Supporting "recursive objects" in lua - class

I'm fairly new to lua and have the following problem with an assignment from a class:
We currently extend lua to support objects and inheritance. The Syntax for that is
Class{'MyClass',
attribute1 = String,
attribute2 = Number
}
Class{'MySubClass', MyClass,
attribute3 = Number
}
This works perfectly fine. The real problem lies within the next task: We should support "recursive types", that means a call like
Class{'MyClass', attribute = MyClass}
should result in an class with a field of the same type as the class. When this "class-constructor" is called the variable MyClass is nil, thats why the parameter table doesnt't have an entry attribute. How is it possible to access this attribute?
My first thought was using some kind of nil-table which gets returned every time the global __index is called with an unset key. This nil-table should behave like the normal nil, but can be checked for in the "class-constructor". The problem with this approach are comparisons like nil == unknown. This should return true, but as the __eq meta method of the nil-table is never called we cannot return true.
Is there another approach I'm currently just ignoring? Any hint is greatly appreciated.
Thanks in advance.
Edit:
Here the relevant part of the "testfile". The test by which the code is rated in class is another one and gets published later.
three = 3
print( three == 3 , "Should be true")
print( unknown == nil , "Should be true" )
Class{'AClass', name = String, ref = AClass}
function AClass:write()
print("AClass:write(), name of AClass:", self.name)
end
aclass = AClass:create("A. Class")
aclass:write()

Since MyClass is just a lookup in the global table (_G), you could mess with its metatable's __index to return a newly-defined MyClass object (which you would later need to fill with the details).
However, while feasible, such an implementation is
wildly unsafe, as you could end up with an undefined class (or worse, you may end up inadvertantly creating an infinite lookup loop. Trust me, I've been there)
very hard to debug, as every _G lookup for a non-existing variable will now return a newly created class object instead of nil (this problem could somewhat be reduced by requiring that class names start with an uppercase character)
If you go that route, be sure to also override __newindex.

How about providing the argument in string form?
Class{'MyClass', attribute = 'MyClass'}
Detect strings inside the implementation of Class and process them with _G[string] after creating the class
Or alternatively, use a function to delay the lookup:
Class{'MyClass', attribute = function() return MyClass end}

Related

Adding classes to micropython module

In reference to adding module in micropython, I was trying to create a class which has a local method. In the documentation it is given how to add local methods and that the first argument should be of mp_obj_t type which is the data struct itself. However, I was asking how can I pass extra parameters like other methods? I tried using mp_obj_t * args as second argument but STATIC MP_DEFINE_CONST_FUN_OBJ_1 gives error. I tried the same with STATIC MP_DEFINE_CONST_FUN_OBJ_VAR but it does not support passing mp_obt_t as first argument as STATIC MP_DEFINE_CONST_FUN_OBJ_VAR needs an int. I am quite new, so I was asking how to add methods to classes which can accept arguments?
You need MP_DEFINE_CONST_FUN_OBJ_2, since you have 2 arguments.
Something like
STATIC mp_obj_t my_class_func(mp_obj_t self, mp_obj_t arg) {
if (MP_OBJ_IS_SMALL_INT(lhs)) {
const mp_int_t lhs_val = MP_OBJ_SMALL_INT_VALUE(arg);
//...
} else {
//oops, not an int
}
return mp_const_none;
}
MP_DEFINE_CONST_FUN_OBJ_2(my_class_func_obj, my_class_func);
The best source of samples like this is the source code btw.
To eleaborate on #stijn answer ~ when creating a class, all the MP_DEFINE_CONST_FUN_OBJ_XXXXXX defines work the exact same as they would if you weren't creating a class. The only difference is the first argument of ACTUAL arguments will always refer to self
Here's an example:
mp_obj_t Class_method(mp_uint_t n_args, const mp_obj_t *args) { ... }
That is the standard candidate for:
MP_DEFINE_CONST_FUN_OBJ_VAR_BETWEEN(Class_method_obj, 1, 3, Class_method);
However, in this case args[0] will be self.
Let's have another example.
mp_obj_t Class_method(mp_uint_t n_args, const mp_obj_t *args, mp_map_t *kw_args) { ... }
That's a prime candidate for this define
MP_DEFINE_CONST_FUN_OBJ_KW(Class_method_obj, 2, Class_method);
The only difference in this case is that the first index of allowed_args needs to automatically be handled as self. Nothing about how you do these things changes, except now the first ACTUAL argument (ie not including n_args or any other "helper" argument) needs to automatically be considered as self. That being said, you will NEVER use MP_DEFINE_CONST_FUN_OBJ_0 with a class method. '_0' means "zero arguments" and a class method will never have zero arguments because it will ALWAYS at least have self. This also means that you have to add one to however many expected arguments you have on the python end. If your python version accepts 3 arguments ~
(red, green, blue)
then your C_MODULE define has to start at 4 because it's going to get
(self, red, green, blue)

When does Chapel pass by reference and when by constant?

