defined, and captures self with i still set at 0. The fact that this result arrives into the console two seconds later is irrelevant; what is important is when the capture took place.
Finally we come to the surprising case of the anonymous function inside foo. Clearly, the presence of the i++ inside foo make all the difference. Why? Well, when foo runs, it defines an anonymous function that captures self. But this self has also been captured inside foo itself for the purposes of saying i++ — which is really self.i++. Thus, the change on self performed by i++ is seen by this anonymous function as well, because they are looking at the same self.
In other words, I'm suggesting that you have hit the Mysterious Edge Case of the anonymous function defined within a function that itself mutates self. (I don't know if I think this a bug or not; I'm going to submit it to dev forum and see what they think.)

In order to complement #nikolayn perfect answer, here is a sample that can run in the console and that demonstrates how this can be accomplished with a class instead of a struct (and is also free of data races):
(variables are defined explicit so that you can easily debug)
import Foundation
import Cocoa
let queue = dispatch_queue_create("sync_queue", nil)!
class Foo {
var i = 0 { didSet { println("Current i: \(i)") } }
let sem = dispatch_semaphore_create(0);
func delayedPrint() {
let i_copy = i
let t = dispatch_time(DISPATCH_TIME_NOW, Int64(1 * Double(NSEC_PER_SEC)))
dispatch_after(t, queue) { _ in
let _i = self.i
let _i_copy = i_copy
println("Closure i: \(_i)")
println("Closure i_copy: \(_i_copy)")
dispatch_semaphore_signal(self.sem)
}
}
func foo() {
delayedPrint()
dispatch_async(queue) {
self.i++
}
}
func wait() {
dispatch_semaphore_wait(sem, DISPATCH_TIME_FOREVER)
}
}
var a = Foo()
a.foo()
a.wait()

Related

Swift function can be called only once

What is the simplest way to write a piece of code that can be executed only once?
I know a way but has a problem.
first, I write a Boolean variable that has negative value but can be set to positive and cannot change after that
var hasTheFunctionCalled : Bool = false {
didSet{
hasTheFunctionCalled = true
}
}
and then write the function and the code inside it:
func theFunction(){
if !hasTheFunctionCalled{
//do the thing
}
hasTheFunctionCalled = true
}
but the problem is that the variable can be changed from somewhere else in the scope and this solution doesn't really look so simple and concrete.
A simple solution is to take advantage of lazy variables in the following way:
// Declare your "once-only" closure like this
private lazy var myFunction: Void = {
// Do something once
}()
...
// Then to execute it, just call
_ = myFunction
This ensures that the code inside the myFunction closure is only executed the first time that the program runs _ = myFunction
Edit: Another approach is to use so called "dispatch once tokens". This comes from Objective-C and was available in Swift until Swift 3. It is still possible to make it work, however you will need to add a little bit of custom code. You can find more information on this post -> dispatch_once after the Swift 3 GCD API changes
Edit2: Should be _ = myFunction and not _ = myFunction(), as JohnMontgomery pointed out.
You might use a static bool inside a struct nested into the function itself doing so:
func theFunction(){
struct Holder { static var called = false }
if !Holder.called {
Holder.called = true
//do the thing
}
}
One possible technique is to put the code into the initializer of a static type property, which is guaranteed to be lazily initialized only once (even when accessed across multiple threads simultaneously):
func theFunction() {
struct Once {
static let once = Once()
init() {
print("This should be executed only once during the lifetime of the program")
}
}
_ = Once.once
}
(Compare Singleton in the "Using Swift with Cocoa and Objective-C" reference.)
Example:
print("Call #1")
theFunction()
print("Call #2")
theFunction()
print("Done")
Output:
Call #1
This should be executed only once during the lifetime of the program
Call #2
Done
You can do smth like:
class Once {
var already: Bool = false
func run(#noescape block: () -> Void) {
guard !already else { return }
block()
already = true
}
}
and than use it like
class ViewController: UIViewController {
let once = Once()
override func viewDidAppear(animated: Bool) {
super.viewDidAppear(animated)
once.run {
cameraMan.setup()
}
}
}
ref: https://dev.to/onmyway133/how-to-run-action-once-in-swift-3k7o
Depending on what you are doing inside your method : you may check if the end result has already been accomplished :
e.g. if you instantiate a class, check if it is different from nil
You can also use UserDefaults, and the knowledge that the default UserDefault Bool is false:
if !UserDefaults.standard.bool(forKey: "ExecuteOnce") {
func()
UserDefaults.standard.set(true, forKey: "ExecuteOnce")
}
This code will execute exactly once.

