Difference between objects, attributes, variables and class instance - class

I am having trouble understanding my professor's lecture notes because my brain seem to treat objects, attributes, variables and class instance as interchangeable. I really appreciate any help in distinguishing these 4 terms. Thank you!

this would be helpful for u Visit https://www.quora.com/What-is-the-difference-between-instance-variable-and-class-variable
Class variables are declared with keyword static and Instance variables are declared without static keyword.
Class variables are common to all instances of a class. These variables are shared between the objects of a class. Instance variables are not shared between the objects of a class. Each instance will have their own copy of instance variables.
As class variables are common to all objects of a class, changes made to these variables through one object will reflect in another. As each object will have its own copy of instance variables, changes made to these variables through one object will not reflect in another object.
Class variables can be accessed using either class name or object reference. Instance variables can be accessed only through object reference.
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You don't mention the programming language at question.
Usually a class is a model or template that declares
how a certain category of objects look like.
You give a class a name and you mention if it inherits
members from another class or not.
You define also the class members.
These can be variables that hold data (object state)
and methods (class defined functions) that define
the object behaviour.
When you instantiate a class using the declared model
, you get an object, that is a concrete class instance.
This is a concrete entity, think of it as a new variable in memory,
whose data type is the class (instead of for example
integer or string data types), whose value is its state
in a defined moment in time (the state being the
combination of all of its data member variables values
at that moment). This object has to have an identity,
because it exists in memory and it is a different entity
from the other objects you can instantiate from this or
any other class. The data member variables hold specific
values for each instance. These are not shared between
instances.
Now the member methods can be shared between instances
because they have no state, so they are equal for every object.
They are called with some arguments
and they do some action that changes the object state, or
is at least tightly related with the concrete object.
But they are common to every object. The methods usually
know what concrete object they act upon by means of a special
name like 'this' or 'self', that references to 'itself'.
Objects are usually assigned to variables upon creation,
storing a reference to its identity that allows the
remaining code to manipulate them.
You use these variables to refer to the concrete object
outside the code of the classes, and use 'this' or 'self'
to refer to it from inside the classes.
Frequently you access object members qualifying with the
object name. Like in 'player.run()', or 'player.total_score'.
That is if player is a variable to which you assigned a
class Player instance. This can look like player = new Player
or player = Player().
Attributes is just another name given to data members.
Sometimes attributes and also methods can be public or private,
meaning code outside the class can use them, or only
the class code can have access.
Sometimes you see data members or attributes referred as
properties. When you access an attribute, you are accessing
a property. In some languages like Python, property can mean
something a little different but close related anyway...
Now also depending on the language things can be like described
(C++, Java) or you can have everything being treated as objects,
including the class definitions (Python).
You should also search the internet or SO about
inheritance, overriding, class diagrams, and other things class
related.
This is all no more than the ability of defining your own data types
beoynd the language builtin types.
You can think of variables as names for boxes (memory containers in a certain address) holding values. But sometimes you want to manipulate
not the values but the addresses themselves. This time you say you have
references (to addresses). Sometimes variables are just names for those
references. References are also known as pointers. But you could do math with pointers (increment, decrement, add a fixed value to...) that you usually don't do with references.

Related

Class vs. Struct in Swift (copying)

