Why are these context variables not visible? - swift

I'am using Swift 1.2 with ReactiveCocoa 3.0, SwiftyJSON 2.2.1 and Alamofire 1.3.1. I am building a reactive network manager.
Why is the following not working?
func sendRequest(request: ApiRequest) -> SignalProducer<JSON, NSError> {
return SignalProducer { sink, disposable in
alamofireManager.request(request.method, request.url, parameters:request.parameters, encoding: .JSON).responseJSON
{ (request, response, data, error) in
if let error = error {
// sendError(sink, error)
} else {
NSLog("Successful network request")
// sendNext(observer, JSON(data!))
// sendCompleted(sink)
}
}
}
}
sendError, sendNext and sendCompleted are not compiling. When they are uncommented the compiler says:
Command /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/swiftc failed with exit code 1
When debugging I see that sink and disposable are not visible inside the Alamofire closure. Strangest thing: This used to work some hours ago.

Wow, after hours of searching I found the solution.
It seems the outer closure does not persist variables (here: sink and disposable) if not assigned to a variable explicitly. I did this with
let sink = sink
The following works:
func sendRequest(request: ApiRequest) -> SignalProducer<JSON, NSError> {
return SignalProducer { sink, disposable in
let sink = sink
self.alamofireManager.request(request.method, request.url, parameters:request.parameters, encoding: .JSON).responseJSON
{ (request, response, data, error) in
if let error = error {
sendError(sink, error)
} else {
sendNext(sink, JSON(data!))
sendCompleted(sink)
}
}
}
}
Maybe anyone can explain this a bit more general? I thought the outer closure with its parameters will be available inside the inner closure automatically. Might this be a bug in the swift compiler?

Related

ReactiveSwift pipeline flatMap body transform not executed

I have the following pipeline setup, and for some reason I can't understand, the second flatMap is skipped:
func letsDoThis() -> SignalProducer<(), MyError> {
let logError: (MyError) -> Void = { error in
print("Error: \(error); \((error as NSError).userInfo)")
}
return upload(uploads) // returns: SignalProducer<Signal<(), MyError>.Event, Never>
.collect() // SignalProducer<[Signal<(), MyError>.Event], Never>
.flatMap(.merge, { [uploadContext] values -> SignalProducer<[Signal<(), MyError>.Event], MyError> in
return context.saveSignal() // SignalProducer<(), NSError>
.map { values } // SignalProducer<[Signal<(), MyError>.Event], NSError>
.mapError { MyError.saveFailed(error: $0) } // SignalProducer<[Signal<(), MyError>.Event], MyError>
})
.flatMap(.merge, { values -> SignalProducer<(), MyError> in
if let error = values.first(where: { $0.error != nil })?.error {
return SignalProducer(error: error)
} else {
return SignalProducer(value: ())
}
})
.on(failed: logError)
}
See the transformations/signatures starting with the upload method.
When I say skipped I mean even if I add breakpoints or log statements, they are not executed.
Any idea how to debug this or how to fix?
Thanks.
EDIT: it is most likely has something to do with the map withing the first flatMap, but not sure how to fix it yet.
See this link.
EDIT 2: versions
- ReactiveCocoa (10.1.0):
- ReactiveObjC (3.1.1)
- ReactiveObjCBridge (6.0.0):
- ReactiveSwift (6.1.0)
EDIT 3: I found the problem which was due to my method saveSignal sending sendCompleted.
extension NSManagedObjectContext {
func saveSignal() -> SignalProducer<(), NSError> {
return SignalProducer { observer, disposable in
self.perform {
do {
try self.save()
observer.sendCompleted()
}
catch {
observer.send(error: error as NSError)
}
}
}
}
Sending completed make sense, so I can't change that. Any way to change the flatMap to still do what I intended to do?
I think the reason your second flatMap is never executed is that saveSignal never sends a value; it just finishes with a completed event or an error event. That means map will never be called, and no values will ever be passed to your second flatMap. You can fix it by doing something like this:
context.saveSignal()
.mapError { MyError.saveFailed(error: $0) }
.then(SignalProducer(value: values))
Instead of using map (which does nothing because there are no values to map), you just create a new producer that sends the values after saveSignal completes successfully.

