WatchOS 2 page-based dots over text/table - swift

Is there anyway this doesn't happen?
I have a label that adjusts to its content but if I put it inside a group I'm not allowed to scroll, or even if I put a table inside a group (the group not reaching the page dots) I can't scroll.

You could define a spacing between the picture and the text so that the dots have black background. Look at the activity app how they do so the dots won't be in the way. However the dots seems to always be there if you have a page based app.

WatchOS is still limited on its UI customisation. Your approach is correct but we just can provide so complex layouts yet (Table inside group with bottom margin). I'm sure WatchOS 3 will bring new additions.

Related

How to fix the shape of the dashbord, esp. its parts?

I have built my first dashboard in tableau. When I am logged in and look at this, it looks fine, it consists of 2 horizontal blocks (on the left a double one, on the right it consists of three vizes). When I am logged out and look at the dashboard the right part shows only 1st viz correct, the other two are diminished and you can bearly see them. What might be the reason?
There could be a few things going on. Without a picture, it may be one or more of these:
Use Layout
Containers.
The layout containers will ensure that each part of the dashboard is
exactly where you want it relative to a parent container.
Use tiled
layouts. Floating layouts may cause dashboard parts to be in different places depending on the screen size.
Check to see if you are using Fixed, Automatic or Range sized dashboards. These can also make a difference in appearance based on screen size.
If you are using custom fonts, install them on server to ensure this isn't a part of the problem.
Please do share a picture (or preferably, the workbook) so further investigation can happen.
In the Dashboard tab -> Layout pane, check the Item hierarchy.
When a viz/sheet is dragged and dropped on to the dashboard, tableau, by default arranges them in tiled container.
If you have adjusted the width manually, disable the option fixed width which is pin symbol when sheet is selected.
Make sure that no tiled containers are present and all the sheets are dropped into respective Horizontal containers.
Adjust the width of the viz in the sheet to fit in the view.
These are some common resolutions. Share screenshot for much accurate solution.

XCode 4 Interface Builder: A better way to work with lots of overlapping views

In IB I have quite a few views that are shown. Many of them are hidden when the app loads, but are shown later when buttons are pressed. This is all fine, but when building this layout in IB it is extremely difficult to layout anything because there are so many overlapping views, some of which are partially transparent (ones that are set to hidden) and other are completely overlapping and covering others. This makes layout very hard.
What is the best method when laying out lots of views like this? Is there another way to break things up? Or better yet, can I hide a a view completely (like in photoshop) so that I can edit the ones underneath, then turn that layer back on?
Another option when trying to select a view that is obscured by another is the shortcut:
'ctrl' + 'shift' and click
It displays a list of all the views under the cursor.
I'm not aware of any way to hide objects in the canvas, but a useful trick for complex layouts is to double-click an item in the document tree to the left - this selects the item and puts focus on the canvas, you can the use the cursor keys to nudge it about.
This doesnt solve the problem of not being able to see things because there are, for example, five or six labels occupying the same space, but if that is the situation it may be a better idea to have a single label and change its contents in code.
I ran into this issue for an app I'm building that has an arial-view image of a park with clickable hotspots. When a hotspot is clicked a popup UIview is displayed with information about that spot in the park. I use the same VC/XIB for three parks. This makes the XIB really busy and hard to work with (i.e the same issue that you have) The detail UIViews make it hard to work with the views underneath. My workaround was to pick each detailed UIView that was hiding the part of the XIB I wanted to work on, and add 1000 to the UIView origin.x in the size inspector. This moved those UIViews enough out of the way for me to do what I needed to with the XIB. Then when I was done, I moved them back by x 1000. (I just needed to move them out horizontally to do what I needed to)
I know its clunky but given that XCode does not have a convenient way to hide portions of an XIB - it was the quickest approach I could think of!
One approach to handling overlapping items in IB is:
Ensure the groups of items that you want to hide are grouped into Views.
Give these Views names: e.g. ViewOptionA, ViewOptionB and ViewOptionC.
Can do this by clicking on name of view in the tree while it is selected and then typing new name.
When you want to hide one of those groups of items:
a) Select the View by either:
i) Clicking on it in the tree at the left or
ii) Ctrl-Shift Clicking in the layout editor and then select the view from the list.
b) In the Attributes Inspector set Alpha to 0.
When you want to unhide one of those groups of items:
As for 2) but set Alpha back to 1
[You do need to remember to unhide all views before you publish!
If you are forgetful like me then perhaps you could subclass UIView and set Alpha to 1. I haven't tried this subclassing idea yet.]