I am looking for examples of Chapel passing by reference. This example works but it seems like bad form since I am "returning" the input. Does this waste memory? Is there an explicit way to operate on a class?
class PowerPuffGirl {
var secretIngredients: [1..0] string;
}
var bubbles = new PowerPuffGirl();
bubbles.secretIngredients.push_back("sugar");
bubbles.secretIngredients.push_back("spice");
bubbles.secretIngredients.push_back("everything nice");
writeln(bubbles.secretIngredients);
proc kickAss(b: PowerPuffGirl) {
b.secretIngredients.push_back("Chemical X");
return b;
}
bubbles = kickAss(bubbles);
writeln(bubbles.secretIngredients);
And it produces the output
sugar spice everything nice
sugar spice everything nice Chemical X
What is the most efficient way to use a function to modify Bubbles?
Whether Chapel passes an argument by reference or not can be controlled by the argument intent. For example, integers normally pass by value but we can pass one by reference:
proc increment(ref x:int) { // 'ref' here is an argument intent
x += 1;
}
var x:int = 5;
increment(x);
writeln(x); // outputs 6
The way that a type passes when you don't specify an argument is known as the default intent. Chapel passes records, domains, and arrays by reference by default; but of these only arrays are modifiable inside the function. ( Records and domains pass by const ref - meaning they are passed by reference but that the function they are passed to cannot modify them. Arrays pass by ref or const ref depending upon what the function does with them - see array default intent ).
Now, to your question specifically, class instances pass by "value" by default, but Chapel considers the "value" of a class instance to be a pointer. That means that instead of allowing a field (say) to be mutated, passing a class instance by ref just means that it could be replaced with a different class instance. There isn't currently a way to say that a class instance's fields should not be modifiable in the function (other than making them to be explicitly immutable data types).
Given all of that, I don't see any inefficiencies with the code sample you provided in the question. In particular, here:
proc kickAss(b: PowerPuffGirl) {
b.secretIngredients.push_back("Chemical X");
return b;
}
the argument accepting b will receive a copy of the pointer to the instance and the return b will return a copy of that pointer. The contents of the instance (in particular the secretIngredients array) will remain stored where it was and won't be copied in the process.
One more thing:
This example works but it seems like bad form since I am "returning" the input.
As I said, this isn't really a problem for class instances or integers. What about an array?
proc identity(A) {
return A;
}
var A:[1..100] int;
writeln(identity(A));
In this example, the return A in identity() actually does cause a copy of the array to be made. That copy wasn't created when passing the array in to identity(), since the array was passed by with a const ref intent. But, since the function returns something "by value" that was a reference, it's necessary to copy it as part of returning. See also arrays return by value by default in the language evolution document.
In any case, if one wants to return an array by reference, it's possible to do so with the ref or const ref return intent, e.g.:
proc refIdentity(ref arg) ref {
return arg;
}
var B:[1..10] int;
writeln(refIdentity(B));
Now there is no copy of the array and everything is just referring to the same B.
Note though that it's currently possible to write programs that return a reference to a variable that no longer exists. The compiler includes some checking in that area but it's not complete. Hopefully improvements in that area are coming soon.

Trouble understanding private attributes in classes and the class property method in Python 3

This class example was taken from here.
class Celsius:
def __init__(self, temperature = 0):
self.temperature = temperature
def to_fahrenheit(self):
return (self.temperature * 1.8) + 32
def get_temperature(self):
print("Getting value")
return self._temperature
def set_temperature(self, value):
if value < -273:
raise ValueError("Temperature below -273 is not possible")
print("Setting value")
self._temperature = value
temperature = property(get_temperature, set_temperature)
The idea here is that when we create an instance of Celsius and set the temperature attribute (e.g. foo = Celsus (-1000) ), we want to make sure that the attribute is not less than -273 BEFORE setting the temperature attribute.
I don't understand how it seems to bypass self.temperature = temperature and go straight to the last line. It seems to me like there are three attributes/properties created here: the Class attribute, temperature; the Instance attribute, temperature; and the set_temperature function which sets the attribute _temperature.
What I DO understand is that the last line (the assignment statement) must run the code property(get_temperature, set_temperature) which runs the functions get_temperature and set_temperature and intern sets the private attribute/property _temperature.
Moreover, if I run: foo = Celsius(100) and then foo.temperature, how is the result of foo.temperature coming from temperature = property(get_temperature, set_temperature) and thus _temperature AND NOT self.temperature = temperature? Why even have self.temperature = temperature if temperature = property(get_temperature, set_temperature) gets ran every time the foo.temperature call is made?
More questions...
Why do we have two attributes with the same name (e.g. temperature) and how does the code know to retrieve the value of _temperature when foo.temperature is called?
Why do we need private attributes/properties an not just temperature?
How does set_temperature(self, value) obtain the attribute for parameter value (e.g. the argument that replaces value)?
In short, please explain this to me like a three year old since I have only been programming a few months. Thank you in advance!
When we are first taught about classes/objects/attributes we are often told something like this:
When you look up an attribute like x.foo it first looks to see if
'foo' is an instance variable and returns it, if not it checks if
'foo' is defined in the class of x and returns that, otherwise an
AttributeError is raised.
This describes what happens most of the time but does not leave room for descriptors. So if you currently think the above is all there is about attribute lookup property and other descriptors will seem like an exception to these rules.
A descriptor basically defines what to do when looking up / setting an attribute of some instance, property is an implementation that lets you define your own functions to call when getting / setting / deleting an attribute.
When you do temperature = property(get_temperature, set_temperature) you are specifying that when x.temperature is retrieved it should call x.get_temperature() and the return value of that call will be what x.temperature evaluates to.
by specifying set_temperature as the setter of the property it states that when ever x.temperature is assigned to something it should call set_temperature with the value assigned as an argument.
I'd recommend you try stepping through your code in pythontutor, it will show you exactly when get_temerature and set_temperature are called after which statements.

