I am building a simple Logistic Simulation with AnyLogic 7.1. I have a group of cities with a Pool for the Trucks. Each city has a different Pool because the number of trucks is based on the city population. I want to make a "Group Pool" based on distance, so I would add the Pools from the selected cities and make a "Region Pool" for that.
The distance that this "Group" will reach must be editable (for example in a variable)
Is that possible to be made with AnyLogic? If yes, please tell me where to start, I have a very begging level. Thank you.
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i want to make Pedestrians to select a specific attractors once they enter a waiting area where this area is a waiting area , this area has many attractors , how that can be done ?
The pedWait block has that option clearly defined:
you can choose a customer attractor choice and use areaNode local variable in the attractor choice in order to get the attractor you want. In this example i choose the first attractor (with index 0), but you will have to create your own logic in order to decide what is the suitable attractor for your incoming agent.
I have a warehouse model where "Picker" agents move along the Y-axis to reach the front of a "picking slot" agent.
I would like to make it so that upon arrival in front of the picking slot, the Picker agents face the picking slot.
I am aware of the "Set rotation upon arrival" feature of the MoveTo blocks, but I am having trouble making sense out of it. What sort of value should I input here?
Is it possible to dynamically define the rotation according the the agents' relative location to each other? If so, how should I go about it? Some of the slots are on the left of the picker, and others on the right.
Thank you.
Please have a look at the Wholesale Warehouse example in the sample models (help section of AnyLogic). There they use agent.agent_image.setRotation(-PI) and then turn it into initial position with agent_image.setRotation(0) You can use this dynamically and with if conditions in your blocks.
I have a smart city simulation project using Netlogo and I need to add a "Turtle Shapes" gas station in the tools but I dont know how can I put it in the street be cause I want the cars that I have in simulation to pass throw and take gasoline my question is how can I add the gas station and calculate the total consomation of gasoline by cars and thanks.
The next image shows the simulation but without gas-station!!
Wow really cool project! Basically you can see the gas station as a particular kind of patch, then if a car touch this patch his energy goes up to maximum. The answer now is: how the car knows where is the gas station? You can do something like that: everyone that pass near the gas station leave a scent of knowledge of where the gas station is and if for example a car is half empty fuel then it starts follow the scent where is more strong and arrives at the gas station. I do this for my ant colony in order to make return them to the nest from every point of the map and it works just fine. Here's my project on github, I just upload it for you
I would like to know if it is possible to create a random distribution of pedestrians at a given area each time I begin my simulation?
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Create a Collection named allLocations of type AreaNode that contains all of your possible initialisation areas:
Use a process flow like the following with a PedSource:
Set the Area property in the PedSource to the following:
allLocations.get(uniform_discr(0, allLocations.size()-1))
This code randomly assigns one of the areas in the list to each agent as a start. You can modify this to fit your needs, with other distributions for example.
You can now see how Agents pop up randomly at the different locations:
The example model can be run and downloaded here.
I am modelling another project concerning the warehouse operations. In this particular instance, I have to visualize the warehouse layout of the storage space. I plan to define a number of links as routes where the agents (forklift truck) can travel along with in the warehouse.
For each link, there is a distance associated with. It’s not the link length as the distance but a distance attributes user defined. If I set a forklift truck driving speed, how do I reflect it accurately in the model with the use of command like fd (or forward) and jump. How do I specify the unit of measure in jump or fd in association with the distance defined in the link to ensure the forklift truck is moving in a correct distance per tick given the speed and distance.
A simple demo would be highly appreciated! Great thanks!