What UI elements (objects) are used in livingsocial iPhone app?

I am new to iPhone development. I am using Titanium for developing but I guess that hardly concerns my question.
What UI elements where used to develop the certain pages of livingsocial? There are hardly 5-6 windows in the whole app.
a) For eg: if you see the main page(daily deals,escapes,purchases,settings) - did they use a window with a black background image & then added tableview to it for the four options? each tableviewrow has different images. Is that how it could be done?
Also if you notice the four options are scrollable but the heading livingsocial stays static & looks different from the native UI. How was that done?
b) If you look at sign in page (in settings) - they have two textfields & a sign in button inside a window. For the last element (Don't have an account?), is that again a tableview inside a scrollableview?
It would be great if someone can give a general outline as to how they developed their app & what UI objects we used.
edit: please find the screen shots :
a)http://dl.dropbox.com/u/9556373/IMG_0616.PNG b)http://dl.dropbox.com/u/9556373/IMG_0620.PNG
a) For eg: if you see the main page(daily deals,escapes,purchases,settings) - did they use a window with a black background image & then added tableview to it for the four options? each tableviewrow has different images. Is that how it could be done?
Also if you notice the four options are scrollable but the heading livingsocial stays static & looks different from the native UI. How was that done?
That app uses a custom made UINavigationController (for the static bar at the top, that can accommodate the title of the view and different buttons depending on the view currently showing, namely a back button for returning to the main view) and UITableView with custom made cells.
b) If you look at sign in page (in settings) - they have two textfields & a sign in button inside a window. For the last element (Don't have an account?), is that again a tableview inside a scrollableview?
No, I think that's a UIButton, that just happens to look like an isolated cell. Also, that view doesn't look like its scrollable.
I'm not familiarized with Titanium, so I can't give you any directions there. But keep in mind that using custom controls usually takes more effort than simply using apple's own default.
In answer to your first question:
I'd use a tableview for that, with custom made cells to create that look. If it is not a main window on your tab you'll have to remove the 'back' button, otherwise it'll be fine.
In answer to your second question
The first 2 are textfields. The rest are all buttons (and the text above facebook button is a label).
If you're using titanium you could take a look at the kitchensink example.
Hope this helps!
Tjellekes

iPhone panel control

In my iPad application there are many buttons (around 50), and I want to make a group box which contain buttons arranged by category.
I am looking for something like a C# or .NET GroupBox/Panel.
There is no Group Box / Panel Box in iPhone.
You need to manage by your self.
Use the UITableView to put all the button in on category.
http://developer.apple.com/library/ios/#DOCUMENTATION/UIKit/Reference/UITableView_Class/Reference/Reference.html
It may be worthwhile to look into UIPopoverController views. These are the little popup views that appear when you click stuff. YOu could easily break your menu system into smaller parts with these.
You may draw a group panel by making two views. make a view of frame say 20,20,280,199 and then another one with frame 21,21,278,197. now put the 2nd view on the last one and change the color of last to some dark than later one. enjoy :)
remember that the should be in same hierarchy. that no one should be parent or child of any of these.

distribute option in interface builder of iPhone

i have following buttons in my application.
Now i want to set equal spacing among all buttons.
Suppose If I am using corelDraw or Photoshop, there is always an option for align & distribute.
Here I need to distribute my objects vertically.
How is that possible in interface builder of iPhone?
Sample image is given below, in which distribution is required.
alt text http://img268.imageshack.us/img268/4146/problem13.png
I know this post is ages ago, but for the sake of simplicity (maybe) and to avoid using table views (for sure)...
In your example, if you select the first UIButton, keyword, and press option key, interface builder shows you the relative distance from the center to any other object you hover with the mouse. So if you decide the optimal distance is the one between keyword and category buttons, you can apply that distance for the rest of objects simply adding or substracting the appropriate amount of pixels from the button size inspector.
Hope it helps!
Depending on the type of object, you might do this.
Select all implied objects.
Select Editor->Embed in->Matrix;
this will place the objects regularly.
Then select the option Editor->Unembed
and the objects will keep their new positions. Hope this helps!
I dont think there an option to do it automatically, you can do some math though and get them to have equal spacing by setting their frames...
Another option is to place all of these in a table (since they look like table view cells anyway), and adjust an empty footer view height to get the spacing you want between elements.
Of course that means you don't get to view the layout in IB.
It's even simpler - Simply drag a "Flexible Space Bar Button Item" from the Object Library in Xcode into each gap. It will automatically expand to equispace your other items.
&