During 10.8 times I created macro in Keyboard Maestro for adding web pages to Reminders list to read them later.
In Mountain Lion and Maverics it worked fine but in Yosemite something wrong is going on resulting very slow executions.
Previously execution time was about 1-2 seconds now its over 40 seconds or even one minute!
Apple team provided me with wrong solution ordered to "code sign" my script, but there is no "file" to codesign and applescripts can be executed in command line. So IMO they messed up something in osascript and still couldn't fix it till 10.10.4. But I need someone to confirm or to advice me how to debug problem, because I cannot find in system console log lines relevant to problem.
UPDATE:
On El Capitan 10.11.1 problem still persist.
Macro
Could anyone test and confirm this? I provided link to macro.
It is bind currently to F1 - change as you like. Before execution create "2Read" list in Reminders on OSX.
I've tried it and it's done in about 1-2 seconds on my machine. So I do not experience the same problem as you.
I'm running OS X 10.10.4 on a late 2013 MBP Retina.
Maybe your "2Read" list is too long?
Another tip:
I used to have a problem with long lists in Applescript, too. Sometimes it would take minutes to run through a list, but after using some if these tips the time for the lists was brought back to only seconds.
From your pastebin link (yeah, I did warn you it'd look like mince):
Keyboard Maestro event logs
(1) KM sends an 'open' event ('aevt/odoc') to Growl, telling it to open a temp file (presumably to make Growl display a message)
(2) Bartender sends a 'get scripting terminology' event ('ascr/gdut') to KM
(3) Bartender sends a 'BTDR/Load' event to KM, which looks like Bt telling KM to load a plugin named "BartenderHelperNinetyOne.bbundle"
(4) KM send a 'KeyC/KeyB' event to something (it doesn't give the name of the process, only its Process Serial Number, which is the classic MacOS equivalent to a Unix process ID). Probably easiest just to ask the KM devs about that one.
(5,6,7) KM then sends three 'application died' events ('aevt/obit') to Keyboard Maestro Engine (I'm guessing that's a faceless helper app that runs constantly in the background), informing it that three osascript processes (PSNs 312312, 315315, 316316) have terminated. This doesn't necessarily mean that osascript has crashed as those events contain an error number ('errn') parameter with value 0, and command-line processes normally return error code 0 to indicate they've completed successfully. It's quite likely these are normal internal notifications sent between KM and KME to indicate when a task is completed. The first of those osascript processes (PSN 312312) is related to the Reminders activity below; the other two I'm guessing are you running other AppleScript macros and probably not relevant here.
Reminders event logs
(1,2,3) The 'osascript' process with PSN 312312 sends Reminders a 'make' ('core/crel') event and two 'set' ('core/setd') events, which is obviously your AppleScript being run.
(4) The Dock sends it a 'reopen' ('aevt/rapp') event, which is probably just you clicking on Reminders' dock icon to bring it to the front.
The main problem, of course, is that without timestamps I can't tell you where your 40-second delay is occurring. You'd really need to do it again, this time manually noting the time at which each message is logged. And if you see a single 40-second delay somewhere in the middle, it should easy enough to determine which events it's occurring inbetween, which should start to point towards a cause. At which point, you're probably best contacting the KM vendor to discuss it with them.
HTH
Related
It seems like vscode is trying to present data in the Locals and/or Watch for a large object but after about 10 seconds, it will kill the app and give the message "Exited (sigterm)" in the debug console. I can pinpoint it to one example where I break on a line immediately after this line:
Uint8List inputBytes = Uint8List.fromList(List.filled(100000000, 0));
I can see "Locals" spinning around but nothing happens and then the app terminates. Is there a setting that can prevent this somehow? Maybe it can cap the represented data at a certain length instead of trying to print it all out?
(I believe this is a vscode specific problem because when I repeat these steps in Android Studio, it doesn't have this issue)
Thanks.
This is a bug in the debug adapter. It should know this is a list and fetch a paged view of the elements, but it's currently fetching them all. For me it doesn't crash, but it also doesn't respond within several minutes.
I'm working on a fix that will let VS Code page through the data:
This will ship in an upcoming Dart/Flutter SDK release.
I have a simple application, to which I just added Firebase.
Since 4 days I am trying to make it work, and yesterday finally I started seeing events coming in DebugView (which proves that I configured it correctly). It was moment of pure joy, as each single event was recorded in DebugView (no matter how many times I clicked a button -> all events reached Firebase).
This happiness didn't last long however.
Today it stopped work, but not like "never works", but it skips like 95-99% of events (some events sometimes gets to DebugView. Wow! Pure magic.
Using logcat, I can see all events are successfully uploaded/sent.
