On recent samsung devices, when I open Flipboard briefing app and click on some news item, The news loads an animation where-in it breaks from middle and expands up and down to reveal the full news article.
I want to implement same animation in my application. I tried searching for any pointer to this, but couldn't find any.
I have gone through flipboard animation library
http://openaphid.github.io/blog/2012/05/21/how-to-implement-flipboard-animation-on-android/
but it explains the old animation. I also worked on the FoldableLayout library available on github at
https://android-arsenal.com/details/1/109
but it just hide/unhides the data between animations.
Can anyone help me explain the method used by the flipboard briefing app.
regards,
Rajan
Related
I am looking for a jquery plugin that navigates to other pages of a website using a sliding animation similar to some iphone apps. I tried designing this on my own but I could not get it to work.
Here is an example of what I need:
(on pressing the button)
Did you have a look at JQuery Mobile? It mimics a lot of the iPhone animations, and it will run on non-mobile browsers as well as mobile browsers. For instance, http://jquerymobile.com/demos/1.1.1/docs/pages/page-transitions.html has a "Slide" transition that you can demo.
You could try sencha touch, never used it personally but appears to do what you want.
Demo: http://dev.sencha.com/deploy/touch/examples/production/kitchensink/#menu/animations
Download: http://www.sencha.com/products/touch/
There's also JQtouch a quick google will find that (as I cant post the link because of low reputation)
I am currently using iwebkit and phonegap together. Once everything is compiled and tested on an idevice, I can click a video link and get it to play. It play full screen but it uses the ios web video player (the one that doesn't have the "done" button" and the top and has a bar that spans the bottom of the screen. I can then press the full screen button to have it use the regular ios media player but when i click done from that, it doesn't take me back to the part of the app before the video, it just takes me to the full screen video in the web player. I hope someone can help me solve this and I hope I was able to describe my problem in a clear way. I've spent 2 hours searching and have come up with nothing.
I'm having the same problem. iOS 4.3.x introduced this problem as far as I can tell. There's a few comments about it on Apple's developer site but so far I haven't found any solution. Part of the problem seems to be Phonegap because I experience the exact same thing you describe when running the compiled app. However, if I simply browse to the same HTML pages it seems to work fine. Note - I changed from directly linking to video files to using the HTML5 tag. Using the tag works better than direct linking in Phonegap -- the videos still open in the player but when you click the Done button it returns to where it was. Keep in mind that if you do this the video will be on the inline in the page and paused but when you click the play button it opens in the player. The only problem I've found with this solution is that it won't rotate when you change from portrait to landscape when running in the phonegap app but it does rotate when browsing to the video in mobile safari. Not sure if any of that helps. I would be interested in what you've been able to work out since you posted.
What is the best way to create tutorial or help screens that can be viewed in an iPhone App on launch?
I'm debating between using two paradigms:
Edit a screenshot of the app with an image editing program to add static help text. Interaction is tapping or scrolling through the tips. This involves creating a custom UIViewController to advance to the next help screen.
Create a custom iPhone UIControl on top of the App user interface that can be tapped to advance to the next tutorial tip. The application will transition between the modes and will be active, rather than static. It involves adding hooks into the App's custom ViewController's to handle "TutorialUIControl" objects.
Here's some screenshots of the application that I need to make help screen UI for, it's an application that creates artwork. More App Information
Screenshot 1: View mode that allows viewers to scroll through an image list, like the UIImagePicker, but for custom image collections.
Screenshot 2: Action mode - allows viewers to select images to save to the "My Saved" album from the active art generation album "My Evolution" or evolve images using sexual/asexual image reproduction.
The "right" answer really depends on the application you are designing. I would highly suggest getting as many apps as you can and looking at how they do help. See what works and what doesn't and think about how that is related to your own design.
In my app (a game) I chose to build a set of static images that could be scrolled through to provide detailed help (based on Apple's sample code). But, I also built an interactive tutorial that plays the first time you run the game. I also pop up a welcome overlay the first time the app is run and suggest what button to press to start a game.
It also helps if you test your tutorial with a lot of different people. After several designs with things too complex, I boiled down my instructions to something extremely simple: "Press the green buttons", and then built up from there.
You can easily store a preference to say whether the app has been launched before, and if that entry is blank you run the tutorial again.
You can create an HTML tutorial that you view through a UIWebView. In on of my iPad apps, I just made a large image that I presented modally with images and text explaining how to use the app.
For iPhone, the best way to include a "How-To" tutorial for your app would have to be a web document, seeing as how you can add images and formatted text.
Alternatively, You can add more views to your controllers with transparent backgrounds and animated buttons and text, for a more interactive feel.
To answer my own questions many months later.
I revamped and used WEPopover to show my help popups, as seen in the iPhone/iPad App, Wallpaper Evolution Lite. The help disappears only if tapped or the button it was attached to was pressed. Using this flow I could highlight a series of buttons to the user.
I added help images within the application to highlight interaction behaviors with the content. The tap, zoom, and drag images are fully interactive.
As #WrightsCS mentioned HTML is another avenue. I use the UIWebView to provide a more in depth help/tips screen with contact information.
In my upcoming app, I'm making use of a paging UIScrollView with help content highlighting app features. The help screen is loaded on the first start of the app, and is accessible through a help menu option.
Here's my fork of the WEPopover github project: https://github.com/PaulSolt/WEPopover
In iPhone, Map application, Right corner button, that is next page animation button, Can we impletement this button action, Is it animation? Can you explain more in details.
Thank you,
Madan Avulagadda.
If you want something like that look into UIView animations, however I believe that specific one is still an undocumented animation. So if you want your app in the store, you can't use it.
For example, in CNN's iPhone app, if you rotate the phone into landscape mode, it shows all the stories as pictures that you can scroll with your finger. It looks really polished with even a "reflection" effect. I've seen another app also do this, leading me to believe that it is a standard iPhone SDK API.
Here is a link to a screenshot from the CNN app so you can see what I'm talking about:
http://www.itnewsafrica.com/?p=8422
Anyone know what Class this is?
Thanks!
Try this: Open source CoverFlow library for iPhone
Also do a google search for Coverflow. I think that might do what you want or something close to it.