Alamofire and PromiseKit returning a Promise<[T]>

I used Alamofire and PromiseKit as separate Cocoapod installs. I can retrieve the JSON data using Alamofire, but I am receiving the error below when configuring PromiseKit. The error below appears in the line where 'fulfill, reject' are in.
Error message: Contextual closure type '(Resolver<_>) -> Void' expects 1 argument, but 2 were used in closure body
I am using Xcode 9.2 and IOS 11.2 inside of the Simulator. Thank you for your advice in advance!
func wantToReturnAnArrayOfActor() -> Promise<[Actor]> {
return Promise { fulfill, reject in
Alamofire.request(ApiUrl.url.rawValue).responseJSON { (response) in
switch(response.result)
{
case .success(let responseString): print("my response string = \(responseString)")
let actorResponse = ActorApiResponse(JSONString: "\(responseString)")//converts all of the data into the ActorApiResponse model class
return when(fulfilled: actorResponse)
DispatchQueue.main.async {
print("actorResponse = \(String(describing: actorResponse))")
}
case .failure(let error): print("alamofire error = \(error)")
}
}
}
}
Should it rather be like this,
func wantToReturnAnArrayOfActor() -> Promise<[Actor]> {
return Promise() { resolver in
Alamofire.request(ApiUrl.url.rawValue).responseJSON { (response) in
switch(response.result)
{
case .success(let responseObject):
let actorResponse = ActorApiResponse(jsonObject: responseObject)
let actors = actorResponse.getActors()
resolver.fulfill(actors)
case .failure(let error):
resolver.reject(error)
}
}
}
}
The initializer closure for Promise takes in single argument, which is of type Resolver, which is what your error says. Then, you would want to resolve your promise with result which is of type [Actor] when the promise execution is finished or then reject with error if error occurred during the execution.
Few points to note here:
Alamofire.request(_).responseJSON returns json object not json string.
If your ActorApiResponse is the object which transforms the json to [Actor], you should have proper method to convert json object to actual data type ie. [Actor].
You could have your ActorApiResponse something like this,
struct ActorApiResponse {
init(jsonObject: Any) {
}
func getActors() -> [Actor] {
// calculate and return actors
return []
}
}
Then, you can call it from else where,
wantToReturnAnArrayOfActor().done {
// do something with [Actor here]
// You can also chain the multiple promise using .then instead of using done
}.catch { error in
print("Error occurred \(error)")
}

Chaining closures and completion handlers Swift 3

I'm having a hard time understanding how chaining completion handlers with closures works.
The example I'm working with is the following :
typealias CompletionHandler = (_ result: AnyObject?, _ error: NSError?) -> Void
func getRequestToken(completionHandler: CompletionHandler){
taskForGET(path: "PathToWebsite.com") { (result, error) in
if let error = error {
print(error)
} else {
print(result)
}
}
}
func taskForGET(path: String, completionHandler: CompletionHandler) {
//URLSESSIONCODE with completion handler
(data, response, error) {
if let error = error {
CompletionHandler(result: nil, error: error)
} else {
let data = data
parseJSON(data: data, completionHandler: completionHandler)
}
}
}
func parseJSON(data: NSData, completionHandler: CompletionHandler) {
//SerializingJSON with do catch block
do {
completionHandler(result: theResult, error: nil)
} catch {
completionHandler(result: nil, error: error)
}
}
So basically what this code does is it kicks off a GET request to a server. If the GET request sends back data, then it parses it into JSON. If at any point along the way something fails, it returns an error.
I understand basically what is going on here, but I don't understand how the completion handlers are being fired off.
First taskForGET is called which has a completion handler as a parameter that can return a result or an error, I've got that.
The next step is calling parseJSON, where the data from taskForGET is passed but then the completionhandler that's being passed is taskForGET's completion handler. I don't understand this at all.
Then down in parseJSON, the completion handler either returns JSON or an error by calling the completion handler from its parameters..which in this case is taskForGET's completion handler?
I don't understand the flow. Even once we've parsed JSON successfully, how does calling taskForGET's result ever get back up to getRequestToken.
Any help with this would be appreciated.
