Google Sign-In requires iOS SDK 9.0 or above - swift

I've just updated GoogleSignIn from CocoaPod, and now I can't build my app.
Error message shown is :
Google Sign-In requires iOS SDK 9.0 or above. Please update to the latest Xcode at https://developer.apple.com/xcode/
However my Xcode version is 7.0.1.. Any ideas ?

Related

Ionic - Angular with Capacitor on Android : All app updates must use Billing Library version 4 or newer. in-app-purchase-2

Version used: "#awesome-cordova-plugins/in-app-purchase-2": "^5.46.0",
Actions on Webstorm (ionic project) :
ionic build
npx cap sync
npx cap open android
Actions on Android Studio:
Generate a signed bundle
Actions on google play console:
Create new release with the signed bundle
Warning on google play :
We've detected that this app is using an old version of Google Play Billing. By November 1, 2022, all app updates must use Billing Library version 4 or newer. Update to Billing Library 4 before this date.
What I tried without success:
Add these two lines in the build.graddle:app and in capacitor.build.graddle and in the capacitor-cordova-android-plugins/build.graddle:
dependencies {
....
implementation "com.android.billingclient:billing:5.0.0"
}
What I want:
How do I update the PlayBillingLibrary from ionic and have it be taken into account with Capacitor when i sync my app on android (npx cap sync) ?
Thanks in advance
You need to update cordova-plugin-purchase to version 11.0.0 or higher (see RELEASE_NOTES.md).

macOS 10.15 Beta: Install claimed to have succeeded, but application could not be found on device. bundleId =

i got a problem with running a ios-app, developed with ionic 3 on MacOs 10.15 Beta (Catalina).
When i try to start the app with my real device (ios 13 Beta) i am getting the following error:
"Install claimed to have succeeded, but application could not be found on device. bundleId ="
It is running on simulator...
Did anybody face the same issue?
I tried solutions from this thread:
Install claimed to have succeeded, but application could not be found on device
solved by using a newer version of cordova-ios plugin: 5.0.0

How do I get the latest version of Google Maps SDK for iOS

ios xcode build-->run console message
Google Maps SDK for iOS version: 2.0.26137.0
New version of Google Maps SDK for iOS available: 2.3.30035.0
https://developers.google.com/maps/documentation/ios-sdk/start
manualy download version is GoogleMaps-2.0.1
How do I get the latest ver.2.3.30035 for manual installation?
COCOAPODS is not used.

“Base SDK Missing” after installing to Xcode 4

Hello
after installing xcode 4 preview 5 I've tried to build a project created with Xcode 3.2.3.
Unfortunately an error message is displayed:
Missing SDK: There is no SDK with the name or path '/User/Me/Desktop/Project/IPhone4.0'
any idea to fix it?
thanks a lot
Agreed with Kristopher Jhonson. That should work.
Ref: "Base SDK Missing" after upgrading to Xcode 3.2.5
Project->Edit Project Settings->Build->Base SDK->Latest SDK (4.2)
Project->Edit Project Settings->Build->iOS Target Deployment->iOS 4.2
Project->Edit Active Target (myTarget)->Base SDK->Latest SDK (4.2)
Project->Edit Active Target (myTarget)->iOS Target Deployment->iOS 4.2
And, If you still have problems:
Click the box that says base SDK missing, and select:
Simulator -> Debug
That should do it."
These are due to inappropriate Base SDK selection for Project.
Follow these steps to resolve it :
Select Project
Build Setting
Base SDK -> Latest iOS SDK

Getting error _OBJC_CLASS_$_AdMobView while compiling in iPhone SDK 4

I implemented Admob in my application previously in 3.x versions of SDk there i used libAdMobDevice3_0.a frame work. But now i am using 4.o version when i am compiling i am getting the compilation error _OBJC_CLASS_$_AdMobView can any one give me the link from where i can download Admob 4
Thank You
Kiran Manthena
From your AdMob account you will get the latest version of AdMob.