I wonder if there is any undocumented "magical" thing that might me blocking my events?
Or is Firebase down today (21st Sept 2022)?
Please note that:
When my events passes - it shows "1" in USERS IN LAST 30 MINUTES which is correct.
When events are not reaching DebugView, then nothing is shown in USERS IN LAST 30 MINUTES (which basically means that it is not only problem with DebugView - but actually no activity is reaching Firebase AT ALL).
Following picture proves that some events reached Firebase (but dozens other events, like screen_view or my custom dummy_event never got there).
Last picture proves that my events actually are successfully sent.
EDIT 25th Sept 2022
I deleted Firebase project and created a new one, run flutterfire configure and guess what? It started to work WITHOUT any other change in the code. (please note that I was running flutterfire configure many time for previous firebase project as well, without any result).
I am frustrated that I wasted few hours on looking for a bug in my code, while it was some "magic" on Firebase side that simply made it NOT WORKING.
So do you think it is over now? And that everything works?
You can't be farther from truth.
This image shows that there was 1 active user. Yes, it was me debugging app using DEBUG build. So since it was working, and decided to make final release build to my device (flutter run --release) and guess what?
Yeap - nothing shows in Firebase again. Simply my release build, installed on my device does not shows any activity on Firebase.
Is it because it was not downloaded from Google Play?
Is it because I have some misconfiguration?
Is it because Firebase has bug?
Who knows... Firebase is like Hogwart - full of magic.
My question has to do with the libasound function named "snd_pcm_hw_params" in connection with code to play a sound file. I am new to ALSA programming. Using a coding example I found on the internet, I wrote a small program to play a 7 second .wav file to the default sound card. When I run this code several times in a row, occasionally (but not always) the requisite call to snd_pcm_hw_params to write the previously filled in snd_hw_params_t struct to the driver, I get back an error code of -2 (ENOENT). I have no idea what this means, nor how to handle nor prevent it. My code just emits an error message and bails. Usually, if I run it again, the code runs fine. Its fine for my use, but eventually, this code is supposed to be given to a non-programmer to use, and I'd like to either prevent the error, or resolve it internally without involving said non-programming user. I note hear that the user is supposed to be able to cause an early abort of the program by clicking a button, and when this happens, my code calls snd_pcm_drop, followed by snd_pcm_close. If the program runs to completion, and plays all 7 seconds of the wav file, then it finishes up by calling snd_pcm_drain, followed by snd_pcm_close. Any help or suggestions would be greatly appreciated. :)
we currently have a nice problem with our selenium tests in a gwt powered gui.
The application contains two sections (filter and grid). Our tests sometimes fails with a NoSuchElementException.
Crazy is the following: I stop the test in eclipse with a breakpoint and inspect the page with firefox firebug or any other addon. And okay - I cannot find the desired element. But (without restarting the application or any other changes in eclipse), if i try again and search the element it is there and a resume in eclipse the test goes green. For me it seems like a synchronize problem in firefox.
A explicitly wait command
new WebDriverWait(getDriver(), 10).until(condition);
has the only effect, that the timeout (10 seconds) happens.
As I said - sometimes the test is green and sometimes it fails.
Has anybody an idea?
Sounds like you load some data asynchronous (RPC) from the server? The data and thus the element which presents the data in the UI is not there yet, when Selenium is looking for it. Depending on how long your queries take on the database or what latency you have on the network the wait time may vary from test-run to test-run.
I have a workaround for this problem and would share this.
The following piece of code is executed before the explicit wait command is running.
Window window = getDriver().manage().window();
Dimension dimension = window.getSize();
Dimension tmp = new Dimension(dimension.getWidth() - 1, dimension.getHeight());
window.setSize(tmp);
window.setSize(dimension);
I figured out, that the DOM is in "synchronized" state after the browser window is resized. So I decrement the width and than set it back to the old value.
If anybody has a better suggestion - let us know ;-)
I'm looking for software that will allow me to write a macro/script to get EasyTether to re-connect my Android O/S phone (Ally) to the internet (desktop PC) when the connection gets dropped. The problem is that EasyTether constantly drops the connection. (Every few minutes - a bit random.) I have checked the forums and many, many people have been having the same problem for a long time.
I want the macro/script to check the internet connection every few seconds, and if there's no connection then do a I right click on the EasyTether status bar icon, and select "connect."
I will write the script. I'm looking for the software.
Thanks for any help.
You could do this with AutoIt. (http://www.autoitscript.com/site/autoit/) You can use the "Ping" function (AutoIt) once every few min/sec/whatever and if it returns 0 you run the subroutine to "click" (AutoIt) on the re-connect menu item.