There is only one completion handler which is passed from one method to another.
Lets declare the handler separately, btw. in Swift 3 omit the parameter labels in the type alias:
typealias CompletionHandler = (Any?, Error?) -> Void
let handler : CompletionHandler = { (result, error) in
if let error = error {
print(error)
} else {
print(result)
}
}
This closure is supposed to be executed at the end of the process. Now the getRequestToken method looks like
func getRequestToken(completionHandler: CompletionHandler){
taskForGET(path: "PathToWebsite.com", completionHandler: handler)
}
The handler / closure is passed as a parameter from getRequestToken to taskForGET and then from taskForGET to parseJSON but it's always the same object.

Best way to handle errors from async closures in Swift 2?

I'm using a lot of async network request (btw any network request in iOS need to by async) and I'm finding way to better handle errors from Apple's dataTaskWithRequest which not supports throws.
I have code like that:
func sendRequest(someData: MyCustomClass?, completion: (response: NSData?) -> ()) {
let request = NSURLRequest(URL: NSURL(string: "http://google.com")!)
if someData == nil {
// throw my custom error
}
let task = NSURLSession.sharedSession().dataTaskWithRequest(request) {
data, response, error in
// here I want to handle Apple's error
}
task.resume()
}
I need to parse my possible custom errors and handle possible connection errors from dataTaskWithRequest. Swift 2 introduced throws, but you can't throw from Apple's closure because they have no throw support and running async.
I see only way to add to my completion block NSError returning, but as I know using NSError is old-style Objective-C way. ErrorType can be used only with throws (afaik).
What's the best and most modern method to handle error when using Apple network closures? There is no way no use throws in any async network functions as I understand?
there are many ways you can solve this, but i would recommend using a completion block which expects a Result Enum. this would probably be the most 'Swift' way.
the result enum has exactly two states, success and error, which a big advantage to the usual two optional return values (data and error) which lead to 4 possible states.
enum Result<T> {
case Success(T)
case Error(String, Int)
}
Using the result enum in a completion block finishes the puzzle.
let InvalidURLCode = 999
let NoDataCode = 998
func getFrom(urlString: String, completion:Result<NSData> -> Void) {
// make sure the URL is valid, if not return custom error
guard let url = NSURL(string: urlString) else { return completion(.Error("Invalid URL", InvalidURLCode)) }
let request = NSURLRequest(URL: url)
NSURLSession.sharedSession().dataTaskWithRequest(request) { data, response, error in
// if error returned, extract message and code then pass as Result enum
guard error == nil else { return completion(.Error(error!.localizedDescription, error!.code)) }
// if no data is returned, return custom error
guard let data = data else { return completion(.Error("No data returned", NoDataCode)) }
// return success
completion(.Success(data))
}.resume()
}
because the return value is a enum, you should switch off of it.
getFrom("http://www.google.com") { result in
switch result {
case .Success(let data):
// handle successful data response here
let responseString = String(data:data, encoding: NSASCIIStringEncoding)
print("got data: \(responseString)");
case .Error(let msg, let code):
// handle error here
print("Error [\(code)]: \(msg)")
}
}
another solution would be to pass two completion blocks, one for success and one for error. something along the lines of:
func getFrom(urlString: String, successHandler:NSData -> Void, errorHandler:(String, Int) -> Void)
It's very similar to Casey's answer,
but with Swift 5, now we have Result (generic enumeration) implementation in standard library,
//Don't add this code to your project, this has already been implemented
//in standard library.
public enum Result<Success, Failure: Error> {
case success(Success), failure(Failure)
}
It's very easy to use,
URLSession.shared.dataTask(with: url) { (result: Result<(response: URLResponse, data: Data), Error>) in
switch result {
case let .success(success):
handleResponse(success.response, data: success.data)
case let .error(error):
handleError(error)
}
}
https://developer.apple.com/documentation/swift/result
https://github.com/apple/swift-evolution/blob/master/proposals/0235-add-result.md
There's an elegant approach utilising a JavaScript-like Promise library or a Scala-like "Future and Promise" library.