I am trying to understand the concept of why struct vs. class have difference results. Why is the result the same here but different on structs:
import UIKit
class Message {
var internalText: String = "This is some text"
}
// create new instance
var firstMessage = Message()
//if I assign, its a reference to the original instance
var secondMessage = firstMessage
secondMessage.internalText += " with some more text added on."
//print both
print(firstMessage.internalText)
print(secondMessage.internalText)
output:
This is some text with some more text added on.
This is some text with some more text added on.
Now if you change the above from declaration from "class" to "struct"
struct Message {
var internalText: String = "This is some text"
}
...
output becomes:
This is some text
This is some text with some more text added on.
Why in the class declaration does it change the firstMessage object. Are they the same objects? Is this a rule that if I assign a new object from the old object? Then I would have to declare secondMessage = Message() to make it a new instance.
Thanks in advance.
In Swift, classes are reference types, whereas structs are value types. Value types are copied on variable assignment, whereas reference types are not.
More explanation
The system stores instantiated classes and structs into the memory. There are two main sections of the memory involved in the storage of data, the stack, and the heap. The stack contains the local variables introduced in the current method or function, and the heap is used as a kinda external memory, storing larger values. The program can only access variables stored in the stack, so a reference to the value in the heap should be held in the stack.
When you instantiate a class object by using something like Message(), a free space is reserved in your memory's heap and a reference to it is held in the stack. When you assign the same variable to a new one, the reference is copied and both variables will refer to the same bytes in the heap, so changing one changes another too.
When using structs, all the space is being reserved on the stack and there is no such thing as a pointer or reference, so when assigning to a new variable, all the data gets copied (in fact, the system is smart enough to only copy the necessary values which are being changed).
You can see a nice tutorial covering these subjects here.
Why in the class declaration does it change the firstMessage object. Are they the same objects?
The example you gave is a really nice one because it succinctly illustrates the difference between class and struct, and you came about this close -> <- to answering your own question, even if you didn't realize it. As the other answers have explained, class creates a reference type, which means that when you assign an instance of a class to a variable, that variable gets a reference to the object, not a copy of it. You said so yourself:
//if I assign, its a reference to the original instance
var secondMessage = firstMessage
In your example, firstMessage and secondMessage are really references to the one object that you created. This kind of thing is done all the time in object oriented languages because it's often important to know that you're dealing with a specific object and not a copy, especially if you might want to make changes to that object. But that also brings danger: if your code can get a reference to an object and change it, so can some other code in the program. Shared objects that can be changed create all kinds of headaches when you start writing multithreaded code. When you added text to secondMessage, firstMessage also changed because both variables refer to the same object.
Changing the declaration of Message to struct makes it a value type, where assignment (for example) creates a new copy of the object in question instead of a new reference to the same object. When you added text to secondMessage after changing Message to a struct, the assignment secondMessage = firstMessage created a copy of firstMessage, and you only changed that copy.
Is this a rule that if I assign a new object from the old object?
Whether your assignment creates a copy of the object or a reference to it depends, as you've shown, on whether the thing being assigned has reference semantics (class) or value semantics (struct). So you need to be aware of the difference, but most of the time you don't need to think too hard about it. If you're dealing with an object where you don't care about the object's identity and are mainly concerned with its contents (like a number, string, or array), expect that to be a struct. If you care about which object you're dealing with, like the front window or the current document, that'll be a class.
Then I would have to declare secondMessage = Message() to make it a new instance.
Right -- if Message is a class, assigning one to a new variable or passing it into a method won't create a new one. So again, are you more likely to care about which message you're dealing with, or what is in the message?
Simple answer: Classes are reference types Structs are value types.
In the class, firstMessage is set to Message() which is an instance of the whole class Message. So when secondMessage gets set to equal firstMessage, secondMessage Doesn’t make a new class again, it just makes a note of where firstMessage is at and they both can now operate it. But because they both in the same location, the internalText will be the same for both.
While with the struct, since they are value types, secondMessage copies all the values from firstMessage and creates its own independent object of type Message.
Classes are reference types, meaning that the firstMessage and secondMessage variables you defined in your first snippet stores only a reference to the class instance you created. Imagine your object is located somewhere in your memory heap with an id (for example, id0001), then both firstMessage and secondMessage stores only the id, which is id0001, so they both refer to the same object in memory.
On the other hand, structs are value types, meaning that the struct variables store unique objects directly; unlike reference types, no sharing is going on. So when you are assigning a new struct variable to a previous struct variable, the object gets copied, and the two variables store two unique objects with different memory addresses (IDs).
For more information, check out the official doc on classes and structs.
Let us understand the same concept with an example,
Suppose you have a google sheet in which you are adding some text and at a time you share that sheet to some other person for editing or deleting purpose. So when the other person do any changes you can see at a time. This concept is followed in class.
Moreover, classes are reference types because here you are passing a reference(sheet).
However, you have downloaded that google sheet and send its copy to another person so at that time you are not able to see the changes until and unless the person sends back the sheet. And this is the same concept followed in struct. A struct is value type because we are passing a copy(downloaded sheet).
We can inherit class but cannot inherit struct
Think of structs as a Microsoft Excel file. You create a copy and send it to me. When I change my copy, your copy doesn't get changed.
Classes on the other hand are more like Google Sheets. When I make changes to the file you shared with me, you can see the changes.
Instances of structs make copies and have different places in memory
Instances of classes point to the same place in memory

some peoples are says class is collection of objects and others says class is instance of an object which oop definition is correct?

