Logic of progress code - progress-4gl

Logic of progress code -:
Can any one tell me the logic of following code in progress?
Input (from user) - 123456
Output - One Lac Twenty three thousand four hundred fifty six.

You might find this old PEG post helpful:
http://www.peg.com/forums/peg/200205/msg02479.html

Related

in web-audio api how to obtain an array(eg. FLOAT32 array) from a stream (eg a microphone stream) for several seconds

I would like to fill an array from a stream for around ten seconds.{I wish to do some processing on the data)So far I can:
(a) obtain the microphone stream using mediaRecorder
(b) use analyser and analyser.getFloatTimeDomainData(dataArray) to obtain an array but it is size limited to only a little over half a second of data.I can also successfully output the data after processing back onto a stream and to outDestination.
(c) I have also experimented with obtaining a 'chunks' array from mediaRecorder directly but the problem then is that I can't find any mime type that would give me a simple array of values - ie an uncompressed sample by sample single channel set of value - ie a longer version of 'dataArray' in (b).
I am wondering if I am missing a simple way round this problem?
Solutions I have seen tend to use step (b) and do regular polls then reassemble a longer array - however it seems the timing is a bit tricky ..
I'v also seen suggestions to use audio workouts - I might have to do this but would prefer a simpler solution!
Or again, if someone knows how to drive mediaRecorder to output the chunks array in a simple array format FLOAT32.of one channel.That would do the trick.
Or maybe I'm missing something simpler?
I have code showing those steps that have been successful and will upload if anyone requests.

extract Date and Time from two 16-bit modbus registers

I'm using an ElNet energy&power meter that communicates with my processor via Modbus RTU protocol.
There are two 16-bit ElNet registers that contain information about the Date and Time (separately) in a Win Format (registers 85-86, page 6 of this document). I'm able to read these two registers. However, I'm unable to extract information about the Date and Time.
For example, Date register contains decimal value of 17841 for today's date (31/07/2015). Is there any person willing to explain me how to convert 17841 into 31/07/2015?
I have the same problem with the time. My time register contains a decimal value of 55296. Can you help me extract the time from this number?
This thread addresses the same problem:
HEX/Decimal to date and time from modbus
However, I'm not sure I understand the extraction algorithm applied there. My point of operation is processor with the code written in C or C++.
Thank you very much for your time and effort to help me.
Sincerely,
Bojan.
The MS-DOS date/time format is described here: https://archive.is/2bVlz (was http://proger.i-forge.net/MS-DOS_date_and_time_format/OFz but is gone)
It makes sense for the 17256 value mentioned in the other question, as it translates to 2013-11-08. See here how to do it:
Register bit description: 0bYYYYYYYMMMMDDDDD
Registervalue: 17256 0b0100001101101000
Yearmask: 0b1111111000000000
Yearpart: 0b0100001000000000
Yearpart rightshifted 9 steps: 0b0000000000100001 = 33 years after 1980
Monthmask: 0b0000000111100000
Monthpart: 0b0000000101100000
Monthpart rightshifted 5 steps: 0b0000000000001011 = 11
Daymask: 0b0000000000011111
Daypart: 0b0000000000001000 = 8
Unfortunately your register value 17841 does not make sense, as it translates to 2014-13-17 (That is month 13).
Are you sure that:
you read the correct register? (change the time setting in the instrument, and see what happens to the register value)
you do not mix up the two bytes in the register?
the time setting is correct?

Editing Timeline from CCB file in cocos

I did some research into this and couldn't really find anything, so if this is a repetitive question I apologize. but anyway I have made a CCB file in CocosBuilder and I would like to start the timeline, for example, at one second instead of playing from the beginning. Is there a way to do this? Thanks for the help guys.
Edit: i would like this to be done in the code.
I am using 2.2.1 Cocos2DX version. I think there is no option to play it from given interval. But you can tweak yourself to get it done. (Not simple one)
You have to go to CCBAnimationManager and there you get "mNodeSequences".
It is dictionary and you get difference properties there like "rotation position etc..."
values there.
Internally AnimationManager reads this value (These values are specified in your CCB)
and puts in runAction queue.
So you have to break it as you want.(Ex. 5 min timeline you have. But you want to start
from 1 min then you have run first 1 min Actions without delay and for remaining you
have properly calculate tween intervals.
It's long procedure and needs calculation. If you don't know any other simpler way try this. If you know pls let us know (Post it).