Using Scala-style futures and promises, it may look as follows:
Your original function
func sendRequest(someData: MyCustomClass?, completion: (response: NSData?) -> ())
may be implemented as shown below. It also shows, how to create a promise, return early with a failed future and how to fulfill/reject a promise:
func sendRequest(someData: MyCustomClass) -> Future<NSData> {
guard let url = ... else {
return Future.failure(MySessionError.InvalidURL) // bail out early with a completed future
}
let request = ... // setup request
let promise = Promise<NSData>()
NSURLSession.sharedSession().dataTaskWithRequest(request) { data, response, error in
guard let error = error else {
promise.reject(error) // Client error
}
// The following assertions should be true, unless error != nil
assert(data != nil)
assert(response != nil)
// We expect HTTP protocol:
guard let response = response! as NSHTTPURLResponse else {
promise.reject(MySessionError.ProtocolError) // signal that we expected HTTP.
}
// Check status code:
guard myValidStatusCodeArray.contains(response.statusCode) else {
let message: String? = ... // convert the response data to a string, if any and if possible
promise.reject(MySessionError.InvalidStatusCode(statusCode: response.statusCode, message: message ?? ""))
}
// Check MIME type if given:
if let mimeType = response.MIMEType {
guard myValidMIMETypesArray.contains(mimeType) else {
promise.reject(MySessionError.MIMETypeNotAccepted(mimeType: mimeType))
}
} else {
// If we require a MIMEType - reject the promise.
}
// transform data to some other object if desired, can be done in a later, too.
promise.fulfill(data!)
}.resume()
return promise.future!
}
You might expect a JSON as response - if the request succeeds.
Now, you could use it as follows:
sendRequest(myObject).map { data in
return try NSJSONSerialization.dataWithJSONObject(data, options: [])
}
.map { object in
// the object returned from the step above, unless it failed.
// Now, "process" the object:
...
// You may throw an error if something goes wrong:
if failed {
throw MyError.Failed
}
}
.onFailure { error in
// We reach here IFF an error occurred in any of the
// previous tasks.
// error is of type ErrorType.
print("Error: \(error)")
}

Error-Handling in Swift-Language

I haven't read too much into Swift but one thing I noticed is that there are no exceptions.
So how do they do error handling in Swift? Has anyone found anything related to error-handling?
Swift 2 & 3
Things have changed a bit in Swift 2, as there is a new error-handling mechanism, that is somewhat more similar to exceptions but different in detail.
1. Indicating error possibility
If function/method wants to indicate that it may throw an error, it should contain throws keyword like this
func summonDefaultDragon() throws -> Dragon
Note: there is no specification for type of error the function actually can throw. This declaration simply states that the function can throw an instance of any type implementing ErrorType or is not throwing at all.
2. Invoking function that may throw errors
In order to invoke function you need to use try keyword, like this
try summonDefaultDragon()
this line should normally be present do-catch block like this
do {
let dragon = try summonDefaultDragon()
} catch DragonError.dragonIsMissing {
// Some specific-case error-handling
} catch DragonError.notEnoughMana(let manaRequired) {
// Other specific-case error-handlng
} catch {
// Catch all error-handling
}
Note: catch clause use all the powerful features of Swift pattern matching so you are very flexible here.
You may decided to propagate the error, if your are calling a throwing function from a function that is itself marked with throws keyword:
func fulfill(quest: Quest) throws {
let dragon = try summonDefaultDragon()
quest.ride(dragon)
}
Alternatively, you can call throwing function using try?:
let dragonOrNil = try? summonDefaultDragon()
This way you either get the return value or nil, if any error occurred. Using this way you do not get the error object.
Which means that you can also combine try? with useful statements like:
if let dragon = try? summonDefaultDragon()
or
guard let dragon = try? summonDefaultDragon() else { ... }
Finally, you can decide that you know that error will not actually occur (e.g. because you have already checked are prerequisites) and use try! keyword:
let dragon = try! summonDefaultDragon()
If the function actually throws an error, then you'll get a runtime error in your application and the application will terminate.
3. Throwing an error
In order to throw an error you use throw keyword like this
throw DragonError.dragonIsMissing
You can throw anything that conforms to ErrorType protocol. For starters NSError conforms to this protocol but you probably would like to go with enum-based ErrorType which enables you to group multiple related errors, potentially with additional pieces of data, like this
enum DragonError: ErrorType {
case dragonIsMissing
case notEnoughMana(requiredMana: Int)
...