Updating an inout param async does not update reference [duplicate]

I'm trying to insert functions with inout parameter to append data received from async callback to an outside array. However, it does not work. And I tried everything I know to find out why - with no luck.
As advised by #AirspeedVelocity, I rewrote the code as follows to remove unnecessary dependencies. I also use an Int as the inout parameter to keep it simple.The output is always:
c before: 0
c after: 1
I'm not able to figure out what goes wrong here.
func getUsers() {
let u = ["bane", "LiweiZ", "rdtsc", "ssivark", "sparkzilla", "Wogef"]
var a = UserData()
a.userIds = u
a.dataProcessor()
}
struct UserData {
var userIds = [String]()
var counter = 0
mutating func dataProcessor() -> () {
println("counter: \(counter)")
for uId in userIds {
getOneUserApiData(uriBase + "user/" + uId + ".json", &counter)
}
}
}
func getOneUserApiData(path: String, inout c: Int) {
var req = NSURLRequest(URL: NSURL(string: path)!)
var config = NSURLSessionConfiguration.ephemeralSessionConfiguration()
var session = NSURLSession(configuration: config)
var task = session.dataTaskWithRequest(req) {
(data: NSData!, res: NSURLResponse!, err: NSError!) in
println("c before: \(c)")
c++
println("c after: \(c)")
println("thread on: \(NSThread.currentThread())")
}
task.resume()
}
Thanks.
Sad to say, modifying inout parameter in async-callback is meaningless.
From the official document:
Parameters can provide default values to simplify function calls and can be passed as in-out parameters, which modify a passed variable once the function has completed its execution.
...
An in-out parameter has a value that is passed in to the function, is modified by the function, and is passed back out of the function to replace the original value.
Semantically, in-out parameter is not "call-by-reference", but "call-by-copy-restore".
In your case, counter is write-backed only when getOneUserApiData() returns, not in dataTaskWithRequest() callback.
Here is what happened in your code
at getOneUserApiData() call, the value of counter 0 copied to c1
the closure captures c1
call dataTaskWithRequest()
getOneUserApiData returns, and the value of - unmodified - c1 is write-backed to counter
repeat 1-4 procedure for c2, c3, c4 ...
... fetching from the Internet ...
callback is called and c1 is incremented.
callback is called and c2 is incremented.
callback is called and c3 is incremented.
callback is called and c4 is incremented.
...
As a result counter is unmodified :(
Detailed explaination
Normally, in-out parameter is passed by reference, but it's just a result of compiler optimization. When closure captures inout parameter, "pass-by-reference" is not safe, because the compiler cannot guarantee the lifetime of the original value. For example, consider the following code:
func foo() -> () -> Void {
var i = 0
return bar(&i)
}
func bar(inout x:Int) -> () -> Void {
return {
x++
return
}
}
let closure = foo()
closure()
In this code, var i is freed when foo() returns. If x is a reference to i, x++ causes access violation. To prevent such race condition, Swift adopts "call-by-copy-restore" strategy here.
Essentially it looks like you’re trying to capture the “inout-ness” of an input variable in a closure, and you can’t do that – consider the following simpler case:
// f takes an inout variable and returns a closure
func f(inout i: Int) -> ()->Int {
// this is the closure, which captures the inout var
return {
// in the closure, increment that var
return ++i
}
}
var x = 0
