I started working with Unity platform just a few days ago. I want to create and object like this one: (http://www.bankingsense.com/wp-content/uploads/2014/09/credit-score-ratings.png) where the user will choose the appropriate answer. Each option will generate a different score that should be stored for later use.
Can anyone give me some tips ad guidelines to this?
Thank you very much!
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this is very simple. use one image as the scale background. use another image as the pointer. set the pivot and anchor of the pointer at the position where you want to rotate it. use transform.Rotate() in your code to rotate the pointer.
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Currently I'm using this library:
https://pub.dev/packages/camera and it has setFocusMode to either Auto or locked, but I need a way to be able to get manual focus mode for camera, where user can tap in camera feed and the focus should be adjusted accordingly.
How do I go about implementing this in my app?
I found this plugin https://pub.dev/documentation/manual_camera/latest/. Does this work? you could use focus distance. If you could get the distance of the object you could set it that way. It's almost like shooting out a ray in game programming. I don't know if this is possible to do but maybe using the size of the objects in the image you could get the distance. someone else has probably already figured this out.
I want to create a slider without an outline.
Like this one:
Note rounded edges.
I assume I need to create a sprite for that. Unfortunately, I can't find any good tutorials on sprites for sliders. I think the easiest way would be to edit the built-in one but I don't know how to get it for editing.
This is how the original slider from my Unity looks like:
Note the outline.
So, surprising solution that should be available to all of us.
Put the default slider in and go to the Source Image for both the Background and Handle. Instead of using what is there, change it to another Unity Standard sprite called TouchpadSprite. This should do the trick. Not sure if the fact that this is called 'touchpad'sprite will cause a problem when make a PC game, but I doubt it. FYI the TouchpadSprite is from the "Standard Assets (for Unity 2017.3)" that is available for free in the Unity Asset Store. Feel free to only import the sprite itself. The Asset Pack itself is pretty large, but there is a lot of good/useful stuff in there.
Also, you will have to increase the Pixels Per Unit Multiplier value. My picture shows what I had to increase it to. This will allow you to choose the rounding of your edges as well. Play with it and let me know if it works.
Hope this helps!
I want to create a 360 degree turntable showing lots of pictures (12, 24 or 36) by controlling that rotation with touch events (like that example but coded for an iOS app natively).
The simplest idea depending on the touch position is to load that specific uiimage.
Any ideas what's the best practice for that? Is there a chance to create that image-turntable with the help of coreanimation faster? Any other hints on that? Any other projects known where I can get some help on that?
Thanks for your time and hints in the right direction.
Here's another example for an ipad-app from the "audi a8".
From the first example it becomes obvious that the objects have actually been photographed for each angle of rotation. This is the really tricky part. You will need a tripod and a camera with remote control, and if possible also a rotational platter to keep angles consistent.
Implementation is relatively straightforward. As you guessed, you just track the touch positions and, depending on delta to the last touch position, show the appropriate image.
well, you can just use the HTML/CSS/JS used in the same example... just load that in an UIWebView in your app and load your site embedded as a resource...
Subclass UIImageView, load array of your frames, handle tap movement over the screen y-axis and change active image accordingly. Don't forget to loop your images. :)
I want to implement an UI which should look like Speedometer. Is there a way to implement like that? Some of apps i seen that they have implemented. For ex. an app called "TaxCaster" implemented it. Could someone help me how can i achieve it?
Thank you in Advance.
That is possible yes, but it will not be easy. You will have to either use OpenGL or Core Animation. I would suggest the latter if you want something like they have in TaxCaster.
You can find more about Core Animation here.
I hope it helps.
A possibility is to simply have two UIImageViews:
A background that has all the measurement listings (i.e. the ruler part), and another that would act as your needle, pointing to the current measurement. All you would need to do when changing the current measurement would be to use the transform property to rotate it into the correct position.
Not a trivial amount of work, but it shouldn't be too hard.
Ok, narrow question of the day. I'm using GflAx (from xnview) to create some graphic tiles. I would like to put some gradients in as well though.
Is there a way I can do this within this product?
There is also an SDK which is part of this product but I can't find that info there.
You can not do this but you can create the gradient in another program and then do a "LoadBitmap" make the mods you need ontop of that 'background' and then save to a new file.