}
Main differences between new Swift 2 & 3 error mechanism and Java/C#/C++ style exceptions are follows:
Syntax is a bit different: do-catch + try + defer vs traditional try-catch-finally syntax.
Exception handling usually incurs much higher execution time in exception path than in success path. This is not the case with Swift 2.0 errors, where success path and error path cost roughly the same.
All error throwing code must be declared, while exceptions might have been thrown from anywhere. All errors are "checked exceptions" in Java nomenclature. However, in contrast to Java, you do not specify potentially thrown errors.
Swift exceptions are not compatible with ObjC exceptions. Your do-catch block will not catch any NSException, and vice versa, for that you must use ObjC.
Swift exceptions are compatible with Cocoa NSError method conventions of returning either false (for Bool returning functions) or nil (for AnyObject returning functions) and passing NSErrorPointer with error details.
As an extra syntatic-sugar to ease error handling, there are two more concepts
deferred actions (using defer keyword) which let you achieve the same effect as finally blocks in Java/C#/etc
guard statement (using guard keyword) which let you write little less if/else code than in normal error checking/signaling code.
Swift 1
Runtime errors:
As Leandros suggests for handling runtime errors (like network connectivity problems, parsing data, opening file, etc) you should use NSError like you did in ObjC, because the Foundation, AppKit, UIKit, etc report their errors in this way. So it's more framework thing than language thing.
Another frequent pattern that is being used are separator success/failure blocks like in AFNetworking:
var sessionManager = AFHTTPSessionManager(baseURL: NSURL(string: "yavin4.yavin.planets"))
sessionManager.HEAD("/api/destoryDeathStar", parameters: xwingSquad,
success: { (NSURLSessionDataTask) -> Void in
println("Success")
},
failure:{ (NSURLSessionDataTask, NSError) -> Void in
println("Failure")
})
Still the failure block frequently received NSError instance, describing the error.
Programmer errors:
For programmer errors (like out of bounds access of array element, invalid arguments passed to a function call, etc) you used exceptions in ObjC. Swift language does not seem to have any language support for exceptions (like throw, catch, etc keyword). However, as documentation suggests it is running on the same runtime as ObjC, and therefore you are still able to throw NSExceptions like this:
NSException(name: "SomeName", reason: "SomeReason", userInfo: nil).raise()
You just cannot catch them in pure Swift, although you may opt for catching exceptions in ObjC code.
The questions is whether you should throw exceptions for programmer errors, or rather use assertions as Apple suggests in the language guide.
Update June 9th 2015 - Very important
Swift 2.0 comes with try, throw, and catch keywords and the most exciting is:
Swift automatically translates Objective-C methods that produce errors into methods that throw an error according to Swift's native error handling functionality.
Note: Methods that consume errors, such as delegate methods or methods
that take a completion handler with an NSError object argument, do not
become methods that throw when imported by Swift.
Excerpt From: Apple Inc. “Using Swift with Cocoa and Objective-C (Swift 2 Prerelease).” iBooks.
Example: (from the book)
NSFileManager *fileManager = [NSFileManager defaultManager];
NSURL *URL = [NSURL fileURLWithPath:#"/path/to/file"];
NSError *error = nil;
BOOL success = [fileManager removeItemAtURL:URL error:&error];
if (!success && error){
NSLog(#"Error: %#", error.domain);
}
The equivalent in swift will be:
let fileManager = NSFileManager.defaultManager()
let URL = NSURL.fileURLWithPath("path/to/file")
do {
try fileManager.removeItemAtURL(URL)
} catch let error as NSError {
print ("Error: \(error.domain)")
}
Throwing an Error:
*errorPtr = [NSError errorWithDomain:NSURLErrorDomain code:NSURLErrorCannotOpenFile userInfo: nil]
Will be automatically propagated to the caller:
throw NSError(domain: NSURLErrorDomain, code: NSURLErrorCannotOpenFile, userInfo: nil)
From Apple books, The Swift Programming Language it's seems errors should be handle using enum.
