Question about internet.org which is facebook's platform for the developing world.
I am a developer sitting in the US and I would like to develop a website for this service.
How do I access this service in the US? Is it even possible?
Can a developer based in the US realistically develop for this service or do I need to be on one of the preferred networks e.g. Reliance in India?
There's a page on facebook named internet.org - getting started for developers
Which include:
Build Your App
Technical Guidelines
Build your service to be compatible with the Free Basics Platform.
Participation Guidelines
Comply with the Participation Guidelines.
Test Your Service
Ensure your service is mobile compatible by testing with a mobile emulator.
Submit for Technical Review
Prepare your Submission
Learn what to expect from the technical review process and read tips on preparing your submission.
Showcase Examples
See examples of services optimized for the Free Basics Platform.
Submit for Technical Review
Submit your service for Free Basics Platform technical review.
Submission Feedback
Understand Your Submission Feedback
Understand your submission responses and read tips on fixing common issues.
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I got an offer to develop a simple iPhone app that would call a web service with user's credentials. An user would get the list of files that can be downloaded (.pdfs) and could then download the wanted file. Simple enough...
Now, I've had bad experience with publishing on AppStore. Basically, they refused one app because according to them our RSS reader for a online newspaper wasn't in accordance with their guidelines. They said that the application was a simple web aggregator which I won't argue now. Not now :)
So, back to the new app problem :)
I would like to know what are the options for distributing the new app. The client has a web page and wants to give it's visitor this app to get that data from their phones too.
Technically, the app doesn't have to be a native app. It can be a phoneGap solution too since it's quite simple regarding the functionality. Sincerely, I am afraid that there is no way that Apple will allow this app to be uploaded to their store being native, phoneGap...
P.S.
I would also like to know is there a way to distribute an "internal" (not publicly available) iPhone app? For example, a company needs an internal tool for their 500 employees, but can't afford to go through the process of conecting each device and compiling the app for each device individually...
If you want to sell customized apps to companies, you should consider the B2B program.
if you are in an enterprise that wants to deploy apps inside your company, the Enterprise Developer Program is a good choice.
For internal:
100 test devices.
alot of iphones with the distribution profile after the 100 devices
with the enterprise:
https://developer.apple.com/programs/ios/enterprise/
I am interested in hiring a virtual developer to write a Facebook application. But I would like to be able to have them complete a Facebook development test first (that I will pay them to take).
Not really interested in the multiple choice "pass/fail" test, but a test that requires actual code to be written.
Was wondering if there was a place where I could find a "test" that I could give potential Facebook Developers, and then I will have a developer friend evaluate their code.
Any thoughts or suggestions on how a non-developer could test the Facebook Developer skills of a virtual developer before hiring that developer?
Any help would be greatly appreciated.
I've been developing Facebook apps for over 3 years and I know of no "tests" available. Facebook changes their API and platform so frequently, any tests would quickly become worthless and/or meaningless. The development platform is a bit of a mess right now with the switch the Graph API, Javascript API, iframe only apps and the requirement for using a secure connection.
I would suggest just starting with Facebook's own preferred developer's program. But just because a developer is not on the list, doesn't mean they are not a very knowledgeable and skilled Facebook platform developer.
Just for the record, I am not advertising or offering any services.
https://developers.facebook.com/preferreddevelopers/
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Our business is currently looking at developing iPhone versions of applications we build for our clients. The apps are currently used internally within these businesses and are not (currently) web-facing.
A stumbling block seems to be deployment - requiring all of our clients to sign up for the iPhone enterprise programme won't work, as this is a big ask for companies who outsource their IT infrastructure (e.g. this simple task will probably end up costing lots of time and money and become a project in itself!).
I've been doing some research and haven't found a straight answer so far - is Apple happy to distribute applications which require logins to existing (paid for, business) services? I guess my main examples in this case would be spotify (not business but requires paid account) or Salesforce.com (again, requires paid account).
While there are many examples of it being allowed (Spotify, Twitter and Facebook clients, etc.), here's one which Apple rejected for requiring registration:
http://readitlaterlist.com/blog/2010/08/version-2-2-rejected-new-rejection-reason-from-apple-may-have-major-implications/
However many people on Hacker News considered this to be a mistake on the reviewer's part, rather than something in Apple's guidelines:
http://news.ycombinator.com/item?id=1626034
Is Apple happy to distribute applications which require logins to existing (paid for, business) services?
Yes, there are very many examples:
Amazon.co.uk and all the other shopping apps might be examples
Streetcar
iDisk (by Apple)
Find My iPhone (by Apple)
Sky+
...
Sklivvz is right, the only gotcha is they will already need a login to your service. If you let them create and pay for an account inside the app, you will have to use Apple's in app purchase and Apple gets 30%.
cf App Review Guidelines, section 11 (Purchasing).
Alternatively, you can launch Mobile Safari from the App, and after registering you can pass their login details back to the app using a custom URL handler (eg. myappid://somestring/) here is an explanation of custom URL schemes http://www.idev101.com/code/Objective-C/custom_url_schemes.html
I am launching a iphone web app that is related to mobile searching. Currently, I am looking for users to test on this app.
What is the best way to get feedback for this app? And get users to my web app?
Thanks.
Refer Wiki:Customer Feedback Management services a list of online services. This page has a list of free and paid tools and their comparison. These online software specialize in feedback analysis and opinion polls, etc;
Self-hosted software:
UseResponse
SaaS services:
GetSatisfaction
UserVoice
UserEcho
Copiny - russian language only
If you're willing to pay (small amounts), one suggestion is Amazon's Mechanical Turk.
Re how to get first users:
Check out services like Betalist or Launchingnext. There are free and allow you to get first users.
Re how to get feedback:
Check out easy-to-use feedback tools like Usersnap or Usabilla.
I was considering developing an application which would:
1) form part of a suite of similar applications; and
2) allow the user to download additional chargeable content.
I would be extremely grateful if somebody could point me in the direction of any resources where this approach is discussed programatically and practically (i.e. Apple's requirements for doing so as well as code samples outlining the appproach).
I think what you have in mind is In App purchases, you can start with the in app purchase guide from Apple and the quick start guide. I've implemented this and found it very effective and fairly simple to implement.
Programmatically it uses the StoreKit framework which is described in the guide I posted above.
If you want to address the suite of apps you can also run ads that cross promote them, I've seen admob used for this it has an in-house ad feature that allows you to serve ads for your own applications for free across your own apps.
You can charge for additional content with In App Purchases. After reading Apple's In App Purchase Guide as recommended by paulthenerd, you can also check out ilime.com and urbanairship.com. These are services which make In App Purchases easier to implement.