First of all! Iam new to programming,
In a blog i saw this two definitions . but iam confused .
It says
Class is a instance of an object
and another says
Class is a collection of objecs
Which definition is correct? How?
If both definitions are true? How?
Thank you
Generally speaking, a class is the mold with which you can create an objet. With one class, you create many objects of the same type.
An object is thus an instance of a class (but not the other way around).
Hope it helps
An object is an instance of a class. An object can be instantiated in other classes. A class is definitely not a collection of objects. However, other objects can be created or instantiated inside of a class.
A class is a blueprint to build a specific type of object. Every object is built from a class.
An instance is a specific object built from a specific class. It is assigned to a reference variable that is used to access the instance's properties and methods. The process of making a new instance is called instantiation and is typically done using the new keyword.
A collection of objects is just that, a collection. There are many data structures designed to hold a collection of object, such as arrays, lists, etc.

what its mean by class, object, instance, attribute in object oriented programing ?

i have learned class is a blueprint of structurally identical items, and the items created using class are called instances.
please let me know what are the difference between class, object, instance and attribute in object oriented programming concept. is the object, instance, attribute same?
http://en.wikipedia.org/wiki/Class_(computer_programming)
Typically they are used like so:
class - blueprint for creating object instances; defines properties and methods
object - synonymous with instance usually (sometimes improperly equated with class)
instance - an actual manifestation of a class; the class defines what properties and methods the instance has while the instance holds the values of the object attributes
attribute - typically synonymous with "property" (an object member whose value can be set), but in some dynamic languages this can also include "methods" (an object member which can be called)
Yes, you're definition of a class is correct. You can create multiple objects of the same class. Each object is an instance of the class. The term instance can not only mean the object is an instance of the class, but it can also relate to polymorphism. There is a keyword, in java it is called instanceof. With it, you can not only tell if an object is an instance of the class, but if the object is an instance of a superclass. So, instance, can also be more type-oriented. Attributes are members of the class, like its variables.

Object as data attribute of class in Class diagram UML

Is the following format wrong if I add a pointer to an object of a class, as data attribute of class in Class diagram in UML?
could not find anything about using objects in class diagram, is
underlining the object correct within the class attributes?
I think you may be mis-understanding classes, objects and attributes. Apologies if it's me doing the mis-understanding. So. Here's the short answer:
it's absolutely fine and normal for the type of an attribute to be a Class. In other words, you're not restricted to using primitive types like int, long, char etc.
The consequence is, as you say, that the values of those attributes at run time will themselves be objects. Specifically, instances of the classes Ability, Move and See.
More specifically, each instance of Agent (i.e. each Agent object) will hold references - or more precisely pointers - to 3 other objects: one instance each of Ability, Move and See.
So, assuming that's right, what you have is correct - except for the underlining.
Underlining an attribute or operation says it sits at the class level - not the instance level. It's the equivalent of static in java. Think of declaring constants in class scope, or constructors.
If I understand your model that's not what you want. You want each instance of Agent to hold (a pointer to) its own instances of Ability, Move and See. You don't want all the Agent objects to share the same 3 instances. Assuming so, you don't need the underline.
Hope I understood and that helps.

Static variable in ObjectiveC

Static variables are variables allocated statically at compile time. My doubt is for what purpose some variables are declared statically? I didn't have used any static variable in my code till now. From the apple code http://developer.apple.com/library/ios/#samplecode/CryptoExercise/Introduction/Intro.html
in securityWrapper.m, there is a line
static SecKeyWrapper * __sharedKeyWrapper = nil;
what is the use of statically allocating __sharedKeyWrapper here?
I have seen the use of static key word in so many codes. So kindly explain the use and benefits when static keyword.
Thanks in advance.
That file global is a singleton, used for sharing an instance of a class.
The reason it's static in Objective-C is internal linkage. In practice, this means the variable can not be seen outside the file it is declared in. If another file declares a variable with the same name, they're two different variables.
Keep in mind that the way Objective-C instances work, the instance won't actually be allocated automatically. Rather, you have a pointer to the instance. The code will still have to do something like:
if ( !_sharedKeyWrapper ) {
_sharedKeyWrapper = [[SecKeyWraper alloc] initBlahBlah];
}
See links for more.
When you define a new class of objects, you can decide what instance
variables they should have. Every instance of the class will have its
own copy of all the variables you declare; each object controls its own
data.
However, you can't prescribe variables for the class object; there are
no "class variable" counterparts to instance variables. Only internal
data structures, initialized from the class definition, are provided for
the class. The class object also has no access to the instance variables
of any instances; it can't initialize, read, or alter them.
Therefore, for all the instances of a class to share data, an external
variable of some sort is required. Some classes declare static variables
and provide class methods to manage them. (Declaring a variable static
in the same file as the class definition limits its scope to just the
class-and to just the part of the class that's implemented in the file.
Unlike instance variables, static variables can't be inherited by
subclasses.)
Static variables help give the class object more functionality than just
that of a "factory" producing instances; it can approach being a
complete and versatile object in its own right. A class object can be
used to coordinate the instances it creates, dispense instances from
lists of objects already created, or manage other processes essential to
the application. In the case when you need only one object of a
particular class, you can put all the object's state into static
variables and use only class methods. This saves the step of allocating
and initializing an instance.
Also static variables are initialized once. You can use static variables in recursive calls. Simple Example Factorial.