Here is an example from the book.
enum ServerResponse {
case Result(String, String)
case Error(String)
}
let success = ServerResponse.Result("6:00 am", "8:09 pm")
let failure = ServerResponse.Error("Out of cheese.")
switch success {
case let .Result(sunrise, sunset):
let serverResponse = "Sunrise is at \(sunrise) and sunset is at \(sunset)."
case let .Error(error):
let serverResponse = "Failure... \(error)"
}
From: Apple Inc. “The Swift Programming Language.” iBooks. https://itun.es/br/jEUH0.l
Update
From Apple news books, "Using Swift with Cocoa and Objective-C". Runtime exceptions not occur using swift languages, so that's why you don't have try-catch. Instead you use Optional Chaining.
Here is a stretch from the book:
For example, in the code listing below, the first and second lines are
not executed because the length property and the characterAtIndex:
method do not exist on an NSDate object. The myLength constant is
inferred to be an optional Int, and is set to nil. You can also use an
if–let statement to conditionally unwrap the result of a method that
the object may not respond to, as shown on line three
let myLength = myObject.length?
let myChar = myObject.characterAtIndex?(5)
if let fifthCharacter = myObject.characterAtIndex(5) {
println("Found \(fifthCharacter) at index 5")
}
Excerpt From: Apple Inc. “Using Swift with Cocoa and Objective-C.” iBooks. https://itun.es/br/1u3-0.l
And the books also encourage you to use cocoa error pattern from Objective-C (NSError Object)
Error reporting in Swift follows the same pattern it does in
Objective-C, with the added benefit of offering optional return
values. In the simplest case, you return a Bool value from the
function to indicate whether or not it succeeded. When you need to
report the reason for the error, you can add to the function an
NSError out parameter of type NSErrorPointer. This type is roughly
equivalent to Objective-C’s NSError **, with additional memory safety
and optional typing. You can use the prefix & operator to pass in a
reference to an optional NSError type as an NSErrorPointer object, as
shown in the code listing below.
var writeError : NSError?
let written = myString.writeToFile(path, atomically: false,
encoding: NSUTF8StringEncoding,
error: &writeError)
if !written {
if let error = writeError {
println("write failure: \(error.localizedDescription)")
}
}
Excerpt From: Apple Inc. “Using Swift with Cocoa and Objective-C.” iBooks. https://itun.es/br/1u3-0.l
There are no Exceptions in Swift, similar to Objective-C's approach.
In development, you can use assert to catch any errors which might appear, and need to be fixed before going to production.
The classic NSError approach isn't altered, you send an NSErrorPointer, which gets populated.
Brief example:
var error: NSError?
var contents = NSFileManager.defaultManager().contentsOfDirectoryAtPath("/Users/leandros", error: &error)
if let error = error {
println("An error occurred \(error)")
} else {
println("Contents: \(contents)")
}
The recommended 'Swift Way' is:
func write(path: String)(#error: NSErrorPointer) -> Bool { // Useful to curry error parameter for retrying (see below)!
return "Hello!".writeToFile(path, atomically: false, encoding: NSUTF8StringEncoding, error: error)
}
var writeError: NSError?
let written = write("~/Error1")(error: &writeError)
if !written {
println("write failure 1: \(writeError!.localizedDescription)")
// assert(false) // Terminate program
}
However I prefer try/catch as I find it easier to follow because it moves the error handling to a separate block at the end, this arrangement is sometimes called "Golden Path". Lucky you can do this with closures:
TryBool {
write("~/Error2")(error: $0) // The code to try
}.catch {
println("write failure 2: \($0!.localizedDescription)") // Report failure
// assert(false) // Terminate program
}
Also it is easy to add a retry facility:
TryBool {
write("~/Error3")(error: $0) // The code to try
}.retry {
println("write failure 3 on try \($1 + 1): \($0!.localizedDescription)")
return write("~/Error3r") // The code to retry
}.catch {
println("write failure 3 catch: \($0!.localizedDescription)") // Report failure
// assert(false) // Terminate program
}
The listing for TryBool is:
class TryBool {
typealias Tryee = NSErrorPointer -> Bool
typealias Catchee = NSError? -> ()
typealias Retryee = (NSError?, UInt) -> Tryee
private var tryee: Tryee
private var retries: UInt = 0
private var retryee: Retryee?