How to bind parameters in replaced expression nodes in Entity Framework on the fly

I'm trying to replace a function call like (simplified) Utility.GetString(MyEntity.SomePropertyWithRelatedEntity)=="abc" with an expression visitor into something like p => p.SubRelatedEntities.FirstOrDefault(sre => sre.SomeFlag==true).SomePropertyWithRelatedEntity.
It means, the datamodel goes like:
MyEntity -> RelatedEntity -> SubRelatedEntity
I'm trying to return a string value from the SubRelatedEntity, based on some rules in the RelatedEntity, so I don't have to re-write / copy/paste the whole filtering rules in every usage; that's why I put inside a "call-signature", so my expression visitor can identify it and replace the fake-call to Utility.GetString to some complicated lambda expressions.
My expression visitor contains something like:
public override Expression Visit(Expression node)
{
if (node == null)
return null;
Expression result = null;
if (node.NodeType == ExpressionType.Call)
{
MethodCallExpression mce = node as MethodCallExpression;
if (mce.Method.DeclaringType == typeof(Utility) && mce.Method.Name == "GetString")
{
Expression<Func<RelatedEntity, string>> exp = re => re.SubRelatedEntities.FirstOrDefault(sre => sre.SomeFlag == true).SomeStringValue;
result = exp.Body;
}
else
result = base.Visit(node);
}
else
result = base.Visit(node);
return result;
}
Now, the problem is, the "sre" parameter is not bound when called the injected lambda expression. After much research, I see the lambda parameters should be replaced with another expression visitor, specifically searching for the new parameters and replacing them with the old ones. In my situation, however, I don't have an "old parameter" - I have the expression MyEntity.SomePropertyWithRelatedEntity (e.g. an property filled with the related entities) which I need to insert somehow in the generated lambda.
I hope my problem is understandable. Thank you for any insights!
After getting no answers for long time and trying hard to find a solution, I've solved it at the end :o)! It goes like this:
The newly injected lambda expression gets an ParameterExpression - well, this is a 'helper', used when directly calling the lambda, what I don't want (hence, 'parameter not bound' exception when ToEnumerable is called). So, the clue is to make a specialized ExpressionVisitor, which replaces this helper with the original expression, which is of course available in the Arguments[] for the method call, which I try to replace.
Works like a charm, like this you can reuse the same LINQ expressions, something like reusable sub-queries, instead of writing all the same LINQ stuff all time. Notice as well, that expression calling a method is not allowed in EF, in Linq2Sql it worked. Also, all the proposed web articles only replace the parameter instances, when constructing/merging more LINQ expressions together - here, I needed to replace a parameter with an faked-method-call argument, e.g. the method should not be called, it only stands for a code-marker, where I need to put my LINQ sub-query.
Hope this helps somebody, at the end it's pretty simple and logical, when one knows how the expression trees are constructed ;-).
Bye,
Andrej

; expected but <place your favourite keyword here> found

I'm trying to write a class for a scala project and I get this error in multiple places with keywords such as class, def, while.
It happens in places like this:
var continue = true
while (continue) {
[..]
}
And I'm sure the error is not there since when I isolate that code in another class it doesn't give me any error.
Could you please give me a rule of thumb for such errors? Where should I find them? are there some common syntactic errors elsewhere when this happens?
It sounds like you're using reserved keywords as variable names. "Continue", for instance, is a Java keyword.
You probably don't have parentheses or braces matched somewhere, and the compiler can't tell until it hits a structure that looks like the one you showed.
The other possibility is that Scala sometimes has trouble distinguishing between the end of a statement with a new one on the next line, and a multi-line statement. In that case, just drop the ; at the end of the first line and see if the compiler's happy. (This doesn't seem like it fits your case, as Scala should be able to tell that nothing should come after true, and that you're done assigning a variable.)
Can you let us know what this code is inside? Scala expects "expressions" i.e. things that resolve to a particular value/type. In the case of "var continue = true", this does not evaluate to a value, so it cannot be at the end of an expression (i.e. inside an if-expression or match-expression or function block).
i.e.
def foo() = {
var continue = true
while (continue) {
[..]
}
}
This is a problem, as the function block is an expression and needs to have an (ignored?) return value, i.e.
def foo() = {
var continue = true
while (continue) {
[..]
}
()
}
() => a value representing the "Unit" type.
I get this error when I forget to put an = sign after a function definition:
def function(val: String):Boolean {
// Some stuff
}