let c = f(&x)
c() // these increment i
c()
x // but it's not the same i
At some point, the variable passed in ceases to be x and becomes a copy. This is probably happening at the point of capture.
edit: #rintaro’s answer nails it – inout is not in fact semantically pass by reference
If you think about it this makes sense. What if you did this:
// declare the variable for the closure
var c: ()->Int = { 99 }
if 2+2==4 {
// declare x inside this block
var x = 0
c = f(&x)
}
// now call c() - but x is out of scope, would this crash?
c()
When closures capture variables, they need to be created in memory in such a way that they can stay alive even after the scope they were declared ends. But in the case of f above, it can’t do this – it’s too late to declare x in this way, x already exists. So I’m guessing it gets copied as part of the closure creation. That’s why incrementing the closure-captured version doesn’t actually increment x.
I had a similar goal and ran into the same issue where results inside the closure were not being assigned to my global inout variables. #rintaro did a great job of explaining why this is the case in a previous answer.
I am going to include here a generalized example of how I worked around this. In my case I had several global arrays that I wanted to assign to within a closure, and then do something each time (without duplicating a bunch of code).
// global arrays that we want to assign to asynchronously
var array1 = [String]()
var array2 = [String]()
var array3 = [String]()
// kick everything off
loadAsyncContent()
func loadAsyncContent() {
// function to handle the query result strings
// note that outputArray is an inout parameter that will be a reference to one of our global arrays
func resultsCallbackHandler(results: [String], inout outputArray: [String]) {
// assign the results to the specified array
outputArray = results
// trigger some action every time a query returns it's strings
reloadMyView()
}
// kick off each query by telling it which database table to query and
// we're also giving each call a function to run along with a reference to which array the results should be assigned to
queryTable("Table1") {(results: [String]) -> Void in resultsCallbackHandler(results, outputArray: &self.array1)}
queryTable("Table2") {(results: [String]) -> Void in resultsCallbackHandler(results, outputArray: &self.array2)}
queryTable("Table3") {(results: [String]) -> Void in resultsCallbackHandler(results, outputArray: &self.array3)}
}
func queryTable(tableName: String, callback: (foundStrings: [String]) -> Void) {
let query = Query(tableName: tableName)
query.findStringsInBackground({ (results: [String]) -> Void in
callback(results: results)
})
}
// this will get called each time one of the global arrays have been updated with new results
func reloadMyView() {
// do something with array1, array2, array3
}
#rintaro perfectly explained why it doesn't work, but if you really want to do that, using UnsafeMutablePointer will do the trick:
func getOneUserApiData(path: String, c: UnsafeMutablePointer<Int>) {
var req = NSURLRequest(URL: NSURL(string: path)!)
var config = NSURLSessionConfiguration.ephemeralSessionConfiguration()
var session = NSURLSession(configuration: config)
var task = session.dataTaskWithRequest(req) {
(data: NSData!, res: NSURLResponse!, err: NSError!) in
println("c before: \(c.memory)")
c.memory++
println("c after: \(c.memory)")
println("thread on: \(NSThread.currentThread())")
}
task.resume()
}

How do I declare, create, and use method pointers in Swift?