init(tryee: Tryee) {
self.tryee = tryee
}
func retry(retries: UInt, retryee: Retryee) -> Self {
self.retries = retries
self.retryee = retryee
return self
}
func retry(retryee: Retryee) -> Self {
return self.retry(1, retryee)
}
func retry(retries: UInt) -> Self {
// For some reason you can't write the body as "return retry(1, nil)", the compiler doesn't like the nil
self.retries = retries
retryee = nil
return self
}
func retry() -> Self {
return retry(1)
}
func catch(catchee: Catchee) {
var error: NSError?
for numRetries in 0...retries { // First try is retry 0
error = nil
let result = tryee(&error)
if result {
return
} else if numRetries != retries {
if let r = retryee {
tryee = r(error, numRetries)
}
}
}
catchee(error)
}
}
You can write a similar class for testing an Optional returned value instead of Bool value:
class TryOptional<T> {
typealias Tryee = NSErrorPointer -> T?
typealias Catchee = NSError? -> T
typealias Retryee = (NSError?, UInt) -> Tryee
private var tryee: Tryee
private var retries: UInt = 0
private var retryee: Retryee?
init(tryee: Tryee) {
self.tryee = tryee
}
func retry(retries: UInt, retryee: Retryee) -> Self {
self.retries = retries
self.retryee = retryee
return self
}
func retry(retryee: Retryee) -> Self {
return retry(1, retryee)
}
func retry(retries: UInt) -> Self {
// For some reason you can't write the body as "return retry(1, nil)", the compiler doesn't like the nil
self.retries = retries
retryee = nil
return self
}
func retry() -> Self {
return retry(1)
}
func catch(catchee: Catchee) -> T {
var error: NSError?
for numRetries in 0...retries {
error = nil
let result = tryee(&error)
if let r = result {
return r
} else if numRetries != retries {
if let r = retryee {
tryee = r(error, numRetries)
}
}
}
return catchee(error)
}
}
The TryOptional version enforces a non-Optional return type that makes subsequent programming easier, e.g. 'Swift Way:
struct FailableInitializer {
init?(_ id: Int, error: NSErrorPointer) {
// Always fails in example
if error != nil {
error.memory = NSError(domain: "", code: id, userInfo: [:])
}
return nil
}
private init() {
// Empty in example
}
static let fallback = FailableInitializer()
}
func failableInitializer(id: Int)(#error: NSErrorPointer) -> FailableInitializer? { // Curry for retry
return FailableInitializer(id, error: error)
}
var failError: NSError?
var failure1Temp = failableInitializer(1)(error: &failError)
if failure1Temp == nil {
println("failableInitializer failure code: \(failError!.code)")
failure1Temp = FailableInitializer.fallback
}
let failure1 = failure1Temp! // Unwrap
Using TryOptional:
let failure2 = TryOptional {
failableInitializer(2)(error: $0)
}.catch {
println("failableInitializer failure code: \($0!.code)")
return FailableInitializer.fallback
}
let failure3 = TryOptional {
failableInitializer(3)(error: $0)
}.retry {
println("failableInitializer failure, on try \($1 + 1), code: \($0!.code)")
return failableInitializer(31)
}.catch {
println("failableInitializer failure code: \($0!.code)")
return FailableInitializer.fallback
}
Note auto-unwrapping.
Edit: Although this answer works, it is little more than Objective-C transliterated into Swift. It has been made obsolete by changes in Swift 2.0. Guilherme Torres Castro's answer above is a very good introduction to the preferred way of handling errors in Swift. VOS
It took a bit of figuring it out but I think I've sussed it. It seems ugly though. Nothing more than a thin skin over the Objective-C version.
Calling a function with an NSError parameter...
var fooError : NSError ? = nil
let someObject = foo(aParam, error:&fooError)
// Check something was returned and look for an error if it wasn't.
if !someObject {
if let error = fooError {
// Handle error
NSLog("This happened: \(error.localizedDescription)")
}
} else {
// Handle success
}`
Writing the function that takes an error parameter...
func foo(param:ParamObject, error: NSErrorPointer) -> SomeObject {
// Do stuff...
if somethingBadHasHappened {
if error {
error.memory = NSError(domain: domain, code: code, userInfo: [:])
}
return nil
}
// Do more stuff...
