Realm class name different from Stored Name in DB - swift

So I am having naming conflicts in my code.
I have
struct LocationMessage {}
and
class LocationMessageRLM : Object {}
Is there an annotation or configuraiton option that will allow my LocationMessageRLM object to be stored in a table called LocationMessage

No, sorry. Realm generates the object schema for each table at runtime based off the class names of every Object subclass. There are no configuration options to change this behaviour.
If you're not happy about the name of the Realm object table, it might be worth considering renaming the struct instead (Sorry if that was really obvious!).

Related

What are the functional differences between Coredata's CodeGen 'manual/none + create NSManagedObject subclass' vs. 'category/extension'

I've read Subclassing NSManagedObject with swift 3 and Xcode 8 beta and read this great tutorial. Still have questions on some points.
The similarities are:
I can customize both classes however I like.
I can add new attributes or remove or rename attributes. ie for category/extension it will get updated upon a new build (in the derived data), and in case of manual/none it will leave the class file intact and update the extension in the file navigation ie I won't end up with a duplicate file. This is all handled by Xcode because they are marked with a preprocessor #NSManaged
Dumping something like #NSManaged public var name: String? straight into an existing NSManagedObject subclass is not allowed. I tried to do entity.name = "John" but I got the following error: reason: '-[SomeEntity setName:]: unrecognized selector sent to instance 0x60400009b120'. I believe that's reasonable. I think without using the Core Data Model Editor the setter/getter accessor methods are not created.
The differences are:
For Category/Extension you just need to create the class yourself and add any extra functions/properties you need.
For Category/Extension the attributes are created in derived data which is enough. Because you never need to see that file. Its existence is enough to get things working.

And specifically in the context of making changes to your NSManaged properties:
Changing property type, e.g. NSDate to Date is allowed only for Manual/None . Example here
Changing optionality of a type, e.g. String? to String is allowed only for Manual/None. Example here
Changing a property access level, e.g. from public to private is allowed only for Manual/None. Example here
Having that said there is significant difference if I choose Manual/None codegen and but don't select 'create NSManagedObject subclass'. In that case I have start writing all the code myself (subclass from NSManagedObject and write NSManaged for every property)...or if I don't write all that code myself then I can still access/set fields using KVC which is awkward!
In a nutshell I'm just trying to figure out the full extent of capabilities that I can get from using Manual/None.
Question: Aside from the 9 notes which I need to know if I have validated correctly, an important question would be: how does me changing NSDate to Date or optional to non-optional not break the mappings between my NSManagedObject class and my object graph all while changing an NSDate property to String does break!! Does this have something to do with things that have guaranteed casting between Swift and Objective-C ie things that can be casted through as — without ? or !?
To address each of your notes and considering the cases where codegen is set to Manual/None and Category/Extension:
Yes, in either case you can customise the classes however you like (within limits - for example, the class must be a subclass - directly or indirectly - of NSManagedObject).
Correct. You can add, amend or delete attributes in the model editor. In the Category/Extension case, the relevant changes will be made automatically. In the Manual/None case, you can either manually update the Extension (or the class file) or you can redo the "create NSManagedObject subclass" which will update the Extension with the amended attribute details. If you do not do this, Xcode will not recognise the new attribute details and will not provide code completion for them (nor will it successfully compile if you try to override code completion). But unlike what you think this has nothing to do with the properties being marked as #NSManaged.
Correct. Adding an #NSManaged property to the class definition (or Extension) is enough to tell Xcode that the property exists (so you can reference them in code) but does not create the corresponding getter/setter. So your code will crash.
Yes, for Category/Extension just create and tailor the class file as you require.
Yes, for Category/Extension the properties are declared in the automatically created Extension file in Derived Data.
Changing the property definition in any way - from Date to NSDate, or marking it private, or whatever - can only be done in the Manual/None case because the Extension file in Derived Data is overwritten with each new build so any changes are lost.
Ditto
Ditto
Correct. You could write your app without ever creating separate NSManagedObject subclasses (automatically or manually), if you use KVC to access the properties.
As to your final point: you cannot arbitrarily change the type of the property definition: the type specified in the model editor must correspond to the type specified in the property definition. You can switch between optional and non-optional versions of the same type, and you can switch between Date and NSDate etc, but switching from Date to String will not work. I suspect you are correct that this is due to the bridging between Swift value type and the corresponding Objective-C reference type using as. See here.

