unity for mac doesnt have GetGraphicsAPIs - unity3d

I have this error for compiling source on Android or iOS
UnityEditor.PlayerSettings' does not contain a definition forGetGraphicsAPIs'
Howvere I tried the same code on windows8 unity 5, it works properly.
In short
Unity5Mac Android error
Unity5Mac iOS error
Unity5Mac pc,mac,linux standalone OK
Unity5Win Android OK
Unity5Win iOS OK
Unity5Win pc,mac,linux standalone OK
I have googled GetGraphicsAPIs and check the document about unity5.
Could anyone know some information??

Related

Could not find module 'SJSegmentedScrollView' for architecture 'armv7'; found: arm64

The problem shows when I try to build to real device as simulator. But, there's no problem when I build in simulator.
XCode : 10.2.1
Swift : 4.0
iOS : 10.3.3
Can you check if you are using Debug or Release to build? I've had a similar issue before with other modules, for example you can run the Onfido SDK on simulators on Debug but not on Release. By the looks of this error you are using the Release SDK.

Titanium Appcelerator Running error on iOS 9.2

Device: iPhone 5 (Model A1429)
iOS version: 9.2 (13C75)
Titanium SDK: 4.0.0.GA
When I tried to run/distribute my app, I faced this error messages
[ERROR] : ** BUILD FAILED **
[ERROR] : The following build commands failed:
[ERROR] : Ld build/iVirtue.build/Debug-iphoneos/iVirtue.build/Objects-normal/arm64/iVirtue normal arm64
[ERROR] : (1 failure)
The warning in TiApp Editor > Deployment Targets said
iOS development requires [5.0, 9.0) but you have 9.2
Initially, when I haven't updated my Titanium Studio and my iOS version, the app was running perfectly. Please help.
I didn't clearly explain it before. The app i made was made on Titanium Studio, so installed the Appcelerator Studio and have the app exported. Now, it's working well. Thank you all, now i can close this matter.
Try to update the Titanium SDK to the latest 5.1.2.GA & all other components as well, because as you said that the app was working fine before so it is something related to the updates.
Use Titanium Studio to update everything available.
This seems to be a problem in your run configuration (or tiapp.xml). I suggest you first delete the run configuration, run the app again to define a new run configuration. Also check tiapp.xml to see if you have any references to iOS version?
You should also clean your project prior to running it after having deleted the run configuration :-)
/John

Titanium Appcelerator - couldn't find module ti.storekit

I'm getting this error running my app on a simulator or device: [ERROR] : Script Error Couldn't find module: ti.storekit. The device shows a red screen with the same error. I have unzipped the module into ~/Library/Application Support/Titanium/modules/iphone/. In that directory I now have ti.storekit/3.0.0/. I have this in my tiapp.xml:
<module platform="iphone" version="3.0.0">ti.storekit</module>
I've trolled google, this site, and the appcelerator forum and found no solutions that work for me.
Titanium SDK: Titanium Command-Line Interface, CLI version 3.4.0, Titanium SDK version 3.4.0.GA
Platform & version: iOS 6.1
Device: iPod 5
Host Operating System: OSX Mavericks
Titanium Studio: 3.4.0.201409261227
I don't see anything else relevant in any logs but I am happy to post anything. Anybody have any ideas? Thanks for your time.
https://github.com/appcelerator-modules/ti.storekit
download this module and add it in module directory of titanium studio.
I think the problem was a second empty modules tag in the tiapp.xml file.

cordova build error: SDK "iphoneos6.0" cannot be located

i developing a html5-App for Android and iOS. Building for Android and iOS-Simulator works like a charm. But if i want to build the app for iOS-Device the build process stops with following error:
update-ios:
cordova prepare ios
build-ios-xcodebuild:
xcodebuild: error: SDK "iphoneos6.0" cannot be located.
/Users/.../nbproject/build.xml:178: exec returned: 64
For development i using netbeansIDE, xcode 5.1.1 and cordova 3.5.
Also i downloaded the iOS 6.1 sdk and copied into sdk folder of xcode, but that don't work for me. May i have to set an environment variable?
Is there someone, who could give me a hint?
In advance

BlackBerry Android Runtime ADB failed

I try to Packaging project with Android Runtime For BlackBerry I done every thing
-Simulator, ADT- for eclipse .. when i test the app i got this error :
[2013-04-13 13:16:04 - BlackBerryTest] Packaging project BlackBerryTest
[2013-04-13 13:16:11 - BlackBerryTest] Launching BlackBerry Android Runtime...
[2013-04-13 13:16:20 - BlackBerryTest] Connecting to ADB...
[2013-04-13 13:17:23 - BlackBerryTest] Status ERROR: net.rim.ajde code=4 Connecting 192.168.72.128 to ADB failed! null children=[Status ERROR: net.rim.ajde code=0 Please check if the Android player was fully started when you got this error. If not, you can either increase the Android player launch timeout on the BlackBerry->BlackBerry Android Development Tools preference page or wait until the Android player is fully started and try again. null]
in the Simulator there is splash screen contain blackberry 10 logo start about 2 sec and then close and eclipse still Connecting to ADB... about a minute then I got error to connect.
**
UPDATE :
**
Now I got this message
04-25 12:01:15.539: I/navigatorshell(17789061): no app URI, just launch AP and exit
Any Idea ?
This is usually caused by the Android Runtime taking a very long time to load, and in some cases, never actually loading.
The root cause is that the simulator is running very slowly. If you haven't already, enable virtualisation in your BIOS, this makes a massive difference to simulator performance and solved this issue for me.
There's a video about this here: http://devblog.blackberry.com/2012/08/performance-increase-blackberry-10-simulator/