How many iterations are saved by JAGS/BUGS when burnin and thinning are specified?

I have a quick question about the details of running a model in JAGS and BUGS.
Say I run a model with n.burnin=5000, n.iter=5000 and thin=2. Does this mean that the program will:
Run 5,000 iterations, and discard results; and then
Run another 10,000 iterations, only keeping every second result?
If I save these simulations as a CODA object, are all 10,000 saved, or only the thinned 5,000? I'm just trying to understand which set of iterations are used to make the ACF plot?
With JAGS, n.burnin=5000, n.iter=5000 and thin=2, means you keep nothing. You run 5000, discard the first 5000 of these 5000 and then only keep a half of the remaining values of the chain (keep 1 value and discard the next one ..).
Use for example n.burnin=2000, n.iter=7000, thin=50, n.chains=5 : so you have (7000-2000)/50 * 5 = 500 values.
Could you be more specific which software you're talking about? It looks like you're referring to the arguments of the function bugs() in the R2WinBUGS package (except that the argument is called n.thin not thin). Looking at help(bugs) it just says n.burnin is the "number of iterations to discard at the beginning". Which doesn't specifically answer your question, but looking at the source for bugs.script() in that package suggests to me that it would run 5000 iterations burn in, as you suspected. You could send a suggestion to the maintainers of that package to clarify their documentation.
In your example, bugs() would then run 0 further iterations after the burn-in. Here the documentation is clearer - n.iter is the total number of iterations including the burn-in.
For your second question, the CODA output from WinBUGS (and any software which calls WinBUGS or OpenBUGS) will only include the thinned sample.

Long data load time in Matlab

I have four variables, each saved in 365 mat-files (size: 8 x 92 x 240). I try to load these into my function in a for-loop day=1:365, one variable file per day. However, the two first variables always take abnormally long time to load. My code for loading looks like this:
load([eraFolder sprintf('Y%dD%d-tempSD.mat',year,day)], 'tempSD'); % took 5420 s to load
load([eraFolder sprintf('Y%dD%d-tempDewSD.mat',year,day)], 'tempDewSD')
load([eraFolder sprintf('Y%dD%d-eEraSD.mat',year,day)], 'eEraSD'); % took 6 seconds to load
load([eraFolder sprintf('Y%dD%d-pEraSD.mat',year,day)], 'pEraSD');
Using Profiler, I could see that the first two variables took 5420 seconds to load in 365 calls, whereas the the last two variables took 6 and 4 seconds to load respectively over 365 calls. When I swap the order in which variables are loaded, e.g. eEraSD before tempSD, it is still the first two loads that take more time.
When using tic toc to track the time spent on loading, it appears that the time to load a the first or second variable exponentially increases with the number of calls (with the last calls taking 50 seconds to run) . For the third and fourth variable, the loading time stays around 0.02-0.04 seconds per file, more or less independent on how far in the for loop I have gone. See figures below.
When using importdata instead of 'load', the first line takes about 8000 seconds to load 365 times (with the loading exponentially increasing as shown for T in the second figure). The other lines then take about 10 seconds to load 365 times.
I can't understand why it looks this way and what I can do to decrease the loading time. Would greatly appreciate any idea of a possible solution for this.
I suppose your data sets are in the same directory(over network or local) and with same attributes e.g. access properties and so on.
Then the only option left is with the charateristics of the vairbales stored in those matfiles. Can you check how much those variables appear in size e.g. by loading a sample one. This will narrow down to solve your problem.
Hope that help.
FS
Thanks for your help. I finally found out what caused the problem. In a 'for' loop later in the script, I saved other data to a folder I called temp. After renaming that folder to something else (e.g. temporary), the data loading problem disappeared.
(Doesn't matter so much now that the practical problem is solved, but I can't really say I understand why there was this peculiar relationship between the later 'save' call and this 'importdata' or 'load' call.)
Please see new question about the temp folder