I'm not talking about pointers to C functions, but to a method within a Swift type.
struct Test: GeneratorType {
var methodPointer: mutating () -> Bool? // Non-working guess
var which: Bool
init() {
which = false
methodPointer = which ? &testMethod1 : &testMethod2 // Also non-working guess
}
//...
}
The compiler says "mutating" isn't legal as part of a function declaration. (Actually, it just suggests a semi-colon there.) And for the pointer initialization (after I remove mutating), the compiler thinks I'm trying to call the functions and use their results instead. I want to use the methods as objects in-and-of themselves here, not as a function call. Later on I want to use the pointed-to method within next; without figuring this out, I'll have to resort to an enumeration flag and manually choosing which method to call within next.
I hope there's some part of closure mechanics that allows this. Maybe something like this page, which describes functions returning functions. But none of the examples I've seen mention mutating methods.
See if this helps you.
class Something {
var f: ( () -> Int )?
let f1 = { () -> Int in /* do some action here */ return 1}
let f2 = { () -> Int in /* do some action here */ return 2}
func ff(which: Bool) {
f = which ? f1 : f2
}
func act() {
if let f = f {
f()
}
}
}
Here is how I do it -
class FcnArgs { //#goal pass a fcn as arg
class func demo() {
let fPtr = funcToPointTo; //#type '((Int)->String)'
print(fPtr(4));
}
class func funcToPointTo(_ i : Int) -> String {
print("I Was passed \(i)");
return "I was returned";
}
}
FcnArgs.demo() output:
I Was passed 4
I was returned

Avoiding retain cycle when using function as a block in swift

following is a code sample you can run in a playground
import Foundation
class TempNotifier {
var onChange: (Int) -> Void = {t in }
var currentTemp = 72
init() {
// 1.
onChange = { [unowned self] temp in
self.currentTemp = temp
}
// 2.
onChange = {[unowned self] temp in
self.tempHandler(temp)
}
// 3.
unowned let s = self
onChange = s.tempHandler
}
deinit {
println("deinit")
}
private func tempHandler(temp: Int) {
self.currentTemp = temp
}
}
var tN: TempNotifier? = TempNotifier()
tN = nil
It illustrates 3 ways of assigning a value to a block with potential retain-cycle. Case 1. and 2. create no retain cycle due to unowned self however in case 3. it seems like there is no way to break the retain cycle (deinit is never printed). As you can see, I even tried to create a local unowned reference.
Is this the desired behaviour, is it "by design"? Or am I missing something?
Thanks!
Cross-posted from https://devforums.apple.com/message/1122247
Yes, this is the designed behavior.
Accessing a method without calling it, like s.tempHandler, is equivalent to a closure expression like { x in s.tempHandler(x) }. Here s is not marked unowned or weak, and hence is retained by the closure. If you want it to be captured as unowned or weak, you must explicitly write out the closure.

Calling function in initializer : Swift

I want to call a function in initializer, but i couldn't do it
class someclass {
var a : Int
var b : Int
init() {
self.a = 5
self.b = 4
func printx () {
println("you called the function")
}
printx()
}
}
var ab = someclass()
Is it posible to do that something like ab.init().printx
And
Will this printx() function execute when i initialize with someclass()
For your questions: No - you can't reference your printx from outside of init and Yes - your printx will execute when init is called. In Swift 1.2:
20> class Bar {
21. var ping : Int
22. init () {
23. ping = 1
24. func bar () { println ("bar") }
25. bar()
26. }
27. }
28> Bar()
bar
$R4: Bar = {
ping = 1
}
Defining your printx in init is perfectly viable and you should demand that it works (and it does). Having lexically contained function definitions in Swift is critically important. Now, if the language could allow the function name to be recursively visible...
Maybe you would do something like this?
class someclass {
var a : Int
var b : Int
func printx () {
println("you called the function")
}
init() {
self.a = 5
self.b = 4
printx()
}
}
var ab = someclass()
ab.printx()
Consider you never call init() writing it but just with someClass()
This question simply demonstrates a lack of understanding when it comes to scope.
The function printx() is not a method on the class SomeClass, but it a function scoped within the particular init() method you've defined.
As written, printx() will execute (and will print) when you call the init() method:
See the box in the right pane at the top? That's showing us all of the console output from our playground, exactly as it would display if we ran this otherwise.
However, we cannot now call ab.printx() because as I stated earlier, printx() is not a member of the class SomeClass. If we want to call printx() on instances of SomeClass, we must then define it as an instance method of the class (and if we still want to call it in init, we can).