}
Basic wrapper around objective C that gives you the try catch feature.
https://github.com/williamFalcon/SwiftTryCatch
Use like:
SwiftTryCatch.try({ () -> Void in
//try something
}, catch: { (error) -> Void in
//handle error
}, finally: { () -> Void in
//close resources
})
As Guilherme Torres Castro said, in Swift 2.0, try, catch, do can be used in the programming.
For example, In CoreData fetch data method, instead of put &error as a parameter into the managedContext.executeFetchRequest(fetchRequest, error: &error), now we only need to use use managedContext.executeFetchRequest(fetchRequest) and then handle the error with try, catch (Apple Document Link)
do {
let fetchedResults = try managedContext.executeFetchRequest(fetchRequest) as? [NSManagedObject]
if let results = fetchedResults{
people = results
}
} catch {
print("Could not fetch")
}
If you have already download the xcode7 Beta. Try to search throwing errors in Documentations and API Reference and choose the first showing result, it gives a basic idea what can be done for this new syntax. However, fully documentation is not post for many APIs yet.
More fancy Error Handling techniques can be found in
What's New in Swift (2015 Session 106 28m30s)
This is an update answer for swift 2.0. I am looking forward feature rich Error handling model like in java. Finally, they announced the good news. here
Error handling model: The new error handling model in Swift 2.0 will
instantly feel natural, with familiar try, throw, and catch keywords.
Best of all, it was designed to work perfectly with the Apple SDKs and
NSError. In fact, NSError conforms to a Swift’s ErrorType. You’ll
definitely want to watch the WWDC session on What’s New in Swift to
hear more about it.
e.g :
func loadData() throws { }
func test() {
do {
try loadData()
} catch {
print(error)
}}
Starting with Swift 2, as others have already mentioned, error handling is best accomplished through the use of do/try/catch and ErrorType enums. This works quite well for synchronous methods, but a little cleverness is required for asynchronous error handling.
This article has a great approach to this problem:
https://jeremywsherman.com/blog/2015/06/17/using-swift-throws-with-completion-callbacks/
To summarize:
// create a typealias used in completion blocks, for cleaner code
typealias LoadDataResult = () throws -> NSData
// notice the reference to the typealias in the completionHandler
func loadData(someID: String, completionHandler: LoadDataResult -> Void)
{
completionHandler()
}
then, the call to the above method would be as follows:
self.loadData("someString",
completionHandler:
{ result: LoadDataResult in
do
{
let data = try result()
// success - go ahead and work with the data
}
catch
{
// failure - look at the error code and handle accordingly
}
})
This seems a bit cleaner than having a separate errorHandler callback passed to the asynchronous function, which was how this would be handled prior to Swift 2.
Error handling is a new feature of Swift 2.0. It uses the try, throw and catch keywords.
See the Apple Swift 2.0 announcement on the official Apple Swift blog
Nice and simple lib to handle exception:
TryCatchFinally-Swift
Like a few others it wraps around the objective C exception features.
Use it like this:
try {
println(" try")
}.catch { e in
println(" catch")
}.finally {
println(" finally")
}
enum CheckValidAge : Error{
case overrage
case underage
}
func checkValidAgeForGovernmentJob(age:Int)throws -> Bool{
if age < 18{
throw CheckValidAge.underage
}else if age > 25{
throw CheckValidAge.overrage
}else{
return true
}
}
do {
try checkValidAgeForGovernmentJob(age: 26)
print("You are valid for government job ")
}catch CheckValidAge.underage{
print("You are underage for government job ")
}catch CheckValidAge.overrage{
print("You are overrage for government job ")
}
Change age in try checkValidAgeForGovernmentJob(age: 26)
Out Put
You are overrage for government job
What I have seen is that because of the nature of the device you don't want to be throwing a bunch of cryptic error handling messages at the user. That is why most functions return optional values then you just code to ignore the optional. If a function comes back nil meaning it failed you can pop a message or whatever.