Difference between objects, attributes, variables and class instance

I am having trouble understanding my professor's lecture notes because my brain seem to treat objects, attributes, variables and class instance as interchangeable. I really appreciate any help in distinguishing these 4 terms. Thank you!
this would be helpful for u Visit https://www.quora.com/What-is-the-difference-between-instance-variable-and-class-variable
Class variables are declared with keyword static and Instance variables are declared without static keyword.
Class variables are common to all instances of a class. These variables are shared between the objects of a class. Instance variables are not shared between the objects of a class. Each instance will have their own copy of instance variables.
As class variables are common to all objects of a class, changes made to these variables through one object will reflect in another. As each object will have its own copy of instance variables, changes made to these variables through one object will not reflect in another object.
Class variables can be accessed using either class name or object reference. Instance variables can be accessed only through object reference.
https://qph.fs.quoracdn.net/main-qimg-c4b92e80a8500c11fe705c1bafc3ed26
You don't mention the programming language at question.
Usually a class is a model or template that declares
how a certain category of objects look like.
You give a class a name and you mention if it inherits
members from another class or not.
You define also the class members.
These can be variables that hold data (object state)
and methods (class defined functions) that define
the object behaviour.
When you instantiate a class using the declared model
, you get an object, that is a concrete class instance.
This is a concrete entity, think of it as a new variable in memory,
whose data type is the class (instead of for example
integer or string data types), whose value is its state
in a defined moment in time (the state being the
combination of all of its data member variables values
at that moment). This object has to have an identity,
because it exists in memory and it is a different entity
from the other objects you can instantiate from this or
any other class. The data member variables hold specific
values for each instance. These are not shared between
instances.
Now the member methods can be shared between instances
because they have no state, so they are equal for every object.
They are called with some arguments
and they do some action that changes the object state, or
is at least tightly related with the concrete object.
But they are common to every object. The methods usually
know what concrete object they act upon by means of a special
name like 'this' or 'self', that references to 'itself'.
Objects are usually assigned to variables upon creation,
storing a reference to its identity that allows the
remaining code to manipulate them.
You use these variables to refer to the concrete object
outside the code of the classes, and use 'this' or 'self'
to refer to it from inside the classes.
Frequently you access object members qualifying with the
object name. Like in 'player.run()', or 'player.total_score'.
That is if player is a variable to which you assigned a
class Player instance. This can look like player = new Player
or player = Player().
Attributes is just another name given to data members.
Sometimes attributes and also methods can be public or private,
meaning code outside the class can use them, or only
the class code can have access.
Sometimes you see data members or attributes referred as
properties. When you access an attribute, you are accessing
a property. In some languages like Python, property can mean
something a little different but close related anyway...
Now also depending on the language things can be like described
(C++, Java) or you can have everything being treated as objects,
including the class definitions (Python).
You should also search the internet or SO about
inheritance, overriding, class diagrams, and other things class
related.
This is all no more than the ability of defining your own data types
beoynd the language builtin types.
You can think of variables as names for boxes (memory containers in a certain address) holding values. But sometimes you want to manipulate
not the values but the addresses themselves. This time you say you have
references (to addresses). Sometimes variables are just names for those
references. References are also known as pointers. But you could do math with pointers (increment, decrement, add a fixed value to...) that you usually don't do with references.

some peoples are says class is collection of objects and others says class is instance of an object which oop definition is correct?

First of all! Iam new to programming,
In a blog i saw this two definitions . but iam confused .
It says
Class is a instance of an object
and another says
Class is a collection of objecs
Which definition is correct? How?
If both definitions are true? How?
Thank you
Generally speaking, a class is the mold with which you can create an objet. With one class, you create many objects of the same type.
An object is thus an instance of a class (but not the other way around).
Hope it helps
An object is an instance of a class. An object can be instantiated in other classes. A class is definitely not a collection of objects. However, other objects can be created or instantiated inside of a class.
A class is a blueprint to build a specific type of object. Every object is built from a class.
An instance is a specific object built from a specific class. It is assigned to a reference variable that is used to access the instance's properties and methods. The process of making a new instance is called instantiation and is typically done using the new keyword.
A collection of objects is just that, a collection. There are many data structures designed to hold a collection of object, such as arrays, lists, etc.

Swift Core Data: auto-generating managed object subclass makes the class name to PRODUCT_MODULE_NAME.entityName in model

I'm making a purely Swift project, and when I create an entity in model file, then use Editor->Create NSManagedObject Subclass to create class file for the entity, in the model, the Class property for entity becomes PRODUCT_MODULE_NAME.entityName, this will cause core data to fail loading NSManagedObject subclass instance.
I know how to get pass by this by using #objc() and rename the class property in model file, but is there any better idea?
Two options:
Replace the PRODUCT_MODULE_NAME with the value of this build setting. By default, it will be the same as your TARGET_NAME. The full value in the Class field should be something like MyApp.entityName.
Use only entityName in the Class field and prefix your swift class with #objc(entityName)
The representedClassName field in the data model appears to be evaluated at runtime so it needs a literal value.

Intersystems caché - programmatically create new class

Is it possible to write ObjectScript method, which will create new class in namespace and compile it? I mean programmatically create new class and store it. If so, can I edit this class using ObjectScript later(and recompile)?
Reason: I have class structure defined in string variable and I need to add new class to namespace according this string.
Nothing is impossible. Everything in Caché can be created programmatically. And, Classes is not a execution. There are at least two ways to do it:
simple SQL Query CREATE TABLE, will create a class.
and as you already mentioned ObjectScript Code, which can do this.
All of definition of any classes defined in other classes. Which you can find in package %Dictionary.
The class itself defined in %Dictionary.ClassDefinition. Which have some properties, for defining any parts of classes. So, this is a simple code which create some class, with one property.
set clsDef=##class(%Dictionary.ClassDefinition).%New()
set clsDef.Name="package.classname"
set clsDef.Super="%Persistent"
set propDef=##class(%Dictionary.PropertyDefinition).%New()
set propDef.Name="SomeProperty"
set propDef.Type="%String"
do clsDef.Properties.Insert(propDef)
do clsDef.%Save()
And in latest versions, there is one more way for create/change class. If you have text of class as you can see it in Studio. Then, you can load it in Caché, with class %Compiler.UDL.TextServices
Yes, it is. You likely want to make use of %Dictionary.ClassDefinition and the related %Dictionary.*Definition classes (especially %Dictionary.PropertyDefinition, %Dictionary.MethodDefinition and %Dictionary.IndexDefinition) to create and/or modify your class. Provided your string contains some reasonable representation of the data, you should be able to create the class this way.
The actual class documentation is available at http://docs.intersystems.com/cache20141/csp/documatic/%25CSP.Documatic.cls?CLASSNAME=%25Dictionary.ClassDefinition
You can then compile the class by calling $system.OBJ.Compile("YourPackage.YourClass","ck").
(Note: If your string contains the exported XML definition of the class, you could also write the XML representation to a stream and then call $system.OBJ.LoadStream() to import the XML definition. I would only recommend this if you have an exported class definition to start with.)